
Eric Mason 37 |
Constant Irritant
Pre-requisite BAB +9
If an opponent threatens you at the start of its turn, and at the end of its turn without attacking or casting a spell which targets you or the area you occupy, you gain a bonus of +2 to hit and damage on melee attacks against them in your next turn as you take advantage of their inattention.
Improved Constant Irritant
Pre-requisite Fighter level 12
If your opponent continues to fail to attack you in successive turns, the bonus to hit and damage stacks for each turn in a row that you are not targeted.
Choke Up
Pre-requisite BAB +5, and using a weapon with reach
You have learned to deal with those who have got within your reach by choking up on your weapon. As a swift action, you may choose to give up any special abilities of your weapon (for example reach, any ability to trip, or bonuses to disarm) to make it a double weapon. One end does damage as normal for the weapon, and the other end does damage as a quarter staff of equivalent size. You may choose to fight until your next turn with one end, or with both ends as per the standard two-weapon fighting rules.
Normal: Reach weapons can't be used as double weapons, and with few exceptions, can't be used on adjacent opponents.
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I think constant irritant might help melee types get enemies to pay attention to them, and stop focusing on the squishier characters. I wanted it to be accessible to everyone, but also to save the cooler version for fighters. It is based on Overwelming Assult from the Player's Handbook II, but with a slightly different effect, and pre-reqs.
I based Choke Up on Short Haft from the Player's Handbook II, but changed the pre-reqs and I hope made it a bit more interesting with the double weapon option.

Quandary |

It's a nice flavor, but I honestly think a more 'vanilla' Short Haft-like Feat would be more viable.
The 'off-hand attack with pole arm butt' could probably be it's own Feat.
(I would make it so that the off-hand butt (treated like QStaff) threatens your 5' area, so it has some of the functionality of Short Haft, but not all. You could take both, or one or the other.)

TreeLynx |

It's a nice flavor, but I honestly think a more 'vanilla' Short Haft-like Feat would be more viable.
The 'off-hand attack with pole arm butt' could probably be it's own Feat.
(I would make it so that the off-hand butt (treated like QStaff) threatens your 5' area, so it has some of the functionality of Short Haft, but not all. You could take both, or one or the other.)
I am more of the opinion that using the haft of a polearm should require nothing more than proficiency with the weapon, since quarterstaff is already considered a simple weapon, that all characters are proficient with. Taking a slightly longer stick with something on the end of it and using it like a club or stick is relatively easy, if you are already handwaving facing and weapon speeds.

Quandary |

I am more of the opinion that using the haft of a polearm should require nothing more than proficiency with the weapon, since quarterstaff is already considered a simple weapon, that all characters are proficient with. Taking a slightly longer stick with something on the end of it and using it like a club or stick is relatively easy, if you are already handwaving facing and weapon speeds.
I would support this being automatic & not requiring a Feat (2WF w/ haft like QStaff) for the reasons you state.
I guess that's something we can bring up in the Equipment chapter.