Tarren Dei RPG Superstar 2009 Top 8 |
Lilith |
Given the pre-established minimum of one ki point a round...
"Jedi Pimp Slap" - unarmed attack at target within 30-ft
Boost to one saving throw, duration equal to remaining ki points
Zen-Archery-look-alike - use Wis modifier instead of Dex modifier for single ranged attack
Boost to Wisdom skills for one round (or duration equal to remaining ki points)
Tarren Dei RPG Superstar 2009 Top 8 |
Given the pre-established minimum of one ki point a round...
"Jedi Pimp Slap" - unarmed attack at target within 30-ft
Boost to one saving throw, duration equal to remaining ki points
Zen-Archery-look-alike - use Wis modifier instead of Dex modifier for single ranged attack
Boost to Wisdom skills for one round (or duration equal to remaining ki points)
Lilith, would the 'Zen-archery-look-alike' be a feat or cost a ki point?
Tarren Dei RPG Superstar 2009 Top 8 |
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Jason Bulmahn Director of Games |
Tarren Dei wrote:What other powers should monks be able to spend ki points on?Swift action: gain pounce for one round. (I'd actually prefer this over the existing starting uses of ki points, since those are just boosting things the monk already does well anyway, so seem like a bit of overkill.)
I do like this suggestion and it fits well with the monks theme.
Jason Bulmahn
Lead Designer
Paizo Publishing
Sebastian Bella Sara Charter Superscriber |
Did the XPH still have all those wacky feats that let you do cool things so long as you had a power point in reserve? Could those be retooled for monks (i.e., they could only be used if you have a ki point in reserve)? I don't know enough about either topic (monks or psionics) to say anything intelligent about the topics, but thought I'd throw that out there.
Tarren Dei RPG Superstar 2009 Top 8 |
I hope that one of the things we can spend ki points on is to gain energy resistance.
The monks ki pool comes from their balancing the energies within the body. Firewalking is something that has been attributed to ki energy. It fits the image of the high level monk as much as other monk powers.
I suggest 1 ki point for energy resistance 5 for 10 minutes.
Keith Tatum 128 |
Giving a lot of cool abilities that use KI points will be a lot less effective unless monks get more ki points. I still think they should get their level + wis modifier of points. I dont think that would be unbalancing, and would give them the option of actually using a few points, instead of having so few that they feel like they have to keep them in reserve.
Tarren Dei RPG Superstar 2009 Top 8 |
Giving a lot of cool abilities that use KI points will be a lot less effective unless monks get more ki points. I still think they should get their level + wis modifier of points. I dont think that would be unbalancing, and would give them the option of actually using a few points, instead of having so few that they feel like they have to keep them in reserve.
Monks should always use their ki:
"The more chi you put into your exercises and movements, the harder you are able to train. The harder you train, the more you master your body and its movements, and the more chi you'll have." -- Sifu Shi Yan Ming
;-)
Slime |
Would the "Monster Special Attacks" be a good place to look? Let's see: Improved grab (bear), Trip (wolf), Constrict (snake), Knock-Back/Trample (Bull), Ponce (tiger), Rake (gorilla). And to a more esoterical degree: Blindsense, Blindsight and Tremor-sense.
All very thematic of the monk achetypes and very different from the fighter's approch to combat and they all already exist. The monk is alredy dipping in the monster stats with Improved Natural Attack so why not?
(Sorry, I also posted this in another thread by mistake.)
Kirth Gersen |
I hope that one of the things we can spend ki points on is to gain energy resistance.
Keep 'em coming. The more ki abilities they have that exactly resemble spells, the more likely we can just give them a paladin's spell progression and their own list of "ki powers" (spells), and be done with it. Maybe give 'em sponteous casting, even. I've described such a variant here. This setup adds options to the monk and cuts out like six pages' worth of class features descriptions in one fell swoop.
Honorable Rogue |
Special attacks that effect status. Like nerve or pressure point strikes that interrupt the flow of ki in the target. They might cause:
- Blinded
- Dazed
- Deafened
- Nasueated
- Paralyzed
Or maybe they could prevent the use of an arm (forcing off hand strikes) or hamper movement. Tactical strikes that impact the battle in ways other than massive damage.
Cheers
WarEagleMage |
Tarren Dei wrote:I hope that one of the things we can spend ki points on is to gain energy resistance.Keep 'em coming. The more ki abilities they have that exactly resemble spells, the more likely we can just give them a paladin's spell progression and their own list of "ki powers" (spells), and be done with it. Maybe give 'em sponteous casting, even. I've described such a variant here. This setup adds options to the monk and cuts out like six pages' worth of class features descriptions in one fell swoop.
I like this idea. Either give them a paladin-type spell list, or let them have the ability to mimic cleric spell effects with a ki cost. Something like 0 level=1ki, 1st lvl=2ki, 2nd lvl=3ki.
I also like the idea of some of the monster feats such as pounce, improved grab, etc.
Dark Psion |
Rokugan 3E had Kiho feats that allowed monks to do "WuShu".
Some examples and most have prerequisites of other feats, skill points and Monk levels;
Breaking Blow: Spend a round to prepare and make a single Unarmed Melee Attack and do extra damage equal to 1d6 times your Str Modifier or Double damage against an inanimate object.
Cleansing Spirit: Spend a Ki Point (or Void point here) and gain a +10 bonus vs poison or disease. Can also be used to Meditate away being Tainted.
