[Skills] - Feint does not make you flat-footed


Skills and Feats


Jason, please be careful when using the term "flat-footed". It is not synonymous with "denied Dex bonus to AC".

So in the description of Feint under the Bluff skill, it is incorrect to say it causes "your opponent to be flat-footed against your next attack".


hogarth wrote:
("flat-footed") is not synonymous with "denied Dex bonus to AC".

As a aside, are there a lot of situations where Flat-Footed is not equivalent to being denied a DEX bonus to AC? As far as I can tell, the only difference is the loss of AoOs.

In other words, could we simply ditch the Denied Dex bonus to AC for a catch all Flat-Footed condition without affecting the game?

'findel


Laurefindel wrote:
hogarth wrote:
("flat-footed") is not synonymous with "denied Dex bonus to AC".
As a aside, are there a lot of situations where Flat-Footed is not equivalent to being denied a DEX bonus to AC? As far as I can tell, the only difference is the loss of AoOs.

That's probably the biggest one. Also, you can't use an immediate action if you are flat-footed.

There are various non-Core effects that only work vs. flat-footed enemies too (notably iajutsu from Oriental Adventures).

RPG Superstar 2009 Top 16, 2012 Top 32

I don't see a problem with the use of "flat-footed" in this case. It just means that Jason's added a few minor perks to feint: in addition to denying your target his Dex, it also prevents your target from responding to your next attack with AOOs and immediate actions. Those last two come up so rarely, I don't see a problem with throwing them in there.

In fact, I'd almost prefer to see "against [this attack], you are flat-footed" used in every case instead of "against [this attack], you lose your Dexterity bonus to Armor Class."


Epic Meepo wrote:
I don't see a problem with the use of "flat-footed" in this case. It just means that Jason's added a few minor perks to feint: in addition to denying your target his Dex, it also prevents your target from responding to your next attack with AOOs and immediate actions.

That's fine...but then I'll have a complaint when the Combat section is opened up (where the description for Feint says that you lose your Dex bonus, not that you're flat-footed).

Frankly, I wouldn't have a problem with lumping "no Dex bonus to AC" and "flat-footed" together. Just do it consistently. As it is in 3.5, you're either flat-footed or you're not; there's no such thing as being flat-footed against one foe but not flat-footed against another.

Sovereign Court

Flat-footed is a general state, but feint only removes their Dex bonus against your next attack, right? So there's a relatively large difference, it seem to me (indeed, 'flat-footed' against an attack doesn't make much sense).

RPG Superstar 2009 Top 16, 2012 Top 32

hogarth wrote:
I wouldn't have a problem with lumping "no Dex bonus to AC" and "flat-footed" together.

Good point. I agree that they should pick one or the other. My preference would be "flat-footed," just because its more concise.

Bagpuss wrote:
...indeed, 'flat-footed' against an attack doesn't make much sense...

If you're flat-footed against an attack, that just means that you become flat-footed for the duration of that attack.


Eric Meepo wrote:
Bagpuss wrote:
...indeed, 'flat-footed' against an attack doesn't make much sense...
If you're flat-footed against an attack, that just means that you become flat-footed for the duration of that attack.

But "against an attack" is more specific, because even if another character is acting on the exact same initiative (and with same DEX/Init mod), the "Flat-footed" effect is only supposed to apply to the "Bluffer", not anyone else. "Flat-footed" is USUALLY applied to ANYTHING that might attack you, because it's usually triggered by a situation (not having acted yet), but in this case, Feint specifically says the Flat-footed penalties apply only vs. the Bluffer. Seems clear to me.

(Hypothetically, I could see an ability that applied the "helpless" or "grappled" penalties, ONLY vs. the opponent with this ability. It's not fundamentally different (rules-wise) than saying an opponent suffers -2 Will Saves vs. you only.)

Sovereign Court

Yeah, what Quandary said. I can see what it's supposed to mean, but it's a poor choice of words, I think.


Quandary wrote:
"Flat-footed" is USUALLY applied to ANYTHING that might attack you, because it's usually triggered by a situation (not having acted yet), but in this case, Feint specifically says the Flat-footed penalties apply only vs. the Bluffer.

Feint specifically says two different things in two different places. Under Bluff, it says "flat-footed" and under Combat, it says "denied Dex bonus to AC".

I don't really care which one changes, but it does make a difference (because of the attack of opportunity thing, mostly).

Sovereign Court

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Similar threads:
Exactly When Can A Rogue Get A Sneak Attack?
Flat Footed Vs. No Dex Bonus To AC

There are several cases where they are used interchangeably when they are actually quite different; flat footed has more effects that just loss of Dex bonus to AC. I keep meaning to do a search of the Beta pdf for both terms but haven't had a chance. It would be nice if this was cleaned up in the final product.


One thing you guys are missing is sneak attacks and uncanny dodge. The ability uncanny dodge prevents the state of being flatfooted, however a character can still be denied their dex bonus by multiple conditions.

Feint being one of the more easily controlled and accessible of such conditions. I'm not saying whether or not it may be a good thing to change the wording, as I haven't put a great deal of thought into it, but I felt I needed to point out that detail for the discussion.


kyrt-ryder wrote:

One thing you guys are missing is sneak attacks and uncanny dodge. The ability uncanny dodge prevents the state of being flatfooted, however a character can still be denied their dex bonus by multiple conditions.

Uh, actually Uncanny Dodge prevents ONLY the loss of Dex bonus while flat-footed...

See page 15 and 40.


hogarth wrote:

Jason, please be careful when using the term "flat-footed". It is not synonymous with "denied Dex bonus to AC".

