
Slime |

Sorry if it's not the right time/place to discuss this.
To make Sundering more usefull to player and not so "unfair" for NPC to use against players I sugest to go beyond the Broken condition (wich I like a lot) and have a Ruined condition (as an alternative to destroyed) that makes an item unusable but repairable with significant effort (ex.: Make whole spell or days of artisan work or prices in tens of gold) making it a viable option for adventurers but not an option for commonners.

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Sorry if it's not the right time/place to discuss this.
To make Sundering more usefull to player and not so "unfair" for NPC to use against players I sugest to go beyond the Broken condition (wich I like a lot) and have a Ruined condition (as an alternative to destroyed) that makes an item unusable but repairable with significant effort (ex.: Make whole spell or days of artisan work or prices in tens of gold) making it a viable option for adventurers but not an option for commonners.
i agree
make whole isgreatfor recovering itemsbut thiswould make craft skills more useful :)

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Personaly, it's the loss of magic item that makes sunder as is less interesting.
Masterwork items can be recuperated with Make Whole but a Cloak of Displacement is either lost or unafected by the Broken condition.
i personally disagree in the fact that characters need magic items, i do agree that it hurts
but i do believe that "make whole" returns the magic item to full dispositioni would need to check if its otherwise, anyway in my games it could be reforged, maybe for a Master Crafter

Slime |

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i personally disagree in the fact that characters need magic items, i do agree that it hurts
but i do believe that "make whole" returns the magic item to full dispositioni would need to check if its otherwise, anyway in my games it could be reforged, maybe for a Master Crafter
Characters with or without magic items are a choice of game/campain style in my opinion.
If a DM includes them, it's a realy tought call to chose to sunder an ennemie's weapon or special item that can later turn out to having been a powerfull item that the character could use against "the forces of evil".I like the idea of Master Crafter allowing reforge/restoration of Ruined magic items, a lot of room for all kinds of fluff either a PC gets it or the party seeks out a Master Crafter to reforge the sundered Axe of Wazhaa or Rebuild a Staff of Boxing.
Or to a lesser extent it gives a sale value to a Ruined item that a merchant can get fixed-up before reselling to the original feshly undead owner, ah fun!

Slime |

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Nnnnnnnnnnnnope, magic items can only be recovered from a Broken condition, a Destroyed item loses all enchantments.
That was my understanding.
Maybe if non-charged Broken magic items had a chance of failure and weapon damage went down one or tow steps on the size scale (-2 damage for non-low-level stuff isn't mutch of a difference) it could be enought to make Sundering more interesting.
But I would still prefer for a character to be able to temporarily take out an item without wiping it out

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I think the way it is now is pretty good. I'm not opposed to another tier, though.
The way I see it, if a PC's weapon was "sundered" and they continued to use it stubbornly and it becomes "destroyed" it is their own fault.
That being said, I do see the point that typically one-shot NPC opponents are under no such obligation to "save" their weapon as the DM knows that they aren't going to need it much longer - and so will continued to use it until it is destroyed - thus robbing the PCs of the potential treasure item.
So is it the consensus that the tiers are:
1 Normal
2 Broken (when suffered damage)
3 Sundered (when hit points equal 0) item is uesless; but can be repaired via a craft skill - then Make Whole spell will restore the magical property
4 Destroyed - disintigrated or completely destroyed objects. Not repairable - magic is gone.
I think this is a good beginning on a viable condition tier.
Robert

Daron Farina |

1 Normal
2 Broken (when suffered damage)
3 Sundered (when hit points equal 0) item is uesless; but can be repaired via a craft skill - then Make Whole spell will restore the magical property
4 Destroyed - disintigrated or completely destroyed objects. Not repairable - magic is gone.
100% agreed. I thought about this same exact thing myself.

Slime |

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1 Normal
2 Broken (when suffered damage)
3 Sundered (when hit points equal 0) item is uesless; but can be repaired via a craft skill - then Make Whole spell will restore the magical property
4 Destroyed - disintigrated or completely destroyed objects. Not repairable - magic is gone.I think this is a good beginning on a viable condition tier.
Robert
Sundered would be a good condition name.