Mute Witness [Trinity PbP]


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likewise


A4 will turn around and strafe Therese and Spyro with automatic fire. FYI, the "fiery youth" that's rallying people is M1.


Spyros will light him up again. (A4) I was looking at splitting it with a defensive maneuver, but since I already have cover... I don't think I can do anything else that will increase my defense. Maybe get prone and with cover? I'll do that if it helps. Also... though I forgot to say so last round, Spectrum Sight is canceled. I can't be having increased difficulty right now.


Spyridon Spyridonos wrote:
Maybe get prone and with cover? I'll do that if it helps. Also... though I forgot to say so last round, Spectrum Sight is canceled. I can't be having increased difficulty right now.

Being prone counts as Poor Cover and doesn't stack with other forms of cover, so that's not an option. The only defensive thing you could do would be taking refuge behind the full cover of the wall near you, though that would prevent you from making an attack as well. Your chosen action is probably fine. As for the Spectrum Sight, I assumed that you'd deactivated it as soon as bullets started flying.


In hopes of distracting the gunmen from Spyros, Thérèse will dash across the rubble and try to grapple with M1. If she succeeds, she wants to put her gun to his head and order the guards to stand down.

Spending a Willpower point, and eyeing my Nature speculatively...


The guard who most recently sprayed Urso with ineffective gunfire flees to the safety of the pyre, ducking down behind the fuel-soaked planks to slap in a fresh magazine from his belt.

Spyros levels his taser at the same man as before, popping off another round of the jolting electrodes. They strike the man in the chest as he turns to face his attacker and deliver a debilitating shock to his entire body. The rifle clatters to the ground and the man falls to his knees and curls up, twitching spastically (4B, 8 total. Goodnight!).

Therese rushes out from behind the safety of her cover, bounding over the intervening rubble with relative ease, and attempts to grapple the rallying youth as he races to pick up a length of wood. Steeling herself, she grabs ahold of the young man's wrist but he twists and flails, leaving little opportunity for the novice martial artist to get the leverage she desperately wants. Still, she feels something pop in the young man's wrist and he snarls in pain. (1B, not enough successes to get the gun to his head.)

A4 is down and out.

Urso, hoisting the bullet-riddled corpse of the shotgunner he had grappled, bellows a judgement to the gathered crowd and tosses the body in the direction of the man hiding behind the pyre. The man, however, appears unphased by the South American's bravado as he slaps the clip in and pulls the slide back, hammering another round into the chamber with conviction. (Sorry, he's just too crazy for you to scare.)

Fred manages to get himself out of harms way and pulls a spare clip from his belt, slapping it into place and discarding the empty one on the ground. His hands shake a bit, but he manages to pull the slide back and lock a round in place. (You have full cover with respect to all of the armed combatants.)

The badly wounded shooter lying atop the downed preacher commits to his shot, pumping the gun and chambering a new round before firing a buckshot blast wildly in Spyro's direction (the cover having been recently vacated by Therese). It is poorly aimed, but the sheer number of projectiles hailing the area manage to score a hit across Spyro's cheek (1L). It is a grazing flesh wound, but it forces Spyro to instinctively take a knee behind the cover and touch his fingers to his wound. They come away wet with fresh blood.

The other combatants take up arms, grabbing lengths of wood and metal bars to use as bludgeoning tools. The one Therese is engaged with grabs her gripping hand with his free one and twists her thumb back, forcing her to release her grip on him and eliciting a wince of pain from the Clairsentient (He breaks the grapple with his action, but deals no actual damage.).

New map and inits coming soon.


The bystanders continue scattering, leaving the hangar grounds all but clear of their presence. Meanwhile, the woman atop the pyre begins thrashing violently and wailing, screaming out "Gabriel! Gabriel! Why God, why?!? Take me into your arms, Lord! Let me suffer no longer!!! TAKE MEEE!!!" She then collapses, dangling from her restraints and sobbing uncontrollably.

New init:
Therese: 17
Spyro: 16
M2: 14
M4: 13
M1 & M2: 11
Urso: 8+
Fred: 8
A2: 7
A3: 5

Sending the updated map to Ithy now.


A3 will peer over the cover and fire a burst at Urso. A2 will pump off a round at Therese (her Danger Sense picks this up). Fred's dec, he's locked and loaded now.


