Second Darkness Obituaries


Second Darkness

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I've had three deaths so far

Name: Torin
Race: Dragonborn
Class: Warlord 1
Adventure: Shadow in the Sky
Location: Gold Goblin

Catalyst: In the first combat of the campaign Torin charged forward to stop the thieves who were trying to make off with the prize money. He took was swarmed by Riddleport thugs and due to flanking and sneak attacks was killed.

Name: Shabeer
Race: Human
Class: Cleric 2 of Serenae
Adventure: Shadow in the Sky
Location: Depora's lair.
Catalyst: Depora's pet carnage demon tore into the party and brought down Shabeer. Shabeer clung to life for several rounds, but eventually failed 3 death saves before any party members could perform a heal check.

Name: Lord Soveliss
Race: Eladrin
Class: Wizard 2
Adventure: Shadow in the Sky
Location: The base of the Cyphergate
Catalyst: After the carnage demon killed Shabeer it started chasing down Soveliss. He fled up the ladder and there he found his warforged fighter companion Elric, who had been pursuing Depora. Elric put himself between Soveliss and the demon, and though he was badly hurt Soveliss stopped running and attempted to hurl a spell at the demon. It failed to cause the creature any harm. Elric and the demon faced off in battle. Elric was already wounded and the demon clawed and bit at the warforged wounding him horribly. Elric had no choice but to flee and he dove into the harbor. With no one left to protect Soveliss the demon charged the wizard and ripped him into pieces, feasting on his mangled corpse. Afterwards the demon gleefully entered the nearby streets and started killing civilians.

The Exchange

P.H. Dungeon wrote:

Afterwards the demon gleefully entered the nearby streets and started killing civilians.

you are EVIL.


Lord Snow wrote:
P.H. Dungeon wrote:

Afterwards the demon gleefully entered the nearby streets and started killing civilians.

you are EVIL.

He is not - the demon is. ^_^


P.H. Dungeon wrote:

He took was swarmed by Riddleport thugs and due to flanking and sneak attacks was killed.

Depora's pet carnage demon tore into the party and brought down Shabeer.

wasn't the thugs using only saps during the heist for fear of getting busted for murder charges during the robbery? you know like "honorable" bank robbers who use unloaded guns?

I thought Depora had two Dretchs serving her?


Cohlrox wrote:
P.H. Dungeon wrote:

He took was swarmed by Riddleport thugs and due to flanking and sneak attacks was killed.

Depora's pet carnage demon tore into the party and brought down Shabeer.

wasn't the thugs using only saps during the heist for fear of getting busted for murder charges during the robbery? you know like "honorable" bank robbers who use unloaded guns?

I thought Depora had two Dretchs serving her?

They DO, and she DOES.... However a few things to note, #1: the changes to lethal are fine in the sense that the DM sets the tone so making it lethal day 1 let's them know you aren't pulling punches, it's a style choice. But more importantly here #2: The OP is using 4E rules for their game, and the 4e conversion of the adventure makes those changes (the thugs become lethal as the default thugs in the MM and the replacement of the carnage demon is not a bad setup in 4e). Hope that clarifies :P (as a side note I only knew due to the Dragonborn warlord, and the 3 death saves to die...)


Yes I am using 4E rules, so it's not being run as written. I have plenty of carnage demon minis and like them better than dretch, so I subbed out the two dretch for a carnage demon. Perhaps I should have gone a little easier on them in the first fight, but no big deal...


P.H. Dungeon wrote:
Yes I am using 4E rules, so it's not being run as written. I have plenty of carnage demon minis and like them better than dretch, so I subbed out the two dretch for a carnage demon. Perhaps I should have gone a little easier on them in the first fight, but no big deal...

By 4E rules you probably didn't make it much worse than it was going to be...

The Exchange

Iv'e got one!

adventure: SItS
name: Kilier Goldleaf, a Riddleport trader son.
class; fighter
race: Elf
Level: 2
reason of death: tried to dual Josker Gant... dual as in fight without any aid or interfarence. died in five rounds of combat.


Death #4 of my campaign.

Character: Percy, human, rogue 3
Adventure: Children of the Void
Location: The drow sea cave
Cause of Death: several factors (drow)

Details: Shandiira the drow cleric was water walking, and Percy managed to sneak along the board walk. He had a good line on her and took his sneak attack with his hand crossbow. It was a nasty shot, and it got her attention. She spun around and cast a command spell. The spell forced Percy off the walkway. He plummeted to the water below. She blinded him with her darkfire, and Percy flailed around in the water trying desperately to stab her with no success. Two of her fellow drow hurried along the walkway and fired bolts down at Percy. He was badly wounded from the attacks. Shandiira then hit him with a final blow from her flail. It was enough to knock him unconscious and he sunk beneath the water. Several rounds later, the heroes had won the fight and Giles (elf ranger) dove into the water and managed to locate Percy. He was still alive, but only barely. The party had no cleric, so Elric (warforged fighter) attempted to use his own knowledge of healing to stabalize the dying rogue. He wasn't able to do in time and Percy died.

