Second Darkness Obituaries


Second Darkness

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Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Majuba wrote:

Were you playing Beta or 3.5? (Beta: Dead = -Con score)

No deaths after Armageddon Echo hmm? I'll have to get busy knocking someone off!

3.5

Dark Archive

Name: Tobin
Race: Halfling
Book: Shadow in the Sky
Cause of Death: Retirement

While not a true death, the party rogue decided after a few near encounters with death within the halls of the Golden Goblin, that if he bled for it, he would rather stick with the place. The Character has become an NPC, and is the sole proprietor of the Golden Goblin, giving me the perfect person to sell the goblin off to.

I have however had several near deaths, from Tobin's own during the raid, to the Wizard dropping to 1 HP.

I don't think that the Second Book is going to change much, it might just get deadlier, despite the Paladin who replaced poor Tobin.

Scarab Sages

Character: Balthazar
Race: Tiefling
Class: Duskblade
ECL: 3

Cause of Death: While defending the Gold Goblin from the retribution of the crime bosses, Balthazar decided to investigate the noise coming from the inn section. He was then surrounded by three rogues. Able to kill one, back-up was late in arriving and Balthazar's organs were perforated by short swords.


Jal Dorak wrote:

Character: Balthazar

Race: Tiefling
Class: Duskblade
ECL: 3

Cause of Death: While defending the Gold Goblin from the retribution of the crime bosses, Balthazar decided to investigate the noise coming from the inn section. He was then surrounded by three rogues. Able to kill one, back-up was late in arriving and Balthazar's organs were perforated by short swords.

Booooo! Hisssss! Bad GM!

Yeah, it was my character - I'm not just randomly heckling Jal Dorak. On the bright side, my new Aasimar Knight is a lot of fun.

CR

Scarab Sages

Corrosive Rabbit wrote:
Jal Dorak wrote:

Character: Balthazar

Race: Tiefling
Class: Duskblade
ECL: 3

Cause of Death: While defending the Gold Goblin from the retribution of the crime bosses, Balthazar decided to investigate the noise coming from the inn section. He was then surrounded by three rogues. Able to kill one, back-up was late in arriving and Balthazar's organs were perforated by short swords.

Booooo! Hisssss! Bad GM!

Yeah, it was my character - I'm not just randomly heckling Jal Dorak. On the bright side, my new Aasimar Knight is a lot of fun.

CR

Correction. He WAS a lot of fun. I think I just heard him being eaten by an Akata. ;)


Character: Shri Tamani Sadgati
Race: Human (Vudran)
Class: Sorcerer / Cleric (Calystria)
Level: 10 / 1
Adventure: Endless Night

Cause of Death: Refusing to be lunch

Spoiler:
It was a thoroughly successful trip to Zirnakaynin for the party, but they had been discovered and were fleeing through the Darklands.

Upon reaching the Silent Cavern, as labeled on the map they had, they found it to be immense and actually rather noisy (relatively) place. They made their way rapidly across, but about halfway through a terrible rumbling rose up, and everyone went on guard. Shri carefully cast Protection from Evil.

The rumbling came to a peak, with the ground beneath their feat lurching, and an immense Great Worm broke through the ground in their midst, and immediately snatched Shri up in its mouth. The Eldritch Barbarian, Rogue, Arcane Archer, and Cleric all immediately began beating at the gargantuan purple beast, but it easily swallowed Shri up, disrupting her spell to escape.

Caught, no hope of escape, and quickly being crushed and dissolved by the rocky belly, she gripped her staff of dark flame. With a quick oath of vengeance, she let loose a fireball right in the beast's innards, charring herself, and emiting a bright gout of flame from it's mouth.

Fried from inside, the worm was quickly slain and Shri's body rescued, but far too late to be saved.

For the record, this is known in our group as "pulling a Kitera", a character famed for self-immolating (but usually *surviving*...)


Fortunately the cleric leveled off the encounter and picked up a Raise Dead. Shri then fulfulled her vengeance oath, using a minor artifact to bring down a Storm of Vengeance on all the others nearby.

To the designers:

Spoiler:
Thanks for Dungeon Denizens Revisited and Into the Darklands! Great material! Also *wow* those flesh-warped troglodytes are awesome. Thanks to SKR for a great mini for them too (from PaizoCon painting seminar).


Death Count:

Shadow in the Sky 10, +1 set piece
Children of the Void 12, +3 set piece
Armageddon Echo 14, +2 set piece
Endless Night 1

Riddleport (distinct from AP) 3

Dark Archive

Majuba wrote:

Death Count:

Shadow in the Sky 10, +1 set piece
Children of the Void 12, +3 set piece
Armageddon Echo 14, +2 set piece
Endless Night 1

Riddleport (distinct from AP) 3

Holy wah Majuba, you are ruthless. I personally don't use a DM screen roll my rolls so everyone can see and don't pull punches. Because of this, I have been known to slay more than my share of PCs, but nothing coming close to that. Next time my PC's call me cruel and ruthless, I'll refer them to this thread.


AlKir wrote:
Majuba wrote:

Death Count:

Shadow in the Sky 10, +1 set piece
Children of the Void 12, +3 set piece
Armageddon Echo 14, +2 set piece
Endless Night 1

Riddleport (distinct from AP) 3

Holy wah Majuba, you are ruthless. I personally don't use a DM screen roll my rolls so everyone can see and don't pull punches. Because of this, I have been known to slay more than my share of PCs, but nothing coming close to that. Next time my PC's call me cruel and ruthless, I'll refer them to this thread.