Male Portuguese

Urso scoops the shotgun at his feet and pumps it to chamber a shell. In a deep, rumbling voice of pure malice, he intones, "Time to die, sinner" and moves forward to get a clear shot on A3, firing once he does. I'll spend a Willpower point for one success.


I can't find any specific information on my Sense Emotions RE: the kid-- just the congregation in general. So I'll poke my head over the wall and try to get a feel for him. If I'm out of range I'll move along the wall to get into range.

If I have already Sensed him and know him to be afflicted in the same fashion as the rest I'll fire a volley at A2.

Grand Lodge

Round 3 map


M1 will attempt to disarm Therese. M2 will come running up behind and attack Therese with a 2x4. M3 and M4 are both rushing Urso, swinging with their melee weapons (M3 has a rebar, M4 has another wooden board).


Spyros tasers A3


Frederick Falen wrote:

I can't find any specific information on my Sense Emotions RE: the kid-- just the congregation in general. So I'll poke my head over the wall and try to get a feel for him. If I'm out of range I'll move along the wall to get into range.

If I have already Sensed him and know him to be afflicted in the same fashion as the rest I'll fire a volley at A2.

You have already sensed him.


Thérèse will dodge M1 and shoot M2. I'd prefer to do it in that order, but I don't think I get to choose. Regardless, a Willpower point on the dodge attempt.


Thérèse Beaupre wrote:
Thérèse will dodge M1 and shoot M2. I'd prefer to do it in that order, but I don't think I get to choose. Regardless, a Willpower point on the dodge attempt.

You CAN choose, but here's the deal, in order to make the Dodge happen first, you would have to delay until M1's attack, giving up the chance to shoot M2 before they can attack you. I'm assuming you'd rather attempt to shoot M2 and prevent their attack from ever happening than let them take a free swing just so you can get 1 more die on your Dodge.


Therese whips around to fire at the crazed assailant approaching from behind. Her laser blast strikes true, causing a substantial smoking wound on her target's hip (3L). She then turns to face her more present attacker and assumes a defensive stance.

Spyros stands back up from behind the low wall and pops off another shot with his taser, this one aimed at the flank of the machinegun-toting guard Urso is engaged with. The shot nails the gunman in the shoulder and delivers a substantial jolt to his system, causing him to drop his weapon and spasm uncontrollably (4B).

The fanatics rush out with weapons in hand, intent on taking down their perceived enemies. The first is the enraged one wounded by Therese's shot. He races forward with a furious battle cry, but Therese subtly shifts her position at the last second and forces his swing to overextend... right into the fiery youth's face (he botched, struck M1 for 1B).

The two fantatics near Urso both close in on his exposed back, hitting him solidly in the spine and hip with rebars and lengths of wood. The big man registers the hits and feels a numbing sensation as his suit's chemicals mitigate his injuries (1B from each, for a total of 2B).

The fiery youth barely registers the hit he's taken and quickly delivers a solid kick to Therese's hand to knock her weapon away. She tries to pull her hand back but just isn't fast enough and the youth's boot connects with her knuckles. She maintains her grip on the weapon, but her hand is sore from the experience (1B, but not disarmed).

Urso, uncaring for the meager wounds he has sustained, sweeps up the shotgun at his feet and pumps a fresh shell into the chamber. Striding up to the far side of the pyre, he happens upon the twitching gunman that Spyro had tasered. He places the barrel of the shotgun to the helpless man's temple and pulls the trigger, sending bits of skull and brain matter scattering all over the ground (5L in one shot at point blank, he's dead).

Fred, despite his injuries, peeks out from behind his wall and spies the remaining gunman leveling his shotgun in Therese's direction. He reacts by popping off a short burst from his autopistol, scoring a few hits across the man's back and sending him to the ground face-first (1L, but that's all you needed).

With all the gunmen down, the woman on the pyre begins screaming again. "ENOUGH! ENOUGH!" Her voice carries strongly in the night air and booms loudly, especially given her relatively small stature. The magnitude of her voice even gives the fanatics pause as they lower their weapons and stare, wide-eyed, at the woman. She stands straight, still shackled to the pyre's metal frame, but she is no longer sobbing. It is quite evident, in fact, that she is seething.

