Gunnom |
Nice. Now I only need an 16 or so to actually hit.
AoO against Lil'Jackie (1d20+7=8)
And I fumble. By the gods...
Gunnom sees the halfling suddenly come close to her, and out of reaction to her training tries to hit him, but pulls back in the last second, getting herself off balace.
Tarren the Dungeon Master |
Karr, now in the water beside Drunk Monk, lashes out at him with repeated blows. One of them connects. -2 to attacks and half damage mean only one blow hits for 3 points of damage. The water is about 4 1/2 feet deep at this point. You get no penalty to AC because you aren't "flailing about" (see PRPG Beta, 321).
Karr withdraws to hide under the platform. Are you moving to 4G?
Gunnom continues to dance with LJ but has begun to get frustrated at the halflings lack of willingness to give her some "skinship". LJ, feeling her pain, offers a blow to her head as evidence of his affection. He then attempts to tumble past her but has to leap back to avoid her blows. 2 points of damage to Gunnom and the map remains unchanged.
Ilil continues to attempt the "Elusive Koi Maneuver". She hears chuckling coming from somewhere.
I think we still need an attack from DM.
ROUND 8 HAS NOT BEGUN
H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 14)
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 5)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
Inebriated Ascetic |
Drunk Monk sends a flurry of blows at Karr.
5 ft step to Karr, then a flurry of blows.
1d20+2=20, 1d20+2=19, 1d6+5=6, 1d6+5=6
If I can't use flurry of blows, just use the first attack. Also, why do I always seem to roll better for Drunk than Tallis?
A Drunk Monk |
Drunk Monk sends a flurry of blows at Karr.
5 ft step to Karr, then a flurry of blows.
1d20+2=20, 1d20+2=19, 1d6+5=6, 1d6+5=6If I can't use flurry of blows, just use the first attack. Also, why do I always seem to roll better for Drunk than Tallis?
Thanks Davi, just checking in, then a five-hour energy drink, and a couple more hours of studying :(
Btw, Davi, my Flurry of Blows is +4/+4.
Tarren the Dungeon Master |
Even with the half damage for being in water, I think that flurry knocks Karr out. Am I right? 6 points of damage.
Karr falls down into the water. His head slips below the surface.
ROUND 8
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 5)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
E3 Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
OUT H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 20)
Gunnom |
Gunnom, taken aback from the coming close of the halfling regains her balance, and punches her fist foreward, trying to hit Lil this time really hard.
Attack in round 8, MW Kama (1d20+7=25)
That should be a hit then.
Damage Round 8 (1d6+4=5)
Nice. Minimum damage.
"Haha! Me hit you! now you go down!"
Tarren the Dungeon Master |
Just waiting for my turn. But is Karr going to drown? Because Ilil will save him on her turn if necessary.
It does, indeed, look like Karr is underwater. If you want to pull him above water, he won't resist as he is unconscious. (Having no experience with unconscious people drowning, I will assume this to be true.) Doing so will bring you near Drunk Monk.
Tarren the Dungeon Master |
Gunnom has finally given LJ a caress.
LJ downs a potion.
Drunk Monk and Ilil pull Karr's head above water.
ROUND 9
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 5)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 7)
H3? Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
OUT H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 20)
Lil' Jakie |
Tarren the Dungeon Master |
ROUND 10
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 5)
F2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 1)
H3? Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
OUT H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 20)
LJ:
The water is very murky with mud stirred up by Ilil's moving about. You are not able to see anything too clearly.
Gunnom |
AoO for Lil drinking a potion: AoO round 9: (1d20+7=17, 1d6+4=10)I hadn't thought it would work...
Seeing the halfling letting his guard down while getting his potion drunk, Gunnom swings an fist in the general direction of the small one, not really aiming carefully enough to hit him.
"Now what? We fightin' or huggin' us?"
Total defense, Dodge... as above
Lil' Jakie |
Tarren the Dungeon Master |
Ilil and Drunk Monk manage to get Karr up on the walkway.
Gunnom and LJ continue to spar.