The Exchange

P.H. Dungeon wrote:

Death #4 of my campaign.

Character: Percy, human, rogue 3

are the PC's not supposed to be closer to 5th level by this part of the adventure? I mean, no wonder one of them died if they were level 3, the fight would overwhelm them. in feact, I wonder that they weren't TPK'd.


I scaled the opposition to account for the fact that they were under level. It was about a Level 4- 5 encounter using 4E rules, and an encounter 2 levels higher than the party level I have found is fairly challenging, but beatable. Given that it was the climax of the adventure, I felt that a challenging encounter with a risk of PC death was appropriate. My players are used to grueling fights especially near the end of an adventure. However, I will need to throw in another adventure before the Armageddon Echo, as the are well behind in xp.

Lord Snow wrote:
P.H. Dungeon wrote:

Death #4 of my campaign.

Character: Percy, human, rogue 3

are the PC's not supposed to be closer to 5th level by this part of the adventure? I mean, no wonder one of them died if they were level 3, the fight would overwhelm them. in feact, I wonder that they weren't TPK'd.


Finally, had some deaths in the "Children of the Void"

Spoiler:

the party was all 4th level but because of the 5th player I figured they needed a some exp to help them get up to speed.

so I threw in the "Teeth of Araska" set piece before they reached the island. I figured why not have the pirates blockading the narrow approach to the docks on Devil's Elbow.

well, the party manages to fly a white flag on the "Flying Cloud" and approach the pirates in a dingy safely for a negotiation.

I figured on a nice exp bonus for successfully negotiating safe passage with the pirates to the island.

instead what I get is a Pelor awful bloodbath on the deck of the Teeth of Araska. The party cleric even made a "consideration" check using his sense motive skill to gauge the strength of the pirates before the party went all crazy on the deck.

Yes the pirates did mock the players and called one of them a "fancyboy" for needing help climbing up to the deck from the dingy. They are pirates from Riddleport, what did they expect? fine elven wine and dainty hankies?

In the end the party Cleric of Flhargahn and Barbarian manage to survive. But I tell you 21 dead pirate goons, 3 dead monitor lizards, 1 dead elven pirate, 1 dead pirate captain and 3 dead party members later it was a freakin' bloodbath.

Dead Human Rogue
Dead Dwarven Cleric
Dead Human Ranger


I have one to add to this list of death. It happened near the end of "Children of the Void" in the drow cave.

The party had entered the cave after setting off the sonic trap so the two drow were prepared for them. Our ranger, Sorakrel, has picked drow as a favored enemy (he is elven and it makes sense in the world so I allowed it) and he was able to take out these two drow fairly quickly with the rest of the party. Well, his hatred took over and he rushed into the next area while the rest of the party was heading to the siren's caveren.

Of course the shadow demon, Chmetugo, was waiting for him with a dive attack. This added to his pounce to knock out Sorakrel but not quite kill him. Hearing the screech from the demon the rest of the party came to Sorakrel's aid. They held the demon at bay for a while but one well placed bite and Sorakrel's short story had come to an end.

Sorakrel lv 6 Ranger of Desna. May he rest in piece.


Actually have a pc to add.

Kathezel the Elven Rogue, level 3.
Adventure: Shadow in the Sky
Catalyst: Epic duel with Saul

So the pcs had chased Saul into his "fight club area" where he waited in the mazes underneath (although they werent sure of that) and while the party faced off his bodyguards in the tunnels the epic rogue went in search of him hoping for an epic duel with the traitorous scum. He sadly failed to notice saul hiding around a corner in wait (Saul didn't fail to notice him) and walked into a readied rapier and key hand attack (even at the huge penalty both were possible crits with the rapier actually critting). After sneak attack, and critical damage tallied the elf was one unconcious rogue. Saul searched him and found cigars, tindertwigs he knew he had from their previous acquantance and lamp oil which he used to attempt to persuade the pcs to leave him be or he'd deep fry the elf. Of course the human ranger with the mouth problem made sure to fail his intimidate so spectacularly that saul lit the elf a funeral pyre of himself and faced down the party in the arena. Saul didn't make it out....

Luckily for the elf the party found Clegg Zincher and sold him the Goblin to make sure they could rez him, accomodating as they are....


lost one rogue the other day

Spoiler:
The party went up to Witchlight to investigate those lights from the tower and to look for Goldhammer's men. They find Samaritha and after getting the low down on what's been going on the Akata's attack. The party takes the tumble down the cliff with the tower they lose all the cyphermages and Samaritha is knocked out but alive when the tower reaches the bottom. The party decides to walk around the island back to the harbor to get back up and they went East...

so, they stumble onto the Drow sea caves, and guess what they do? They decide to explore at half health and resources after Witchlight. The party Barbarians charges in and cuts a Drow guard in half with one mighty blow. The round after the other Drow begins to retreat towards the main cave and the party rogue decides to follow. He is promptly ambushed, pounced and torn apart by the Shadow Demon. The party Cleric thinking that this creature is undead attempts to turn it. After the demon gets several more rounds of shredding the party they retreated back out in the sun and learned something valuable about their enemy in the caves.

