Gen Con Society Obituary thread


Pathfinder Society


Lets remember those brave souls who left us before their time.

I know of at least three (from a party of four), so I know you are out there.

Dark Archive

I ran two adventures today (Hydra's Fang and Frozen Fingers) and it was close. Two very good tables with excellent tactics made it through. The first table was rather magic lite but still packed a wallop. The second table had a specialized chain fighter (gasp) who didn't own the table...much:).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

We had a few close calls, but one of the scenarios was very deadly. I heard it had at least 2 TPKs at Gen Con.

Sczarni 4/5

JoelF847 wrote:
We had a few close calls, but one of the scenarios was very deadly. I heard it had at least 2 TPKs at Gen Con.

my slot 0 had 3 PCs knocked into negative numbers, no deaths though

Sovereign Court

Well, I'm DYING to play these mods. Does that count?

Grand Lodge 5/5

Yeah, one of the scenarios it was rather hard NOT to kill people. Then again, my dice helped out the players immensely :).

Shadow Lodge 5/5

Cainus wrote:

Lets remember those brave souls who left us before their time.

I know of at least three (from a party of four), so I know you are out there.

In Frozen Fingers I came very-very close when I was critted by the greataxe from Bengeirr in Frozen Fingers for 14 points. Thank goodness I was at full health when that happened and the Cleric was 5 feet away (though the fact he had only a cure minor wounds left was unfortunate). The potions of cure moderate wounds came in handy though from that treasure trove. Our Barbarian almost bit it as well (went negative while raging). We survived though in the end without any real problems.

In Silent Tide we did significantly better and nobody even had the risk of being dying. For whatever reason (my bet is on the GREAT players I had at the table that game) we survived without so much as a couple of scratches.


Cpt_kirstov wrote:
JoelF847 wrote:
We had a few close calls, but one of the scenarios was very deadly. I heard it had at least 2 TPKs at Gen Con.
my slot 0 had 3 PCs knocked into negative numbers, no deaths though

Spoiler:
Well I just returned from GC and I was fortunate enough to be able to play all four PFS adventures. Unfortunately, I had the distinguished honor of being the first PC to die in the PFS. We were playing "Murder on the Silken Caravan" the adventure was very difficult for first level characters. Plus we had a lot of player bad luck and DM awesome dice luck! Although, in hindsight, the adventures were little too overpowering.

In the third encounter along the journey to protect the caravan along its route, we discovered a great statue of a rarely seen PF God. I can't remember the name of said god. Anyway, as we were "admiring" the stature carved into the side of a great cliff, we all became captivated. Then, to our horror, we all blew our Will Saves and discovered it was not the statue, but the alluring captivating song of a Harpy (CR: 4). Not a fun encounter at first level.

Well at least the DM for his worth, salvaged a TPK to us losing a valuable NPC. Which wrecked one of the faction objectives. So we lived through that....

Next we discover the BEBG, who is 4th level fighter with all the trimmings and his band of 5 hobgoblins. Needless to say, with a fair amount of critical hits. My first level, 15 hit point fighter perished. Most of the group went down and was bleeding out, when we were saved........by another benign NPC. Which of course, just added salt to our wounds. I later learned this was the adventure that TPKd two other groups the next day. OUCH! A little deadly for a first level encounter.

However, despite this minor set back, I thought the other three adventures were great! Also, I thought everyone involved did a great job of playing and DMing. Everyone cooperated, role played, and opened an efficient can of whoop ass when the time came. My hats off to Nic Logue and Jason for the great experience, especially since this was my first GENCON. Thanks Paizo!


Well I just returned from GC and I was fortunate enough to be able to play all four PFS adventures. Unfortunately, I had the distinguished honor of being the first PC to die in the PFS. We were playing "Murder on the Silken Caravan" the adventure was very difficult for first level characters. Plus we had a lot of player bad luck and DM awesome dice luck! Although, in hindsight, the adventures were little too overpowering.

Hmmm... should've added the format:

Please try to include:

Name of PC:

Class/Level:
Adventure:
Catalyst:
Story: Keep spoiler bits in spoiler tags please.
Faction: If you want.