I believe he was actually tallying all the deaths reported so far in this thread, not summarising his own campaign's ones.

;)


It's been a while since I landed any kills, but I had two last game session.

Adventure: Descent into Midnight
Location: Shrine of Bound Earth
Catalyst: nasty drow ambush

Lyvander (half elf bard 13)- Lyvander was knocked unconscious by a drider and then coup de graced by the same drider.

Balthus (dwarf cleric)- Balthus was restrained by drider webbing, which made him easy pickings for drow snipers up on a balcony. They peppered him with and crossbow bolts until he finally died.


Congratulations PH Dungeon, first from the final module! (still none for the 5th one yet). And yes all - this is the thread total, not mine! (I've only had two).

Thread Death Count:

Shadow in the Sky 10, +1 set piece
Children of the Void 12, +3 set piece
Armageddon Echo 14, +2 set piece
Endless Night 1
A Memory of Darkness 0
Descent into Midnight 2

Riddleport (distinct from AP) 3


Memory in darkness wasn't a particularly deadly module, so I don't anticipate too many kills from it. However, I plan to make Descent into Midnight pretty brutal, so I expect a few more deaths before the end from my campaign.


P.H. Dungeon wrote:
Memory in darkness wasn't a particularly deadly module, so I don't anticipate too many kills from it. However, I plan to make Descent into Midnight pretty brutal, so I expect a few more deaths before the end from my campaign.

Looking forward to numerous and messy 4e character deaths, Sir Dungeon! :)

Sczarni

Name: Unknown
Class: Bard
Level: 5 (Cohort)
Catalyst: Sneaky sneaky drow and their stabbings....

The group is most of the way through Armageddon Echo, and we're exploring the avenues of Celwynvian Past. Pretty much everything we've come across has died horribly under the arrows of the Ranger, Barbarian's greatsword, and the Rogue's knives.

Along comes a sneaky drow assassin, hiding and waiting for us to mosey along. None of us spot him, and he steps out of hiding and knifes the poor Bard with a Death Attack.

One Fort save of 10 later, dead bard. We never even asked her name, assuming it was on the order of Hey-You-Go-Get-Me..... with her last name changing from "A Beer" to "My Sword" or even "Another Pillow."

It'll be interesting to see if we can get her corpse out of the Echo intact, or if the Dragon-Disciple/Barbarian and Half-Orc Ranger eat it.

-t

(also: not MY game this time -yay!-....in this one i play the rogue)


Name: Tirala
Race: Female Elf
Class: Cleric 10 (3.P Beta)
Adventure: Endless Night
Location: House Azrinae
Catalyst: Forcing entry into a great drow house.

Spoiler:

The PCs had spent some time gathering information within the city of Zirnakaynin, while staying at the Deurgar inn. Eventually they decided that the best course of action was to poke around house Azrinae. There was no response at the gates of the drow house, so the PCs scaled the walls. Within the courtyard was simply a large sphere of darkness. They set out across the yard, but were ambushed by Chwidenchas (spider leg horrors), burrowing beneath them. The PC cleric was having a rough time of things, nearly being eaten alive. She fled, running towards the outer wall that she had earlier scaled with the help of a knotted rope. After feebly scratching at the wall and realizing she hadn't the skill or strength to scale it herself, she took off in a panic in the other direction. She unfortunately ended her movement directly above the horror that had been burrowing after her, and suffered the full fury of its attacks in the following moments.

The party muscles were busy dealing with three other Chwidenchas, but the wizard managed to pluck her from the jaws of death with a timely dimension door. At this point, a demon-possessed dagger that the wizard carried attempted to force its will upon him, demanding he slay the goodly cleric. He shrugged off the suggestion and the cleric was revived.

Moments later, the PCs provoked the attention of the creature of darkness, a horrific vasuthant. The party monk narrowly survived the creatures casual attention, and as he was in need of assistance, the cleric moved forward, brandishing her Calistrian holy symbol, and prepared to channel energy. At this point, the vasuthant reached out and touched her, subjecting her to a temporal stasis spell.

The party narrowly escaped without her, leaving the curious sight of a female drow holding a symbol of Calistria within the courtyard of house Azrinae.

Owner - House of Books and Games LLC

psionichamster wrote:

Name: Unknown

Class: Bard
Level: 5 (Cohort)
Catalyst: Sneaky sneaky drow and their stabbings....

-t

(also: not MY game this time -yay!-....in this one i play the rogue)

Okay, this is WAYYYY off topic, and I apologize, but:

Todd! That you? You still in the CT area? I found Dan on The Facebook, but not you ...

Anyways, assuming this is you, drop me a line sometime (my email is still burt (at) pslashg.net). And try to make it to AnonyCon this year, I'll be running yet another epic game there :)

-burt


Another kill in Descent into Midnight (almost a couple of more as well)

Lyvander (level 14 half elf bard)- poor Lyvander who had only recently be raised after being killed by a drider, died again while trying to help destroy one of the glyphs at the bloodforge. The party went in at the glyph while very low on resources and were forced to deal with Alleverah's image, she fire stormed the area and which severally wounded the bard and he was taken out when his ally hammered the glyph with an adamantine axe and caused it to detonate with electricity. Lyvander has been since raised again, and is looking forward to his next death.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Name: Aramil
Race: Male Human
Class: Paladin/Sorceror
Adventure: Armageddon Echo
Location: Observatory
Catalyst: Big Boomer

Spoiler:
When the party first engaged Nolviness, the 3 magic users were still bunched together and he hit them with a fireball from the staff that dealt 30+ damage. Some but not all of the damage was healed.
Later, the party somehow got bunched together and a greater invisibility Nolviness hit them with an empowered fireball dealing 42 points of damage. Aramil failed his reflex save and took full damage which reduce his HP to -11.