Here's to hoping the rest of the party puts this information to good use.


After ripping through the first 2 books we've had a much slower go through Armageddon Echo. We're testing the new pathfinders classes out and last night our DM confessed that as we usually tear through encounters, he's been boosting difficulties and last night he got his first PC kill (me).

I play the party wizard. As the party is mainly melee based (even the cleric) I play him as a controller. I disable large groups of enemies and the rest of the team takes out the few as they escape my stinking clouds, gliterdusts, webs, etc.

Spoiler:

Our Cleric was requested by the elves to help out at camp (he was missing that night) so there were only 4 of us. A halfling rogue, dwarf fighter, human monk and me, the elven wizard. We'd been doing a good job at the vanguard of the assault taking locations and running rescue missions. For the assault on the Academy, we decided to do the heroic thing and assault the strongest entry point. We were met by 8 drow warriors, 2 captains, and 2 sorcerers. We missed our stealth roll for surprise and combat began. The plan was to lock down the center group (the casters incl) while we mopped up the warriors. I blew my initiative roll and promptly missed my two reflex saves as I was targeted by two fireballs.

A solid fog bought me a couple rounds but not long enough since I now had drow warriors, looking to finish off the kill, to evade. One of the sorcs escaped the solid fog and then made their save against the stinking cloud. I had a potion of cure moderate wounds but since their fireballs were doing more then I could heal, I decided to keep up the offense and hope the dm's dice got a little less hot. I made the save for the third fireball but the damage was such it didn't matter. I went down as a charred corpse at -11 hp.

We won the battle but with the wizard down, and the other two teams failing we retreated back to camp.


should players in the APs be reading these posts?

Shadow Lodge

Why not? I trust that players are able to separate character knowledge and player knowledge. And if not, then they have their own consciences to deal with, as they are 'Cheating at Pretending'.

Contributor

xdahnx wrote:
'Cheating at Pretending'.

HAHAHA-ROLF-LOL-ETC. Awesome. I'm filing that one away.


Epic player death... well the players enjoyed the heck out of it and the player felt he died an awesome death....

Character: Devvin
Adventure: Children of the Void
Catalyst: Tower fall down, Devvin go boom...

Spoiler:
So during the big Akata attack on the witchlight tower, Devvin the wizard takes to the top of the tower after his spells fail to effect the spell resistant critters. Suddenly the tower shunted and fell and after some bad rolls on his part, the tower hit the water and fell on him after he sort of escaped the tower. Sadly he didn't make it from the falling damage.


*smush*


Had a rough night running a good portion of CoV. Had a player die 3 times after various odd occurances ><

Character: Riley, Human Bard 4

Spoiler:
Adventure: Children of the Void
Catalyst: A bad sleep spell, a bad roll and a coupe de grace from the splithaug Pauper whom they went after as a side quest.

Character: Shumps, half-orc Druid 2/fighter 2
Spoiler:

Adventure: Children of the Void
Catalyst: Mistake while underwater and realizing he needs air to live.

Character: Oronicus, Half-orc Fighter 4
Spoiler:

Adventure: Children of the Void
Catalyst: Knocked prone after jumping after a fleeing Zincher and sneak attacked by the pick of doom. 8d6+ 2d8+12 is alot of damage for a level 4 guy, even with d10s and good Con. it didn't help the ambush they had planned was an utter failure, and they had already basically fought his entire camp after a very bungled attempt at stealing his stuff.


So have a few new Ones

Kathezel the Elven Rogue, level 5.
Adventure:Children of the Void
Catalyst: Shadow Demon and poor party tactics.

Rob Little the Human Ranger, Level 4.
Adventure: Children of the Void
Catalyst: Shadow Demon and stupidity.

Byron the Human Wizard (illusionist), Level 5.
Adventure: Children of the Void
Catalyst: Basilisk turned to stone, and some bad saves

Spoiler:

Basically they are all invisible and walk into the caves, and the 2 dow are hiding, having heard them. They see one but not the other and proceed to surround and all attack him at the same time. The other shrieked in fear and ran into the next room where the Shadow Demon lie. The party chased him in and encountered the demon. The resulting encounter got bad fast, with the Drow druid getting involved aswell. The Druid was felled in desperation by Byron the wizard, but in the end Kalthazel was taken hostage by the demon worrying for its safety. Rob basically told the demon where to stick it and got blasted with it's fear cone. In desperation he agreed to alot of bad things and still got Kalthazel killed (as he was kinda hepless) before agreeing to anything to not die (long side story later and some homebrewed stuff). He then followed that up with basically getting himself cursed as part of the thing and taking said curse back to riddleport to spread it like a disease and getting lots of people killed as well as finding a cave to die in. Needless to say, wasn't what I had hoped for. Byron on the other hand was felled by the Druids Basilisk companion (had lots of extra players had to beef it a bit, so it went that way) He rolled a critical 1 on his fort and was turned to stone. After being taken to town to be fixed, he failed some saves (We use a ritual magic variation for some spells such as ressurections and restorations, etc.) and then critically fumbled what was essentially a system shock roll and died but was ressussitated by the Cleric who fixed him.

