More fun than a barroom full of monks, eh?


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Tarren Dei wrote:

-In this game, posting out of order may allow an opponent to take advantage of what you have said you are doing.

-I hope we can all try to post regularly. I'd like to keep this fast enough to be interesting and memorable.

How true

Dark Archive

Tarren Dei wrote:
In this game, posting out of order may allow an opponent to take advantage of what you have said you are doing. It will speed up the game, but no "take-backs" if it is to your disadvantage. ;-)

I've been trying to post after Gunnom, but I'm perfectly happy with posting before in spoilers, just to get it done, and then revising the post if Gunnom's action invalidates my own (such as moving out of melee range to throw something after I post that I'm gonna smack her biotch up).

I could care less about 'advantage,' as I'm not Sun Tzu (and Misthing surely isn't, with her subpar IQ), and deliberately chose my first round action (leaping and striking a pose) to be a non-combat action anyway.

I'm more interested in a memorable combat.


Set wrote:
Tarren Dei wrote:
In this game, posting out of order may allow an opponent to take advantage of what you have said you are doing. It will speed up the game, but no "take-backs" if it is to your disadvantage. ;-)

I've been trying to post after Gunnom, but I'm perfectly happy with posting before in spoilers, just to get it done, and then revising the post if Gunnom's action invalidates my own (such as moving out of melee range to throw something after I post that I'm gonna smack her biotch up).

I could care less about 'advantage,' as I'm not Sun Tzu (and Misthing surely isn't, with her subpar IQ), and deliberately chose my first round action (leaping and striking a pose) to be a non-combat action anyway.

I'm more interested in a memorable combat.

Don't worry. I try to get Gunnom's action posted as fast as possible, but I will wait until the previous round is resolved to do so.

So if nothing is keeping from looking, I will post her actions within 12 hours on weekdays.


The first battle is almost done. It is still very much up in the air as to which team won. At this point, though, I should ask who of the original six will be up for a second round? If all are, then I will not be seeking any replacements. The second round will involve level 2 characters. The winning team will have some say in what kind of characters we see or any house rules that are brought in (throw as an action taken as part of a grapple).


Im in, but I think all members should get a chance to respond before we take new monks.

The Exchange RPG Superstar 2009 Top 8

Joey Lafyatis wrote:
Im in, but I think all members should get a chance to respond before we take new monks.

I agree.


I'm still in.

Scarab Sages

I'm in. I propose we stick with monks. Preferably the same characters.

Dark Archive

I think I'll bow out for anyone else who might want to join in. I'm terrible with melee characters. :)


Ahhh. C'mon Set!! They were good times.

The Exchange RPG Superstar 2009 Top 8

Set wrote:

I think I'll bow out for anyone else who might want to join in. I'm terrible with melee characters. :)

Misthing had style!


Tarren Dei wrote:
Set wrote:

I think I'll bow out for anyone else who might want to join in. I'm terrible with melee characters. :)

Misthing had style!

Style is irrelevant. Misthing was not optimized. She will be assimilated.


I'm in as well.

I liked Misthing as partner. More important, Gunnom liked her too!


CyborgRodent_of_Logic wrote:


Style is irrelevant. Misthing was not optimized. She will be assimilated.

:O


Alright: Level 2 Drunky. Waiting for the house rules.

Dark Archive

CyborgRodent_of_Logic wrote:
Style is irrelevant. Misthing was not optimized. She will be assimilated.

Optimized for Grappling, which, with CMBs of 18-ish, not a useful maneuver. If she hadn't rolled minimum damage on that last hit, Gunnom would have gone down like Paris Hilton on a bag of coke.

I blame Invisible Castle. I should have gotten an Action point for the dance moves. :)

The Exchange RPG Superstar 2009 Top 8

Set wrote:
CyborgRodent_of_Logic wrote:
Style is irrelevant. Misthing was not optimized. She will be assimilated.

