Darrin Drader Contributor |
Paris Crenshaw Contributor |
I'm running a PbP playtest, myself, kicking off the campaign with "Into the Haunted Forest" before branching off into a campaign of my own creation.
We're using the PFRPG rules with a "slow and steady" approach for the main characters, and will start by converting them to the Beta versions. After that, I'll be kicking off a "mechanics playtest" area where I'll be using converted versions of other modules to test parts of the rules (and character abilities) that we may not get to use with the main characters for some time.
WarEagleMage |
We are converting our RotRL campaign this weekend. I'm playing a monk and nothing much changed for them class-wise. Some of the feats (especailly Mobility) have been altered, so I've gotta get those straight. Also CMB special actions didn't change a lot. In most cases they did a nice job about clearing up some gaps we had run into in our own sessions (such as the Pin rules and dex bonus to AC). Also, not to threadjack, but I've been playtesting the heck out of the new CMB rules, and have found them to work quite nicely. I'm glad they kept the system in the beta, and think they did a good job in filling in some gaps.
DM Jeff |
We just started CotCT last week and will be using Beta now that its out. I'm not converting any other parts of the module to Beta really, save for XP and skills. James said that would work out just fine, and I trust the man's judgment. :)
That's the boat I'm about to sail on as well. I may do minor work to help out a classed NPC gain a couple PF class abilities but otherwise use it as-written.
-DM Jeff
toyrobots |
well since no one else is posting it i wil.
i dont think beta is better than alpha.
in my opinion they are more or less equal.
Huh. I never thought to compare the two.
My understanding is that "Beta" is just the stable version. Presumably, no "beta" should be radically different than the last alpha that proceeded it.
BigDaddyG |
We've been on a short break after testing out 4.0 (not going there...>:() . We plan however to start back up in a couple of weeks and will be using the Beta rules on Hollow's Last Hope and Crown of the Kobold King. The rest of the group hasn't had much exposure to Pathfinder yet. I thought using some smaller modules would be a good start for running these new rules with my group.
Count Buggula |
Dragonborn3 wrote:well since no one else is posting it i wil.
i dont think beta is better than alpha.
in my opinion they are more or less equal.Huh. I never thought to compare the two.
My understanding is that "Beta" is just the stable version. Presumably, no "beta" should be radically different than the last alpha that proceeded it.
Actually, according to normal QA definitions, Beta doesn't really mean anything about stability. It just means that all the content is in that will be in the final version. Alpha = not all features/content are in or finalized, Beta = everything's in and we're squishing bugs.
Or, according to another accepted definition, Alpha means done and Beta means "I'm bored - let's do something else."
Darrin Drader Contributor |
I wasn't really looking for a lot of differences from the alpha. The main thing I'm happy about is that now it's one complete rule set, so I can finally put away the 3.5 PHB. Sure it's nice and black and leather bound, but my experience with the Pathfinder RPG so far is that it's much smoother than 3.5. It's a real upgrade, in my opinion.
golem101 |
Starting this September I'll DM two different APs for two different groups: group A is composed of my usual players, and we're on a short summer hiatus from gaming after Age of Worms, Red Hand of Doom and some adventures of mine (including a playtest of the Alpha!); group B will finish its FR campaign at the end of this month, and it's made of older gamers who have never played beyond 2nd edition!
I'm planning to have group A play CotCT, and group B play SD at a slightly slower pace; both of them will use the PFRPG Beta rules.
Maybe I'll slow down the pace of gaming also with group A and get them involved in the PFS OP (but without using the Beta rules, of course).
Both groups are quite excited, both in Golarion as a setting and in the PFRPG rules.
Prime Evil |
It would be interesting to see a few fan conversions of NPCs and monsters from Adventure Paths / Modules to get a better sense of how well conversion works in practice. It would also provide an insight in whether the design goal of maintaining backwards compatibility is achievable.
Navdi |
Our Rise of the Runelords campaign is still going strong. We're half-way through The Skinsaw Murders and will be converting our characters from Alpha to Beta some time in the near future. I won't be doing any converting to the adventure path itself except for added hit points to NPC to reflect the starting bonus that PC get and the changes to classes, which will have to be implemented (channeling energy and such).
Mark Moreland Director of Brand Strategy |
As people make conversions of existing Pathfinder adventures, keep in mind that the PathfinderWiki is compiling a database of these conversions for the convenience of those without the time to make the alterations themselves. We'll keep them up indefinitely for all 3.5 products, unless Paizo comes out with their own, official conversions, and will update them all to the final rules next fall.
Anyone making conversions is welcome to post them there, post them in the wiki messageboard, or email them to me at my user name @ patfinderwiki.com.
Chobbly |
I'll either be switching my Eberron campaign over when the Forgotten Forge arc has finished (mainly because the warforged player wants an Iron Defender of his own, and it's being created for him by the patron as payment for his assistance), or running something homebrew that I'm working on.
Or I may pick up one of the AP's - haven't truly decided yet.
Chobbly
Charles Scholz |
I had my crew convert to Alpha with the start of Fortress of the Stone Giants. So far there have been no problems other than the occasional forgetting what has changed from the 3.5 rules.
We will probably convert to Beta when we start Sins of the Savior (which should be soon).
Davelozzi |
I'm about 3/5 of the way though running Red Hand of Doom, we started with 3.5 rules and then did a partial conversion to PF Alpha. Specifically, existing characters can convert or not as the player chooses, new characters use PF, and for general rules reference (spells, CMB vs grapple) etc, Pathfinder takes precedence.
I probably won't bother printing out the PDF that I downloaded of Beta but once I get the softcover version we'll probably do the same thing...use it as a the default reference while allowing players to convert or not depending on interest.
When this campaign wraps up, probably around Thanksgiving, we'll take a month of before starting a new one in January. Most likely that will be a PF adventure path using Beta for PCs & rules but I won't bother changing NPCs and monsters from the way they are written up in most situations.
alleynbard |
..who's going to run through their Adventure Paths/Modules and convert them for Beta?
Which Adventure Path/Module would you convert?
Since Second Darkness (PF #13) is still pending, and the only Module I have is Carnival of Tears, I'll be running through CoT with Beta conversions.
How about you?
My plans, in order, will be:
1) Finish up my 3.5 Ptolus campaign
2) Wait a couple months to start either Rise of the Runelords, Curse of the Crimson Throne, or Second Darkness with the PRFRPG. I will convert as I go.
3) Convince my players to convert our sandbox campaign from 4e to Beta.