Gunnom |
I'm with Ilil. B1/B8 would be nice, or A2/B1
"Oh, looky! The hansome one is over there! I got a bone to pick wit' ya! Ye here me?" she shouts over to the halfling, shaking her fist with one kama in it angryfully.
Turned to Ilil she whispers "Oh, he so hansome. How it hurt to have to hit him..."
Ilil |
"Oh, looky! The hansome one is over there! I got a bone to pick wit' ya! Ye here me?" she shouts over to the halfling, shaking her fist with one kama in it angryfully.
Turned to Ilil she whispers "Oh, he so hansome. How it hurt to have to hit him..."
"Oh dear Irori, save me from her moon-eyed madness." Ilil laughs, obviously in good fun. She begins jumping up and down excitedly.
Tarren the Dungeon Master |
Full Belly, Empty Head. Note, the inset shows the balance with the bowls on it. If you do not get what the balance looks like, please ask.
Tallis Kotellos |
"So, it looks like we're all here, so, LETS FIGHT!" Tallis then darts forward, drawing a red flask as he goes. He lets fly with the vial, hitting Jakie in the chest. The red liquid instantly alights, setting Jakie on fire.
"Drunk! Go to the center! I'll hold these 2 off!", Tallis says with the grin of a man about to deliver righteous vengeance.
Alchemist's Fire; 1d20+4=21 ,1d6=2 damage to Jakie, 1 damage to his partner. Moved to J5.
Karr the Choleric |
Can you use shuriken in connection with flurry of blows? Remember shuriken cannot be used as a melee weapon, per the rules. However, shuriken is still a special monk weapon, and flurry of blows can be used in connection with any special monk weapon.
If YES then
Karr then moves to J3 and starts hurling shuriken at TK who is at J5.
If NO then
Karr drinks one of his potions.
Potion of Mage Armor; AC now 20
He then assumes a fighting stance. "Come."
In either case Dodge assigned vs. TK
Gunnom |
On 16
Seeing the Fire ignite the halfling, Gunnom also prepares for the fight, popping open one small flask and drinking it, while running off to the middle trying to jump on the table.
drinking the Bless potion. (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. 10 rounds).
moving along the B-row 3 and 4, then over to C5 down to F5
Acrobatics to jump on the table (1d20+8=23) running start?
The female half-orc gracefully jumps over the chair on the table in the middle of the restaurant.
I hope I don't knock over the balance..
Lil' Jakie |
Don't forget to take off for range increment increases (-2 in the case of your thrown alchemist fire) - still hits in this case though. :)
How deep is the water? One way to find out... :/
"Arrgh!" I yell as the flames explode and I do the first thing that comes to mind and jump into the fish pond.
SPLASH
As I come back up for air after dunking myself, I raise a flask to my lips and, head just above the water, I drink even as I strive to form a plan...
Looks like its pick on Jakie day, I think to myself.
Potion - Mage Armor, Dodge: AC - 23
Placement: K1
Tarren the Dungeon Master |
Ilil moves down to F5. Draws a tanglefoot bag as she moves, and throws it at Gunnom.
Ranged touch with bag: 1d20+6=24
Gunnom must make a DC 15 Reflex save.
Isn't Gunnom your teammate?
Tarren the Dungeon Master |
hehehehe... that brings a smile to my face that does :D
Incidentally, DM, how deep is the water? Am I swimming for all I'm worth in two feet of water or is it over my head?
You're a halfling. Isn't two feet of water over your head? ... Most Koi ponds I've seen range between 4 to 6 feet in depth, I think. We'll say 4 feet at that location.
Tarren the Dungeon Master |
hehehehe... that brings a smile to my face that does :D
Incidentally, DM, how deep is the water? Am I swimming for all I'm worth in two feet of water or is it over my head?
Guess I estimated correctly. (I've never actually jumped in a koi pond.) Found this online:
A pond 2 metres deep (6ft 5 inches) is considered deep. A pond 3 metres deep (10 feet) is considered a tourist attraction. A pond 1 metre deep (3ft) is considered shallow by many enthusiasts. Ponds below 50 cm should not have koi in them. I agree, however, there are many koi keepers who have ponds and water features that are 50 cm deep. They have koi living quite happily in them.
4 to 6 feet throughout. 4' on edges and 6' closer to the center.
Gunnom |
Reflex against Tanglefoot Bag (1d20+7=15)
What was that good for?
If that was your attempt to glue me to the balance, I'm sorry.
Who shall roll the duration? 2d4 rounds the goo hinders me...
A Drunk Monk |
Yeah, sorry for the hold-up
"Swimming are we? Alright" Drunky jumps into the water and sloshes over to Jake the Snake K4, and takes advantage of the unbalanced halfling, swinging with both fists.
Fist 1:1d20+4=17
Fist 2:1d20+4=23
Hmm... I think the 17 misses, too lazy to check, so here's the damages for both fists:
Fist 1:1d6+4=10
Fist 2:1d6+4=8
EDIT: Yeah only the second fist hits, so 8 damage.
Tarren the Dungeon Master |
Karr, You have an attack of opportunity against Drunk Monk as he swims through your square.
Yes, shurikens can be used with flurry of blows. Text is spoilered:
"When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham)" (p. 28).
Tarren the Dungeon Master |
Yeah, sorry for the hold-up
"Swimming are we? Alright" Drunky jumps into the water and sloshes over to Jake the Snake K4, and takes advantage of the unbalanced halfling, swinging with both fists.
Fist 1:1d20+4=17
Fist 2:1d20+4=23Hmm... I think the 17 misses, too lazy to check, so here's the damages for both fists:
Fist 1:1d6+4=10
Fist 2:1d6+4=8EDIT: Yeah only the second fist hits, so 8 damage.
