Remove rage points rewrite please comment


Races & Classes

Scarab Sages

i am going to test this rewrite of the rage points but wanted to get some feedback from here 1st incase you all see a problem before i start.

Barb:Rage goes back to x/day.
Rage powers: you choose one rage power as per normal rules. you can pick any rage power that has rage points equal to your level. You may use 3+Con mod each rage.

not sure if thats too many times(as they get rages per day) or if it should be 3+con per day, if a math wizz can tell me how many realistly they can use with the rage points i can try to get a better number of times and if it should be per rage or per day.

Liberty's Edge

We replaced Rage points by going back to a "X per day" mechanic. Here is how we used it.

Rage
Can be used once per day - additional times per day gained every time a Rage power is learned (This equals an additional time at 2nd level and every other level after). Rage lasts 3 + adjusted CON modifier rounds. Fatigue lasts an equal amount of rounds as rage.

Rage Powers
Rage points from Beta = minimuml level for gaining rage powers (i.e. a cost of 6 Rage points means 6th level is the minimum level to take this Rage power). Some Rage powers can be taken multiple times for additional effect (i.e. Increased Damage Reduction and Swift Foot).

Rage powers can only be activated once per encounter. If a Rage power is used, fatigue lasts twice the amount of time as rage.

Scarab Sages

Arnim Thayer wrote:

We replaced Rage points by going back to a "X per day" mechanic. Here is how we used it.

Rage
Can be used once per day - additional times per day gained every time a Rage power is learned (This equals an additional time at 2nd level and every other level after). Rage lasts 3 + adjusted CON modifier rounds. Fatigue lasts an equal amount of rounds as rage.

Rage Powers
Rage points from Beta = minimuml level for gaining rage powers (i.e. a cost of 6 Rage points means 6th level is the minimum level to take this Rage power). Some Rage powers can be taken multiple times for additional effect (i.e. Increased Damage Reduction and Swift Foot).

Rage powers can only be activated once per encounter. If a Rage power is used, fatigue lasts twice the amount of time as rage.

i thought of that 1st but then i thought that gives them access to ALOT of choices for the rage powers, too much IMO, making them pick ones as they advance keeps it under control and on par with rogues and other classes, have you played much with that rule??


The big thing I liked about rage points was that the player could break her rage up into 2 round combats or 12 round combats without worrying about either wasting a rage or running out of rage. Sure after the 3rd or 4th or maybe more encounter the rage would run out, but she only has one pile of rage points to worry about.

So I'm not a big fan of rage/ day + rounds of rage, my player and I much prefer the Alpha 3 system.

Scarab Sages

Dennis da Ogre wrote:

The big thing I liked about rage points was that the player could break her rage up into 2 round combats or 12 round combats without worrying about either wasting a rage or running out of rage. Sure after the 3rd or 4th or maybe more encounter the rage would run out, but she only has one pile of rage points to worry about.

So I'm not a big fan of rage/ day + rounds of rage, my player and I much prefer the Alpha 3 system.

What about giving them a total rages/day based on rds? So you calc what they would get in the per day system and give them it in rds, i really dont want to have to track rage points for my players, extra work for me as DM.

Dark Archive

Much bigger fan of the current rage point system actually makes the barbarian work a lot better from what ive seen in my games


Love the rage point system...I have always hated the x/day powers


I've read quite a few complaints about the rage points. Can I ask someone to specificially say what they don't like about it? Is this a "too complicated" issue?

I love the system. Instead of Barbs having to take all the complete warrior feats and such, they get the equivalent of Destructive Rage and other feats within the existing rage system. As for points, I don't see why that's so complicated, if that's the issue. Playing the most basic spellcaster will still be far more complicated than a Barb with points. I suppose you could put the WOTC feats back in and make the Barb take them to get the same effects.

If the issue is making things too complicated for the DM, like most other things, all the DM needs to do is ballpark the point use, and in any event, I don't see how it'd be much more complicated than running a barb with the CW feats anyways.

Liberty's Edge

The Mailman wrote:
I've read quite a few complaints about the rage points. Can I ask someone to specificially say what they don't like about it? Is this a "too complicated" issue?

The groups that I have playtested Pathfinder with have both tried the Barbarian with the Rage Points. Both groups have been run through adventures/encounters at 1st, 5th, 10th 15th and 20th level. The general complaint woth Rage points is the tracking of them as the character advances in level, from both sides of the screen. At just 10th level, the minimum is 32 points, if the character had a CON of 12.

