Eberron: Endless war


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female half-elf Rogue 3

Joyelle drops the longsword in frustration with the unwieldy weapon and draws her rapier. She dodges and weaves trying to confuse her opponent.
Bluff check:1d20+7=15

Spending an action point so I can attack.
1d20+4=8

Unfortuneately, Invisible Castle still hates me :(


GM

barely under really.


Male Human Monk 4

frickin' damage reduction ... can Garroth determine what device/item allows these things to fly? I.e. is it something common to 'airborne' troops of all nations?


GM

Well even if you are of different nations some things come from house cannaith and are the same, such as the tokens you use and one very much like it on the belts they wear. Much like your belt harness. It seems to clip on the belt, a small round rune covered disk 2 inches across


Male Human Monk 4

Garroth almost loses his cool when he realizes that his solid punches had only minor effects on the rot bag in front of him. Forming a plan, he lunges for the thing's fly token on it's belt, only to see the thing be a lot more nimble than he expected.

CM to grab fly token (1d20+6=8)

Seeker, not sure if both CMB checks were for the same round, but if I can follow through with a bull rush, I will still try and hope the token is burnt out. So only apply the rest of this post if I can continue.

Deciding to take a chance that the magic was gone anyway, Garroth follows through with the bull rush attempt to knock the foul thing overboard, only to fail yet again.

bull rush (1d20+6=14) Good to see IC is back to normal. That rush of 20's and 19's had me worried.[/sarcasm]

Liberty's Edge

Male Human

Super sorry about my inconsistency of posting as of late guys, enjoying the last days of my senior year in high school. I'll do my best to catch up on my games this weekend and make some posts. Thank's for all the patience guys.

-MM


Female Kobold Artificer 2/Druid 2

Synatria looks around and sees the danger they are in. She sighs, and, putting down her crossbow, begins speaking in an ancient voice.
"Earth and Wind, long have I been your faithful servant. Send me your champion, to aid me in my need!"
Mist begins swirling around before her.
DM

Spoiler:
A wolf will appear next turn. Trading Longstrider for Summon Nature's Ally 1.


Male Changeling Soulknife 4th

In the same instance that Jaxon feels the zombie's head separate from it's body he springs nimbly between Joyelle and her attacker Acrobatics check to avoid attack of opportunity 1d20+8=25 before delivering a decisive blow to the undead cur and spouting off some hardly understandable insult. 1d20+6=25

confirm 1d20+6=20

damage 1d8+3=11, 1d8+3=10


GM

Garroth bullrush the undead thing before him to know effect but takes a wide gash from it's sword in the process7hp Joyelle is unable to fool her opponent but jax slams his hammer into the undead thing taking half it's face, the zombie yells in rage as it slices Jax across the shoulder7 HP Haedric lets off a fiery bolt but fails to hit the undead attacking Garroth.Synatria calls out to the power of the land and calls forth an ally in the shape of a wolf who appears near her on the deck. All the while the last undead loads and starts to turn the shipsbow toward the deck.

New round all, no one moved really but jax


Male Changeling Soulknife 4th

Smiling through the wound, Jaxon took advantage of the rage fueled wide swing and maneuvered swiftly beneath the zombie's arm. acrobatics 1d20+8=22 He knew that he now had the foul creatures attention and Joyelle would be much more effective if she wasn't the focal point of the attack."Let's go you bastard!" he demanded before bringing the warhammer to bear once more. 1d20+6=19

1d8+3=9


Male Human Wizard 4 (Evoker)

Haedric fires another flaming ray at the undead near the controls, but he once again only scorches the deck.

Energy Ray missed again, alright? Unless 11 hits, in which case it did 1 damage.


Male Human Monk 4

Yelling in pain, Garroth makes another lunge for the token. Failing again to secure it, he makes a mad rush at the zombie and throws it off the ship, hoping the token is out of 'juice'. "SOMEONE TAKE OUT THAT ROTBAG AT THE BALLISTA!!!!" he screams.

grab token and bull rush off the ship (1d20+6=9, 1d20+6=26)


female half-elf Rogue 3

Joyelle runs across the deck, trying to reach the one at the ballista.