Optimized for Grappling, which, with CMBs of 18-ish, not a useful maneuver. If she hadn't rolled minimum damage on that last hit, Gunnom would have gone down like Paris Hilton on a bag of coke.

I blame Invisible Castle. I should have gotten an Action point for the dance moves. :)

I'm wondering if monks should get to add their wisdom bonus to some combat maneuvers. Disarming, grappling, and tripping should be things that monks do better than other classes. They really should be damned good at doing them and avoiding them. In this game, it wouldn't make much of a difference as it is monk vs. monk but in other games it would give the monk his schtick.

LOL@Paris Hilton on a bag of coke.


Done with the leveling, I think.

Edit: Congrats on winning this little bar-room brawl, Wicht!

The Exchange RPG Superstar 2009 Top 8

So, Misthing and Lil Jake won the first round. The second round will take place 6 months later. The Noisy Cricket School have gained much status in this corner of Absalom during the last six months.

Everyone should level up. It is up to Wicht (and Set, if he has changed his mind) to decide how the next round works. Is it going to be six monks again? Any houserules to add in?

I'm going to propose a 'throw' houserule that works like a grapple. I didn't want to add a damage component mid-round but it wouldn't have made a difference anyhow due to the acrobatics save. The rule will included falling damage if thrown over 10' if you blow the save by 5 or more.

The question of lowering the DC for combat maneuvers has also come up.

Any houserules to test out, Noisy Crickets?


Proposed houserule for adding 'throw' to things you can do if you maintain a grapple:

Spoiler:

If you maintain a grapple for a second round, you can throw your target 5 feet. For every 5 by which your grapple check exceeds the DC to maintain the grapple, you can throw your target an additional 5 feet.

The thrown target can make an acrobatics check to avoid landing prone. The DC to avoid landing prone is equal to the distance throne. If the target's acrobatics check does not equal or exceed the DC, he or she falls prone. If the target fails the DC by 5 or more, they will take 1d6 falling damage.

Scarab Sages

The fight isn't necessarily over. Half-orc ferocity allows Gunnom one more action.

As for rules for the next fight, I think the fight should be level 2 monks with 500 gp worth of equipment (1/2 of expected character wealth). I've been trying to brainstorm other possible 'arenas' using kung-fu movies for my guide.

Places I can think of include:
a River Bank
A kung-fu temple
A marketplace
A bamboo tower (King of the hill style)
A bamboo forest
A room filled with swinging scythes

The river bank seems like a good spot for second level characters.


So I managed to fumble the attack of Gunnom. Thanks to Invisible castle.

I liked the fight. It was great!

Will level Gunnom up tomorrow or Tuesday, might get busy at work the next days, I know as much as of now.

Will look here anyway.

Thanks!

The Exchange RPG Superstar 2009 Top 8

Wicht wrote:

The fight isn't necessarily over. Half-orc ferocity allows Gunnom one more action.

As for rules for the next fight, I think the fight should be level 2 monks with 500 gp worth of equipment (1/2 of expected character wealth). I've been trying to brainstorm other possible 'arenas' using kung-fu movies for my guide.

Places I can think of include:
a River Bank
A kung-fu temple
A marketplace
A bamboo tower (King of the hill style)
A bamboo forest
A room filled with swinging scythes

The river bank seems like a good spot for second level characters.

That's a good idea. I should change the venue to keep it interesting. This will, of course, take a couple of days. Maybe I'll add a patio overlooking a river to the bar. This would allow me to reuse tables and chairs from the bar. Give me a day to think about this. I'd like to grow this map into, eventually, an entire district. A warehouse would be easy too...

Scarab Sages

Franz Lunzer wrote:
I liked the fight. It was great!

I concur. That was a fun little exercise with some interesting characters.

I think for level 2 it might behoove me to take some ranks in Escape Artist since I'm such an easy little thing to grab ahold of.

Anyone else have other ideas for a fight location? I liked the bar map and I really hope Tarren can cook up another map just as good. No pressure though.

Scarab Sages

Set wrote:

I think I'll bow out for anyone else who might want to join in. I'm terrible with melee characters. :)

Nothing improves you like practice. :)


2nd level hp: (1d8+1=4)

Scarab Sages

So are we good with the 500 gp equipment buy? I ask before I start shopping.

The Exchange RPG Superstar 2009 Top 8

Wicht wrote:
So are we good with the 500 gp equipment buy? I ask before I start shopping.

Yes. 500 gp. Monk weapons allowed. Magic allowed.

Any opinions on 'throw' as something you can do after a grapple?


Added the 500gp worth of stuff to my equipment.

Also, the throw houserule looks good.

Scarab Sages

Most of the throwing rules I have ever read had a size restriction. That is the person being thrown had to be of a smaller size than the one doing the throwing. This prevents halflings from throwing ogres.

The Exchange RPG Superstar 2009 Top 8

Wicht wrote:
Most of the throwing rules I have ever read had a size restriction. That is the person being thrown had to be of a smaller size than the one doing the throwing. This prevents halflings from throwing ogres.

Mmmm ... what about halflings throwing humans? I'm thinking that one could use their opponent's size against them to some degree. How about: "Attempting a throw against targets more than one size category larger automatically fails."

The Exchange RPG Superstar 2009 Top 8

I've got a new map but I won't upload it until everyone has leveled up and we have established teams. It isn't as dynamic as the barroom but it is based on my most favourite restaurant in Korea. ;-) It's very different from the barroom though.


I need a partner!

Who will uphold the honor of NOISY CRICKET?

Dark Archive

Need another monk?


How are we going to do the Hitpoints for 2nd level?

Roll on IC? Take half/full?


Drats , Radavel did speak before me !


Franz Lunzer wrote:

How are we going to do the Hitpoints for 2nd level?

Roll on IC? Take half/full?

Let's roll for it but reroll if it is a 1.

The Exchange RPG Superstar 2009 Top 8

Radavel wrote:
Need another monk?

Wicht?

robin wrote:
Drats , Radavel did speak before me !


Tarren the Dungeon Master wrote:
Franz Lunzer wrote:

How are we going to do the Hitpoints for 2nd level?

Roll on IC? Take half/full?

Let's roll for it but reroll if it is a 1.

Hitpoints for 2nd Level (1d8=5)


I forgot to mention the prize.

The winning house has the honour of hosting the "Cask of Welcoming", a minor magic item that will always dispense the frothiest, nuttiest, butteriest, brown ale as long as the first mug is poured for a stranger. If the first mug is poured for someone who has drunk from it before, the cask immediately dries up and remains empty until the new moon.

Although produced by dwarves, many dwarven clans consider them as a curse because once you have one, every kinsmen throws the doors of the hall open to anyone and everyone just to make sure a stranger is at hand.

The cask must be returned intact before next year's meeting of the six monks.

Dark Archive

Tarren Dei wrote:
Radavel wrote:
Need another monk?

Wicht?

robin wrote:
Drats , Radavel did speak before me !

So, is there a slot?


At least Set seems to drop out... But I don't know it for sure.

Dark Archive

Another team... with robin and me could work. Just a thought.


Radavel wrote:
Need another monk?

It appears so. The school of NOISY CRICKET appears to be in need of a brother.

:)

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Is the half-orc variety welcome?


Radavel wrote:
Is the half-orc variety welcome?

You would not be the first to play one.


You would be the third half-orc.

Our first fight (a quick read) had one halfling, two half-orcs, an elf and two humans.

The halfling won. ^_^


And if a half-orc would not have fumbled her orc ferocity attack, ...

But IF's don't count.


And if Tallis had remenbered that at 0 hp you still stand :)

Dark Archive

Can someone explain the fighting philosophy of the Noisy Cricket?

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