With few exceptions, Rage Powers fit the Barbarian class. The mechanic, on the other hand, requires a some degree of tactical thinking... not the first thing that comes to mind with Rage. And it stinks of Psionics (not a big fan personalyy, but to each his own) or Tome of Battle.

The flavor of Rage Powers works, replacing the non-OGL feats with a mechanic that can be expanded on in further sourcebooks. The system of the mechanic is were the problem seems to be.


I love rage points. Rage points =versatility and flexibility which are very good things. You can't achieve this versatility/flexibility with a powers/day mechanic.

Keep rage points. Yawp!

Scarab Sages

Steven Hume wrote:
What about giving them a total rages/day based on rds? So you calc what they would get in the per day system and give them it in rds, i really dont want to have to track rage points for my players, extra work for me as DM.

In which case, are you not effectively using the 'complicated' rage points?

Scarab Sages

Barb: Can rage number of rounds/day based on 3+Con in rage. Each time he gets another use(every 4 levels) add more rounds/day. Can break up rage as sees fit but must use at least 3 rounds.
Rage powers: you choose one rage power as per normal rules. you can learn any rage power that has rage points equal to your level. Each rage power lasts one round and can only use one rage power each round. Clear Mind should be Ex, Low-Light Vision 1 point. Remove Elemental Rage. If use rage power, time that you are Fatigue is +1 for each power you used.

i will be testing this at various level of play so will report back on how we finding it compare to the rage point system


The Mailman wrote:

I've read quite a few complaints about the rage points. Can I ask someone to specificially say what they don't like about it? Is this a "too complicated" issue?

If the issue is making things too complicated for the DM, like most other things, all the DM needs to do is ballpark the point use, and in any event, I don't see how it'd be much more complicated than running a barb with the CW feats anyways.

Heh...You're not a DM are you?

Speaking as a DM, rage points looks like they'll lead to the same problem as psionics. Cool idea and great for players but a true pain in the ass for a DM to run.

Psionics, more than any other system, is tied to NOVAing and makes more work for the DM without much gained over the slot system for spellcasters.

My fear is the same thing will occur here where Barbarians go NOVA over a round but being significantly underpowered from other points during the day.

Another problem is "ease of use". The barbarian, along with the rogue, are actually the easiest class to both play and use (anyone that says fighter is dead wrong) since even if you ignore half of said classes feats, the chassis is powerful enough to work by itself.


Bleach wrote:
Speaking as a DM, rage points looks like they'll lead to the same problem as psionics. Cool idea and great for players but a true pain in the ass for a DM to run.

Hmm... Well I haven't play tested rage from the DM's end but what I've done with my player who plays a barbarian is give her a can of buttons and she just pulls them out and plops them into another can as she uses them.

Again I haven't play tested it but I don't see how it can be any more confusing than tracking spells cast by enemy spellcasters. If you want to avoid the Nova effect on the PCs then only give NPC barbarians 1/3 or 1/4 as many rage points. Personally I don't think it's a problem, your enemy spellcasters always have access to all of their high level spells in each combat so why shouldn't the enemy barbarians?

Bleach wrote:
Another problem is "ease of use". The barbarian, along with the rogue, are actually the easiest class to both play and use (anyone that says fighter is dead wrong) since even if you ignore half of said classes feats, the chassis is powerful enough to work by itself.

My experience doesn't match yours on this. Our rogue is highly ineffective, Our barbarian does Ok but often has issues regarding whether to rage or not and she gets chewed up due to her low AC. The fighter has a high enough AC and does enough damage that he tends to overshadow the barb and the rogue both.

If anything the rage points have made running the barbarian easier because she doesn't have to worry about running out blowing up after 3+CON bonus rounds right now.


Bleach wrote:


Heh...You're not a DM are you?

Speaking as a DM, rage points looks like they'll lead to the same problem as psionics. Cool idea and great for players but a true pain in the ass for a DM to run.

Psionics, more than any other system, is tied to NOVAing and makes more work for the DM without much gained over the slot system for spellcasters.

The "nova" thing can be a concern with psionics. But I don't get what the "more work" is for the DM; tracking individual spell slots and tracking a point total is roughly the same amount of work.