Acrobatics check to jump up:1d20+8=14
It's basically a kip up, right, so that should do it.

If I can I will spend an action point to try to bullrush this guy away from the ballista.
CMB:1d20+3=21


GM

The fight turns as Jax smashes more of his foes face, Garroth rushes the undead thing before him failing to grab the token but throwing the creature from the ship. Jax takes a slice across his back3hp As the wolf fails to trip his attacker. Synatria reloads her crossbow as Joyelle pushes the zombie on the deckbow over the rail.

1 left on deck, 2 over the rail


female half-elf Rogue 3

Joy drops her rapier and picks up the crossbow with the undead bane bolts in it that she had dropped up here earlier. She takes careful aim at the zombie that was still attacking Jax.

1d20+4=20
Still don't know the damage because this is borrowed equipment. I'm guessing a d8? Plus whatever bonus it has againt undead...


GM

That been 1d8+2d6..which I rolled ofr ya

The undead's head explodes as the bolt slams into it. Leaving only a headless corpse that crumbles to the deck.


Male Human Monk 4

Are the two we threw overboard sitting there hovering, or are they falling?


GM

If ya go look, which I guess is your move action this round, lest a 5' step the one you tosses seems to be flying close to the bottom of the ship and vanishes underneath it


Male Human Monk 4
Keeper of Forbidden Lore wrote:
If ya go look, which I guess is your move action this round, lest a 5' step the one you tosses seems to be flying close to the bottom of the ship and vanishes underneath it

"Oh, for the love of ... they're going underneath the ship!" Garroth, moving as fast as he possibly can, grabs his silk rope and grappling hook. He'll tie the free end of the rope around his waist, secure the grappling hook on the railing, and hop over the side closest the last place he saw the undead go under the ship. He'll try to rappel down until he gets to the underside, and draw his dagger as he goes.

Not sure how long this'll take, or what rolls I need. Here's a standard Climb check to get things started.

climb (1d20+8=23)


Male Human Wizard 4 (Evoker)

So, they're all off the deck?

Haedric rushes back to the controls, quickly taking back control. "So, they're under the ship. I'm sure this can outrun them."

So, any complaints against seeing how fast this thing can go? Knowledge(Arcana), to control the ship: 23 Note: Just asking everyone if I should go faster, not to actually go faster yet.


GM

A few things
Haedric

Spoiler:

You have been moving at about 20 MPH, the ship could go faster maybe 35-40 MPH, however without the fly skill, it would be harder for you untrained to control the ship at such speeds

Also 2nd note as I am kind, if your recall 2 of the zombies now lay dead on the ship. They may have the fly token on them,


Male Human Monk 4
Keeper of Forbidden Lore wrote:

A few things

Haedric
** spoiler omitted **

Also 2nd note as I am kind, if your recall 2 of the zombies now lay dead on the ship. They may have the fly token on them,

Hmmm ... I suppose that would be a little easier, eh? OK, if you'll allow it, forget the rope. Garroth will grab a fly token off of one of the dead on deck and use that to go after the undead under the ship. Appreciate the 'nudge'!


GM

Might be harder without the fly skill but if nothing else you could float there and climb down much, easier


Female Kobold Artificer 2/Druid 2

On here turn...
Synatria swears and, dropping the crossbow, draws her dagger. She runs to one of the zombies, nervously searching for a fly token. If she finds one, she clips it to her belt and makes a running leap off the ship. (assuming she still has enough time)
1d20+4=17 Fly


Male Human Monk 4
Keeper of Forbidden Lore wrote:
Might be harder without the fly skill but if nothing else you could float there and climb down much, easier

Yeah, that's kind of what I figured, anyway. I'll use the ship to guide me.


GM

Garroth glides down the side of the ship as Synatria flys from the deck

Under the ship

Spoiler:

You see 3 undead hovering beneath the ship. One looks to have been hacking at the belly mounted doors. The other 2 quickly join suit and a grey mist starts to leak from the cracked and splintering door


GM

As Garroth floats down the side of the ship Synatria fly's from the deck.