Reincarneated as a Human by the Druid.

Name: Nala
Race: Female Wolf
Class: Animal Companion of Ilde
Adventure: Armageddon Echo
Location: Observatory
Catalyst: Big Boomer

Spoiler:
Nala also failed her reflex save.


Another Kill in Descent into Midnight

Feredir (level 14 elf avenger)

Location- Crystal Plaza

Catalyst: projected image of Alleverah laying down a nasty firestorm spell, while the Abyssal Harvester lashes him with tentacles and his own ally keeps hitting the glyph and causes it to detonate electricity which also blasts him. In the end he was reduced to well below his bloodied value in negative hp. Poor bastard. He's since been raised back from the dead and is ready to keep pressing forward. I'm sure he'll be eager to lay some beats on Allevrah in the final encounter.

This death was quite similar to Lyvander's death (posted a couple of posts up the session before). I guess they didn't learn their lesson the first time.

I'm still hoping for a couple of more kills before this adventure comes to a close.


Name of PC: Phos (grey elf), agent of the Winter Council
Class/Level: Rogue 3
Adventure: Children of the Void (sort of)
Catalyst: Irespan beast from the plane of shadow
Story: The party decided that going directly to Devil's Elbow was a bad idea, so they sailed to Magnimar to kill some time. While there they met a mad scientist professor at the Stone of Seers who was working on some extra-dimenstional stuff. They joined in and blew a hole into Shadow Magnimar, which, it turns out, has been overrun with Irespan beasts (aka "monkey spiders"). They managed to close the rift and kill the few monsters that had escaped through it, but not before Phos died.


2 more deaths in Descent into Midnight

Characters

Feredir (level 14 elven avenger)

Balthus (level 14 dwarven cleric)

Location: the Fetid Palace

Catalyst- the Moldering emperor is a tough bastard (especially as a homebrew 4E solo villain).

This was an epic fight. The heroes managed to lure it out of its lair to avoid the nasty spores inside, and Adam the fighter charged into the Fetid Palace to deal with the glyph while the remainder of the heroes stayed outside fighting it to keep it busy. It's black blood aura combined with its various nasty pyschic attacks and blackblood breath weapon made it a foe to be reckoned with. The party used everything they had against it and it was still going. Towards the end of the fight Feredir and Balthus were dead, Sim the sorcerer was unconscious and dying, and Lyvander the bard was the only one still up. He used the party's exodus knife to open a extradimensional space to drag Feredir in. Adam finally destroyed the glyph and then came charging out of the Fetid Palace to bravely face the Moldering Emperor in single combat. He stood against it for a couple of rounds before he was forced to retreat, he managed to get the beast to follow him, while Lyvander hauled the dead and unconscious heroes into the extra dimensional space. Adam then used an overland flight spell that was still active on him to fly off and escape the beast and rendezvous with his companions. They hid, rested, raised the dead and then fled the hanging forest.

That totals 6 kills for me for this adventure, and I'm hoping for a couple of more as they make their final assault on the throne of Abraxas next weekend, which will be our marathon conclusion to this campaign.


Well so far 1 (actual) death +2 "sudden disappearances" due to players that did not wish to continue playing.

The death I've had was at the Boneyard in Shadow in the Sky, and required a bit of a GM touch. Basically two of the players had brought their characters to a point of in-game hatred that took up more game time than the stroyline. I made sure that one of the player, who accidentally had also gone CE, allied up with Saul to get my over-suspicious player group lured into the Boneyard ambush. The player got to kill hisown character with his new character, a Shin'Rakorath Sorcerer Elf, who got to bring the former character (Halfling Rogue) to negative hit points with 2 magic missiles.
The other player (Cleric of Sarenae) got the Coup de Grace, to satisfy his need to kill the halfling.

Apart from that I've barely been able to wound the group with anything ore than scrathes ever since they obtained level 2 (the Fighter got his first Cleric level) and I'm currently working on upgrading Depora a bit to give her ANY chance of escaping/being a challenge in the final encounter. My hope is to get her to die in the battle on top of the Cyphergate, but reality's telling me that with a party with 4 excellent ranged players, I'll get her killed too easily, if I don't do something drastic.

Sczarni

Playing the rogue in this game, but another death has occured:

Grog, the 10th level Half Orc ranger fell to the Retriever at the end of "Endless Midnight" (think thats the name...go into Zirnakniyan, etc...)

We had some close calls, with myself being dropped to like 15 or so HP, with the ranger unconscious at the feet of the retriever. He was healed with a Breath of Life, took some more damage standing up, and withdrew.

I beat feet through the gate, leaving the robot no other viable target upon which to unload. The first claw left him at 0 or 1 hp, and the second turned him to blood pudding. He bought us the time to drop him, via arrows, scorching rays, and called lightning.

