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Grahsvein Uzakyn's page

32 posts. Alias of Kobold Catgirl.


About Grahsvein Uzakyn

Stats:

Spoiler:
Grahsvein Uzakyn

Male Kobold Wizard
Level 1
Evil (Lawful)
Representing Kobold Cleaver

Strength 12 (+1)
Constitution 13 (+1)
Dexterity 13 (+1)
Intelligence 16 (+3)
Wisdom 15 (+2)
Charisma 16 (+3)

Height: 4' 0"
Weight: 75 lb
Scales: Black
Skin: Black
Eyes: Red
Hair: None

Maximum Hit Points: 23

Bloodied: 11
Surge Value: 5
Surges / Day: 7 [includes constitution modifier]

Size: Medium
Speed: 6 squares
Vision: Normal

Initiative: 1d20 +1 = + 1 [dexterity]
Base Strength Attack: 1d20 +1 = + 1 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +3 = + 3 [charisma]

Armor Class: 13 = 10 + 3 [intelligence]
Fortitude Defense: 11 = 10 + 1 [constitution]
Reflex Defense: 13 = 10 + 3 [intelligence]
Will Defense: 15 = 10 + 2 [wizard] + 3 [charisma]

Armor: None (street clothes)

Shield: None

Attacks:

Unarmed Melee: +1 vs AC [+1 strength]; damage 1[W]=1d4+1 [strength]
Dagger: +4 vs AC [+1 strength] [+3 proficiency]; damage 1[W]=1d4+1 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
Thrown: +4 vs AC [+1 dexterity] [+3 proficient, damage 1d4+1 [dexterity]
Magic Missile +3i [intelligence] vs reflex
Thunderwave +3i [intelligence] vs fortitude
Force Orb +3i [intelligence] vs reflex
Sleep +3i [intelligence] vs will
i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
120 lb.
240 lb.
600 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
32 or less
33-65 lb.
65-98 lb.
98 lb.
195 lb.
488 lb.

Languages: Common; Draconic;

Rituals Known:

Skills:

Acrobatics: +1 = 1 [dexterity]
Arcana: +8 = 3 [intelligence] + 5 [class training]
Athletics: +1 = 1 [strength]
Bluff: +3 = 3 [charisma]
Diplomacy: +3 = 3 [charisma]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +1 = 1 [constitution]
Heal: +2 = 2 [wisdom]
History: +8 = 3 [intelligence] + 5 [class training]
Insight: +7 = 2 [wisdom] + 5 [class training]
Intimidate: +3 = 3 [charisma]
Nature: +7 = 2 [wisdom] + 5 [class training]
Perception: +2 = 2 [wisdom]
Religion: +3 = 3 [intelligence]
Stealth: +3 = 1 [dexterity] + 2 [kobold]
Streetwise: +3 = 3 [charisma]
Thievery: +3 = 1 [dexterity] + 2 [kobold]

Feats:

Dark Fury

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+1 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity]
Bull Rush: +1 [strength] vs fortitude
Grab: +1 [strength] vs reflex
Move grabbed target: +1 [strength] vs fortitude
Escape: +1 [acrobatics] vs reflex / +1 [athletics] vs fortitude
Shifty [kobold]
Ghost Sound [Wizard]
Light [Wizard][minor action]
Mage Hand [Wizard][minor action]
Prestidigitation [Wizard]
Magic Missile [Level 1]
Thunderwave [Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Use Implement [free action]
Force Orb [Level 1] (USED)

Daily Powers:

Sleep [Level 1]

Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.

Kobold

* +2 Constitution, +2 Dexterity (already included)
* +2 Stealth, +2 Thievery
* Trap Sense (+2 on defense against traps)
* Shifty (shifting one square is a minor action; see Monster Manual)

Wizard

* This wizard prefers using an orb.
* Cantrips
* Ritual Casting [bonus feat, not listed above]
* Spellbook

Grahsvein Uzakyn's Equipment:

1 lb
2 lb
5 lb

1 lb
10 lb
10 lb
2 lb
4 lb
2 lb
3 lb
_____
40 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Orb
Spellbook x1

Total

Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures: --


Backstory:
Spoiler:
Grasvein had it rough. When he was barely an adult, a terrible demon named Agulcheryl attempted to possess him, thinking of the small kobold an easy target. However, Grahsvein had a very tough will, and this saved him, and also, the world. For not only was Agulcheryl unable to possess Grasvein, but due to Grasvein's strength, the creature was trapped. Had it been able to escape back to the Hells, it could have chosen a less strong target. But while Grasvein would be easily defeated should it ever come to an actual fight, his will and strength of character were very strong. Much stronger than the demon's. Grasvein knew that he had to keep the demon trapped, that he could not allow it to escape. Or all of the world would be doomed.
During his time with the demon, he has learned a few things, one of them being that he can use the demon's powers. However, should he use too much of Agulcheryl's magic, the creature would break free and in doing so, destroy him. He is gradually learning to use more of the demon's powers, though, and a day will come when he can use them all without fear for his life...
And that day will be remembered for years to come.
Personality:
Spoiler:
To a human, or elf, or any good-aligned person, Grasvein is as cruel as the rest of 'em. To kobolds and goblins, though, he is positively soft. He may be evil, but he does not enjoy things such as torture, murder, and similar activities. He will still do them, but not without a reason.
He is quiet and reserved, but arrogant as well. He has a peculiar patronizing smile, as if everyone but him is but a naive child who does not understand anything.

Looks:
Spoiler:
Grasvein is a small, black-scaled kobold with red eyes that sometimes, for some reason, change to blue, and a hat which obscures most of his face.

Quotes:
Spoiler: