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In this game, posting out of order may allow an opponent to take advantage of what you have said you are doing. It will speed up the game, but no "take-backs" if it is to your disadvantage. ;-)
I've been trying to post after Gunnom, but I'm perfectly happy with posting before in spoilers, just to get it done, and then revising the post if Gunnom's action invalidates my own (such as moving out of melee range to throw something after I post that I'm gonna smack her biotch up).
I could care less about 'advantage,' as I'm not Sun Tzu (and Misthing surely isn't, with her subpar IQ), and deliberately chose my first round action (leaping and striking a pose) to be a non-combat action anyway.
I'm more interested in a memorable combat.

Franz Lunzer |

Tarren Dei wrote:In this game, posting out of order may allow an opponent to take advantage of what you have said you are doing. It will speed up the game, but no "take-backs" if it is to your disadvantage. ;-)I've been trying to post after Gunnom, but I'm perfectly happy with posting before in spoilers, just to get it done, and then revising the post if Gunnom's action invalidates my own (such as moving out of melee range to throw something after I post that I'm gonna smack her biotch up).
I could care less about 'advantage,' as I'm not Sun Tzu (and Misthing surely isn't, with her subpar IQ), and deliberately chose my first round action (leaping and striking a pose) to be a non-combat action anyway.
I'm more interested in a memorable combat.
Don't worry. I try to get Gunnom's action posted as fast as possible, but I will wait until the previous round is resolved to do so.
So if nothing is keeping from looking, I will post her actions within 12 hours on weekdays.

Tarren the Dungeon Master |

The first battle is almost done. It is still very much up in the air as to which team won. At this point, though, I should ask who of the original six will be up for a second round? If all are, then I will not be seeking any replacements. The second round will involve level 2 characters. The winning team will have some say in what kind of characters we see or any house rules that are brought in (throw as an action taken as part of a grapple).

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Style is irrelevant. Misthing was not optimized. She will be assimilated.
Optimized for Grappling, which, with CMBs of 18-ish, not a useful maneuver. If she hadn't rolled minimum damage on that last hit, Gunnom would have gone down like Paris Hilton on a bag of coke.
I blame Invisible Castle. I should have gotten an Action point for the dance moves. :)

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CyborgRodent_of_Logic wrote:Style is irrelevant. Misthing was not optimized. She will be assimilated.Optimized for Grappling, which, with CMBs of 18-ish, not a useful maneuver. If she hadn't rolled minimum damage on that last hit, Gunnom would have gone down like Paris Hilton on a bag of coke.
I blame Invisible Castle. I should have gotten an Action point for the dance moves. :)
I'm wondering if monks should get to add their wisdom bonus to some combat maneuvers. Disarming, grappling, and tripping should be things that monks do better than other classes. They really should be damned good at doing them and avoiding them. In this game, it wouldn't make much of a difference as it is monk vs. monk but in other games it would give the monk his schtick.
LOL@Paris Hilton on a bag of coke.

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So, Misthing and Lil Jake won the first round. The second round will take place 6 months later. The Noisy Cricket School have gained much status in this corner of Absalom during the last six months.
Everyone should level up. It is up to Wicht (and Set, if he has changed his mind) to decide how the next round works. Is it going to be six monks again? Any houserules to add in?
I'm going to propose a 'throw' houserule that works like a grapple. I didn't want to add a damage component mid-round but it wouldn't have made a difference anyhow due to the acrobatics save. The rule will included falling damage if thrown over 10' if you blow the save by 5 or more.
The question of lowering the DC for combat maneuvers has also come up.
Any houserules to test out, Noisy Crickets?

Tarren the Dungeon Master |

Proposed houserule for adding 'throw' to things you can do if you maintain a grapple:
If you maintain a grapple for a second round, you can throw your target 5 feet. For every 5 by which your grapple check exceeds the DC to maintain the grapple, you can throw your target an additional 5 feet.
The thrown target can make an acrobatics check to avoid landing prone. The DC to avoid landing prone is equal to the distance throne. If the target's acrobatics check does not equal or exceed the DC, he or she falls prone. If the target fails the DC by 5 or more, they will take 1d6 falling damage.

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The fight isn't necessarily over. Half-orc ferocity allows Gunnom one more action.
As for rules for the next fight, I think the fight should be level 2 monks with 500 gp worth of equipment (1/2 of expected character wealth). I've been trying to brainstorm other possible 'arenas' using kung-fu movies for my guide.
Places I can think of include:
a River Bank
A kung-fu temple
A marketplace
A bamboo tower (King of the hill style)
A bamboo forest
A room filled with swinging scythes
The river bank seems like a good spot for second level characters.

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The fight isn't necessarily over. Half-orc ferocity allows Gunnom one more action.
As for rules for the next fight, I think the fight should be level 2 monks with 500 gp worth of equipment (1/2 of expected character wealth). I've been trying to brainstorm other possible 'arenas' using kung-fu movies for my guide.
Places I can think of include:
a River Bank
A kung-fu temple
A marketplace
A bamboo tower (King of the hill style)
A bamboo forest
A room filled with swinging scythesThe river bank seems like a good spot for second level characters.
That's a good idea. I should change the venue to keep it interesting. This will, of course, take a couple of days. Maybe I'll add a patio overlooking a river to the bar. This would allow me to reuse tables and chairs from the bar. Give me a day to think about this. I'd like to grow this map into, eventually, an entire district. A warehouse would be easy too...

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I liked the fight. It was great!
I concur. That was a fun little exercise with some interesting characters.
I think for level 2 it might behoove me to take some ranks in Escape Artist since I'm such an easy little thing to grab ahold of.
Anyone else have other ideas for a fight location? I liked the bar map and I really hope Tarren can cook up another map just as good. No pressure though.

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Most of the throwing rules I have ever read had a size restriction. That is the person being thrown had to be of a smaller size than the one doing the throwing. This prevents halflings from throwing ogres.
Mmmm ... what about halflings throwing humans? I'm thinking that one could use their opponent's size against them to some degree. How about: "Attempting a throw against targets more than one size category larger automatically fails."

Franz Lunzer |

Tarren the Dungeon Master |

I forgot to mention the prize.
The winning house has the honour of hosting the "Cask of Welcoming", a minor magic item that will always dispense the frothiest, nuttiest, butteriest, brown ale as long as the first mug is poured for a stranger. If the first mug is poured for someone who has drunk from it before, the cask immediately dries up and remains empty until the new moon.
Although produced by dwarves, many dwarven clans consider them as a curse because once you have one, every kinsmen throws the doors of the hall open to anyone and everyone just to make sure a stranger is at hand.
The cask must be returned intact before next year's meeting of the six monks.