
wspatterson |

I gather this adventure path was written with characters made with 3.5 in mind. I am starting it Tuesday with characters made with the Pathfinder Beta rules, and they seem tougher than the 3.5 versions. Have people found they need to make some changes to Curse of the Crimson Throne, besides alter some character abilities?

Salama |

I'm running it with Beta PC's and not changing anything in the AP. (besides skill rolls and you need to figure out the monsters' CMB.)
It's working find so far.
I blinded on PC and almost killed a few more at the end of Book 1.
Things are going smoothly.
How many pc's do you have and how did you generate ability scores?

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I started character generation for my PRPG CotCT AP today (Wow, that's a bunch of acronyms!).
For stat generation, we used 4d6, drop the lowest. Point buys are fine, and probably more fair, but I'm still a sucker for dice rolling. Today, when one of my players (a relative newcomer) rolled 3 six's and a five on his 4d6 roll, there were appreciative whistles, obscenities, and high fives all around. Since he's playing a half-orc fighter, I have no doubt he'll be putting that 18 into strength, taking full advantage of his racial mods (can anyone say "tank"?)
I haven't made any plans yet regarding modification of the AP for Pathfinder Beta. SInce I've never been a very good rules junkie, I'd appreciate any advice.
Saul

Susan Draconis |

Experience is going to be a problem. We're running the medium experience track and we had to stall right in the middle of the first book because our GM read the line "the PCs should be third level going into this" and we'd just hit second level.
So we're adding side-quests. Or we'll be ganging up on the GM to make him alter the whole AP from now on to make it level appropriate. I mean, we know where he lives...

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My group is doing fast experience track with PRPG beta. The group is actually the ideal party: fighter/cleric/rogue/wizard. They've pretty much been tearing through everything I've been throwing at them. The one exception was the Leukodaemon at the end of Seven Days to the Grave, which almost party wiped. The only changes I've done has been adding extra hit points to NPCs with classes (I tend to add 1 hp per level, and if the NPC is a rogue, sorcerer, wizard, I add an additional 1 hp per level). I also have recently started readjusting some of the NPCs prepared spells to make things more challenging for the PCs. I think bards also have more spells than 3.5, so some significant NPCs will have to be modified with regards to their spells (Pilts, Davaulus, and Illeosa come to mind). So far, my party has been following the correct leveling as the AP suggests.

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The recommendations I've heard so far from high above are:
Use the fast experience track.
Use the PF Beta creation rules for the PCs, but you shouldn't need to worry about converting the NPCs. On the fly conversion for anything important should work.
We've been doing PFBeta since the start, and are almost at the end of 7DttG. Party is mostly on line with levels, though it's a bit hard to tell because there's five of them.

Grogtard |

We're using the beta for Crimson Throne too. (I'm playing not DMing) We just finished the first chapter last week. We have four players and using the Epic point buy. Our party
Half-Elf Bard
Half-Elf Paladin
Half-Elf Cleric/Rogue
Human Sorcerer
All the Half-Elves were just a coincidence. We've had one character death. And the DM hasn't tweaked any of the encounters (or so he says) but there had been some bad player dice karma....