I don't know...mortals entering the realm of "Abandon All Hope Ye Who Enter" and then absconding with a soul are kind of bad for one's street cred. If that got out no one would take Hell seriously. Any mortal at all would feel they could just traipse in and help themselves to a soul or two. Bad form you know. 
 An entity with Demogorgon's resources will have plenty of back doors and failsafes in place. I imagine he has more aspects out there. He probably has clones standing by....some of which will doubtlessly appear right in the middle of rival princes' territories. Orcus was killed a whole lot worse than Demogorgon and he came back just fine. 
 CeNeo wrote: 
 It's a secret. Now you'll have to be eliminated for knowing too much. Silly mortal. 
 Troy Pacelli wrote: 
 Sorry, my bad. I was referencing Bastion of Broken Souls, a 3.0 adventure for 18th level PCs written by Bruce Cordell. Two of the primary characters are the Cathezar, a half-demon/half-devil assassin working for the Aamuel head and Nurn, a death slaad rogue who works for the Hethradiah head. Spoiler:   In the adventure the Aamuel head is trying to absorb the Hethradiah head by absorbing "a demonic soul supercharged with life energy". Namely a half-fiend great wyrm red dragon named Ashardalon who has bound a living balor into his body to replace his heart, which was torn out by a foe. It's a pretty damn cood scenario.
 I could easily see a disaffected Cathezar as a prisoner in Into the Maw or an agent of Malcanthet in Wells of Darkness. Nurn is even easier to work in since the Savage Tide is Hethradiah's pet project. 
 Savage Species has a 1-20 level progression that allows you to play a ghaele eladrin from 1st level. It's supposed to spread out the powers, granting them at appropriate levels. My wife is going to play one. Whilst auditing the class and making some changes to update it to 3.5 I noticed that at 7th level these things can become incorporeal globes of light. Incorporeal. Plus, a gaze attack that affects 1 HD evil creatures that forces them to save or die. Save or die. And even if they save they are affected by fear. Part of me screams "broken"! But the part of me that enjoys my wife's love is determined to forge ahead and make do. My request for this post is A) I know that it's broken so don't go on about it; and B) Help me think of ways to deal with/overcome this challenge. All input appreciated. 
 While I like the unified Combat Maneuver Bonus replacing the grapple bonus and whatnot, I still vastly prefer opposed rolls. I think they maintain a level of uncertainty in the game. I don't think the flat DC system breaks the game or anything. I just like opposed rolls better. They seem more dramatic to me. More like a real struggle. How 'bout you? 
 Damage dealing for higher level fighter types is suggested to be a little low and eclipsed by spellcasters. Perhaps a simple feat (requiring Good BAB progression or something like that) could change this. Improved Natural Attack from the MM advances the die used for a monster's damage rolls. Why not make a similar feat for weapons. Example: selecting "Improved Weapon Attack" for the longsword would upgrade it from 1d8 to 2d6 damage. Obviously a prerequistie would be needed to restrict it to a medium or higher level character (perhaps BAB +7). Just a thought. What do you think?  |