Sovereign Court RPG Superstar 2008 Top 16, 2010 Top 4

Well, we had our first PC fatality this past Sunday. Ragnar Redmaw (male human barbarian 7), Ulfen berserker, he who carried his foes' heads in a bag, was himself decapitated by half-orc slavers in league with Nidal while the party was on its way up the coast from Sandpoint back to Riddleport before the start of The Armegeddon Echo.

Well, at least the drow didn't get him...


We nearly had a TPK this game session

Armageddon Echo

Characters: Trevor Ogg (human, paladin 6), and Baron Lavain (half elf, warlock 6)

Location: Academy of Arts (portal room)

Cause of Death: Kardogas and friends.

The characters were well spent when they finally made it to this chamber. I had beefed up the encounter a little to fit my 4E encounter xp budget. Kardogas was an 8th level elite savage berserker fighter, and he had a troll and 2 carnage demons helping him. This proved to be an ugly fight, but initially the PCs were holding their own. Though Kardogas was doing a number on them, and cut down Trevor. They still had a chance at this point, even though they had little healing left to save Trevor with, but then a pair of gargoyles I had placed in the chamber with the flesh golem showed up (a room they had neglected to investigate at all). The gargoyles were instrumental in sending the surviving heroes into a full retreat, and leaving an unconscious Lavain and Trevor to be chewed up by the surviving carnage demon.

It may have been a little harsh on my part to bring in the gargoyles, but since they hadn't bothered to check the room at all to see what dangers it might have contained that could have later bit them in the ass, I didn't feel to bad. Furthermore, we hadn't had any characters die in several game sessions so....

It should be noted that this is the 4th PC death of the game that can be attributed to carnage demons.

Sovereign Court RPG Superstar 2008 Top 16, 2010 Top 4

I lost my first character ;_;

Name: Dr. Alyasis von Bordell, Ecclesial of the Savored Sting
Race: Human (Taldan)
Class: Cleric (Calistria) 8
Adventure: Armeggedon Echo
Location: Outside the Morning Auditorium of Celwynvian's conservatory
Catalyst: The party's front-line psychic warrior flung open the door, roused the shocker lizard covered shambling mound, and made a full move action away, leaving my poor 6 initiative, 8 Constitution cleric to be crushed and electrocuted before he realized he was in any danger. At least now he's in the bossom of his goddess!


Stewart Perkins wrote:

(had lots of extra players had to beef it a bit, so it went that way)

Man, I hope you have a lot of extra players. Your game seems like a cuisinart. :-)


wspatterson wrote:
Stewart Perkins wrote:

(had lots of extra players had to beef it a bit, so it went that way)

Man, I hope you have a lot of extra players. Your game seems like a cuisinart. :-)

Yea we had like 9 for the beginning of that game session, 8 by that point (all 8 weren't together but that's another thread). One of my friends moved like 2 states away for college and randomly plays every so many months when he happens to be here, had a few who had other obligations but showed up without notice and returned to the game, and another friend who works on a barge 3 weeks on/3 weeks off and he tends to randomly show up or disappear for days at a time when he is in town. Of important note, These characters all have action points from unearthed arcana, bonus hp (Trying out various hp bonuses) and are rolled on a 3d6 drop the lowest and add 6 method (ensuring at least one 6 in their roll) so they are above average power anyway. Sadly I sometimes misjudge their tomfoolery and they swerve me in a way that goes pretty badly. Such as the above example where they split up and where all over the island, aswell as in the caves in different rooms doing different things when the encounters started. But I'd also like to note that Raise dead is cheaper (only in the 1-2k area) and has no level loss anymore (using a new ritual-esque system I implemented before 4e, which by the way I did learn some design caveats afterwards from said 4e) so getting shredded isn't that bad unless the party is REALLY stupid, which happens more than one might think.

Scarab Sages

Finally got our first death of the campaign

Name: Kaim
Race: Human
Class: Ranger 9
Adventure: Armageddon Echo
Location: Roof of Observatory

Catalyst: Rushing past the two fireballing sorcerers in the stairway, Kaim finds Nolveniss Azrinae floating above him. After Nolveniss turns invisible, Kaim drinks a potion of Cure Moderate Wounds. 1 round later he is on the bad end of a Phantasmal Killer spell. 2 failed saves later and we have a dead ranger falling down the stairs.


So a few deaths, after taking a huge hiatus from playing due to other stuff we got back together and had some fun and some violence.

Name: Byron and Rikk
Race: Human and Undead Half-Orc
Class: Human Wizard (illusionist) 7 and Fighter 2/Ghoul 5 (from Libris Mortis, side quest stuff. Don't ask :P)
Adventure: Armaggeddon Echo
Location: Miriena Forest

Catalyst:

Spoiler:
3 Forest Drakes got the drop on them. The drakes quickly minced poor Rikk between breaths and tail/Bites. Byron would have been fine except he forgot to defensively cast in the presence of two of them and ate 2 bites one of which was a crit.