Therese:

Spoiler:
That psionic anomaly you were registering earlier seems to be getting stronger...

One of Urso's attackers points to the woman with his rebar: "The witch is possessed! We must burn her now!"

Out of combat now, unless you want to continue attacking.


Male Portuguese

Urso will collect the other shotgun, giving the woman and armed fundies a wide berth. He slings one over his shoulder and gestures Fred away from the woman. Keeping a shotgun trained on the woman, he takes a couple steps backward toward Therese. His aim is to put himself between Therese and the woman, out of arm's reach of either while still remaining within "point blank" range for the shotgun.

To Therese, in Portuguese:

Spoiler:
"Congratulations. We've killed four people to rescue an Aberrant. How's your conscience now?"

He will then address the "firey kid" and demand, "What in the name of the Maker is going on here?"


Fates:

Spoiler:
Well played, sir, very well played. Damn you.

Thérèse turns pale, and her gun moves slowly toward the woman on the pyre. "Not a witch, non..." she whispers, but even so her hand is rising to point at the woman's head.


In Portguese:

Spoiler:
"Shut it, big man. I seem to recall you shooting first."

But it's clear her heart isn't in it.


"This woman has been part of our congregation for years. Her husband was my brother! He went missing only a few days ago... and she led us to his blackened body in a fit of tears, claiming that the Devil had overwhelmed her and destroyed her husband with hellfire and brimstone! Now again the Devil comes and you fools have let him take hold of her again!!!" The boy muscles his way past Therese and flicks a Zippo from his pocket, striking it in one fluid motion and tossing it towards the pyre.

"LET HELL RECEIVE YOU, DEMON!"

The fuel ignites abruptly, sending flames twenty feet into the night sky and utterly immolating the metal frame where the woman once stood. At first, there is a cry of pain... and then, as the flames crackle ferociously, the sorrow turns to laughter. The woman writhes in the flames, her clothes falling to ash about her form... and leaving unblemished, naked flesh behind.

"By God's will... what have we done...?" the youth stammers.

"Where is your God now?" the woman cackles. "He has forsaken you... to be my pleasure!" The manacles restraining the woman glow white hot and begin to warp and twist as the woman's wrists rock back and forth against their grasp.

You may take a few pre-combat actions, approximately 2 "rounds" worth before the woman breaks free. If you'd like to spend those rounds shooting her, be my guest.


Thérèse Beaupre wrote:

Fates:

** spoiler omitted **

Therese:

Spoiler:
It's what I do. :D The clues were right under your noses too...

Male Portuguese

Urso sighs and whispers under his breath, "Why is nothing ever easy?"

He will bellow "Get to cover!", unload two shotgun blasts into her, and then hustle for wall that Spyros is/was hiding behind.


Urso's shots pepper the pyre with buckshot, the woman writhes and snarls, suggesting discomfort, but it is difficult to see if she's sustained any real injury through the raging inferno. (1L)

It's close to 400m to the motorcade, by the way, but you've got lots of cover and fire barrels along the way. I'll get a map up here of the "big picture" hopefully by the end of the day.


Big area map sent to Ithuriel. I'll explain it when he links it. Please let me know what you're doing during your "free" rounds while the woman slowly melts the handcuffs off of her. Urso's already got his.

Grand Lodge

Map


ithuriel wrote:
Map

Okay, the little blue dots are the motorcade vehicles. The green dots are derelict vehicles, much like the ones with the "giant turds" on them in the previous map. Buildings with purple squiggles are ruined but can be used for partial cover in most cases as there are pieces of them strewn about the area. The orange dots are the fire barrels. The pyre, meeting hall, and "barracks" are all marked (as the only non-ruined hangar buildings). The barracks was the building you all passed that contained the numerous crates and vehicles undergoing repair. The meeting hall was where you spied upon the congregation having their sermon originally. The pyre should not require explaination. :) There. Oh, and the Duskwing is a little over 1 km to the southeast.


Two shots of laserfire the first round - if they appear effective at all, the same on the second round. Otherwise, "I need a shotgun!" in Urso's general direction.