So in the description of Feint under the Bluff skill, it is incorrect to say it causes "your opponent to be flat-footed against your next attack".

I agree with Hogarth. Instead of making your opponent flat-footed, this should say "a successful feint causes your opponent to lose his dex bonus to AC against your next attack." In essence, making him zig when he should have zagged.

Another question though, why is Feint attached to bluff skill? They are not the same thing. Many trained combatants include feints as part of their series of attacks and parries and fakes. A trained combatant will feint regularly because he is a savvy, trained warrior, not because he is a slick talking person or good at playing poker.

Bluff is not synonymous with Feint.

Feint should be a combat feat/maneuver on its own but if it remains a skill then it should be a skill of it's own.


Marty1000 wrote:

Bluff is not synonymous with Feint.

Feint should be a combat feat/maneuver on its own but if it remains a skill then it should be a skill of it's own.

Then we should include a feat such as this:

Combat Feint
Your combat training allows you to feint opponents in combat.
Prerequisite: BAB +1 (Combat Expertise, Int 13+)?
Benefit: You may use your BAB plus your Int?Dex? in place of your Bluff skill when making a Feint attempt. You gain a +3 bonus to Feinting in this way.

So a Fighter can use his BAB as his skill check, and gets it as a "class skill" (+3). The Int or Dex bonus replaces the Cha bonus to Bluff.
If this fits the Combat Expertise tree more, then I'd go with Int. If we make it more open, then I'd go with Dex.

If we go with Int, then I'd also add another feat that lets to you get an additional +3, just like Skill Focus. Heck, make it +4. It's limited usage (not getting all benefits of Bluff) and you can't get the +2 bonus from Deceitful.
Since a Dexy fighter will likely max out his Dex more than anyone not a Bard or Sorcerer maxing his Charisma, I don't think he'll need the +4 so much and we can drop the feat.

Improved Feint would work as worded, since it's calling on the combat maneuver of feinting, not the bluff skill.


Kaisoku wrote:
Marty1000 wrote:

Bluff is not synonymous with Feint.

Feint should be a combat feat/maneuver on its own but if it remains a skill then it should be a skill of it's own.

Then we should include a feat such as this:

Combat Feint
Your combat training allows you to feint opponents in combat.
Prerequisite: BAB +1 (Combat Expertise, Int 13+)?
Benefit: You may use your BAB plus your Int?Dex? in place of your Bluff skill when making a Feint attempt. You gain a +3 bonus to Feinting in this way.

So a Fighter can use his BAB as his skill check, and gets it as a "class skill" (+3). The Int or Dex bonus replaces the Cha bonus to Bluff.
If this fits the Combat Expertise tree more, then I'd go with Int. If we make it more open, then I'd go with Dex.

If we go with Int, then I'd also add another feat that lets to you get an additional +3, just like Skill Focus. Heck, make it +4. It's limited usage (not getting all benefits of Bluff) and you can't get the +2 bonus from Deceitful.
Since a Dexy fighter will likely max out his Dex more than anyone not a Bard or Sorcerer maxing his Charisma, I don't think he'll need the +4 so much and we can drop the feat.

Improved Feint would work as worded, since it's calling on the combat maneuver of feinting, not the bluff skill.

Workable idea. But i really hate having to take a feat to so that something works the way it should work rathen than working in an awkward manner. Why not a feat to allow one to use Bluff for feinting rather than a CMB check? Feinting is a combat manuever not a function of a social skill.

Can and should the social skill be use to bluff? Sure but the Combat Manuever should be the default for feinting not the social skill. Or make both equally capable options in feinting.


You entirely missed my point Wraith. When I made that statement, I was referring to the fact that, alot of times, a well built light armor AC masser (Duelist I'm looking at you lol) Will be nearly impervious to losing their dex AC except by feinting (because they got uncanny dodge at some point, and took other measures along the way.) This removes rogues sneak attack except with flanking, and completely kills sudden strike, the majority of the time.

I'm not saying how we should handle the subject (I really need to come up with a solid position on this, but dangit I just woke up lol) but that factor should be noted. In some cases an agile character can end up much harder to hit than an armored fighter, and feint is one of the balancing points. Against a talented feinter, a full armor character would suffer little, except being placed under another sneak attack condition. However that same feint could mean the difference between missing 95% on 4 attacks per turn, and hitting 100% of the time on one attack per turn.

Gah, I really need to learn to cut my posts shorter, I start analyzing the subject this early in the morning and I get a headache lol.


kyrt-ryder wrote:

You entirely missed my point Wraith. When I made that statement, I was referring to the fact that, alot of times, a well built light armor AC masser (Duelist I'm looking at you lol) Will be nearly impervious to losing their dex AC except by feinting (because they got uncanny dodge at some point, and took other measures along the way.) This removes rogues sneak attack except with flanking, and completely kills sudden strike, the majority of the time.

Ok, point taken. I was merely talking about the definition of the flat-footed condition regarding uncanny dodge ; but you are right about agile fighters impervious to sneak attack thanks to uncanny dodge itself (a real nemesis to rogues ...)

But please, it's THE Wraith ;) ...


I thought that was THE POINT of Uncanny Dodge...
It's pretty much a Rogue thing, or other classes deemed to have certain Rogue Abilities...
But it's supposed to make them not vulnerable to Sneak Attack & the like... /shrug?


For a character not devoted to feinting, its not at all easy. I was just throwing it out there for deliberation on the subject, but from what I can tell, feint was made to be a way for rogues to get sneak-attack against barbarians, other rogues, and other creatures immune to losing their dex from being "flat-footed", and for the tricky meleeists to have a better chance to hit against the agile ones. Meh, its not a huge issue, but I thought it was one worth discussing.

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