Name: Alethiest Sunshine
Race: High ELf
Class: Warmage 7
Adventure: Armaggeddon Echo
Location: Bad Celwynvian streets Double Random encounter

Catalyst:

Spoiler:
So the party was sneaking towards the first objective and decided to take a longer route there, therebye inciting the 30% chance a few times as they moved through the areas. On one such occassion I rolled a 01% which we have always houseruled a double encounter. I rolled the first and it was drow. I rolled a d6 and 4 became the number of rounds before encounter 2. So as the party were mostly finishing off a drow patrol, I rolled enc 2 and BAM! 100% Razorhorn comes swooping in after hearing the battle and gives a drive by breath weapon. Content to do so he starts to fly away. Alethiest isn't content with that and using an action point (from UA) empowers a htning boltand blasts the dragon. After save it took 34 damage. Caught quite off guard and angry it perched on a building and cast e strikext round after the party flung returning stuff and arrows at it, it plummeted down ramming it's horn into Alethiest's poor chest with a full power attack. afterwards the party did a good show of a few crits and Razorhorn was forced to make a fighting retreat and lick it's wounds while the party retreated aswell.

The Exchange

Stewart Perkins wrote:


Class: Human Wizard (illusionist) 7 and Fighter 2/Ghoul 5 (from Libris Mortis, side quest stuff. Don't ask :P)

it seems very peculier to me, that not only you had a 14th level character in TAE (which is supposed to be for 7th level PCs), you also managed to kill him off in the first scripted combat encounter in the module... wow.


Lord Snow wrote:
Stewart Perkins wrote:


Class: Human Wizard (illusionist) 7 and Fighter 2/Ghoul 5 (from Libris Mortis, side quest stuff. Don't ask :P)
it seems very peculier to me, that not only you had a 14th level character in TAE (which is supposed to be for 7th level PCs), you also managed to kill him off in the first scripted combat encounter in the module... wow.

Looks like TWO characters...


First AP Kill! - in either RotRL or SD.

Name: Valaen
Race: Elf
Class: Ranger 5/Wizard 1
Adventure: The Armageddon Echo
Location: The Fluted Goblet
Catalyst: Stepping back into the line of fire of a necromancer who hadn't used up his arcane bond spell yet...

Spoiler:
Okay - so I got a replacement player *right* at the end of the Armageddon Echo, and he makes it through just fine, helps out a good bunch, and only knocked out once (those fireballing arcanists). Nolveniss goes down like a chump, everyone cheers and celebrates their return and victory.

But see - while they were in the Echo, they stayed at the Fluted Goblet, and the rogue was *particularly* enraptured with the wine cellar there.

So back in real, present-day Celwynvian, he is insists on going back there. I'm fully setup to toss them a hook or two from there and run the set piece adventure at the colosseum of mask and lyre.

They get there, and that's when I check present-day Fluted Goblet's entry... turns out it's being occupied by a necromancer and his apprentice. Huh. So the door is arcane locked and fire trap'd. That gives them a nice big clue to be on the lookout.

The rogue runs downstairs for his wine. The sorceress follows. At this point the cleric and Valaen (the new ranger) are upstairs keeping watch. But these are two *sneaky* drow (natural 18 and 19 on stealth, and Valaen rolls low on perception). He doesn't hear them coming -- he does see them of course, but not before they have the opportunity to arcane lock the door to the basement, after shouting to the dozen and a half skeletons, zombies, and ghouls laying peacefully down there of course...

At this point it was basically two battles. A cornered rogue and sorceress with a bunch of weak undead that they don't want to simply fry b/c they might be trapped down there with them. And the cleric and ranger facing off against two drow wizards (I made them 7th level and 4th level, generally based off the Arcanist stats).

Early things went well - Valaen absolutely blasted the higher drow twice in the first round (2/3's of his hp I think). After that though, combinations of successful SR checks vs. the cleric, mirror image spells, and few high attack rolls began to turn the tide.

The apprentice lured the cleric and ranger into line for the master's lightning bolt which, after enervation and burning hands and scorching rays and magic missiles, left both very low on hp. So the ranger retreated and healed a bit (7 pt. cure mod). Cleric had to heal himself. Drow dealt a bit more damage that round. Valaen wisely flees out the door and around the corner with 10 hp.

The master raises a fire shield, but the cleric steps out of combat with the apprentice to dispel him, and fails on everything except the mirror image and the fireshield. Valaen steps into the doorway and shoots the master, hitting once.

By this time the sorceress had blasted open the door with scorching rays and burst in with Nolveniss' flaming staff, took a swing at the apprentice, then stepped over to hit the master, dropping him to 5 hp.