The player's 3 character thus far (2 retiree's earlier)

-t


Dropped to 15 hp... that's a standard day out in my game.

psionichamster wrote:

Playing the rogue in this game, but another death has occured:

Grog, the 10th level Half Orc ranger fell to the Retriever at the end of "Endless Midnight" (think thats the name...go into Zirnakniyan, etc...)

We had some close calls, with myself being dropped to like 15 or so HP, with the ranger unconscious at the feet of the retriever. He was healed with a Breath of Life, took some more damage standing up, and withdrew.

I beat feet through the gate, leaving the robot no other viable target upon which to unload. The first claw left him at 0 or 1 hp, and the second turned him to blood pudding. He bought us the time to drop him, via arrows, scorching rays, and called lightning.

The player's 3 character thus far (2 retiree's earlier)

-t


Adam- level 16 warforged juggernaught fighter 16

Cause of death- Allevrah/gnawed on by demonic minions.
Adventure: Descent into Midnight
Location- Throne of Abraxas final battle

Details: we ran our final session of Second Darkness today. It was a marathon session of carnage. The heroes hacked their way through three nasty encounters to final reach the altar room holding the master glyph and Allevrah. As fitting for the end of the campaign it proved to be a truly epic battle. Now Adam had survived the entire campaign. He had proved himself to be virtually unkillable, though he had a few close close calls over the course of the campaign. He finally met his match in Allevrah. She used a couple of nasty spells on him (Pennace of doom combined with Server the Source). He had vulnerability 24 to all damage for 1 round and it was not possible for him to heal that round. During the course of that round his foes hurled everything they had at him, and managed to reduce him to past his negative bloodied value. Luckily, the heroes had a potion of Life and were able to get him back on his feet. He later had his revenge when he landed a devastating critical hit that finally finished Allevrah off. I didn't manage to get any other kills that session, but this had been the one I had been looking for, so I was happy. The player was also happy after he killed Allevrah.


The final death toll for my Second Darkness campaign was 13. 7 of those kills took place in the final adventure.

Liberty's Edge

xdahnx wrote:
Why not? I trust that players are able to separate character knowledge and player knowledge. And if not, then they have their own consciences to deal with, as they are 'Cheating at Pretending'.

They're generally the same people who, as kids on the playground, continually claimed to have been "on base" or to have had "shields"


Finished off the game last Friday to massive carnage.

Throne of Abraxas

Nellaf - 15 NG Half-elven cleric (protection, healing)
Arkot - 16 TN Human Transmuter
Sorakrel - 16 CG Elven ranger (drow, outsiders, humans)

First round Arkot casts Form of the Dragon III to turn into a gold dragon and is promptly targetted by Allevrah with Implosion to snuff out his life force. The party is sort of in shock but do not have a chance to recover before Allevrah is able to Implode Nellaf on round two. Luckily Sorakrel and Jowey(out monk) save and she is then out of targets. She then begins to buff her minions and prepares herself for battle....making her way to Sorakrel who has been cherry picking all of her minions. After Jowey's flurry of misses she disarms Sorakrel of his elf-bane bow and proceeds to slice him up with her own elf-bane whip. I was looking at a TPK when Jowey lands a few criticals on her to finisher up(thank the gods for vital strike).

Though disaster was adverted it was only postponed as Jowey accepted Alistraria's offer for a ring of three wishes...thinking he could at least bring his friends back. She said she would provide him with the ring and it will be waiting for him back home, which of course does not help him now.

All in all it was a great climatic battle which everyone enjoyed. Hats off to Paizo for the big finish!

Dark Archive

Savrina - Human Rogue 3 / Fighter 6

Cause of Death: Drow Sleep Poison
Adventure: Armageddon Echo
Location: The Alchemist's Workshop

So the party managed to off Razorhorn, when a Hideous Laughter hit the dragon causing it to plummet from the skies when they noticed it. This made them start feeling like they were big and bad, until this fight broke out. In what became a standard day out for the poor Human woman, Savrina was thrown a vial of Drow Sleep Poison, a bit more potent than is found on weapons. (Alchemists vial of DC 17 Poison.) failing her save she collapsed, out of the fight. A couple of turns later, and a few troglodytes later, the woman went down.

She was however tough as nails. She had survived 3/4 coupe de grace saving throws.


Name: Greystrider
Race: Male Tengu
Class: Rogue 2
Adventure: Second Darkness
Location: The Spar in the Boneyard
Catalyst: Sudden suicidal tendencies

Story time!:

The ambush in the boneyard started by the Tengu charging the mannequins. I judged that Kwava didn't expect this to happen, so I rolled initiative on the rats versus him to see who would go first-- One wererat beat him, so it leapt up and fired an arrow at Greystrider and hit him for 9. Kwava interrupted the next.

The barbarian chased after the tengu but fell victim to difficult terrain. The witch warded the paladin who engaged the single wererat. Kwava and the paladin both focused on the paladin's were-rat, bringing it low (1 hp).

However, the tengu ran up to the were rats, standing in such a way that they simply took their five-foot steps to flank him. They focused on him, doing 11 points of damage between them and bringing him to 1 hp. The witch evil-eyed one of the rats, which didn't make much of a difference to his +10 attack bonus!