As I've said before, a 3.5 DM already has to track how many rounds of rage a barbarian has used; the rage points aren't really anything new (except you can sacrifice rounds of rage for other effects).


Arnim Thayer wrote:
The groups that I have playtested Pathfinder with have both tried the Barbarian with the Rage Points. Both groups have been run through adventures/encounters at 1st, 5th, 10th 15th and 20th level. The general complaint woth Rage points is the tracking of them as the character advances in level, from both sides of the screen. At just 10th level, the minimum is 32 points, if the character had a CON of 12.

Is it really any worse than tracking hit points? A 10th level barbarian is going to have way more than 32 of those!

From my DM experience, I find a single reserve of points (e.g. psionic power points or hit points) is fairly easy to keep track of; I just have to make the occasional deduction. Spell slots are a bigger pain (at higher levels, anyways) since I have to keep a detailed list of what the character has memorized for the day instead of just knowing a single number.


Bleach wrote:
Heh...You're not a DM are you?

not usually no. But I've been gaming for years with a DM who's perfectly happy using psionics, and even used spell points back in AD&D. Seems like it'd be easer to me. You don't have to worry about what's memorized, you can just use what you need until you run out. How is it more complicated than hit points?

Bleach wrote:
Speaking as a DM, rage points looks like they'll lead to the same problem as psionics. Cool idea and great for players but a true pain in the ass for a DM to run.

Again, don't get it. Your concern about nova-ing only makes the case that psionics and rage points would be better for an NPC. They're gonna die anyway. DMs have no worry about managing or saving them. I think nova-ing is much better for DMs than players, if you want to go that route. On the other hand, if you think that's cheesy, there's no need to spend them all. It does, however, provide a nifty incentive to prevent players from nova-ing, since what goes around comes around.

Bleach wrote:
My fear is the same thing will occur here where Barbarians go NOVA over a round but being significantly underpowered from other points during the day.

Sounds like a player, not a DM problem. With the appropriate response, I suspect they'll figure it out. I may not be our usual DM, but I've seen this done many, many times.

Bleach wrote:
Another problem is "ease of use". The barbarian, along with the rogue, are actually the easiest class to both play and use (anyone that says fighter is dead wrong) since even if you ignore half of said classes feats, the chassis is powerful enough to work by itself.

OK, so you've just made the case that you don't need to use all the resources of the class to be effective. Since you can just spend rage points on raging and not all the bells and whistles, what's the difference?

I should also note that many of the rage powers appear to be based on raging feats from Complete Warrior and other books. So using rage points for just rage would be essentially like playing a barb who didn't take the rage feats. Sounds fine to me.

RPG Superstar 2009 Top 16, 2012 Top 32

Arnim Thayer wrote:

The mechanic... requires a some degree of tactical thinking... not the first thing that comes to mind with Rage. And it stinks of Psionics...

The flavor of Rage Powers works... The system of the mechanic is were the problem seems to be.

I've had the same experience in the playtesting I've done. With a "spend points to activate combat-related powers" system, the barbarian is essentially just a variant psychic warrior.

As I've advocated in other threads, rage powers should work like combat feats. While raging, you can activate one per round, every round. No points to track; just pick powers as needed and smash stuff.


I have playtested npc barbarians...7 of em.I used a scap piece of paper to track rage points, it was no harder then tracking HP and they were very cool.My players were expecting em to blow there wad and be done for the day...poor poor players.


Epic Meepo wrote:

I've had the same experience in the playtesting I've done. With a "spend points to activate combat-related powers" system, the barbarian is essentially just a variant psychic warrior.

As I've advocated in other threads, rage powers should work like combat feats. While raging, you can activate one per round, every round. No points to track; just pick powers as needed and smash stuff.

I guess I don't get it. Is it just because they both use points? Because lots of classes have combat-related powers they can activate -- in fact, all of the primary melee classes, from rogues, to paladins, to rangers, to fighters. And combat feats don't exist anymore (removed in beta). Under 3.5, you could just take the similar rage feats and get the benefits continuously while raging (ie, destructive rage, for example).


So much of these arguements focus on the use of the word "points". If the rage power instead said you can rage for x+Con number of rounds and activating Power A expends this many rounds of rage instead of saying you got x+Con number of rage points and each rage power costs x points nobody would be bellyaching about it.

