Rumblefish |
I was thinking about getting into the 4E with a quick little adventure where a few players make evil characters following 4E guidelines. Players can choose a Drow, Minotaur, Goblin, Kobold, Hobgoblin, Orc, Gnoll, or Bugbear.
I was thinking about setting up a town, and having the group infiltrate and destroy the place for the loot. It might expand from there, who knows. First six to respond are in.
Kobold Catgirl |
DM:
Rumblefish |
Awesome, we have four.
Give me your preference on character. I will need class, also. I like the idea, KC go ahead with it. For level, let's start at one. For the raid, I will provide you a few NPC friends, but it will most likely be constructed like the Pathfinder's Sandpoint Raid: you will have your own skirmishes as fighting occurs around you. From here, let's see what happens. Eventually you may be level 30, and becoming a demigod. :)
KC - Kobold (duh)
Ubermench - ?
Davi - ?
Tieren - ?
Kobold Catgirl |
DM:
I'll get to work on my character soon.
Rumblefish |
Drow:
Average Height: 5'4" - 6'10"
Average Weight: 130 - 170 lb.
Abiltity: +2 Dex +2 Charisma
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Elven
Skills: +2 Intimidate +2 Stealth
Trance: 4 hours instead of 6 for sleeping
Lolthtouched: Once/encounter use cloud of darkness and darkfire
Cloud of Darkness: Creates dark cloud, blocking line of sight. If within cloud, considered blind, except for caster. Burst 1
Darkfire: Range 10.Int+2 vs. Reflex. Until end of next turn, all attacks vs. target have combat advantage, and target gets no bonus from invis. or conceal.
Kobold Catgirl |
Kobold
Average Height: 3'6" - 4'
Average Weight: 60 - 75 lb.Ability Scores: +2 Con +2 Dex
Size: Small
Speed: 6
Vision: NormalLanguages: Common, Draconic
Skills: +2 Stealth, +2 Thievery
Trap sense: +2 defense vs. traps
Shifty: may use shifty at will.Shifty: At will. Move one square.
Great, thanks. Is there a place I can look at the list of skills? We're doing 4d6-lowest right?
Rumblefish |
Wizard
Armor Prof.: Cloth
Weapon Prof.: Dagger, Staff (this means when using these you get Prof. bonus)
Bonus to Will +2
HP = 10 + Con
Hp per level: 4
Healing Surges/ day: 6 + con
Skills: arcana(int), diplomacy(cha), Dungeoneering(wis), History(int), Insight(wis), Nature(int), Religion(int)
Bonus feat: Ritual Casting - you may preform rituals your level or lower. You need a ritual book (50 gp). You gain a ritual by studying for eight straight hours. Level 1 rituals: Animal Messenger, Comp. Languages, Gentle Repose, Magic Mouth, Make Whole, Secret Page, Silence, Tensers Floating Disk. *(I will let you take two for now.)*
Powers: (at will) Ghost Sound, Light, Mage Hand, Prestidigitation
Pick two (at will) Cloud of Daggers (1d6+int to one square) Magic Missile (2d4+Int) Ray of Frost (1d6+int cold and slowed) Scorching Ray (1d6+int fire) Thunderwave (1d6+int thinder and push target square = to wis.
Pick one (once/encounter) Burning Hands (2d6+int) Chill Strike (2d8+int cold, and target dazed) Force orb (2d8+int force) Icy terrain (1d6+int, target falls prone) Ray of Enfeeblement (1d10+int and target weakened)
Pick One (once/day) Acid Arrow (2d8+int and ongoing 5 dmg until save) Flaming Sphere (2d6+int fire) Freezing Cloud (1d8+int cold. Miss 1/2 dmg.) Sleep (Target slowed. If fails save: unconcious)
Kobold Catgirl |
Wizard
Armor Prof.: Cloth
Weapon Prof.: Dagger, Staff (this means when using these you get Prof. bonus)
Bonus to Will +2HP = 10 + Con
Hp per level: 4
Healing Surges/ day: 6 + conSkills: arcana(int), diplomacy(cha), Dungeoneering(wis), History(int), Insight(wis), Nature(int), Religion(int)
Bonus feat: Ritual Casting - you may preform rituals your level or lower. You need a ritual book (50 gp). You gain a ritual by studying for eight straight hours. Level 1 rituals: Animal Messenger, Comp. Languages, Gentle Repose, Magic Mouth, Make Whole, Secret Page, Silence, Tensers Floating Disk. *(I will let you take two for now.)*
Powers: (at will) Ghost Sound, Light, Mage Hand, Prestidigitation
Pick two (at will) Cloud of Daggers (1d6+int to one square) Magic Missile (2d4+Int) Ray of Frost (1d6+int cold and slowed) Scorching Ray (1d6+int fire) Thunderwave (1d6+int thinder and push target square = to wis.
Pick one (once/encounter) Burning Hands (2d6+int) Chill Strike (2d8+int cold, and target dazed) Force orb (2d8+int force) Icy terrain (1d6+int, target falls prone) Ray of Enfeeblement (1d10+int and target weakened)
Pick One (once/day) Acid Arrow (2d8+int and ongoing 5 dmg until save) Flaming Sphere (2d6+int fire) Freezing Cloud (1d8+int cold. Miss 1/2 dmg.) Sleep (Target slowed. If fails save: unconcious)
Okay, thanks.