Scarab Sages

Name of PC: Baydenostasich

Class/Level: Gnome Bard Level 2
Adventure: Frozen Fingers
Catalyst: Treacherous NPC that was almost willing to help us
Story: Well it was a game of invisible chess with flaming spheres that I almost survived. Unfortunately, the "show yourself and your companion can live" came up and being the good guy, I did. Well 3 hit points wasn't enough to survive the magic missile.

The worst part is afterwards, I realized I should have had 4 hit points left and might have survived a stabilization roll *laugh*.

Faction: Osirion.

I think my biggest problem is there is no provision within the PFS for raise dead. With the inability to play previous modules with a new character, dying after playing all 4 modules means it'll be a while before I can come back :(


Baydenostasich wrote:

Name of PC: Baydenostasich

Class/Level: Gnome Bard Level 2
Adventure: Frozen Fingers
Catalyst: Treacherous NPC that was almost willing to help us
Story: Well it was a game of invisible chess with flaming spheres that I almost survived. Unfortunately, the "show yourself and your companion can live" came up and being the good guy, I did. Well 3 hit points wasn't enough to survive the magic missile.

The worst part is afterwards, I realized I should have had 4 hit points left and might have survived a stabilization roll *laugh*.

Faction: Osirion.

I think my biggest problem is there is no provision within the PFS for raise dead. With the inability to play previous modules with a new character, dying after playing all 4 modules means it'll be a while before I can come back :(

How could a Magic Missile kill you? Did you bleed out from -2 HPs?


Spoilers added. Please use spoilers to discuss plot points.

And I really hope you meant to take your hat off to Nick and JOSH.

:-)

Sczarni 4/5

Baydenostasich wrote:
I think my biggest problem is there is no provision within the PFS for raise dead. With the inability to play previous modules with a new character, dying after playing all 4 modules means it'll be a while before I can come back :(

Isn't there a cost in the player's guide for spells such as raise dead? I'm at work, so i can't look it up


Yes, there is. But it's rather unattainable at low levels.

Scarab Sages

Well when you have 3 HP left and a magic missile does 13 damage, you die :) It was a 5th level caster at least.


John Bellando wrote:
Well when you have 3 HP left and a magic missile does 13 damage, you die :) It was a 5th level caster at least.

There wasn't a 5th level caster in any of the scenarios that I am aware of that would be brutal for a 1st level party to try to tackle. We fought a caster, but her Magic Missile was a single Missile.

And why not just cast Fireball then and take everyone out?

Scarab Sages

Ulak wrote:
John Bellando wrote:
Well when you have 3 HP left and a magic missile does 13 damage, you die :) It was a 5th level caster at least.

There wasn't a 5th level caster in any of the scenarios that I am aware of that would be brutal for a 1st level party to try to tackle. We fought a caster, but her Magic Missile was a single Missile.

And why not just cast Fireball then and take everyone out?

Well without spoilers...there was a caster who was able to cast 2nd level spells (about 5 of them) and 3 Magic Missiles with each spell. That makes them level 5 minimum. Not sure what to tell you. It was a sorcerer though so no 3rd level spells.

Maybe our GM gave us the high level version, I'm not sure.

Grand Lodge 3/5

Baydenostasich wrote:
Ulak wrote:
John Bellando wrote:
Well when you have 3 HP left and a magic missile does 13 damage, you die :) It was a 5th level caster at least.

There wasn't a 5th level caster in any of the scenarios that I am aware of that would be brutal for a 1st level party to try to tackle. We fought a caster, but her Magic Missile was a single Missile.

And why not just cast Fireball then and take everyone out?

Well without spoilers...there was a caster who was able to cast 2nd level spells (about 5 of them) and 3 Magic Missiles with each spell. That makes them level 5 minimum. Not sure what to tell you. It was a sorcerer though so no 3rd level spells.

Maybe our GM gave us the high level version, I'm not sure.

Not all encounters have to be combat. Pathfinders who lead with their swords don't have long life expectancies.


I'm so sad Baydenostasich died! :( You played him very well and he was a quite enjoyable character.