Frederick is not enjoying life. Already having trouble reconciling the cold-blooded execution of the preacher and the shot-in-the-back tactics used to down the last gunman he was just managing to dismiss it as a cold, hard necessity of the situation. He is nothing if not practical and with the instigator and firearm-toting guards out of commission he had hoped reason could be employed to calm the remaining combatants.

And now this.

Some quick digging and he slams a hand against his mouth and tosses back his head, dry-swallowing one of the pills from his portable pharmacy with a wince he's immediately grateful for the fast-acting properties of the pain medication. The symptom treated, he picks his gun back up and holsters it, turning to look just in time to see Urso and Thérèse making a gallant stand against the nude woman writhing suggestively in the fire.

"Are you insane!?" He shouts, hiding as he was on the outside of the opposite wall the other three now hunker down near. "Get out of here!" He thrusts his arms through the air, pointing back the way they came before heeding his own advice and starting off at a run.

Took a No-Pain. So that -1 is moot for an hour.


"Oh s#*#!" is the only thing that comes to mind when Spyros sees the "victim" unharmed by the fiery aura building around her. He scrambles out from behind the wall grabbing the dropped assault rifle and turns back to yell at Therese, "THERESE! We have to go NOW! RUN!"

Spyros sat through lectures in his Orgotek training, briefings with Trinity... hell he watches the news occasionally. One thing he knows is that four psions with light weaponry cannot defeat an Aberrant. He has no intention of finding out if this time things will be different.

A4's assault rifle


Therese levels her laser at the woman, firing off two shots in rapid succession. They strike perfectly, one in the gut and one in the chest, and would've certainly killed any normal person. The woman's skin shows no sign of harm from them, however, and she laughs as the handcuffs binding her warp and melt.

The Clairsentient calls out to Urso for his spare shotgun while Spyro runs forward to secure an assault rifle. Fred emerges from behind his cover, wide-eyed with shock and amazement at what was happening, and moves across the hangar to join the others in their flight away from the inferno. Many of the other cultists who had been scattered by the initial gunfight join the group in their retreat, intent on making the motorcade and bringing some heavy weapons to bear. Still others simply fall to the ground, sobbing and crying out for forgiveness.

This is more of a cinematic "chase scene" if you will than a proper combat. Feel free to describe what your characters are doing as they flee, taking cover and taking occassional shots, just flat-out running, etc. You have artistic license and I'm not going to do initiative just yet. She's not invincible, so bullets might actually do something if you want to shoot. I'm fairly certain none of you want to go toe-to-toe, though. :D


The team makes it to the shelter of the ruined hangar to the north before they hear the woman break free with an ecstatic sigh and chuckle. Peering through the rusted holes of what remains of the hangar's corrugated steel walls, the party sees the woman step off the pyre, having become one with the inferno. Her entire body is wreathed in flames, embers drifting off of her surprisingly flawless figure. She is both entrancing and terrifying to look upon as she extends her hand in the direction of one sobbing cultist still cowering in the hangar.

"Poor creature. I shall give you the salvation you seek," the woman leans forward and blows a kiss at the cultist... resulting in a column of white-hot flames issuing forth from her lips and immolating the pitiful target who screams and writhes violently for an instant before expiring. The monster, for it can be called little else, simply smiles.

Okay, you can run now. :D


Male Portuguese

Urso will toss Therese the 6-rounds-remaining shotgun (let me know when you've copied the info from my sheet and I'll erase it), unlimber his rifle, and chamber a round while hauling ass toward the pair of buildings to the west. He should have enough movement to get behind the east-most building, and will gesture for Therese, Spyros, and Fred to follow him.


His field training nothing if not basic, Frederick will opt not to risk falling on his face because he was trying to run-and-gun. His arms and legs pump through the air as he leans forward into a full run, glad for the tingling feeling obscuring the pain of his wounded limbs.

He hops a small pile of rubble and stumbles to a quick three-point kneel before righting himself, hardly missing a beat but taking the moment to glance about-- making sure that his three companions are still with him.

"We need one of their vehicles-- to get back to the Duskwing." He growls, his perpetual composure starting to crack under the strain of the situation. "We won't outrun it on foot."


Male Portuguese

Urso peeks around the remains of the building, watching the progress of the Aberrant. When he speaks, his accent is almost entirely absent and his vocabulary seems markedly increased.