Now, apprentice is out of spells and near dead, master is close to out of spells and near dead. And the cleric, sorceress, and Valaen are all lined up. The master raises his ring (arcane bond) and begins chanting - sorceress swings wildly to try to stop him to no avail and BOOM, 31 damage lightning bolt blasts through them all, sending poor Valaen straight to -21 and death. On his second game. *wince*

Recent hero and all though, he got raised somewhat cheaply. Of course after being dropped by the shocker lizards the next day, he's now looking for a ring of electrical immunity.

Side-quest Power!


Turin the Mad wrote:
Lord Snow wrote:
Stewart Perkins wrote:


Class: Human Wizard (illusionist) 7 and Fighter 2/Ghoul 5 (from Libris Mortis, side quest stuff. Don't ask :P)
it seems very peculier to me, that not only you had a 14th level character in TAE (which is supposed to be for 7th level PCs), you also managed to kill him off in the first scripted combat encounter in the module... wow.
Looks like TWO characters...

Turin would be correct that Byron and Rikki were 2 different characters with Byron the tower fearing illusionist being one and Rikki the fighter/Ghoul the other. Also as a side note he was extremely excited to play the ghoul class but quickly realized it was horrible for a fighter as at level 7 he had no con bonus and only 4 hit dice. I offered him unholy fortitude (cha bonus to hp) as a feat but sadly he had no cha bonus since he used it as a dump stat. :P


So I feel like I may be a killer DM. Another session and another +3 to the body count in the echo.

Name: Kalthazar Goldshoulders, Ralph Verne, and Crunok
Race: Elf, Human, and Human
Class: Rogue 7, Monk/Rogue 4/3, and Dragon Shaman 7
Adventure: Armaggeddon Echo
Location: The Alchemy Lab

Catalyst:

Spoiler:
So they arrive at the lab safely, Ralph attempts to sneak towards the dome and is spotted by the drider combat starts with him fleeing and getting help after making some noise, this draws the inhabitants to alarm. The battle begins and the Drider is quickly dispatched as are the trogs inside. The bard however gets a confusion off on Crunok the dragon shaman who after reapeated high rolls beat Kalthazar and Ralph to negatives, before chasing the party's druid away. The Bard finished the uhapless heroes. Sadly Crunok attempted to retreat to the elves base but was caught by bad luck (the players asked for random encounter chances, I guess they love punishment) and ended up with 4 shadow mastiffs that made very quick work of him, even as I cringed. He laughed it off and was more proud of how badly he put down the party. *sigh*

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

My first death of the AP.

Name: Erodel
Race: Elf
Class: Cleric 2
Adventure: Shadow in the Sky
Location: The Boneyard
Catalyst: Coup-De-Gras

Spoiler:
The party was going to break up a meeting of the crimelords who were plotting against Saul and the Golden Goblin. They saw five figures around a lamp hanging from an old ship spar. As they approached, a figure on one of the debris piles stands up and yells, "Look out. Ambush." He fires into a different debris pile. The party wins init. A Ranger and a Sorcerer attack the guy who yelled and Erodel goes up and attacks one of the cloaked figures. Immagine his surprise when he found out it was just an empty cloak on a stick. Suddenly he is flanked by 2 Wererats. They both hit and do sneak attack damage. He is reduce to -6 HP. When it was the Wererats turn the next round, no one else had engaged them in melee. One went to attack the rest of the party while one stayed and applied the Coup-De-Gras.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Stewart Perkins wrote:
So I feel like I may be a killer DM. Another session and another +3 to the body count in the echo.

Yes, you are the killer DM for Second Darkness. I was the same in RotRL. I killed all but one player's character at least once or more during the campaign, sometimes killing two or three in a session. I even killed one player's characers in back to back sessions.


Charles Scholz wrote:
Stewart Perkins wrote:
So I feel like I may be a killer DM. Another session and another +3 to the body count in the echo.
Yes, you are the killer DM for Second Darkness. I was the same in RotRL. I killed all but one player's character at least once or more during the campaign, sometimes killing two or three in a session. I even killed one player's characers in back to back sessions.

Sadly I'm doing back to backs and multiple per sessions at the same time. Granted some of it is me being overzealous and underestimating the encounter until it's too late, but also sometimes my players make really dumb mistakes, and of course theres the dumb luck of bad or good rolls. :P

Scarab Sages

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Three deaths this weekend.

Spoiler:
The battle against Saul was fought in the arena. He had Pigsaw with him and his guards. 2 party members stayed in the viewing area to fire down into the arena, while the other 5 went into the arena. Unfortuneately, the 2 upstairs couldn't support anyone unless the fight was happening in the center of the arena and the party decided to explore the outside walls. I had great dice rolls, but the PCs had mediocre to bad dice rolls.

Name: Dog - Riding Dog of Halfling Druid Terran
Race: Dog
Class: Riding Dog 2
Adventure: Shadow in the Sky
Location: The Arena
Catalyst: Pigsaw

Spoiler:
The dwarf was going around the outside when Pigsaw came into view. The Druid sent his dog to flank Pigsaw and to try and trip him. Bad rolls on the part of the dwarf and dog, and high rolls by Pigsaw reuced the dwarf to below 0, and the dog from low single digits to -10 exactly.

