Grahsvein Uzakyn
Male Kobold Wizard
Level 1
Evil (Lawful)
Representing Kobold Cleaver
Strength 12 (+1)
Constitution 13 (+1)
Dexterity 13 (+1)
Intelligence 16 (+3)
Wisdom 15 (+2)
Charisma 16 (+3)
Height: 4' 0"
Weight: 75 lb
Scales: Black
Skin: Black
Eyes: Red
Hair: None
Maximum Hit Points: 23
Bloodied: 11
Surge Value: 5
Surges / Day: 7 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +1 = + 1 [dexterity]
Base Strength Attack: 1d20 +1 = + 1 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +3 = + 3 [charisma]
Armor Class: 13 = 10 + 3 [intelligence]
Fortitude Defense: 11 = 10 + 1 [constitution]
Reflex Defense: 13 = 10 + 3 [intelligence]
Will Defense: 15 = 10 + 2 [wizard] + 3 [charisma]
Armor: None (street clothes)
Shield: None
Attacks:
Unarmed Melee: +1 vs AC [+1 strength]; damage 1[W]=1d4+1 [strength]
Dagger: +4 vs AC [+1 strength] [+3 proficiency]; damage 1[W]=1d4+1 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
Thrown: +4 vs AC [+1 dexterity] [+3 proficient, damage 1d4+1 [dexterity]
Magic Missile +3i [intelligence] vs reflex
Thunderwave +3i [intelligence] vs fortitude
Force Orb +3i [intelligence] vs reflex
Sleep +3i [intelligence] vs will
i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
120 lb.
240 lb.
600 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
32 or less
33-65 lb.
65-98 lb.
98 lb.
195 lb.
488 lb.
Languages: Common; Draconic;
Rituals Known:
Skills:
Acrobatics: +1 = 1 [dexterity]
Arcana: +8 = 3 [intelligence] + 5 [class training]
Athletics: +1 = 1 [strength]
Bluff: +3 = 3 [charisma]
Diplomacy: +3 = 3 [charisma]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +1 = 1 [constitution]
Heal: +2 = 2 [wisdom]
History: +8 = 3 [intelligence] + 5 [class training]
Insight: +7 = 2 [wisdom] + 5 [class training]
Intimidate: +3 = 3 [charisma]
Nature: +7 = 2 [wisdom] + 5 [class training]
Perception: +2 = 2 [wisdom]
Religion: +3 = 3 [intelligence]
Stealth: +3 = 1 [dexterity] + 2 [kobold]
Streetwise: +3 = 3 [charisma]
Thievery: +3 = 1 [dexterity] + 2 [kobold]
Feats:
Dark Fury
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+1 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity]
Bull Rush: +1 [strength] vs fortitude
Grab: +1 [strength] vs reflex
Move grabbed target: +1 [strength] vs fortitude
Escape: +1 [acrobatics] vs reflex / +1 [athletics] vs fortitude
Shifty [kobold]
Ghost Sound [Wizard]
Light [Wizard][minor action]
Mage Hand [Wizard][minor action]
Prestidigitation [Wizard]
Magic Missile [Level 1]
Thunderwave [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Use Implement [free action]
Force Orb [Level 1] (USED)
Daily Powers:
Sleep [Level 1]
Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.
Kobold
* +2 Constitution, +2 Dexterity (already included)
* +2 Stealth, +2 Thievery
* Trap Sense (+2 on defense against traps)
* Shifty (shifting one square is a minor action; see Monster Manual)
Wizard
* This wizard prefers using an orb.
* Cantrips
* Ritual Casting [bonus feat, not listed above]
* Spellbook
Grahsvein Uzakyn's Equipment:
1 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
2 lb
3 lb
_____
40 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Orb
Spellbook x1
Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures: --