Kwava immediately sent Ganmeed to the tengu rogue, bearing a cure moderate potion! He caught the potion. He tried to drink it in threaten range, and we told him it was a generally bad idea. He then tried to step away so that only one was threatening, but we informed him he could step diagonally to get away and drink it. He disagreed-- "But how will I get my attack?" he asked, and we informed him drinking the potion was a standard action, so he wouldn't. This was unacceptable, so he stood where he was and swung at the were-rat, missing.

Then the wererats hit on all four of their attacks, with sneak damage for all of them, bringing him from 1 to -25~ or so. For... no reason, seeing as he could have easily survived but chose not to.

The player is famous for this, so I'm not entirely sure why he'd choose to make the encounter harder for everyone else. He said he enjoys dying, but honestly, if he's going to commit suicide any time it gets tough I don't see him making it through any of the encounters in the game from Razorthorn on.


Name: Greystrider
Race: Male Tengu
Class: Rogue 3
Adventure: Second Darkness
Location: The Cyphergate
Catalyst: The Most Unlucky 1

Spoiler:
So, the player who was playing Greystrider decided that he killed himself and it was bad and he'd like a second chance. I had Boss Croat ressurect him and slap him around a bit, but he escaped due to plot (Elias Tammerhawk's men broke a fellow prisoner out, so they let him go too as a distraction). He rejoined the rest of the group at the Gold Goblin after they deposed Saul, and the party went through the entire underground tunnel to Depora. She took off through her escape hatch after a Dretch stinking clouded the excavation room. The party kind of disappointed me-- nobody wanted to chase after her except for the paladin, and so the paladin convinced the fighter to go.

The fighter (and later the paladin) chased her up the Cyphergate, failing a lot of climb checks and getting really close to her several times to strike, but ultimately losing the race to the top of the gate. They surrounded her as the boat came, and she used Total Defense to avoid them for a good amount of time before the boat came. They had Depora at 12 HP by the time the boat came, and she was flanked-- two opportunity attacks later, she dove off of the gate with -4 hp! (thanks Diehard).

Depora landed on the boat around the time Greystrider got to the top of the Cyphergate. As the boat passed under the cyphergate, Greystrider prepared his wand of levitate he found in the Wight's chest in the underwater tunnels and then leapt off of the boat planning on activating it mere feet from the boat and then landing to take Depora out.

So, he dove off of the boat, succeeded on his fly/acrobatics check to aim himself at the boat. He waited until two rounds before he hit the deck to activate his wand, and rolled a 1, rendering the wand unusable for the rest of the day. And then he slammed into the deck and died.

Hilarious.

Sczarni

Name: Boris
Class: Conjurer
Level: 14
Where: The Hanging Forest, ginormous mushroom tree
When: Midway through Descent into Midnight

Name: Loex
Class: Barbarian/Sorcerer/Dragon Disciple
Level: 14
Where: see above
When: see above.

Had a much longer and more detailed version, but the post monster ate, and I was dumb for not copying it as I went... :(

The party has managed to defeat 2 of the glyphs, the first guarded by Ropers and the second by a horrible tentacle monster. Due to the various stat damage being done, as well as the not-inconsiderable HP damage done, Aria the Cleric is running low on healing (high level stuff, anyways. 1 Heal remaining, and 5th and lower level spells.).

Once in the lair of the Mouldering Emperor, he decides to off poor Loex right away. A failed save versus Psychic Crush and he's down. The next few rounds are spent trying to get him back on his feet while distracting the monster enough to buy Aria some time. At this time, Boris finishes summoning a Huge Air Elemental, which ties up Mr. Stinky for a bit, and casts Mage's Sword (crucial choice!).

We hold our own for a bit, as he breathes acid on everyone, healing and resisting and evading, doing piecemeal damage to the Emperor. Seeing that unsatisfactory, he tried to Psychic Crush my rogue; my only saving grace was the immunity to mind affecting effects I got from an earlier glyph.

Many breath weapons and psionic attacks later (I don't think he actually hit any of us, as his breath was just so damn damaging...103 damage on one of them!) and we're on our last legs. One last breath weapon (his littler one) and Boris goes down (for the second time in this fight...the first dropped him to -35 or -40 or so. A timely Breath of Life brought him back from the brink.) to just under his -Con score.

Loex, meanwhile, hasn't been able to do so much as anything beyond rolling to stabilize or drink healing potions. That last breath weapon dropped him to death levels also, but Aria was able to Breath of Life him as well.

So, not permanent deaths, but still under the threshold of "shoulda been".

-t

Sczarni

2 more deaths to add in here, both in Descent Into Midnight...

Name: Cap'n
Level: 14
Class: Sorcerer
Where: The 5th warding glyph, in the glyph room.
Catalyst: Flamestrike from a Drow Priestess, when he's already down.

Name: Boris
Level: 14
Class: Conjurer
Where: The 5th warding glyph, in the glyph room.
Catalyst: Another Cone of Cold, and a failed Fort save.

The party has done pretty well so far, steadily murdering its way through the towers and halls of the Drow-filled fortress. With the bard singing and everyone but the Cleric and Wizard invisible, we are able to get the drop on a few things.

In the room with the cages and the Glyph, we faced 4 Drow Fighters, a Priestess, that Sorcerer booger, a Hezrou, and the caged Drider. It bears noting that we bypassed the driders and Fighters in the courtyard entirely.