Name: Seldon
Race: Elf
Class: Ranger 2
Adventure: Shadow in the Sky
Location: The Arena
Catalyst: Pigsaw

Spoiler:
Saul's bouncer guards were falling, so an injured Saul tried to escape. He sent Pigsaw to attack. Seldon had just finished a bouncer with an earthbreaker, but had been reduced to 2 HP. When Pigsaw attacked, he hit for max damage (14), which to Seldon to -12.

Name: Yezyabell
Race: Human
Class: Sorcerer 2
Adventure: Shadow in the Sky
Location: The Arena
Catalyst: Old Scratch

Spoiler:
When Saul made his escape, he sent Old Scratch up into the viewing area to distract the two up top. While the cleric had already made her way down the hall, Yezyabell stayed at the viewing entrance to fire her crossbow. Old Scratch became visible and hit with 2 attacks, reducing her to -1. Meanwhile, the cleric had finished Saul and was dealing with Pigsaw. 9 rounds later, Yezyabell had not stablized (even with 3 attempts by the monk with a healer's kit adding +5 to his check), and bled to death.


Name: Anhuei Karza
Race: Male Elf
Class: Rogue 5/Assassin 1
Adventure: Somewhere between Children of the Void and Armageddon Echo
Location: Gold Goblin

Catalyst: Player vs. player fight.

Anhuei is the public owner of the Gold Goblin, a role some might think he was taking too seriously. He chastised Lixy, the ghoulette girl, for not contributing enough to the Goblin's success. She mouthe off to him, so he basically gave her a vague threat if she did that again. Lixy is the girlfriend of the group's ranger, Getmar. She told Getmar about it and he went storming into the manager's office to tell him off. This argument got quite heated, with Anhuei threatening both Lixy and Getmar in a much less vague fashion. When things got to an all-time high in tension, Anhuei tried to secretly pull his dagger and dose it with drow poison, as a defensive measure should Getmar attack him. Unfortunately, Getmar got a much higher perception roll than Anhuei's sleight of hand roll and Getmar took it as a threat of immediate attack. The ranger ended up attacking the rogue and in two rounds had Anhuei in the negatives, then he chose to finish off the elf.

Scarab Sages

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Name: Torra Ungart
Race: Female Dwarf
Class: Rogue 2 / Fighter 2
Adventure: Children of the Void
Location: Devil's Elbow
Catalyst: Rended by a Scrag Troll

Spoiler:
After spending the night at Witchlight Tower, the party was about to leave when the Akatas attacked. After defeating them, the party decided to take Samaritha and the remaining Cyphermages with them while they explored the western half of the island and the light house there (C). Along the way they encounter a Centipede Swarm.

When they got to the lighthouse, half the party and Samaritha climbed up while the other half stayed with the three cyphermages. The group upstairs ran into another Centipede Swarm and 4 Monsterous Centipedes, while the (unknown to the party) infected Cyphermage died and a Void Zombie was born. This all happened in one day, so they decided to rest after the fight.

After resting and healing all the next day, they left to explore the rest of the island. They had just started when they ran into a Scrag Troll hunting party. (They were regular Scrags, not the Hunters.) The 2 Scrags had had no luck hunting and decided the party would make a good meal. The party was holding their own until one Scrag hit Torra with a bite and both claws. Torra was ripped in half. Deciding a body in hand was enough, the Scrags retreated and took Torra's body with them.

Dark Archive

Name Tempest
Race Elf
class wizard 8
adventure Armegadon echo
location The observitory in Celwynvians past
catalyst Fireballed by Nolveniss

Spoiler:
Yep for some reason my party was stupid enough to all stand next to each other when he launched his empowered fireball it downed almost all the group but there Warblade got some really lucky crits and brought Nolveniss down in revenge, then they got back to camp and got someone to reincarnate her sadly as a halfling, she's going to make herself a hat of alter self in the next session.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Name: Ulferk
Race: Male Dwarf
Class: Wizard 5
Adventure: Children of the Void
Location: Devil's Elbow
Calyst: Bitten in Half

Spoiler:
The party was in the cavern where the Drow are encamped. Shindiira was hidden on her ledge and heard the commotion when the party attacked. She feather fell to the water and started walking across it. Upon seeing the party, she cast the suggestion on one of the 3 people she saw (Ulferk). Being a wizard, he thought it was reasonable that he could walk on water also. He sank into the water. An Orca swimming in the area decided to lunch on him. The Orca bit him once, but missed him the second time. In the meantime he had grabbed a rope his comrads had thrown to him. They were unable to pull him up and the Orca bit him in half in its next turn.

Sovereign Court

Our party suffered it's first casualty this evening.

Name: Angelina
Race: Elf
Class: Wizard 4/Rogue 1
Adventure: Children of the Void
Location: Sea Caves

Spoiler:
Upon entering the caves, Chmetugo took possession of the body of Garand, the parties ranger. He tried all night to push and trip his fellow party members, but due to unkind dice they all perceived the ranger as oafish and rude, after all he kept bumping into everyone.

