High(er) level fighters in play?


Classes: Barbarian, Fighter, and Ranger


Hello all,

I'm a huge fan of the Pathfinder line (and Paizo as a company), but until recently had lemminged over to 4e. My group and I found that 4e was a great minis game, but seemed to be missing that D&D soul, so I've gleefully hopped on to the Pathfinder RPG bandwagon as the way forward for our group.

Accordingly, I'm a bit behind the curve and have yet to see the rules in action. I'm hoping folks here can help me out.

Reading through the Beta rules, I'm overall very pleased with what I see, but I have a concern with the fighter class. The weapon training rule is fantastic in principle, but in my 3x games, one of the ways high-level play tended to fall apart was the increasingly dramatic gap between the fighter's best attacks and other melee combatant's best attacks.

Has anyone playtested a high level fighter, and if so, how did it play? I know that I could calibrate ACs for the second-tier combatants, but I'd rather not have to if it can be helped.

Thanks in advance to anyone who has an experience they can share. Jason, if you can spare a couple minutes to explain your thinking regarding the ability, I'd love to hear it.

Cheers all,

ck


I think the only reason why they boosted the fighter in PH and other classes is to make the core class something worth playing through. 3.5 angled players towards prestige classes and a number of classes were dead past a certain level.

Overall, it's a novel idea with what they have come up with.


I really noticed the AC problem in 3.5. Anything that the three full BAB classes in my game could be challenged by was impossible for the rogue to hit. One thing I did was make creatures with high dex, so the rogue can catch them flat-footed and actually hit, but that was kind of a fudge. I might do something where rogues can give up 1d6 of sneak attack to get a +2 or +4 bonus on a sneak attack-able attack roll. Its not so bad for druids and clerics, because they can buff themselves up to be around par with the fighters if they need to (But they mostly run back and forth, tossing around heals).

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