ROUND 11
F3 Leaping Monkey -- Gunnom 16 (Damage taken = 5)
E2 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 1)
H3? Leaping Monkey -- Ilil 10
I4 Conniving Bullfrog -- Drunk Monk 10 (Damage taken = 6)
OUT J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 25)
OUT H4 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 20)
Let me know of your position DM and Ilil as you may have moved getting Karr up on the walkway or after doing so.
Tarren the Dungeon Master |
A single handclap peels so loudly that it feels like you've been rapped on the head with a quarterstaff. Looking up, you see an old monk standing on top of the wobbly post that the beam fell off of earlier. Despite the thinness of the post, he stands comfortably on one foot.
"Fools! You are no better than your masters."
Lil' Jakie |
Tarren the Dungeon Master |
Ilil |
Ilil is now in I5.
Her head snaps up as she hears the old man.
Tanglefoot bag super-attack!
Ranged touch = 9.
Tarren, could you determine where the Tanglefoot bag lands?
Tarren the Dungeon Master |
Ilil is now in I5.
Her head snaps up as she hears the old man.
Tanglefoot bag super-attack!
Ranged touch = 9.Tarren, could you determine where the Tanglefoot bag lands?
You are trying to attack the old man? If so, I'll determine where the bag lands. ;-)
Ilil |
Ilil wrote:You are trying to attack the old man? If so, I'll determine where the bag lands. ;-)Ilil is now in I5.
Her head snaps up as she hears the old man.
Tanglefoot bag super-attack!
Ranged touch = 9.Tarren, could you determine where the Tanglefoot bag lands?
Oops. I realized I did not specify exactly. Yes, the attack is on the old man - which is why I am assuming a 9 misses.
Lil' Jakie |
"Hey Drunk," I call out, as I nimbly dodge Gunnom's feeble attempts to defend herself, "Help me with this big lug and... oof... her partner and then maybe we can find those knuckles without their... uhg... goof-ball antics messing us...huh... up anymore. I think if you breathed on them... it would greatly help... incapacitate them!"
Tarren the Dungeon Master |
The tanglefoot bag lands in G5.
"I am Gaddara. Your Zhufan once called me Zhufan. You have shown no more wisdom than them. Your heads are too full. Full of need. Full of certainty. You are not wise enough to be trusted with the Brass Knuckles of Troll Smacking. Leave my home."
With that, Zhufan Gaddara, steps off the pole and gracefully slides down to the top of the table.
A Drunk Monk |
Drunk shakes himself back to real life. Damn, it wasn't Fweng. Oh well, Drunky looks around for the closest standing thing to hit, and does so.
Flurry of Blows:
1d20+4=22
1d6+4=8
1d20+4=24*
1d6+4=6
Confirm Crit:
(1d20+4=8
Tarren the Dungeon Master |
Drunk shakes himself back to real life. Damn, it wasn't Fweng. Oh well, Drunky looks around for the closest standing thing to hit, and does so.
Flurry of Blows:
1d20+4=22
1d6+4=8
1d20+4=24*
1d6+4=6Confirm Crit:
(1d20+4=8
Zhufan Gaddara slides along the bridge barely touching its surface and knocks Drunk Monk unconscious.
"These posts are very well-crafted. Damaging them in anger is ... lacks ... it demonstrates a lack of maturity. Please take your friend back to his Zhufan."
Tarren the Dungeon Master |
Time passes.
Your embarrassment at the 'Full Belly, Empty Head' restaurant would diminish if you didn't realize how much it hurt your master to see you fail in exactly the same test he failed.
Zhufan Gaddara does not communicate with you again so it surprises you when you receive a leather envelope containing a map to the legendary Old Arena, a key, and a set of rules:
(1) No magic.
(2) Do not kill.
(3) Only one may exit.
(4) Tell no one -- the invitation is for you alone.
The Old Arena is in a location known only to those masters who fought there over 40 years ago. It has been closed since before you were born and your master will not discuss the reason.
If you accept this mission, your 3rd level monk can choose the door that you enter the Old Arena by. First come first serve. I will explain more rules once everyone is standing at a door.