[Feats] Combat maneuver related feats


Skills and Feats

The Exchange RPG Superstar 2009 Top 8

The following feats improve your success on combat maneuvers:

Insightful Maneuvers
You're skill in combat is supplemented by you're insight into the style and movements of others.
Prerequisites: Wis 13+. Improved Unarmed Strike, Improved Grapple
Benefit: You can add your wisdom bonus to your strength bonus in calculating your CMB.
Special: This feat can be taken as a monk bonus feat.
Rationale:: The intention was to make it possible for some combatants to reach higher levels at combat maneuvers.
Proposed by Wicht and Tarren

Two Weapon Trickster
Using two weapons you find better ways to perform specific combat maneuvers.
Prerequisite: Base Attack +5, Two Weapon Fighting, and any improved bonus feat for a combat maneuver that takes an attack action (Improved Disarm, Improved Sunder, or Improved Trip).
Benefit: While attempting a combat maneuvers with two melee weapons, you gain a +2 on each attempt you make so long as you have the improved feat coinciding with that the maneuver. This however does not work with a shield. This bonus increases by +1 for every additional attack past the first that you gained from two weapon fighting.
Special: You can not take this feat multiple times to have it apply to a separate combat maneuver. If have more than one improved combat maneuver listed in the requirements, or you later obtain one of those feats, the effects of this feat applies automatically. If you have improved unarmed strike this may also be used with improved grapple so long as you are unarmed when you perform the action.This is to make it appealing to use tactics specific to the type of style you chose. Note you can't use a shield with this feat
Proposed by Captain Sir Hexen Ineptus

Shield Trickster
Using a shield you find better ways to perform specific combat maneuvers and optimizing on the cover and protection a shield grants.
Prerequisite: Base Attack +5, Improved Shield Bash, and ether Improved Bull Rush, Improved Overrun, Improved Grapple, or Improved Disarm.
Benefit: While attempting a combat maneuvers with a shield, but not a buckler, you gain a +2 on each attempt you make to bull rush, overrun, disarm or grapple check. This works with a shield being used only. This bonus increases by +1 for every attack past the first that you gained from an increasing base attack bonus you have.This is to help give shields their own style as well. I have seen a lot of nice feats for shields already, such as granting cover, or AC/cover to others. This was made to mirror the Two Weapon Trickster feat, giving them their own preferred maneuvers.
Proposed by Captain Sir Hexen Ineptus

Defensive Combat Style
You are well-trained in fighting defensively and catching your opponents off-guard.
Prerequisites: Combat Expertise, BAB+8.
Benefit: You gain additional benefits from the following feats: Improved Disarm, Improved Feint, and Improved Trip. When attempting these maneuvers, you get +4 on the attempt (instead of +2 allowed by the feat) and get to make a an immediate attack upon a successful attempt.
Rationale:: Increase the benefits for improved feats with the same pre-requisite
Proposed by Tarren Dei

Unarmed Combat Style
You are well-trained in fighting well unarmed.
Prerequisites: Improved Unarmed Strike, BAB+8.
Benefit: You get additional benefits from the following feats: Improved Grapple, Scorpion Style, Gorgon's Fist, and Stunning Fist. The fortitude saves to avoid the effects of Scorpion Style, Gorgon's Fist, and Stunning Fist now equals (DC 10 + your character level + your Wis modifier) instead of (DC 10 + 1/2 your character level + your Wis modifier). Your bonus when attempting to grapple is now +4 instead of +2 allowed by Improved Grapple.
Rationale:: Increase the benefits for improved feats with the same pre-requisiteThese are not my preferred solution to the problem of combat maneuvers at higher levels but they are one suggestion.
Proposed by Tarren Dei

The Exchange RPG Superstar 2009 Top 8

The following feats allow you to do more with your combat maneuvers:

Ranged Maneuvers
You're skill at using ranged weapons allows you to attempt some combat maneuvers with them.
Prerequisites: Dex 13+. Point Blank Shot, Precise Shot, Agile Maneuvers.
Benefit: You can make disarm, sunder, and trip combat maneuvers with a ranged weapon.
Reasoning: Iconic ability to use ranged weapons to disarm opponents, split staves, and hamstring opponents.
Proposed by Tarren Dei

Body Flip
Prerequisites: Base Attack Bonus +2, Improved Trip, Improved Unarmed Strike. You use your opponents’ own strength to knock them down.
Benefit: As long as your opponent isn’t using a melee weapon with Reach, your Trip attacks deny your opponent from his Strength modifier to resist the Trip attempt. Your opponent retains other modifiers like size, more than 2 legs, etc. Unless you’re holding nothing else than a Tiny or smaller object in your hand, you must drop whatever weapon in hands to perform a body flip.
Reason: If any real-life Aikido and Judo practitioner can do it, moreso a high-fantasy martial artist
Proposed by Dogbert

Improved Body Flip
Prerequisites: Base Attack Bonus +6, Body Flip, Combat Reflexes. You reflexively counter any incoming opponents in melee
Benefit: Whenever you’re attacked in melee combat, you get a Reflex save DC 15, if you succeed, you get a free Trip attack against that opponent. Each Body Flip performed this way counts against the numbers of Attacks of Oportunity the character can do in the round.
Special: This feat can be taken as a Monk bonus feat.
Reason: Moriei Ueshiba.
Proposed by Dogbert

Art of Breaking
Prerequisites: Wisdom 15+, Base Attack Bonus +6, Chi Strike, Improved Sunder. You can break objects by striking at the object's Chi rather than the object itself. Benefits: When using the Sunder combat maneuver you can, as a full-round action, spend a Chi point to add half your Monk level + your Wisdom modifier to your Strenght modifier for both the attack and damage rolls. Tamashiwara can only be used on rigid objects (contrary to flexible ones like rope or leather).
Special: This feat can be taken as a Monk bonus feat.
Reason: The infamous "Tamashiwara" used by real-life martial artists for breaking from wooden boards to blocks of ice and concrete, taken to fantasy-level.
Proposed by Dogbert

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