Comparing barbarian to psychic warrior because of the word "points" is retarded.


Gurubabaramalamaswami wrote:
Comparing barbarian to psychic warrior because of the word "points" is retarded.

Complaining that you don't like the "feel" of a particular class feature is a legitimate complaint, IMO. I don't particularly like the feel of combining Concentration into Spellcraft, for instance, even though I don't think there's anything wrong with the mechanic.


hogarth wrote:
Gurubabaramalamaswami wrote:
Comparing barbarian to psychic warrior because of the word "points" is retarded.
Complaining that you don't like the "feel" of a particular class feature is a legitimate complaint, IMO. I don't particularly like the feel of combining Concentration into Spellcraft, for instance, even though I don't think there's anything wrong with the mechanic.

I agree to a point. My point here is that many people are griping based on terminology. It's silly. In play the Alpha 3 barbarian kicks so much ass in so many ways it's just to cool to put a cap on.

I do regret my use of the word "retarded". It would've been better if I'd used "silly".

I apologize to anyone who was/is offended by my choice of words.

RPG Superstar 2009 Top 16, 2012 Top 32

The Mailman wrote:

Epic Meepo wrote: I've had the same experience in the playtesting I've done. With a "spend points to activate combat-related powers" system, the barbarian is essentially just a variant psychic warrior.

I guess I don't get it. Is it just because they both use points?

I wish I could find the exact quote, because a poster on another thread put it perfectly: the rage point mechanic encourages a barbarian to think tactically and micromanage his powers. If there is one character that should never have to think tactically and micromanage powers, it's a raging barbarian.

Gurubabaramalamaswami wrote:
So much of these arguements focus on the use of the word "points". If the rage power instead said you can rage for x+Con number of rounds and activating Power A expends this many rounds of rage instead of saying you got x+Con number of rage points and each rage power costs x points nobody would be bellyaching about it.

I imagine I'd actually still be bellyaching, even if the mechanic didn't use the word "points." Any system where you have to seriously weigh costs and benefits (duration of rage vs. use of rage powers) requires tactical thinking and micromanagement. The barbarian shouldn't involve either.

I don't mind tracking rounds of rage or "points." What I mind is that those rounds of rage have to be spent at all. It would feel more barbaric - and would require less mid-combat cost/benefit analysis - to just toggle back and forth between cost-free rage powers when raging.

Dark Archive

One could argue that even though raging a barbarian would still have at least some mild form of self control. (after all if they diddent they would just gut there own party members when they use rage)


Epic Meepo wrote:
["points." Any system where you have to seriously weigh costs and benefits (duration of rage vs. use of rage powers) requires tactical thinking and micromanagement. The barbarian shouldn't involve either.

What do you mean by tactical? Of course a barbarian thinks tactically, otherwise he'd just full power attack on the first thing he sees, repeat ad nauseum. Even avoiding a suicidal attack is "tactical" in some sense, and no one suggests being a raging barbarian means you have to be suicidal.

The rage mechanic has always kept barbarians from using spells or other more finess ways of doing things. They certainly don't pause to reflect before they choose a particular option, they attack more instinctively, in the moment. Nonetheless, raging barbarians are great at choosing the best way to kill something, whether that's running around a corner to drive an ax through someone's skull, or battering down the wall and going through to drive an ax through someone's skull.

I think your problem is that you're thinking of the rage abilities as magic abilities they are invoking or something. Choosing to take a hit in a certain way so as to reduce the damage (increased damage reduction) for example, or making an extra angry blow (powerful blow) against an opponent are no different than the other things a barb normally does in combat, like doing an overhand chop on the guy on the left but switching to a shorter grip to cut the guy on the right in the stomach.

RPG Superstar 2009 Top 16, 2012 Top 32

The Mailman wrote:
[several valid points]

I understand what you're getting at. The barbarian is still a skilled combatant, even when he's raging. And I get that he'd be switching up his attacks to make them as effective as possible, even when raging.

My issue with rage points has to do with the way they feel from a player's perspective. I know that "feel" is kind of a wishy-washy word when it comes to mechanics, so let me try to clarify my objection this way:

Compare the fighter and the barbarian. The fighter is a highly-trained warrior who masters armor use, weapon styles, and tactics. The barbarian, while also skilled in these things, relies more heavily than the fighter on adrenaline, instinct, and animal fury to carry the day.