Grand Lodge 5/5

Cpt_kirstov wrote:
Baydenostasich wrote:
I think my biggest problem is there is no provision within the PFS for raise dead. With the inability to play previous modules with a new character, dying after playing all 4 modules means it'll be a while before I can come back :(
Isn't there a cost in the player's guide for spells such as raise dead? I'm at work, so i can't look it up

250 casting cost + 5,000 material component = 5,250


Baydenostasich wrote:
Ulak wrote:
John Bellando wrote:
Well when you have 3 HP left and a magic missile does 13 damage, you die :) It was a 5th level caster at least.

There wasn't a 5th level caster in any of the scenarios that I am aware of that would be brutal for a 1st level party to try to tackle. We fought a caster, but her Magic Missile was a single Missile.

And why not just cast Fireball then and take everyone out?

Well without spoilers...there was a caster who was able to cast 2nd level spells (about 5 of them) and 3 Magic Missiles with each spell. That makes them level 5 minimum. Not sure what to tell you. It was a sorcerer though so no 3rd level spells.

Maybe our GM gave us the high level version, I'm not sure.

That's my concern. I think you had to have been facing the Tier 4-5 guy by mistake. This happened to at least one other group with the Sea Cat. The Tier 4-5 Sea Cat was used, and it was decidedly too difficult for a 1st level party.

One of our clerics took the Magic Missile if it is from the same event you are talking about, and it did 2 points of damage. There's no way that's the same spell. We didn't face anyone else with a Magic Missile in any of the other scenarios.

Scarab Sages

Scribbling Rambler wrote:
Not all encounters have to be combat. Pathfinders who lead with their swords don't have long life expectancies.

Well I started out with Diplomacy, offered the NPC several nice alternatives, apologized for a wrong, and made a 25 Diplomacy Check (which should be enough to turn anyone friendly). Another character made a 20 Diplomacy check and I made a further 20 Diplomacy check after that. One character made a 1 Diplomacy check and apparently that negated all the other negotiations to that point *shrug*. After ordering the module and glancing at the encounter, I hate to say that I think our DM made it particularly harsh on us, though the rest of the adventure was run very well I have to say. I don't want it to sound like sour grapes but I think that the two of us died when we probably shouldn't have.

I don't know if there is an appeals process in Pathfinder Society yet, but if so, I would certainly file for one based upon what I know now but was not aware of on Saturday night when I played.

Shadow Lodge

Lilith wrote:
I'm so sad Baydenostasich died! :( You played him very well and he was a quite enjoyable character.

Thanks! I was enjoying him. You ran a wonderful game by the way. Thanks!


Ulak say best Diplomacy done with Great Sword.

Liberty's Edge

Ulak wrote:
Ulak say best Diplomacy done with Great Sword.

Hmmm, and I have found that diplomacy works best after removing a foe's weapon from their grasp. It seems to give them a whole new perspective.

Sczarni 4/5

Baydenostasich wrote:


I don't know if there is an appeals process in Pathfinder Society yet, but if so, I would certainly file for one based upon what I know now but was not aware of on Saturday night when I played.

looks at pdf either tier could have done that.

Scarab Sages 5/5

I ran Silent Tide and Murder on the Silken Caravan 3 times each. I lost 1 player to each scenario total. (Grand total of 2 deaths in 6 modules, 36 players). My hat is off to both of them. They both did wonderfully and took the bad turn graciously. It was the final fight in both cases that did it.

One a bad stabilize role, and the other an unlucky crit.

*Bows his head in a moment of silence for the fallen*

Liberty's Edge 1/5

I killed two players, both in Frozen Fingers (different run throughs though). One crit on a smite ability, and the other was a crit off an axe.

And when axes crit, boy do they crit.

Sovereign Court 1/5 Contributor

Hmmm... In retrospect, I think on a couple of occasions I only applied double damage to axe crits... so one or two of you may have gotten off lucky.

I do know my new Rise of the Runelords dice were hot on the crits, but I didn't kill anyone. Lots of PCs knocked below zero (or otherwise incapacitated, heh), but no deaths.

The Rambling Scribe

The Exchange 2/5

Well first... *raises shields*

I had a total of seven deaths through out the con in the mods I ran. Three singles and a group of five of which there was one survivor and a lucky camel who got away.

