Gonn |
So I was playing around and built a character at level 3 that has 4 bite attacks and 2 claws (while raging) and was wondering, is this legal in PFS?
He's a Half-Orc Barbarian with the Toothy racial trait, Lesser Beast Totem, Extra Rage Power feat for Animal Fury, Razortusk feat, and Tusked trait.
I understand that some of these would be at a -5 but otherwise I still have a full round attack with 6 attacks. With the amulet of mighty fists, this gets crazy.
Is this a legal build? Why/Why not?
Ciaran Barnes |
In the basic rules that apply to every one, only base attack can grant repeats of the same attack. Thee apply to attacks that appear on the weapon list, which included unarmed strikes. Natural attacks follow separate rules, and are not allowed repeat use with the same action the way that weapons are, barring instances that would be specifically mentioned.
MrSin |
Cheapy wrote:Actually, the limb is his face, because you can make a bite and a gore attack in the same round.Once per limb. In this case, your limb is your head.
How many heads does he have?
Well, if you want to be specific, there are creatures with more than one gore so I guess that ones attached to the horn(by the set). Bites are attached to the mouth, because there are creatures with one head but multiple mouths and bites. Mind you orcs have one mouth outside of DM fiat...
lemeres |
Bigdaddyjug wrote:Well, if you want to be specific, there are creatures with more than one gore so I guess that ones attached to the horn(by the set). Bites are attached to the mouth, because there are creatures with one head but multiple mouths and bites. Mind you orcs have one mouth outside of DM fiat...Cheapy wrote:Actually, the limb is his face, because you can make a bite and a gore attack in the same round.Once per limb. In this case, your limb is your head.
How many heads does he have?
He might be half orc, half xenomorph.
Cheapy |
MrSin |
Actually...
Which is weird because the 3.5 was all about making monsters more like players wasn't it? Whatevs' I guess.
Barry Armstrong |
The limitations for 1 attack per limb per full attack action for natural attacks/weapons are in two places:
Core Rulebook, Combat chapter, Natural Attacks
and
Bestiary I, Universal Monster Rules
You are limited to one bite attack, because you only have one head. Face is NOT a limb. Head is.
Limb = any protrusion from the torso. i.e., head, arm, leg, tail, etc...
The creatures with both gore AND bite are exceptions to the rule. A player character is not.
You cannot "Flurry of Bite" unless you have multiple heads, or at least multiple mouths and a grapple attack. Like a gibbering mouther.
Ginglebrix |
Ginglebrix wrote:My wife is working on having her Dhampir rogue build up to this, lol.You might have to break the bad news to her, but the Dhampir's bite attack is limited to foes it is grappling or who are helpless. It is not useable otherwise.
She took the Final Embrace trait and something else, all playing up to that kind of attack. She spent a good part of the evening looking for ways to make flurry of biting sneak attacks...god help us.
Barry Armstrong |
Feral Combat Training (Bite)does not let you use Bite attack multiple times in a round. It allows you to use your one bite attack within your normal Flurry of Blows routine. So you could do punch/punch/kick/kick/bite. Not bite/bite/bite/bite/bite.
If you had FCT (Claws), you could do claw/claw/kick/kick instead of punch/punch/kick/kick.
Read the feat again, and then re-read the rules on Natural Attacks and Natural Weapons. This does NOT work the way you think it does.
(unless you are her DM and have approved it)
Ginglebrix |
Feral Combat Training does not let you use Bite attack multiple times in a round. It allows you to use your one bite attack within your normal Flurry of Blows routine. So you could do punch/punch/kick/kick/bite. Not bite/bite/bite/bite/bite.
Read the feat again, and then re-read the rules on Natural Attacks and Natural Weapons. This does NOT work the way you think it does.
(unless you are her DM and have approved it)
"The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon."
....but any number of those attacks may be with the selected natural weapon.
I would say it works exactly as I think it works. What are you reading, I would like to look at that.
Barry Armstrong |
I am reading the Pathfinder PRD description of Feral Combat Training. The PFSRD is NOT official material. And often has errors and omissions. So the real question is, what are YOU reading?
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Prerequisites: Improved Unarmed Strike, Weapon Focus with selected natural weapon.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.
Nefreet |
Feral Combat Training (Combat)
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Prerequisites: Improved Unarmed Strike, Weapon Focus with selected natural weapon.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.
Ginglebrix |
Barry,
It's right here. How are you not seeing it?
"The feat does not allow you to make your normal flurry of blows attack sequence plus one or more natural attacks with the natural weapon. In other words, if you can flurry for four attacks per round, with this feat you still only make four attacks per round... but any number of those attacks may be with the selected natural weapon.
—Sean K Reynolds, 02/15/12 Back to Top"
Look at the last sentence.
Barry Armstrong |
1 person marked this as a favorite. |
Hmm, after some research in the actual, official FAQ's, I found it. It seems I stand corrected. Bite Flurry away.
My personal opinion is that this would be an awesome character. I just didn't think that was the way it read. But if it's been FAQ'd, then I stand down.
Sorry, but I hate people that just throw the PFSRD around as official source documents. It's not.
