
Berselius |

Yo. Awesome job so far dudes! Really! Couple of things though:
Are these good ideas for the races?
Dwarves:
+2 Strength, +2 Constitution, –2 Dexterity: Dwarves are both strong and tough but lack the natural agility of other races.
Elves:
+2 Dexterity, +2 Charisma, –2 Constitution: Elves are nimble and quite pleasing to look at but their forms are somewhat frail.
Elven Immunities: Elves are immune to magic sleep and charm effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Appraise skill checks made to identify the properties of magic items as well as a +2 racial bonus Knowledge (Arcana) and Spellcraft skill checks.
Halflings:
(Um, would taking away Fearless and giving them Hearty and Defensive Training [versus Giants] be more appropriate?)
Humans:
Gregarious Nature: Humans receive a +2 racial bonus on Diplomacy and Knowledge (nobility) skill checks.
Human Spirit: Humans receive a +2 racial bonus on all saving throws against fear. (seems more appropriate for humans to have this than halflings to me)
Will you add the Knight class to the main book? Also, will you add any of the Planetouched races to the manual? If so, please consider adding the Aasimar.