A fairly tough fight ensues, but with the Stoneskin wand we found earlier and good use of buffs/fog spells, we are carrying the day. That's when the enemy Sorcerer hits Cap'n and Boris with a cone of cold. Cap'n goes down, but is Dimension Door'd away from the fight (not realizing the enemy would go for him already down, he put himself just off the map, corresponding to the next room in the fort - only 50 or 100 feet away from the Priestess.)

The Priestess, seeing a chance to take him out for good, Flamestrikes both the Bard and Cap'n, dropping her some 50 hp and Cap'n to -30 or -40 or so. That pulled Aria, our Cleric, off to Breath of Life him.

On his very next action, Sorcerer boy managed to Cone of Cold my Rogue, the Barbarian, and Boris again. Both the Barb and Rogue were able to withstand the blast, but poor Boris took it on the chin. The 60 or so damage was not enough to kill him, but the 2 (with a +12 or +11 fort) on the Massive Damage save was enough to put him down for good.

All would have been fine, except we webbed the Sorcerer to the corner of the room, resulting in him D-Dooring out into the courtyard and alerting the rest of the baddies. Poor Boris's player had to sit and watch while we fought for another 90 min against Drow and Driders.

Boris was later reincarnated as a Goblin, after spending all his Action Points for a re-roll (originally rolled Gnome---would have driven the player mad to be one...)

-t

RPG Superstar 2012 Top 32

After taking our time with "Shadow in the Sky," we have finally had our first on-screen, non-retirement, no doubt about it "their dead jim" moments.

Name: Freaky
Race: Male Hare Hengeyokai
Class: Barbarian 2/Rogue 1
Adventure: Shadow in the Sky
Location: A Piece of Home
Catalyst: Running off on his own while the rest of the party was dithering.

Name: Caladriel
Race: Male Elf
Class: Ranger 1
Adventure: Shadow in the Sky
Location: A Piece of Home
Catalyst: Ambushed standing next to the pool while the rest of the party was investigating Freaky's remains.

Spoiler:
This hysterical part about this was the two who died had nearly killed each-other not a half-an-hour before. Caladriel, a relatively new character only known to one of the PCs present at the time, had just shown up while they were dithering in the tunnels (post Troglodyte slaughter) and Freaky decided he must be the "Rogue Elf" they kept hearing about -it didn't help Cal decided to be evasive about answering who he was and why he was there. In the end the Gricks caught them each in turn by surprise, ripped them to pieces and dragged their corpses back into the pool before the party could do them in.

Sczarni

wow...another killer session in Descent into Midnight. What makes it funnier is that Sue, our DM, is afianced to Glenn, who plays Boris.

Who: Boris
Where: At the Throne to Abraxus, the cleric chamber
When: Right after we cleared the 3 dozen melee "mooks" from the landing pad.
What: Stagger cast Firestorm, from 15th lvl clerics.
Why: Well, they are drow, after all...

So, having waltzed through most of SD, our lovely DM has upped the ante quite significantly. To be fair, we started our session planning this raid for over an hour. When we began, our party consisted of: A Storm Giant (polymorphed Gnome), a Bugbear (polymorphed Human Rogue), a Bronze Dragon (polymorphed Human Cleric), an Earth Elemental (Elemental Body Human Sorcerer), and a Goblin Wizard. The bard stayed invisible and Human, only pretending to be our party's invisible stalker.

Much hilarity was had about the "Party of Wandering Monsters" about to attack the "Elven Stronghold."

Having cleared 24 Drow Fighter 13/Rogue2 and 12 Driders off the landing platform, then soundly trouncing some Vrocks and a Glabrezu, we felt pretty good about our odds. Foolishly (or because it was too thick...not sure which), we did not use Loex's Ring of Xray Vision on the doors, failing to notice the 16 Drow Cleric 15's lined up in the hallway, readying for casting.

Upon opening the door, whoosh, we caught 5 Firestorms, 5 Greater Dispels, a Dimensional Lock, and 5 Targetted Greater Dispels right on the chin. Poor Boris, with 135 HP to his name and no fire resistance up, failed at least 1 save, and was dropped to -65 HP in the opening salvo.

Dead for only a moment, Aria the Cleric was able to Breath of Life him after we closed and Wall of Stone'd the door, maximizing the roll and bringing him up to -10 HP (out of 18 Con).

We promptly split after that, and are debating whether it might be better to simply allow the AP to fail. After all, the Elves WILL die in that case, and that's our overriding goal, right?

-t

ps. Kudos to our DM for finally making 2 encounters we had to really work for, as our party of 5 (plus Bard) really shredded pretty much everything else this AP threw at us.


psionichamster wrote:


Having cleared 24 Drow Fighter 13/Rogue2 and 12 Driders off the landing platform, then soundly trouncing some Vrocks and a Glabrezu, we felt pretty good about our odds. Foolishly (or because it was too thick...not sure which), we did not use Loex's Ring of Xray Vision on the doors, failing to notice the 16 Drow Cleric 15's lined up in the hallway, readying for casting.

Jeez. Your DM must have been pissed if they threw double the amount of monsters at you (and gave them 6 more levels each) in that room. Good job surviving!


Awesome psionichamster! And in my experience, the fiance of the GM oft takes it hardest on the chin. ^_^


Pathfinder Adventure Path Subscriber

I've had two so far. (We're just now starting Armageddon Echo.)

Name: Wong
Race: Human
Class: Monk 3
Adventure: Shadow in the Sky
Location: Smuggler's Tunnels
What: Poison!