Isn't the ability to delete posts nice? :)
Indeed, for when I have to correct myself. Foot in mouth already achieved, no need for me to sink my other in quicksand. :D
Cheapy |
It's not, but if there are clarifications to abilities in FAQs and such, it'll list them to help people out who may not even know about the FAQ.
The PRD doesn't have that information easily available, and it sometimes isn't even correct. I know I've seen at least a dozen mistakes in the PRD. The absolute correct source to refer to is the latest printing of the CRB, but we're all lazy smurfs who would rather just search the internet :)
Barry Armstrong |
I hate no one. I just get very, VERY passionate about Rules Questions and RAW vs. RAI. Ask Cheapy. He often keeps me on my toes.
Especially natural attacks, these days. Seems to be a hot topic.
I love your face. But not your wife's dhampyr's face. It's rather bitey.
I'm not above admitting I was wrong. And in this case I was.
Hey, you, Barbarian at the top of the post! YOU can still only bite once per turn. :D
Bigdaddyjug |
Bigdaddyjug wrote:Actually...Cheapy wrote:Actually, the limb is his face, because you can make a bite and a gore attack in the same round.Once per limb. In this case, your limb is your head.
How many heads does he have?
I'm not seeing how that changes what I said, and I'm genuinely curious because I am planning a natural attacking barbarian and the race I chose got a bite and two claws naturally and I was looking at Lesser Fiend Totem to add a gore attack. If that's not legal, I'll change races and just pick up the Beast Totem line instead.
Bigdaddyjug |
Meh, I'll just make an Oni-spawn tiefling barbarian and take the Maw or Claw (Maw) alternate racial trait then take the 3 Beast Totem rage powers. I was just hoping to not need to take all 3 Beast Totem powers to make room for the Elemental rage powers.
Although with Oni-spawn, 14 Wis is possible without having to dump anything but Cha, which was getting dumped anyway, so maybe I can skip Superstition as a rage power.
Angry Wiggles RPG Superstar 2015 Top 32 |
Now for the next cheesy question. Assuming that Bite and Gore are both allowed on the same head with the reasoning that this is due to mouth and horns being different body parts, and that you get natural attacks for each body part that provides an attack, Can you obtain two gore attacks by using the horns from Lesser Fiend Totem and the Tusks from Helm of the Mammoth Lord as they are "different body parts"
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.
Emphasis is mine. It could possibly be argued that since it specifies body parts, and not exclusively limbs, you can make natural attacks with every part of your body that is capable of making said attack, which would mean that since bite and gore are legal together, bite and two gores could be legal using the above method.
Part of me thinks this is legal, specifically the part reads "limb and body parts" to mean every component of your body that can attack, and the part that wants to see somebody with four bony protrusions in their head headbutting someone.
Part of me thinks this is illegal, specifically the part that thinks that "limb and body parts" was just added in to remove doubt and debate over whether or not heads, tentacles and tails counted as limbs, and prevent people from forbidding attack rotations like claw, claw, bite, tail when it can be legally obtained.
I'd love to see this clarified or FAQ'd, but until it is or in case it is not, I'm going to suggest falling back on the old standby of interpreting the rules in the most restrictive possible interpretation for the purpose of legality.
Angry Wiggles RPG Superstar 2015 Top 32 |
You could, but every natural attack would be at a -5 because you are using a manufactured weapon. Or am I confusing the helm with the Dwarven Boulder Helm?
Helm of the Mammoth Lord grants a natural gore attack, which would be primary if used with an all natural attack rotation, and secondary if used in conjunction with manufactured weapons. So I think you may be confusing it with something else.
The helm of the mammoth lord also protects the wearer from cold environments as the endure elements spell. Furthermore, it provides a +5 competence bonus to Handle Animal, Ride, and wild empathy checks with elephants, mammoths, mastodons, and other similar elephant-like creatures.
On command, the wearer may use detect animals or plants, but can only detect elephant-like creatures. On command, the wearer may use speak with animals, but only to communicate with elephant-like creatures.
Barry Armstrong |
Indeed, I too, have to redact my stance on bite + gore in the same round due to Angry Wiggles' clarification.
Natural attacks aren't just one per limb. If you now have an additional body part that qualfies to make a separate attack, you can.
Lesser Fiend Totem specifically calls out that you grow a set of horns. Which I would qualify as a body part now capable of making a gore attack separately from your teeth/jaws/tusks doing the bite.
So, bite + gore away, no matter how cheesy it is.
I think I am now up to 7 attacks per round with my Ultimate Dragon Disciple concept.
Claw/Claw/Bite/Tail/Wing/Wing/Gore.
Now I just have to figure out how to get my back legs involved. The obvious answer is unarmed kicks, but that doesn't speak flavor to me.
Is there a way to get talons on a PC (other than a reskinned claw)?
As far as the Helm of the Mammoth Lord, I noticed a semantic discrepancy that may or may not be intentional:
It doesn't say the gore attack is a natural weapon. It also doesn't say the helm makes YOU grow these tusks. It specifically says the helm has them. To me, this seems to be a manufactured weapon that emulates a natural weapon, not a natural weapon itself. It even confirms its status as a Magic Weapon (although Natural weapons can gain that status too).
This item I would disqualify as being able to combine a bite and gore attack, because your teeth or tusks are physically blocked by the helm's tusks.
*opens up can of worms and grabs popcorn to watch the aftermath*