Drunk Monk is going to have to make a swim check. Also, your attacks will not come into play until the next round as swimming even half your speed is a full round action. If Jakie is still in the water then, we will use your attacks.
Karr the Choleric |
Karr, You have an attack of opportunity against Drunk Monk as he swims through your square.
Yes, shurikens can be used with flurry of blows. Text is spoilered:
** spoiler omitted **
Attack Op vs Drunk Monk Atk; DMG (1d20+4=10, 1d6+3=4)
Not really paying attention, Karr just sends an errant kick towards Drunk Monk.
Please see flurry of blows attack then vs TK above.
A Drunk Monk |
I thought I said I was in K1 on the other side of the walkway. The drunk's depth perception would seem to be off a bit as he tries to hit me 10 feet from where I am. :D
Sorry, I thought you had jumped forward into the water, towards Drunky.
In that case:
Drunky runs at Karr, "Hey Tally, I wanna play with Jakey's new friend, too!"
Move to J4. Use my attack from before on Karr.
Tarren the Dungeon Master |
ROUND 1 Recap
Conniving Bullfrog -- Tallis Kotellos 21
Noisy Cricket -- Karr the Choleric 17
Leaping Monkey -- Gunnom 16
Noisy Cricket -- Lil' Jakie 15
Leaping Monkey -- Ilil 10
Conniving Bullfrog -- Drunk Monk 10
The gloves are off.
I think I have to be firm and consistent on 'no-take-backs' except when I am at fault for miscommunicating something. Ilil glues up Gunnom. Drunk Monk jumps in the brink and swims as far as he can go towards LJ. Drunk Monk can make those two attacks next round if Jakie is still there.
Ilil ends up in F4 not F5 as Gunnom is in F5.
Karr, the dodge is now to your AC not to your AC vs. any one opponent.
You have mastered a defensive stance that allows to you
easily react to your opponents.
Prerequisite: Dex 13
Benefit: As a swift action, you gain a +1 dodge bonus to
your AC until your next turn. If you have 10 or more ranks
in Acrobatics, the dodge bonus increases to +2.
ROUND 2
J5 Conniving Bullfrog -- Tallis Kotellos 21 (Damage taken = 8)
J3 Noisy Cricket -- Karr the Choleric 17 (Damage taken = 1)
F4 Leaping Monkey -- Gunnom 16 (5 rounds at half speed)
K1 Noisy Cricket -- Lil' Jakie 15 (Damage taken = 2)
F4 Leaping Monkey -- Ilil 10
J4 Conniving Bullfrog -- Drunk Monk 10
EDIT: NEW MAP UP.
Tarren the Dungeon Master |
Tallis Kotellos |
Tallis drinks a vial of liquid and drinks it. His wounds begin healing immediately.
"That stings. Now, why don't you just come over here and we'll fight like men."
He then enters a combat stance.
Drinking a Cure Light Wounds, 1d8+1=3, then activating Dodge.
Karr the Choleric |
Atk; Dmg (Stunning Fist Fort DC 15) (1d20+6=22, 1d6+3=7)
AC 17 due to dodge; Please reduce the atk roll above by 2, apparently Karr is only five feet away from TK and cannot make a charge
Karr clenches his fists in response to TK's challenge, "I am happy to oblige!" With that Karr launches himself towards TK and swings a mighty uppercut, aiming for TK's chin. Hopefully, he has a glass jaw.
Move to J4
Gunnom |
Finally noticing the probable importance of the balance, Gunnom reaches up, whilst whispering to Ilil: "Catch!"
The half-orc tries to turn the bamboo lying on the balance so that it is over the ways in the restaurant along the F-Row, then pulling the one half over Ilil down rapidly.
Ideally, the one over Ilil falls down, whilst the other gets propelled up towards Ilil as well. (Catapult-style)
Call for any appropriate checks.
Tarren the Dungeon Master |
Finally noticing the probable importance of the balance, Gunnom reaches up, whilst whispering to Ilil: "Catch!"
The half-orc tries to turn the bamboo lying on the balance so that it is over the ways in the restaurant along the F-Row, then pulling the one half over Ilil down rapidly.
Ideally, the one over Ilil falls down, whilst the other gets propelled up towards Ilil as well. (Catapult-style)
Call for any appropriate checks.
You can touch the bamboo poll running up and down (the fulcrum?). The bamboo poll sitting on top of it (the beam?) is balanced precariously. You cannot reach the beam as it is too high. Turning the poll will likely cause the beam to fall. Dexterity check if you want to try.
Lil' Jakie |
Grabbing the edge of the walkway, I propel myself up and onto the boardwalk.
Seeing the sloshed monk trying to swim in the water near to me, I whip around with a kick that passes well over his head. For once in my life I am too high up.
Attacking Drunk Monk: (1d20+6=7)
Current AC: 23
Current hp: 11
Tallis Kotellos |
Tarren the Dungeon Master |
Grabbing the edge of the walkway, I propel myself up and onto the boardwalk.
Seeing the sloshed monk trying to swim in the water near to me, I whip around with a kick that passes well over his head. For once in my life I am too high up.
Attacking Drunk Monk: (1d20+6=7)
Current AC: 23
Current hp: 11
Where do you end up?
Gunnom |
You can touch the bamboo poll running up and down (the fulcrum?). The bamboo poll sitting on top of it (the beam?) is balanced precariously. You cannot reach the beam as it is too high. Turning the poll will likely cause the beam to fall. Dexterity check if you want to try.
Gunnom's not the brightest of half-orcs. ... Okay, scratch that. I wonder why she can speak that straight.
She will try it.Dexterity check (1d20+4=13)
Ilil |