Spoiler:
Poor Wong was level drained first by the pirate wight in the tunnels underneath the Gold Goblin. Then, before ever getting to make a save to recover the negative level, he stumbed into the Fungal Crawler's lair. A botched fort save to its poison, and Wong succumbed.

And then,

Name: Alric
Race: Human
Class: Paladin 4-5ish
Adventure: Children of the Void
Location: Drow caves
What: Orca plus drowning

Spoiler:
Alric died hard. His player missed a couple sessions, so we had him stay behind on the Teeth of Araska that the party managed to capture, to explain his absence. When he returned, the party had already cleared off most of the island, and were ready for the Drow caves. I felt the best solution was to have him captured and imprisoned with the Drow. (Why keep him alive? they found Depora's journal on him so Shindiira wanted to know all the details of her death.) He did well after his rescue, until Shindiira cast Shatter on the platform, sending him into the drink. The Orca bit him sending him into the negatives. He stabilized, but drowned before anyone could get to him.

The ironic thing about Alric's death is, the players had enough experience to level up, but because of a party-wide mistake in adding up their xp, they still thought they were short of the next level. (I didn't catch it until the next gaming session that they were a level behind.) He might have survived with another level of hit points, class abilities and the like.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

After a long dry spell, 2 this week.

Name: Terran
Race: Halfling
Class: Druid
Adventure: A Memory of Darkness
Location: Thorn's End
Catalyst: Oh, What a pretty dance.

Name: Aramil
Race: Human
Class: Sorcerer/Paladin
Adventure: A Memory of Darkness
Location: Thorn's End
Catalyst: Oh, What a pretty dance.

Spoiler:
The PCs were ask to clear out one of the tower rooms of demons. There were 4 Vrocks in there. They did the Dance of Ruin. Both Terran and Aramil failed their Reflex saves. They took full damage and died.

Aramil was resurected, but Terran had left instructions not to be raised. As a druid who turned other party members into another species with the reincarnation spell, he did not want to risk the same thing happening to him.


P.H. Dungeon wrote:

I've had three deaths so far

Name: Torin
Race: Dragonborn
Class: Warlord 1
Adventure: Shadow in the Sky
Location: Gold Goblin

Catalyst: In the first combat of the campaign Torin charged forward to stop the thieves who were trying to make off with the prize money. He took was swarmed by Riddleport thugs and due to flanking and sneak attacks was killed.

Name: Shabeer
Race: Human
Class: Cleric 2 of Serenae
Adventure: Shadow in the Sky
Location: Depora's lair.
Catalyst: Depora's pet carnage demon tore into the party and brought down Shabeer. Shabeer clung to life for several rounds, but eventually failed 3 death saves before any party members could perform a heal check.

Name: Lord Soveliss
Race: Eladrin
Class: Wizard 2
Adventure: Shadow in the Sky
Location: The base of the Cyphergate
Catalyst: After the carnage demon killed Shabeer it started chasing down Soveliss. He fled up the ladder and there he found his warforged fighter companion Elric, who had been pursuing Depora. Elric put himself between Soveliss and the demon, and though he was badly hurt Soveliss stopped running and attempted to hurl a spell at the demon. It failed to cause the creature any harm. Elric and the demon faced off in battle. Elric was already wounded and the demon clawed and bit at the warforged wounding him horribly. Elric had no choice but to flee and he dove into the harbor. With no one left to protect Soveliss the demon charged the wizard and ripped him into pieces, feasting on his mangled corpse. Afterwards the demon gleefully entered the nearby streets and started killing civilians.

Name: Dougan

Race: Human
Class: Fighter 3
Adventure: Shadow in the Sky

Upon finding out that Saul really is a bastard, the party returns with revenge in mind to the Gold Goblin. Dougan initially charged into the barroom, taking multiple magic missiles and swings from his enemies while protecting the rest of his seven-member party.

His sacrifice at the hands of thieves and scouts in the rapid employ of Saul spurred the party to heights that allowed the DM to roll nothing higher than a ten on a d20 the rest of the fight, thus ensuring that no matter how many lackeys were between the party and Saul, there was always more room for blood on the blade if it was in the PC's hands.

Granted, the DM rolled three natural 18's alone against Dougan in round one, ensuring that there would be room for Robert to debate Bruce on the "can I make up a totem warrior with the lion ability-pounce"?

Which the DM stated, "sure, let me use a hulking hurler Rune Giant on you".


grumble post monster, grumble

Character: Geldon Ironforge
Race: Dwarf
Class: Cleric (Torag)
Level: 14
Adventure: Descent into Midnight
Cause of Death: Trusting magic

Spoiler:
My players had been having a phenomenal run of good luck and good tactics deactivating the glyphs. When they got to the one defended by the troglodyte Orrn, the Rogue/Liberator decided he should be freed from his enslavement. After the sorceress charmed him while unconscious, they invited him along.

Later, while resting, the "on-guard" Sorceress and Rogue were... indisposed. Orrn, while befriended/charmed by the sorceress, was still a sadistic killer, and coup de grace'd poor Geldon in his sleep. A lucky perception check later and the rest of the group was alerted, and Orrn was slain.

Fortunately, Geldon had been the recipient of the Renewal Glyph's healing infusion, and that spared his life, though it also expended the Healing effect of the glyph.

Character: Velvet Wing
Race: Vengeance Demon
Class: Planar Ally
Level: 12 HD
Adventure: Descent into Midnight
Cause of Death: Allevrah's impatience.