Underneath the ship

Spoiler:

You now see 3 undead hovering close to the ships belly doors. I t looks as if one of them has been working to smash open the door and the other 2 have starting hacking at it. Soon a gray mist starts to leak from the cracked and splintering door


Male Human Monk 4

"What the hell is that??!!" Garroth exclaims, seeing the mist coming from the ship. As he grips his dagger and lunges at one of the dead, he yells up to the others, "Haedric! You may want to think about landing this thing. They're trying to bring us down, and if they succeed, the closer we already are to the ground, the better!"

dagger attack, damage (1d20+5=15, 1d4+3=7)


Male Human Wizard 4 (Evoker)

Haedric does not seem to react in any way, but the ship begins to noticeably lower.

Not planning on slowing down, and going to keep going lower until we risk hitting trees. Knowledge(Arcana), to lower the ship: 11, 2 if we're using Flight for this. People, brace for a nosedive...


GM

Heh, yeah you use flight for it:) arcana is to get the Elemental attention and allow you to gain control which you did a while back, sorry for not being clear.


Male Human Monk 4

Well, just a reminder in case they're needed - everyone should still at least have a feather fall token left ...


GM

Yep they should. Also ya will have time to pull up even from a nose dive. At max speed your about 5 or so rounds from the ground. Of coarse the ship may brake apart at max speed, just saying


female half-elf Rogue 3

Joyelle swings the big crossbow back around so that the exploding arrow is not pointed at the deck of the ship. Just to be sure that there weren't any unfortunate accidents if the ship did happen to crash.


Male Changeling Soulknife 4th

From hearing Garroth's shouts from below, and from common sense-he deducts that the undead are trying to get inside the bomb bay and undoubtedly steal the bombs back. Sprinting to Haedric's side he looked frantically over the controls. " If things go quiet underneath their and we don't respond-Pull up." He states as he busies himself with tying a rope about himself. "They're after the bombs, don't let them have it back. If it looks like they're winnin, take this canoe straight to the moon and set off the satchel charges." He ties the rope to the side rail and looks back knowingly."If i don't see you again then you should know it's been an honor serving with you." Leaving them with a wink, Jax materialized his hammer and jumped out in order to swing under the airship.

So this may be a bit of a stretch but in the spirit of bein on a ship and an airship none the less and the spirit of the setting, I was wondering if I could make a big ol swinging strike from the rope here, i'd be willing to spend an action point for it.


Male Human Wizard 4 (Evoker)

"Roger."

On the off chance they do all die, do I know of any nearby Karnnathi bases? If I'm going to blow this up, it will be in Karnnath's general direction.


GM

Garroth misses the evassive undead but throws his aim off enough to advoid aa hit. Two of the undead keep smashing the belly door, as the mist leaks out. Jax swings over the side and throws his hammer but his aim is off from the jump. The ship starts to dive as Headric looses control and Joyelle rights the deckbow.Synatria flys toward the belly door and casts mending healing some of the damage the undead have done

Ok I went for Synatria, also just a reminder, Triage has repair damage potions

New round folks


female half-elf Rogue 3

Joyelle swears as the ship lurches. She stumbles back over to Triage, quickly searching through his gear for a repair potion to give him.


Male personality Warforged (Scout) Ranger 1/Cleric 2

and wishes he could use 'em too! ;)


Female Kobold Artificer 2/Druid 2
Keeper of Forbidden Lore wrote:

Garroth misses the evassive undead but throws his aim off enough to advoid aa hit. Two of the undead keep smashing the belly door, as the mist leaks out. Jax swings over the side and throws his hammer but his aim is off from the jump. The ship starts to dive as Headric looses control and Joyelle rights the deckbow.Synatria flys toward the belly door and casts mending healing some of the damage the undead have done

Ok I went for Synatria, also just a reminder, Triage has repair damage potions

New round folks

Wait, what? Did you miss my post, or did I miss a round? I was planning on attacking with my dagger.