Death Touch: Heavy Prerequisites and you have to spend 5 Ki points, but you can make a single unarmed melee attack. The target must make a Fortitude save and if failed he takes damage equal to your level every 12 hours till dead or the Death Touch is removed. The damage cannot be healed till Death Touch is removed and it can only be removed by using this technique or by making a DC50 Heal check.
Flee the Darkness: Spend a Ki point and gain a +10 bonus to a Will save or Spell Resistance 20 against a single magic attack.
Fortune's Breath: Spend a Ki point and you can hold your breath for one minute per Constitution point.
Heart of Stone: Spend a Ki point and gain Damage Reduction X/- equal to your Level divided by three for a number of rounds equal to your Con modifier.
Ryoku: When you strike a target with an unarmed melee attack, you can activate this ability and spend as many Ki points as you wish to force your opponent to lose an equal number of Ki points. If he loses more than he possessed, he cannot regain any Ki points for a number of days equal to the difference.
Self/ No Self: Once per day, you can spend five minutes in meditation and make a Concentration check (DC15) to regain all your Ki Points.
Soul of the Four Winds: Spend a Ki Point and gain an AC bonus equal to your maximum number of Ki Points for a number of minutes equal to your level.
Spirit Strike: Spend a Ki Point to gain a "+1 Enhancement" to your Unarmed Strikes for a number of minutes equal to your level. You can take this feat multiple times.
Zanji: You make a Concentration check (DC25) to suddenly become aware of all living creatures within 20 feet of you, regardless of Obstructions, Invisiblity, Etherealness or Concealment. You cannot detect Undead, Constructs, Outsiders, Elementals or Tainted creatures.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Epic Meepo wrote:Tarren Dei wrote:What other powers should monks be able to spend ki points on?Swift action: gain pounce for one round. (I'd actually prefer this over the existing starting uses of ki points, since those are just boosting things the monk already does well anyway, so seem like a bit of overkill.)I do like this suggestion and it fits well with the monks theme.
Jason Bulmahn
Lead Designer
Paizo Publishing
When combined with my maneuver training suggestion from the monk BAB thread, the ability to spend ki to gain pounce also gives monks some interesting tactical options: when closing with opponents, does the monk end with a pounce (using my above suggestion) or does he end with a combat maneuver that also deals damage (using my suggestion from the other thread)? Being able to make that choice in combat would, in my mind, make the monk much more interesting to play.
Lord Aerthos Pendragon |
Special attacks that effect status. Like nerve or pressure point strikes that interrupt the flow of ki in the target. They might cause:
- Blinded
- Dazed
- Deafened
- Nasueated
- ParalyzedOr maybe they could prevent the use of an arm (forcing off hand strikes) or hamper movement. Tactical strikes that impact the battle in ways other than massive damage.
Cheers
I love this idea, as well as the other suggestion of looking to monster abilities for possible ki uses. I think these are both great ways to add versatility to the class without making it overpowering.
The Wraith |
I would gladly like to see some Energy damage for Monk's unarmed damage expending ki points (following the Barbarian's Elemental Rage power).
Also, like most people say, a Greater Magic Weapon (let's call it "Ki Prowess") with a caster level equal to the Monk's class level, 1 ki point cost, and duration of 1 minute per Monk level.
...I still dream of the day of a Monk shooting Ki projectiles (think of a ranged touch with 30 or 60 feet, damage of 1d6 per Monk level, 2 or 4 ki points cost), but oh well, I played Street Fighter too much I think ;)
But seriously, Energy Damage is flavourish (and good; and IMHO, best suited for a shaolin monk than a barbarian). Even Monte Cook created a PrC in the old days of the 3.0 (Acolyte of the Fist) with a Fist of Energy supernatural ability.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Kirth Gersen |
Spend a ki point to stand up from prone as a swift action.
I still feel like this belongs under Acrobatics skill, with a DC attached to it, rather than being a rogue trick or monk ability (a rogue with Skill Mastery in acrobatics could take 10 on that check, of course.) Overall, it seems there are a lot of places where skills are nothing more than prerequisites for feats or class features that do things the skill names imply should already be possible...
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Epic Meepo wrote:Spend a ki point to stand up from prone as a swift action.I still feel like this belongs under Acrobatics skill...
I agree that standing up from prone without provoking should be part of Acrobatics, but doing so without requiring a move action should be some sort of feat/talent/class ability.
The Wraith |
Epic Meepo wrote:I agree that standing up from prone without provoking should be part of Acrobatics, but doing so without requiring a move action should be some sort of feat/talent/class ability.A fine line, to be sure, but I could be convinced.
I don't remember exactly where, but there is a Feat in one of the Complete Books (perhaps Warrior, I must check again...) that does this exact thing. Of course, this is not Open License...
Me'mori |
Dark Psion wrote:Rokugan 3E had Kiho feats that allowed monks to do "WuShu".They can roll shredded pork and vegetables in a crepe, with plum sauce?
I thought that was Mu Shu?
Since we're going on about ki here, what about a ki point to be able to hit ghosts and such for a round or for an attack? My two favorite monk types that got printed in the magazines were the Acolyte of the Fist (Fist of Speed, Fist of Energy) and the Animal Shen (ghost touch, School transformation) well, not so much the school transformation, but the ghost touch was a nice part.
I'd love to see the Animal Shen classes carried over into PF.