To represent these classes, we have two systems. Both involve selecting feats/powers from a list of available options. In addition, the first system grants steadily-increasing but otherwise fixed numerical bonuses. The second instead grants points that can be spent in different ways from round to round.

Now my question is this: which system best represents the fighter and which system best represents the barbarian? I would argue that "rage points" do a better job simulating the fighter than the barbarian.

When I play a fighter, I want to feel like a tactician. I want to change up my tactics from round to round to best exploit the weaknesses of my foes. Obviously, barbarians also do this in combat; but this sort of deliberate picking of specific, defined attacks to target specific weaknesses describes the very essence of a trained fighter.

When I play a barbarian, I would rather my character feel like he's acting entirely on instinct. He isn't deliberately weighing his options; he is reacting reflexively to the combat going on around him. And to me, abstract, static bonuses do a better job of representing this than points.

In other words, the rage point mechanic makes barbarians feel more fighter-like than the fighter. Yes, raging barbarians are switching up their attacks to best harm their foes. But when I'm playing that raging barbarian, why should I feel more concerned about conserving my resources than a fighter? Once a barbarian chooses to rage, he should be all out, without his player have to worry about holding a few points in reserve. That sort of tactical choice is more fighter-like than anything else.


What about this: A barbarian can rage once per encounter. It's duration could be his barbarian level + his Con modifier. Using the rage power will reduce the duration by an amount (at least 1 round). So if the barbarian goes crazy, he'll tire himself out ending the rage.

This is just a rough idea that popped into my head, so I'm not sure how many rounds each rage power could require, but I thought it might be something to think about.

Liberty's Edge

Instead of decreasing the number of rounds, how about increasing the number of rounds of fatigue? This doesn't topload the players with a hindrance or limitation. A simple mechanic would be for Rage Powers to increase the fatigue duration by X 2 for using them, regardless of which type. Level limitations on Rage Powers (like spells have) would decrease the chance of them being abused at lower levels. And limiting the use to one per round makes them easy to track.


Epic Meepo wrote:

I wish I could find the exact quote, because a poster on another thread put it perfectly: the rage point mechanic encourages a barbarian to think tactically and micromanage his powers. If there is one character that should never have to think tactically and micromanage powers, it's a raging barbarian.

<Stuff omitted>

I don't mind tracking rounds of rage or "points." What I mind is that those rounds of rage have to be spent at all. It would feel more barbaric - and would require less mid-combat cost/benefit analysis - to just toggle back and forth between cost-free rage powers when raging.

I think the big misunderstanding about barbarians is the assumption that the use of rage powers should be used all the time. Rage powers are very situational and should be used only when the situation justifies it. This is not micro managing it just makes sense. It doesn't make a lot of sense for a barbarian to bite someone every round but it's highly effective in a grapple.

I see a lot of people second guessing this change without actually playing it and seeing how fun it is. Rage powers are not something a barbarian uses constantly, it's a set of cool situational powers to be used when the time it right. Look at the nature of the abilities, almost every single one is an ability that looks pretty weak but under the right circumstances can shine. Use the powers when they shine and you will likely never run out of points. Try to micro manage and burn every point then you will likely run out of points.

The PRPG barbarian with straight rage points and rage is more effective than the 3.5 barbarian even without the rage powers. If you don't like rage powers then don't use them.


Arnim Thayer wrote:
The Mailman wrote:
I've read quite a few complaints about the rage points. Can I ask someone to specificially say what they don't like about it? Is this a "too complicated" issue?

The groups that I have playtested Pathfinder with have both tried the Barbarian with the Rage Points. Both groups have been run through adventures/encounters at 1st, 5th, 10th 15th and 20th level. The general complaint woth Rage points is the tracking of them as the character advances in level, from both sides of the screen. At just 10th level, the minimum is 32 points, if the character had a CON of 12.

With few exceptions, Rage Powers fit the Barbarian class. The mechanic, on the other hand, requires a some degree of tactical thinking... not the first thing that comes to mind with Rage. And it stinks of Psionics (not a big fan personalyy, but to each his own) or Tome of Battle.

The flavor of Rage Powers works, replacing the non-OGL feats with a mechanic that can be expanded on in further sourcebooks. The system of the mechanic is were the problem seems to be.