"We'd never make it to either a serviceable vehicle or the Duskwing. We have no choice but to make a stand and try to take it out. Who else had the foresight to bring conventional weapons? Or is one of you, perhaps, a sniper in disguise?"

Urso is more than willing to lend out his rifle to someone more skilled in its use.


"Come on man!? We need something heavier than these," he raises the assault rifle he grabbed, "to take that thing on. No way! But you are right- I don't think we can outrun her all the way back to the Duskwing. I wonder..."

Okay Fates... we have a remote connection to the Duskwing because we are able to stream video to it up to 5km and we are at 1 km now. Can I use that connection to contact the Spectre agent and tell it to come here by following the road it's on?


Yes, you can.

Spyros taps into his minicomp while taking shelter behind what may have formerly been a maintanence shed. He spends a few seconds making some quick modifications to the link that had been established to the Duskwing and then taps directly into the ship's on-board agent.

"Spectre, we need you to follow the roads to our current position as quickly as you safely can," the veteran technician speaks into his HUDset.

"Systems onlining. ETA... 2 minutes." Spectre's droning avatar responds. Spyros taps in a few additional commands to hone the agent's data processing and closes the input on his minicomp.

Meanwhile, the vast majority of the congregation flocks towards the motorcade, pursued by the smirking and laughing Aberrant. She cartwheels and somersaults as she avoids debris and crosses the intervening distance. Occassionally, when she catches up to a straggler, she pauses to incinerate them in a pillar of white-hot flames, touching herself suggestively as they burn. Her grace is alien and purely inhuman. Her gait is even and steady. It is clear that, while she is keeping pace and even gaining on the fleeing congregation, she is in no way moving nearly as fast as she is capable of. She's playing with them.


Urso wrote:
"We'd never make it to either a serviceable vehicle or the Duskwing. We have no choice but to make a stand and try to take it out."

Frederick doesn't even have his flechette pistol drawn, so convinced is he that weapon would be useless, and too busy is he with tossing Urso an incredulous glance. "I thought the preacher was mad as a hatter but here you are seriously suggesting that we stand and fight what is obviously an Aberrant."

The Neptune Agent tears at the bottom of his tattered shirt and uses the scrap to wipe some of the blood from his hands and forearms, tossing it away once he's done and never quite letting the floating woman out from his field of vision. His pupils are dilated, likely some side effect of his self-medication, but the obvious wounds to his extremities don't seem to be bothering him any.

"Look-- it's occupied now with tormenting the civilians. We can use that to our advantage and make our way along the perimeter of the camp and to the far side of the parked vehicles. Spyros is bringing the Duskwing to us so we shouldn't have to travel the full distance in a vehicle that might not even work properly.

"She might be able to fly faster than the car-- she might be able to fly faster than the Duskwing-- but trying seems a great deal more sane than making some suicidal last stand."


Thérèse shakes her head. "There is a third option. One of us can divert it with attacks, hopefully at a long enough range to avoid immediate counterattacks, while the others flee for the Duskwing. Those," and she gestures at the rifles that Spyros and Urso are carrying, "might make such a plan workable. She felt your shotgun blasts, Urso. She might feel bullets." Thérèse takes a deep breath. "Based on our dossiers, I believe I am the most skilled sharpshooter amongst us, and this plan would only work if the shots were enough to actually hurt her."

She looks around at the others. "I can stay while you reach the Duskwing and can bring its weaponry to bear, or flee, if the situation seems to require it. Spectre can get you home, if not comfortably."

Thérèse apparently really wants her Willpower point back.


Thérèse Beaupre wrote:
"I can stay while you reach the Duskwing and can bring its weaponry to bear, or flee, if the situation seems to require it. Spectre can get you home, if not comfortably.

"Your overdeveloped sense of martyrdom aside, I'd rather not return to the New York office short the agent that I personally greenlighted." Frederick responds after giving Thérèse the longest look that the situation will allow. "We can all make it through this-- we just stay away from the main throng, keep our heads low, and move quickly. The congregation is waving their arms and screaming loud enough to keep its attention until there aren't any of them left."

