siegfriedliner |
So there a few people poking fun at the guardian that commander gets some feats that allow them to defend their allies better than then (the feat that lets you swap positions with an ally and take their hit, tactics that allow allies to raise shields, or get out of dodge (move).
But thinking about it even if you ignore the playtests classes there are lots of awesome defender feats that can move mountains to protect you allies.
So here is my tier list of these feats
S class
Disruptive Stance: the best way to protect your allies against enemy spell casters.
Boundless Reprisals - attacks of opportunity can stop enmeies moving toward your allies and disrupt spells (see above). More is better.
Champions reaction - good mitigation and disruption of enemies just great
A class:
The feat that gives you another champion reaction
The feat that was previously called combat reflexes
The feat that gives you attack of opportunity reactive strike
B tier
Shield warden - good mitigation
Counter performance - there are a lot of nasty visual and audible effects and this can be substantial protection against those
So what do you think I have missed from S,A,B tier and what would you put lower?