Pathfinder RPG Beta Preview


Alpha Playtest Feedback General Discussion


Here is the Pathfinder RPG Beta preview from the blog: http://paizo.com/paizo/blog

Quote:


Pathfinder RPG Beta Preview #2
Friday, July 18, 2008

The Beta Playtest Edition of the Pathfinder Roleplaying Game is off to the printer and is due to be released in mid August. In anticipation, we are previewing some of the changes made from the Alpha stage as well as taking a look at some of the brand new content. In this preview, we are taking a look at some of the changes between the Alpha release 3 and the Beta Playtest Edition.

Class Changes: A number of classes received a host of tweaks and changes based off playtester feedback. Here is just a taste of what you can expect to find. Barbarian mighty rage got a little bit cheaper to maintain (going from 4 points per round to 3). Cleric domains and wizard schools now grant bonus spells instead of spell-like abilities (although they maintain their supernatural abilities). Bardic performance DCs are now based off the bard's level, not his Perform skill check. Rangers now grant their favored enemy bonus to their animal companion, if they have one. Sorcerer bloodlines got a few refinements, such as Intimidate being changed to Knowledge (planes) for Abyssal sorcerers.

Combat Feats: Combat feats, as you might know them from Alpha release 3, are a thing of the past. Now the term refers to any feat that can be selected as a fighter bonus feat. Of course, most of the great combat feats have been retooled to fit with this change. Some feats even got an upgrade, such as Dodge (whose bonus now increases to +2 if you have 10 or more ranks in Acrobatics) and Arcane Strike (whose bonus increases by +1 for every five caster levels you possess).

Spells: Wizard arcane schools got revised for the Beta. The big change here is that wizards now choose the spells that they gain upon reaching 2nd, 4th, 6th, 10th, 12th, 14th, 16th, and 18th levels. These spells must be from their school and are set once selected. It should be noted again that these spells now act as bonus spells, not spell-like abilities. This change does not affect the supernatural abilities granted by arcane schools.

Other Rules: There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point. Recharging staves now only uses up the highest-level spell slot used by the staff. Cover rules were simplified into something that is quite a bit easier to adjust. Nearly every chapter received numerous changes based off your feedback and comments.

You will be able to grab the Beta Playtest Edition as a free PDF here at paizo.com or as a soft-cover, 408 page, full-color book. The book will be on sale at Gen Con, through our web store, and from you favorite local game store. Check back next week for a look at some of the new rules you'll find in the Beta.

Jason Bulmahn
Lead Designer


Roman wrote:
Class Changes: A number of classes received a host of tweaks and changes based off playtester feedback. Here is just a taste of what you can expect to find. Barbarian mighty rage got a little bit cheaper to maintain (going from 4 points per round to 3).

Good.

Roman wrote:
Cleric domains and wizard schools now grant bonus spells instead of spell-like abilities (although they maintain their supernatural abilities).

Excellent!

Roman wrote:
Bardic performance DCs are now based off the bard's level, not his Perform skill check.

Awwwwww. All of them? Even fascinate? Awwww.

Roman wrote:
Rangers now grant their favored enemy bonus to their animal companion, if they have one. Sorcerer bloodlines got a few refinements, such as Intimidate being changed to Knowledge (planes) for Abyssal sorcerers.

This sounds promising.

Roman wrote:
Combat Feats: Combat feats, as you might know them from Alpha release 3, are a thing of the past. Now the term refers to any feat that can be selected as a fighter bonus feat. Of course, most of the great combat feats have been retooled to fit with this change. Some feats even got an upgrade, such as Dodge (whose bonus now increases to +2 if you have 10 or more ranks in Acrobatics) and Arcane Strike (whose bonus increases by +1 for every five caster levels you possess).

Probably for the best.

Roman wrote:
Spells: Wizard arcane schools got revised for the Beta. The big change here is that wizards now choose the spells that they gain upon reaching 2nd, 4th, 6th, 10th, 12th, 14th, 16th, and 18th levels. These spells must be from their school and are set once selected. It should be noted again that these spells now act as bonus spells, not spell-like abilities. This change does not affect the supernatural abilities granted by arcane schools.

Ok.

Roman wrote:
Other Rules: There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.

This concerns me. Particularly since the skills have seen some consolidation, it smells like it might make it too difficult to play against type. You should be given incentive to go with your favored class, but an extra skill point... it just seems like too much.

Roman wrote:

Recharging staves now only uses up the highest-level spell slot used by the staff. Cover rules were simplified into something that is quite a bit easier to adjust. Nearly every chapter received numerous changes based off your feedback and comments.

You will be able to grab the Beta Playtest Edition as a free PDF here at paizo.com or as a soft-cover, 408 page, full-color book. The book will be on sale at Gen Con, through our web store, and from you favorite local game store. Check back next week for a look at some of the new rules you'll find in the Beta.

Sounds good, though I'd kinda like to see the rules released online now, given that they've been finalized. Any idea how much the print version's gonna cost?

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