
Carnivorous_Bean |
Looking at the magical armor and shields section in Pathfinder, I have to wonder what use spell resistance could conceivably be to anyone, the way it's presented.
The highest SR for armor is 19, equivalent to a +5 bonus. This is going to be worn by high-level characters exclusively -- exactly where it will be absolutely ineffective.
Consider a character wearing SR 19 armor at 18th level confronting an 18th level caster NPC. The roll to overcome SR is caster level + 1d20. Therefore, the minimum roll of a level-equivalent character is 19, enough to AUTOMATICALLY overcome the best armor SR in the game.
Does anyone else agree that SR is abysmally weak for the bonus equivalent that has to be sunk into it?

Crusader of Logic |

Yes. Everything in the DMG just about that isn't summarized as +x to y stat (stat boosters, resistance to saves, skill boosters...) is utter garbage, overpriced for the effect, or both. It's only natural that everything reprinted without change is similarly ineffective. The SR just is not high enough to have a meaningful effect.
If you use the rules presented to create a SR item... SR 31 costs 190k I believe it was. That's huge, and it only works half the time if your opponent isn't boosting CL at all. Seeing as CL boosts aren't hard to get, it's really not doing much at all to protect you and save boosts, immunities etc would protect you cheaper, and against SR: No spells. This is without touching non OGL stuff like Assay Resistance. Every point after that costs 10k.

Vigil RPG Superstar 2011 Top 16 |

Most foes faced in an adventure aren't of equal level to you, though.
For instance, in the Age of Worms endgame, the party (21st level by this point) has to fight twelve liches. For space considerations, these were the example liches in the MM (CR 13, EL 20 overall). Still a challenge (12 magic missile spells all targeting the poor rogue equals a dead rogue), but the caster level for each was only 11. SR 19 could have blocked 40% of the damage, and kept the rogue alive.
Many monsters have spell-like abilities at lower caster levels, too. Dragons, demons, devils. Plenty of High CR foes with a caster level of twelve.
So. It won't help against a dedicated caster of equal level, but that doesn't mean it's worthless.

Crusader of Logic |

It costs anywhere from 35,000 to 75,000 gold to get SR 19, depending on what other enchantments are on that item. Still too little for the cost. Besides, a simple Shield spell would have blocked every single Magic Missile. A Brooch of Shielding (which costs far, far, far less) would have absorbed 101 points. Seeing as MM averages 3.5, it's eating 33 missiles out of 60. Most importantly, the spell Spell Resistance is SR 12 + CL, meaning even a completely non optimized Cleric is giving SR 33. Do the math.
By the way, 1d20+11 = liches pass on an 8. 35% fail chance. Also, mooks are not a valid argument for it. Mooks by their definition are intended to be non threats. Obviously, it didn't work.
Seeing as CL = HD for that kinda thing, and even lower CR stuff is managing more HD... huh?

Vigil RPG Superstar 2011 Top 16 |

It costs anywhere from 35,000 to 75,000 gold to get SR 19, depending on what other enchantments are on that item. Still too little for the cost.
I'm not arguing that it's not the most cost-effective protection.
Had said spell been cast before the ambush, sure. But it wasn't. The armor enhancement is always on.
]A Brooch of Shielding (which costs far, far, far less) would have absorbed 101 points. Seeing as MM averages 3.5, it's eating 33 missiles out of 60.[/quote wrote:Who wears brooches of shielding at those levels? He was wearing an amulet of natural armor +5 with some extra ability thrown on (It's been over a year since that campaign wrapped up, so I don't specifically recall what it was).
]Most importantly, the spell Spell Resistance is SR 12 + CL, meaning even a completely non optimized Cleric is giving SR 33. Do the math.[/quote wrote:The party was a changeling rogue 10/cleric 1/skullclan hunter 10, human sorcerer 11/dragon prophesier 10, human barbarian 11/frenzied berserker 11, and a shifter ranger 11/ barbarian 5/were-touched master 5. I was just the DM. Not my fault they went without a cleric.
]By the way, 1d20+11 = liches pass on an 8. 35% fail chance. Also, mooks are not a valid argument for it. Mooks by their definition are intended to be non threats. Obviously, it didn't work.[/quote wrote:If mooks are meant to be no threat, then why include them at all?
]Seeing as CL = HD for that kinda thing, and even lower CR stuff is managing more HD... huh? [/QUOTE wrote:Huh? That last sentence didn't make much sense. Can you clarify it?