Rumblefish |
4d6-lowest, yes.
Skills:
Acrobatics - Dex
Arcana - Int *wizard*
Athletics - Str
Bluff - Cha
Diplomacy - Cha *wizard*
Dungeoneering - Wis *wizard*
Endurance - Con
Heal - Wis
History -Int *wizard*
Insight - Wis *wizard*
Intimidate - Cha
Nature - Wis *wizard*
Perception - Wis
Religion - Int *wizard*
Stealth - Dex
Streetwise - Cha
Thievery - Dex
Kobold Catgirl |
4d6-lowest, yes.
Skills:
Acrobatics - Dex
Arcana - Int *wizard*
Athletics - Str
Bluff - Cha
Diplomacy - Cha *wizard*
Dungeoneering - Wis *wizard*
Endurance - Con
Heal - Wis
History -Int *wizard*
Insight - Wis *wizard*
Intimidate - Cha
Nature - Wis *wizard*
Perception - Wis
Religion - Int *wizard*
Stealth - Dex
Streetwise - Cha
Thievery - Dex
Which ones of those are trained only? Or do they not have that in 4E? Do I start out with the book? Or do I buy it?
Ubermench |
Davi and KC, go ahead, I like the ideas. Ubermench, what do you mean "any guidelines" A bugbear archer is fine. I have no house rules. Mainly because I'm as new as you guys to this.
By guidelines I meant House rules and also beginning stats generation, roll 3d6 ,4d6 or 22pt buy.
I got every thing I needed to know from the other posts. Thanks anyway.
I'll work up my Character tonight after I get home and post it to you.
Ubermench |
Drow:
Average Height: 5'4" - 6'10"
Average Weight: 130 - 170 lb.Abiltity: +2 Dex +2 Charisma
Size: Medium
Speed: 6
Vision: DarkvisionLanguages: Common, Elven
Skills: +2 Intimidate +2 Stealth
Trance: 4 hours instead of 6 for sleeping
Lolthtouched: Once/encounter use cloud of darkness and darkfireCloud of Darkness: Creates dark cloud, blocking line of sight. If within cloud, considered blind, except for caster. Burst 1
Darkfire: Range 10.Int+2 vs. Reflex. Until end of next turn, all attacks vs. target have combat advantage, and target gets no bonus from invis. or conceal.
Kobold
Average Height: 3'6" - 4'
Average Weight: 60 - 75 lb.Ability Scores: +2 Con +2 Dex
Size: Small
Speed: 6
Vision: NormalLanguages: Common, Draconic
Skills: +2 Stealth, +2 Thievery
Trap sense: +2 defense vs. traps
Shifty: may use shifty at will.Shifty: At will. Move one square.
Where are you getting these stats from? I can't find them or the Bugbear's stats in either the PHB or MM. I have the basic stats like size weight and so on but what are the bonus' to ability scores, skills and the racial special ability for bugbears?
Rumblefish |
Was sort of toying with ideas and I was wondering about the gnoll info that came out on the D&D site about playing gnolls. it's got feats and such for them specifically, any chance I can use that info?
http://www.wizards.com/default.asp?x=dnd/drfe/20080924
can't open the page, but go ahead, basically anything goes in my campaigns.
Ubermench |
here's my Character, let me know if you have any questions or if I need to change anything.
Male Bugbear Ranger(Archer)
Level 1
Evil
Strength 12(+1) Height: 7’2”
Constitution 15(+2) Weight: 300lbs
Dexterity 19(+4) Skin: Brown
Intelligence 9(-1) Eyes: Black
Wisdom 14(+2) Hair: Black
Charisma 9(-1)
Maximum Hit Points: 27 Size: Medium
Bloodied: 13 Speed: 6
Surge Value: 6 Vision: Low-light
Surges per Day: 8
Initiative: d20+4
AC: 17
Fortitude: 13
Reflex: 15
Will: 12
Attacks: To hit: Damage:
Base Melee: +4 1d8+1 Longsword
+7 1d4+4 Dagger
Base Ranged: +6 1d10+4 Longbow
Twin Strike (ranged) +6/+6 1d10+4/1d10+4
one or two creatures
Two-fanged Strike (ranged) +6/+6 1d10+4/1d10+4
if both attacks hit
deal (+2) Wis. Damage
Hunters Beartrap (ranged) +6 2d10 if hit target
is slowed and takes
5 ongoing damage
if miss half damage
and target is slowed
until end of my next
turn
Skills:
Acrobatics +9
Arcana +1
Athletics +6
Bluff -1
Diplomacy -1 Dungeoneering +2
Endurance +2
Heal +2
History -1
Insight +2
Intimidate +1
Nature +7
Perception +7
Religion -1
Stealth +11
Streetwise -1
Thievery +4
Elaugolg Kenafin |
Alright, here are the stats I rolled: STR 8, DEX 13, CON 14, INT 16, WIS 9, CHA 17
I'll have the rest of the sheet up later.
EDIT: Thanks for the link to the random name generator!
Graz and Boe |
Here is a good 4.0 character generator , it isn't perfect, you will manually need to enter the weapon proficiencies bonus' and it dosn't list the powers abillitys, but still better than most.