After heroically battling their way through everything the caves had to offer, it came down to just Shindiira vs. the PC's. She cackles as she slowly strides across the water toward them, casting Shatter to crush the piling beneath them sending 3 characters into the water. The Orca shows up and chomps one, and they all make their way to shore terrified of the water as the whale disappears below the surface.

At this point in a cloud of magical darkness left over from one of the drow, Chmetugo in the guise of the ranger bull rushes the parties sorcerer and Angelina goes tumbling into the water not sure what hit her. She was sure of the whale that chomped immediately on her leg. Executing a full round retreat she tried beat a hasty path back toward higher ground. With the benefit of reach the Orca snaps one more time at her, scoring a crit that killed her and dragging her corpse and treasure to the watery depths below.

That ended the session! Some of the party want to hunt the whale, to retrieve their fallen friend and see if any magic can save what may remain of her body. No one has yet to point an accusing finger at the ranger, but several party members noticed and are very suspicious.

Liberty's Edge

Name: Thale
Race: Male Elf
Class: Monk 5
Adventure: Children of the Void (epilogue)
Location: Riddleport Lighthouse
Calyst: Ripped apart by a Babau

The party was investigating the disappearance of young girls and clues lead us to the lighthouse. The lighthouse keeper was Up To No Good, and killed him with a summoned demon.


Pathfinder Adventure Path, Lost Omens Subscriber

Name: Kenpachi Zaracki
Race: Male Half Orc
Class: Barb 5
Adventure: Armagenddon Echo
Location: Conservatory (set piece)
Calyst: Shocker Lizards and refusal to get healed

The barb's player had started having second thoughts about this char since Void and had been trying everything he could to kill him, from purposely making houses on Devil's Elbow fall on him to saying he doesn't want healing. Luck always seemed to make the damage low and if he forgot to state his no heal stance during a rest I'd have him heal anyway.

He finally found a way to get killed. I ran the set piece from Echo to let the PCs level up before the big trip into the echo itself. I had earlier overruled his claim that he didn't get healed at base camp(he didn't say anything before they started so I said the elves healed him). He then made it a point to rush to a new room after every fight. By the time he found the shocker lizard nest he had only 1hp left(the will-o-wisp had fun shocking him). The Sorc had first go and cast Flame Sphere. Playing up the lizards only seeing the barb in the door following that, they launched their letheal jolt at him, turning him into a well done barb-aque.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
andrew berthiaume wrote:

Name: Kenpachi Zaracki

Race: Male Half Orc
Class: Barb 5
Adventure: Armagenddon Echo
Location: Conservatory (set piece)
Calyst: Shocker Lizards and refusal to get healed

The barb's player had started having second thoughts about this char since Void and had been trying everything he could to kill him, from purposely making houses on Devil's Elbow fall on him to saying he doesn't want healing. Luck always seemed to make the damage low and if he forgot to state his no heal stance during a rest I'd have him heal anyway.

He finally found a way to get killed. I ran the set piece from Echo to let the PCs level up before the big trip into the echo itself. I had earlier overruled his claim that he didn't get healed at base camp(he didn't say anything before they started so I said the elves healed him). He then made it a point to rush to a new room after every fight. By the time he found the shocker lizard nest he had only 1hp left(the will-o-wisp had fun shocking him). The Sorc had first go and cast Flame Sphere. Playing up the lizards only seeing the barb in the door following that, they launched their letheal jolt at him, turning him into a well done barb-aque.

Why not just let him sunset his character without it dying? And bring in something new? I mean it seems more disruptive and less fun to have a suicidal player, then to just allow a logical RP escape, and bring a new character in?


Pathfinder Adventure Path, Lost Omens Subscriber
Galnörag wrote:


Why not just let him sunset his character without it dying? And bring in something new? I mean it seems more disruptive and less fun to have a suicidal player, then to just allow a logical RP escape, and bring a new character in?

I offered retirement but he was dead(no pun) set on getting killed lol. To be fair to him, all of us didn't really mind it and he still fought hard in battle. Effectivly he turned meat shield. Though my reason for not letting him die sooner was that I didn't have spare sheets at the time and I didn't want to force him to sit out the rest of the night. I had been hoping that he'd live long enough to let Razorhorn get him lol. Death by dragon always gets the bards singing.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Name: Clara
Race: Female Human
Class: Cleric 7
Adventure: Armageddon Echo
Location: Acadamy of Arts
Catalyst: What Trap?

Spoiler:
The rogue missed finding the trap and the fireball went off. The cleric failed her reflex save and went from full HP to -11. Reincarnated by the Halfling Druid as a Hafling.


Charles Scholz wrote:

Name: Clara

Race: Female Human
** spoiler omitted **

Were you playing Beta or 3.5? (Beta: Dead = -Con score)

No deaths after Armageddon Echo hmm? I'll have to get busy knocking someone off!

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