WorldWorks and RotR - Burnt Offerings (spoilerific)


Rise of the Runelords


Greetings, fellow gamers,

Long-time DM and recent customer service rep for WorldWorks Games dropping in to join in the discussion. Though I've yet to convince my gaming group to undertake this Adventure Path, I'm well familiar with (and quite fond of) the storyline.

For those of you who don't know who we are, WorldWorks Games is a company that designs cardstock terrain that you can print, cut, fold and glue yourself.

Take a look at what we have to offer.

Anyways, I thought it would be useful to you for me to take a look at how some of the encounter areas from Rise of the Runelords could utilize WorldWorks materials. I do have to preface this with a note that Pathfinder has some very unique and unusual locations, and that the sets I'm going to mention were designed with general use in mind, not specifically written for these adventures. Still, with a bit of creativity and some adaptations, you should be able to get good use out of them.

The town of Sandpoint could be, in the main, represented with our VillageWorks set. It's one of our earlier sets, and does not (alas) have interiors, but it is a great set for quickly and easily building up a large number of generic buildings for an outdoor battle such as the goblin raid.

The Glassworks is tricky, but a fair amount of what's there can be built directly, or adapted, from InteriorWorks: Castles & Keeps (I'll come back to this set often, as it's the closest thing to generic stone walls and corridors we have). With a little adjustment here and there on either the set, the map, or both, you could create a good 3D representation of this amazing scene.

The Catacombs of Wrath could be done with InteriorWorks: Castles & Keeps if you prefer a plainer look, or you could utilize Gothic Realms for a much more "evil" look.

The approach to Thistletop can be created using ExteriorWorks: Hinterland, while Thistletop itself could be represented using InteriorWorks: Pubs & Inns, or the wooden stockades from SeaWorks: Legend of Skull Cove, which also works well for the coast below.

As for the area under Thistletop, once again you can utilize either InteriorWorks: Castles & Keeps or Gothic Realms, whichever fits your style and preference.

If you're curious as to what the end result looks like, each of these products has a link at the bottom to a "demo pack" that will show you some good close-in images of what the sets look like constructed.

I welcome your questions, thoughts and opinions.


I always liked your product and the concept of purchasing that isn't draining any more consumables that needed. It would be nice even if a map from an adventure doesn't fit a Worldworks map maybe it could fit in one for your game without much rewriting. I often make many of my own, but one day I will buy a Worldworks product for a game.

Look for the free promo pack.

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