Spoiler:
The Sorceress/Cleric of Calystria used a scroll of Planar Ally to call for aid. She received Velvet Wing, a favored (advanced) vengeance demon [see PF 17], to aid in the final day's battle.

After being a solid barrier most of the day (but having some terrible luck offensively), Allevrah tired of her minions dealing with her and destruction'd her, turning her instantly into a pile of ash.

But Calystrian conjurers do not despair, plans to true resurrect her are already under way.


Thread Death Count:

Shadow in the Sky 18, +1 set piece
Children of the Void 13, +3 set piece
Armageddon Echo 18, +2 set piece
Endless Night 3
A Memory of Darkness 2
Descent into Midnight 17

Riddleport (distinct from AP) 3
Magnimar (distinct from AP) 1


Name of PC: Elidlara "Aubrey" Seldanica (grey elf), agent of the Winter Council
Class/Level: Evoker 8
Adventure: The Armageddon Echo
Catalyst: Bebilith (random encounter in Celwynvian)
Story: The party wizard was charged by the bebilith, and after taking some Con damage she decided she should back away and blast it. The player is used to playing tanks, and forgot that she can't afford to take attacks of opportunity.


tbug wrote:

Name of PC: Elidlara "Aubrey" Seldanica (grey elf), agent of the Winter Council

Class/Level: Evoker 8
Adventure: The Armageddon Echo
Catalyst: Bebilith (random encounter in Celwynvian)
Story: The party wizard was charged by the bebilith, and after taking some Con damage she decided she should back away and blast it. The player is used to playing tanks, and forgot that she can't afford to take attacks of opportunity.

Ahhhh. This one brought a smile to my lips.


Pathfinder Adventure Path Subscriber

Four deaths in The Armageddon Echo:

Name: Whirlwind
Race: Human
Class: Barbarian 7

Name: Nergle
Race: Dwarf
Class: Cleric 3, Rogue 4

Catalyst: Random encounter with a Bebilith after the party was already taxed for resources. Kaerishiel and Co. had to rescue them from a total party wipe. I had the elves raise them, since, well, I'm a kind-hearted soul.

Name: Jorel
Race: Elf
Class: Illusionist 8

Catalyst: Suicide bombing! Had the idea of a Shadow Demon (which was an earlier random encounter that got away) possessing a scout and dropping a necklace of fireballs onto the command tent. Jorel failed his save and was slain without much of a chance.

Name: Nergle
Class: Cleric 4, Rogue 4

Catalyst: Nolveniss's empowered fireball. Even with Evasion, a failed save can spell disaster.

Liberty's Edge

Name: Deep Crow
Age: Saw the World Born
Location: Mushroom Forest Caves aka Power Dome "A"

Laid Low By: Excellent choice of spells from Cleric, Evoker's blastiness, and a kobold participating in a Razorhorn Look-alike contest.

The Darklands lost one of it's oldest, and most feared, residents last Tuesday. In an epic battle that shook the very cavern walls, The Deep Crow was laid low by a gang of maurauding drow and an adult green dragon with a large nose horn.

When asked for comment, residents of the mushroom forest and neighbouring caves ate the news team.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Xuttah wrote:

Name: Deep Crow

Age: Saw the World Born
Location: Mushroom Forest Caves aka Power Dome "A"

Laid Low By: Excellent choice of spells from Cleric, Evoker's blastiness, and a kobold participating in a Razorhorn Look-alike contest.

The Darklands lost one of it's oldest, and most feared, residents last Tuesday. In an epic battle that shook the very cavern walls, The Deep Crow was laid low by a gang of maurauding drow and an adult green dragon with a large nose horn.

When asked for comment, residents of the mushroom forest and neighbouring caves ate the news team.

Ohhhh Nooooo

PS if people are wondering what the hell Power Dome "A" is, in Endless night there is vaguely defined key encounter "go kill some driders" that is now officially 'out of hand' but in a good way.

Liberty's Edge

Galnörag wrote:


PS if people are wondering what the hell Power Dome "A" is, in Endless night there is vaguely defined key encounter "go kill some driders" that is now officially 'out of hand' but in a good way.

If you mean "Kill every living thing in the mushroom forest" is out of hand, then yes, we've wandered off into the sandbox somewhere. :) It is great fun, but the elven wizard won't let me borrow the shovel.

RPG Superstar 2012 Top 32

Two more lost in Children of the Void.

Name: Mallo
Race: Male Human
Class: Swashbuckler 4 (from Tome of Secrets).
Adventure: Teeth of Arashka.
Location: The main deck of the Teeth of Arashka.
Catalyst: Trying to take on Captain Grudge, his pets, and just about every named member of his crew at the same time while trying to rescue a fellow PC who'd been downed but not killed, after having already killing off most of the mooks. Reincarnated as a Goblin by a wandering Witch a few days later.

Name: Talaithe Fellsilver
Race: Male Elf
Class: Rogue 3
Adventure: Part 3: Witchlight.
Location: The Harbor
Catalyst: Infected with "Void Death" first by a wandering encounter, cured, then AGAIN during events in Witchlight, and weakened by assorted critical hits taken by a variety of sources, until he finally expired while sleeping late at night.

Spoiler:
Of course, the next morning he rose as a Void Zombie just as a wandering Manticore attacked the camp, and was promptly dispatched again.

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