Need to make changes for Pathfinder Beta?


Curse of the Crimson Throne


I gather this adventure path was written with characters made with 3.5 in mind. I am starting it Tuesday with characters made with the Pathfinder Beta rules, and they seem tougher than the 3.5 versions. Have people found they need to make some changes to Curse of the Crimson Throne, besides alter some character abilities?

Scarab Sages

I'm running it with Beta PC's and not changing anything in the AP. (besides skill rolls and you need to figure out the monsters' CMB.)
It's working find so far.
I blinded on PC and almost killed a few more at the end of Book 1.
Things are going smoothly.


fray wrote:

I'm running it with Beta PC's and not changing anything in the AP. (besides skill rolls and you need to figure out the monsters' CMB.)

It's working find so far.
I blinded on PC and almost killed a few more at the end of Book 1.
Things are going smoothly.

How many pc's do you have and how did you generate ability scores?

Sczarni

Salama wrote:


How many pc's do you have and how did you generate ability scores?

I'm running as is for 5 PCs who rolled 4d6 reroll any 1s, drop the lowest. Innovation has been causing it to be as cakewalk, not the stats. They only just met the queen though, so there are some major fights to get yet

Scarab Sages

Salama wrote:
How many pc's do you have and how did you generate ability scores?

7 total players, but 5 has been the regular number that show up.

28 pt buy for stats.

Scarab Sages

Cpt_kirstov wrote:


I'm running as is for 5 PCs who rolled 4d6 reroll any 1s, drop the lowest. Innovation has been causing it to be as cakewalk, not the stats. They only just met the queen though, so there are some major fights to get yet

Where are they at?

What's Innovation?

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Innovation as in innovative thinking I believe, rather than any mechanic.

Sczarni

Enlight_Bystand wrote:
Innovation as in innovative thinking I believe, rather than any mechanic.

correct - they cut off the fishery into rooms with the way they went about it... 4v1 or 2 and the bad guy only made it out of the surprize round once.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I started character generation for my PRPG CotCT AP today (Wow, that's a bunch of acronyms!).

For stat generation, we used 4d6, drop the lowest. Point buys are fine, and probably more fair, but I'm still a sucker for dice rolling. Today, when one of my players (a relative newcomer) rolled 3 six's and a five on his 4d6 roll, there were appreciative whistles, obscenities, and high fives all around. Since he's playing a half-orc fighter, I have no doubt he'll be putting that 18 into strength, taking full advantage of his racial mods (can anyone say "tank"?)

I haven't made any plans yet regarding modification of the AP for Pathfinder Beta. SInce I've never been a very good rules junkie, I'd appreciate any advice.

Saul

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I should also add that I'm running 5 PC's, all demi-humans, with a pretty much perfect blend of classes (F/F/C/R/W).


Experience is going to be a problem. We're running the medium experience track and we had to stall right in the middle of the first book because our GM read the line "the PCs should be third level going into this" and we'd just hit second level.

So we're adding side-quests. Or we'll be ganging up on the GM to make him alter the whole AP from now on to make it level appropriate. I mean, we know where he lives...

Grand Lodge

My group is doing fast experience track with PRPG beta. The group is actually the ideal party: fighter/cleric/rogue/wizard. They've pretty much been tearing through everything I've been throwing at them. The one exception was the Leukodaemon at the end of Seven Days to the Grave, which almost party wiped. The only changes I've done has been adding extra hit points to NPCs with classes (I tend to add 1 hp per level, and if the NPC is a rogue, sorcerer, wizard, I add an additional 1 hp per level). I also have recently started readjusting some of the NPCs prepared spells to make things more challenging for the PCs. I think bards also have more spells than 3.5, so some significant NPCs will have to be modified with regards to their spells (Pilts, Davaulus, and Illeosa come to mind). So far, my party has been following the correct leveling as the AP suggests.

Scarab Sages

The recommendations I've heard so far from high above are:

Use the fast experience track.
Use the PF Beta creation rules for the PCs, but you shouldn't need to worry about converting the NPCs. On the fly conversion for anything important should work.

We've been doing PFBeta since the start, and are almost at the end of 7DttG. Party is mostly on line with levels, though it's a bit hard to tell because there's five of them.


We're using the beta for Crimson Throne too. (I'm playing not DMing) We just finished the first chapter last week. We have four players and using the Epic point buy. Our party
Half-Elf Bard
Half-Elf Paladin
Half-Elf Cleric/Rogue
Human Sorcerer
All the Half-Elves were just a coincidence. We've had one character death. And the DM hasn't tweaked any of the encounters (or so he says) but there had been some bad player dice karma....


Steel Horse wrote:
(can anyone say "tank"?)

HANK!

DAMMIT!

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