Crusader of Logic |

Mooks exist to buy the BBEG a round or two, if they work. The Brooch of Shielding was mainly just there for completeness. The group's only spellcaster is a sorcerer who I hope hasn't lost any CLs. No wonder they had trouble at epic levels.
The CL/HD bit refers to the simple fact anything anywhere near CR 21 has more than 12 HD, and the CL for SLAs and such is generally = enemy HD. Example: The CR 20 Balor has a CL of 20 with his stuff, because he has 20 HD. To have a CL of 12, a creature would have to only have 12 HD. How many creatures at this level only have 12 HD and still pose a remotely meaningful threat?

neceros |

Spell Resistance is broken. It's an extra protection that should be handled exclusively by Saves.
That said, PCs are hard pressed to even get SR of any valuable level. I don't even try until level 21, at which point a Mantle of Epic Spell Resistance is ~300,000, and it's SR 40. That, unfortunately, only lasts for a couple levels.
Spell Resistance is a horrible, horrible mechanics that was patched on to make monsters more powerful. It needs to be taken out.

Biggus |
To the OP: I agree with you about armour spell resistance. I've NEVER created a character who had armour with this ability, because there's always something better they could get for that amount of money. I'm not sure what level it should be set at, though.
EDIT: After looking at the costs for a Mantle of Spell Resistance, I see that the armour costs are about the same as for the equivalent Mantle. So it's not underpowered per se; but it is pretty pointless at high levels, for the reasons you state. At lower levels, it has the potential to be good value for money, though.

Carnivorous_Bean |
I'm wondering if SR shouldn't be reworked as a miss chance for spells, like concealment is a miss chance for mundane attacks. I realize that it's an additional subsystem, but on the other hand, it's fairly straightforward, and it might provide a more useful ability without making it overwhelming.
Just a bit of Bean brainstorming.

toyrobots |

Just for the sake of eliminating an extra roll, I wouldn't mind seeing it gone. Modify saves if you must show that some creatures are "magic resistant" although I personally never saw the point in that trope.
It's just another roll. There should have been a design guideline that prevented people from making three rolls on the same "concept". Attack roll and Damage roll is plenty of random arithmetic for me, thanks.

Carnivorous_Bean |
Carnivorous_Bean wrote:I'm wondering if SR shouldn't be reworked as a miss chance for spells, like concealment is a miss chance for mundane attacks.Then we'll express it as a percentage, and call it... let me think for a second... hmmm... Magic Resistance!
I get this feeling of deja-vu... :-)
Good point. ;)

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I'm wondering if SR shouldn't be reworked as a miss chance for spells, like concealment is a miss chance for mundane attacks. I realize that it's an additional subsystem, but on the other hand, it's fairly straightforward, and it might provide a more useful ability without making it overwhelming.
Just a bit of Bean brainstorming.
I may be remembering wrong, but isn't that how SR used to work before 3rd Edition?

Carnivorous_Bean |
Carnivorous_Bean wrote:I may be remembering wrong, but isn't that how SR used to work before 3rd Edition?I'm wondering if SR shouldn't be reworked as a miss chance for spells, like concealment is a miss chance for mundane attacks. I realize that it's an additional subsystem, but on the other hand, it's fairly straightforward, and it might provide a more useful ability without making it overwhelming.
Just a bit of Bean brainstorming.
Probably. I've got a lot on my mind right now, so this likely just bubbled up from my subconscious.

Lathiira |

hogarth wrote:Right, but was it a percentage?Jal Dorak wrote:In AD&D, magic resistance was largely the same; a magic-user with a higher caster level had a higher chance of penetrating the resistance.
I may be remembering wrong, but isn't that how SR used to work before 3rd Edition?
In 1st edition, it was a percentage. For every level over 11th a caster possessed it went down by 5. Daemons also lost 5 for every level of a spell over 1st.
In OD&D and 2nd ed, it was a flat percentage. You beat it or you didn't. And that was how MR (magic resistence) worked.
Thus speaketh a grognard.