It does not stink of Psionics. Why? Because old Werewolf game from White Wolf had rage points. And it worked great.

This should have been in this game sooner.


Arnim Thayer wrote:
It stinks of Psionics.

I don't get it, who cares if the mechanic is roughly the same as Psionics. Saying it "Stinks of psionics" doesn't say anything about whether it's a good mechanic or not, it says more about the posters opinion of psionics than it does anything else. It's a distraction and really not worthy of discussion.

A character has a limited resource which he expends throughout the day. Under 3.5 your limit was Rages Per Day. The Vancian system is a way to track abilities and uses, you have a set number of abilities (spells) per day of each power level. Psionics and the UA Spell Points system used points to track that limited resource. 4th edition chose a solution which metered out abilities based on Daily Powers, Encounter Powers, and At Will powers. I guess fairly easy to track in some ways but seems a bit silly to me.

Some way or another you are going to have to track use of the rage powers (Actually there are some people who have suggested you don't track rage or rage powers at all but that's another issue). Each method of tracking has it's advantages and disadvantages. Personally I see rage points as a vastly superior mechanism than the previous rages per day. What other method is better? Tracking daily rounds of rage is just another way of saying rage points. Someone suggested fewer rage points and reducing the cost of rage points and that's a possibility.

RPG Superstar 2009 Top 16, 2012 Top 32

Dennis da Ogre wrote:
Rage powers are very situational and should be used only when the situation justifies it. This is not micro managing it just makes sense.
Wikipedia wrote:
In gaming, micromanagement describes small, detailed gameplay elements that must be manually addressed by the player.

Using Wikipedia's definition, situational benefits that expend resources are certainly a form of micrmanagement.

Further, if rage powers truly were situational, why should they cost resources at all? The very fact that they are situational will restrict their use. (Of course, I question the assumption that rage powers are situation. In particular...)

Dennis da Ogre wrote:
It doesn't make a lot of sense for a barbarian to bite someone every round...

That power lets you make an extra attack as part of a full attack; attack twice during a charge; attack one opponent, make a full move, then attack another opponent; perform a standard action and a melee attack in the same round; and a number of similar feats. If there was any one rage power I saw used every single round in playtests, it was this one. Especially when the barbarian invests in a few rogue levels to add sneak attack damage to his bite attacks.

Dennis da Ogre wrote:
I see a lot of people second guessing this change without actually playing it and seeing how fun it is.

If you are going to make blanket statements like this after quoting me, I humbly request that you clarify to whom your statement is directed. I know your accusation isn't directed at me, since I've already stated in this thread that I have playtested the barbarian, and that my playtest forms the basis of my objections to the rage point mechanic.


Epic Meepo wrote:
Further, if rage powers truly were situational, why should they cost resources at all? The very fact that they are situational will restrict their use. (Of course, I question the assumption that rage powers are situation. In particular...)

The actual benefit derived varies greatly based on the situation thus they are truly situational. Yes you can use them every round, but then you burn through them quite quickly. Use them only when it makes the most sense and you don't.

Any micromanagement is self imposed upon yourself in order to try and maximize the benefit of the power, it is not inherent in the powers themselves. I haven't had any issues with it.

IMO part of the problem is that the Animal Fury power is poorly worded. I think the intent is to grant an extra attack as part of the normal attack sequence, not as a swift action in the way you have been using it. In particular I don't think granting a swift attack action is balanced at 2 rage points. That said, I can completely see your POV on how you read it as well.

Epic Meepo wrote:
If you are going to make blanket statements like this after quoting me...

You are correct, it was rude and confrontational, I apologize.

RPG Superstar 2009 Top 16, 2012 Top 32

Apology accepted. No harm done.

Dennis da Ogre wrote:
Any micromanagement is self imposed upon yourself in order to try and maximize the benefit of the power, it is not inherent in the powers themselves. I haven't had any issues with it.

I suppose I can understand that. I would just be happier if it were the fighter who had the option of micromanaging abilities to get maximal benefit, not the barbarian. Right now, if I want to play a highly-trained tactician, the leading candidate for character class is barbarian!

Dennis da Ogre wrote:
IMO part of the problem is that the Animal Fury power is poorly worded.

Heh. If you think it's poorly worded now, you should have seen the problem I pointed out after reading Alpha 2. Back then, animal fury could arguably have been a free action!

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