Once I learned I could change things up a bit, things went much smoother for the PC's. To those who died while I learned this I do apologize, however I cant control the dice. Much as others think I can.
To the party that gifted me with the cursed white d20, the party in my 6th slot thanks you :) I switched over after du Mer's third crit and he didnt get any more after that.

Liberty's Edge

I was scheduled for four slots, though both of my Sunday slots left me with an empty table. I felt like the wallflower at a dance. But I'll blame karma, as I had three out of a party of four join the frozen crew.

Sadly, critical hits against and failed saving throws by the meatshield/damage dealer sent a lone wizard scurrying away for safety as his companions slowly bled their lifesblood into the icy interior. After the fifth 20 was rolled in that fight, I swapped out the dice but alas the damage was done.

My greatest regret is that I failed to note their names so that their passing could be properly recorded.


Poor Baydenostasich I feel bad for you. He was roll playing so well and my Barbaian is the the one who thought he could help and rolled a one. So I apolize for that. Then I tried to save the day but could not roll above a 5 on a STR check to open the door so our poor Bard was alone for a while. I then ran out got nailed by a flaming sphere and had one hit point left. I then told her you had better kill me this round or I will kill you. Witha shrug she said "Ok" and Magic Missled me to -9 and one failed satblization roll I was dead and the Bard was back to playing chess with the flaming spheres.

The Exchange 1/5 RPG Superstar 2011 Top 32

Question on the Frozen Fingers chess:

Spoiler:
What are you talking about? We ran through the mod, and we never ran into anybody like that, unless you're talking about the ice witch...

Sovereign Court 1/5

Scylorian wrote:

Well first... *raises shields*

I had a total of seven deaths through out the con in the mods I ran. Three singles and a group of five of which there was one survivor and a lucky camel who got away.

Once I learned I could change things up a bit, things went much smoother for the PC's. To those who died while I learned this I do apologize, however I cant control the dice. Much as others think I can.
To the party that gifted me with the cursed white d20, the party in my 6th slot thanks you :) I switched over after du Mer's third crit and he didnt get any more after that.

Don't forget to bring that cursed die with you next Saturday. :P

Demogorgon

Scarab Sages

Sect wrote:

Question on the Frozen Fingers chess:

** spoiler omitted **

Spoiler:
Yes, the witch at the end. We tried to diplomacize her and return the item she sought, but that wasn't enough to keep her from ambushing us.
Scarab Sages

z28camaro90 wrote:
Poor Baydenostasich I feel bad for you.

No worries, it wasn't your fault. You were trying :)

Spoiler:
Technically the 1 Diplomacy shouldn't have affected her attitude at that point, but it did. I did send in an appeal for us after ordering the adventure, but after Paizo consulted with the DM the death stays.

I just gotta think of a new character...probably another bard as I really want to play one and have him survive.

By the way, it was great playing two games with you guys! You were a riot!

RPG Superstar 2008 Top 32

Spoiler:
That's so weird. She didn't fight with us at all, which is weird, given some of the boxed text that was read as we encountered her. Strange, and sorry to hear about your loss/death

Scarab Sages

exile wrote:
** spoiler omitted **

Spoiler:
I don't think she was intended to fight the group as there were multiple ways to make her 'friendly' to the group (I recently found out). We did I think 2-3 of the things to bring her around, but it wasn't enough. Of course each DM has a different interpretation of the adventure, which is cool.

I am not sure when further mods are due out though and how often they will come out.

Sovereign Court 1/5

exile wrote:
** spoiler omitted **

Spoiler:
Just because she could fight didn't mean that was her first choice. Depending on how the party handled it, it could have gone very, very badly. I know at least one PC from my home campaign who would have brought doom upon himself with the fateful words, "Detect Evil."
Sovereign Court 1/5

Baydenostasich wrote:
exile wrote:
** spoiler omitted **

** spoiler omitted **

I am not sure when further mods are due out though and how often they will come out.

The esteemed Mr. Frost said September would be the earliest, but that might have been the high of the convention.

Liberty's Edge 1/5

I've found that if you don't map it out, players are less likely to take an aggressive stance.

Sovereign Court 1/5 Contributor

Coridan wrote:
I've found that if you don't map it out, players are less likely to take an aggressive stance.

Heh. Which is why I mapped it out every time... But none of my groups went for it.

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