GM

Very sorry KC, I over looked. I'll recont and allow ya to attack. Just when ya post actions this round roll the attack for last. Again very sorry. I will point out that a zombie has DR vs piercing weapons


Male Human Wizard 4 (Evoker)

Yes, and I'm just reminding you that daggers count as either Slashing or Piercing weapons.


GM
Haedric Korvin wrote:
Yes, and I'm just reminding you that daggers count as either Slashing or Piercing weapons.

Thanks, been a bad week I have made many mistakes...sigh


Female Kobold Artificer 2/Druid 2
Keeper of Forbidden Lore wrote:
Very sorry KC, I over looked. I'll recont and allow ya to attack. Just when ya post actions this round roll the attack for last. Again very sorry. I will point out that a zombie has DR vs piercing weapons

I thought it was slashing? Or are we using alternate rules? The reason I didn't attack, by the way, was because I wasn't sure I had enough turn left.

Oh well. Anyways, all's forgiven, I haven't been around that much, it was natural to assume. So do I need to roll Fly checks ever round?
Synatria attempts to attack again. 1d20+1=19, 1d3+1=4.


Male Human Monk 4

"Won't you things die already?!" Garroth exclaims, growing frustrated at the way the fight has gone. He lunges at the undead with his dagger again, but misses wildly.

attack with dagger (1d20+5=7)

Groaning in frustration, he finds a hidden reserve of strength, and lunges a second time (spend an action point for another attack. Unfortunately, he misses yet again. ARRRGGGHHHH!!!

attack2 (1d20+5=13)


GM

Joyelle feeds the potion to the warfoged bringing him back active. Synatria slashes the undead thing , and it stops bashing the door to strike at her, but she evades the hasty blow. Headric rights the ship and it starts to climb.Garroth floating close by is unable to land a blow upon the undead solder. Jax lands a light blow on the zombie who fails to hit the bobbing soldier

New round folks. I took actions for jax, and tirage is back at 4 hp


Female Kobold Artificer 2/Druid 2
Keeper of Forbidden Lore wrote:

Joyelle feeds the potion to the warfoged bringing him back active. Synatria slashes the undead thing , and it stops bashing the door to strike at her, but she evades the hasty blow. Headric rights the ship and it starts to climb.Garroth floating close by is unable to land a blow upon the undead solder. Jax lands a light blow on the zombie who fails to hit the bobbing soldier

New round folks. I took actions for jax, and tirage is back at 4 hp

Synatria flies back, and murmurs a spell. Ghostly leaves fly up from below, and they form before her, glowing with magic, to make a shield.

Fly 1d20+4=19, casting Shield of Faith. I know it's an artificer spell and so I should dump the nature stuff, but I see it as just her preference to use a natural substance to symbolize her shield.


female half-elf Rogue 3

Joyelle pulls her rope and grappling hook out of her pack, ties the rope around her waist and prepares to let herself down to help deal with the zombies under the ship.

"I'm about to go do something stupid, so if you could spare some healing, I'd appreciate it," she said to Triage with a grin.


Male Human Wizard 4 (Evoker)

Haedric stands hunched over the controls, desperately working them. "Pull up, pull up pull up..."

Fly: 17


Male Human Monk 4

Garroth recovers, and lunges once again at the closest Karrnathi undead. This time, his dagger slashes the already-dead menace (I think).

lunge with dagger (1d20+5=18) damage (1d4+3=5)


Male personality Warforged (Scout) Ranger 1/Cleric 2

"What ... ?" The warforged is disorientated for a moment - he had been in the middle of battling the Karrnathi undead!

He felt the familiar tingle of an elixir of repair and understood.

Now able to process Joyelle's request, Triage does not hesitate to heal the woman. He lays his hand upon her and intones softly, "Rememdium illa aduro vulnus."

Spoiler:

Burning off Obscuring Mist to spontaneously cast Cure Light Wounds.
1d8+1=3
Stoopid InvisibleCastle!! Sorry!!! *rollseyes*

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