"If anyone can suggest some further distraction that isn't a nice way of saying 'suicide' I'm open to suggestions... but we need to start moving quickly." He grunts and shakes his head, digging out the bottle of pain pills and offering one to any who might seem especially wounded.


As the group debates strategy and lays low, the Aberrant continues it's pursuit of the congregation. Amidst the screams of the fleeing, the monster punctuates the night with cackles, raising small walls of flame with a wave of her hand and herding small groups of people into "kill zones" for her malicious inferno.

It appears, at least so far, that the Aberrant doesn't even care to hunt the team down, likely because it takes sadistic pleasure in murdering the unarmed and defenseless.


"It's going to take two minutes for the Duskwing to power up, then driving time. I don't know how armored it is, or even if the mounted laser will have any effect on this thing. Honestly, fire doesn't seem to be causing her any discomfort and lasers do essentially burn people. But once the Duskwing gets to us, we are really banking on its armor to see us through. We won't be able to fully turn around and take off right away because of the debris on the street. We'll have to clear that again before we can fly. So we can either hide, or keep cover and move toward it or the convoy. Maybe they have some conventional mounted weaponry on their armored rigs. But us, here, with the gear we have?! No way man. No way."


Glaring briefly at Frederick, Therese asks, "The armored vehicles?"


Male Portuguese

Urso shakes his head sadly. "The flock is heading for the motorcade, so we would need to outrun them and the Aberrant with enough time to spare that we could bring the guns to bear before she turn them into slag. Unlikely to work.

Our best chance is to get a few headshots in. I expect the training films we were shown were different, but we Norça operatives are taught that very young Aberrants can be killed by weapons such as ours. Otherwise, we flee for the Duskwing and hope we can find another landing site somewhere."

Giving the group a brief look before turning back to watch for a clear shot on the woman. "We should try to save some of them."


The party, hardly able to take their eyes off the creature, sees the youth that had addressed them before pick up a length of rebar and slam the weapon into the monster's knee. It moans, recoiling in such a way as to suggest that the weapon has actually caused it some discomfort.

The youth steps back from the monster, the rebar glowing orange from the heat, and he shields his eyes from the blinding flames. The creature rears back, hissing, and prepares to strike. The youth seems determined to stand his ground.

I'll give you the chance to intervene if you wish, but doing so may draw attention to your group. The Duskwing has just barely started rolling.


Male Portuguese

Urso shoulders his weapon and fires at the Aberrant without hesitation, whispering a prayer under his breath. I'll spend a Willpower to get one success.


Urso's shot hits the creature, who twitches and snarls, looking over her shoulder to glare back at Urso, still holding the smoking rifle. In that moment of distraction, the youth swings high with the rebar and connects solidly with the burning woman's jaw, sending her to the ground with a shriek.

The boy looks amazed for a moment, then seizes the opportunity to run. The burning woman, stares after him with murderous intent and picks herself up from the ground.

The shot connected, but dealt no damage.


"Don't die--" Frederick manages after some rapid-fire curses aimed at Urso but lost under the rifle's report-- "we're getting a car!"

His weapon still holstered, the former Aesculapian rolls to his knees and tugs for Spyros to follow him as he breaks into a run towards the car lot. He keeps his head down and tries not to think about the irritated organism dedicated to corruption and murder that's getting back to her feet only a handful of yards to one side of him.

He's infinitely grateful for the narcotics running through his system but the excitement of the moment and the physical exertion of the situation already has him breathing heavily-- a rational part of his mind he does his best to ignore is reminding him that adrenaline can only last so long.


Spyros' eyes go wide when Urso fires, thereby revealing the group's position. "Son of a b*@$~!"

The tek scrambles after Frederick, but keeps his attention partially on the aberrant. Only thing to do is keep her attention divided... Gripping the assault rifle while running, Spyros is ready to take a shot if Therese and Urso get too much of her attention.


"Merde!" whispers Therese in frustration, watching her team scatter and the situation go to hell. After a second's hesitation, she turns to Urso and says, "We have no choice now. If Frederick is to have a chance to find and use a car, and those people are to survive, we must keep her attentions on us." She lifts the shotgun demonstratively. "I'm going to have to get closer. Coming?" And with that, she heads off in the opposite direction from Falen and Spyridonos, circling to get behind, and closer to, the burning Aberrant.

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