Sorcerer Heritage - Chaos


New Rules Suggestions

Grand Lodge

I've had this idea going through my head since A2 was released and just finished it up.

Chaos

Your being is filled with the natural chaos that spun the world.

Class Skill: Knowledge (the planes)

Bonus Spells:
Color spray (3rd), shatter (5th), dispel magic (7th), chaos hammer (9th), dispel law (11th), animate object (13th) ,prismatic spray (15th), words of chaos (17th) cloak of chaos (19th).

Bonus Feats:
Combat Casting, Craft Rod, Empower Spell, Improved Counterspell, Improved Initiative, Iron Will, Quicken Spell, Skill Focus (Knowledge [the planes])

Bloodline Powers:
Your power is conceived of pure chaos. Your level increases as does the chaos in your soul. You must be careful to not let the chaos consume you.

Touch of Chaos (Sp): At 1st level, as a standard action, you may target anyone within 30 feet. They are affected confusion (as the spell). This lasts for one round (Will Negates)

Wild Soul (Su): At 3rd level, your base caster level is -3. Whenever you cast a spell that has an effect based on caster level roll 1D6 and add that amount to your caster level.

Probability Twist (Su): At 9th level, when a spell or magic item has a random effect you may roll twice and pick either for the effect.

Chaotic Counterspell (Su): At 15th level, you can Counterspell as an immediate action. This ability may be used a number of times per day equal to your caster level.

Chaotic Reflex (Su): At 20th level, your body surges with chaotic energy. A number of rounds per day equal to your caster level, you may reflect spells back at the caster, as per the spell Spell Turning. This ability may be activated whenever you are the target of a spell. The rounds do not need to be used consecutively.

Scarab Sages

Pathfinder Adventure Subscriber

I like it- some of the bloodline powers seem like they may be overpowered just a bit, but I'd have to take a closer look to compare them against those that are in the Alpha already.

Grand Lodge

I was thinking possibly half caster level for the last two (or one of them) just to keep them from preventing every possible spell from flying.

Dark Archive

The extra spells seem a little imbalanced since none of the other bloodlines gives access to spells not already on the sorcerer list. Also, confusion seems a lot more powerful than the other first level powers.

Scarab Sages

I could see a very real possibility of some enterprising author doing a supplement called Bloodlines. Basically a book of alternate sorceror heritages.

Scarab Sages

Jadeite wrote:
The extra spells seem a little imbalanced since none of the other bloodlines gives access to spells not already on the sorcerer list. Also, confusion seems a lot more powerful than the other first level powers.

Actually, they do, take a look at the celestial bloodline, at 3rd level, they get bless as a 1st level spell. If I recall correctly

Grand Lodge

Jadeite wrote:
The extra spells seem a little imbalanced since none of the other bloodlines gives access to spells not already on the sorcerer list. Also, confusion seems a lot more powerful than the other first level powers.

Well the effect is basically lesser confusion which is a bard spell of 1st level. I believe the fey heritage has something similar. As for the spells, I took many from the old "Chaos" domain, which as it currently stands are not going to be cast by any class. I also bumped a couple of the spells up a level (Words of Chaos and Cloak of Chaos).

Edit: I relooked at the spells and only "Chaos Hammer" was a Chaos Domain only spell, but I don't think it's overpowering since it is limited to a specific heritage.


Can sorcerers use Quicken Spell now?

Grand Lodge

Kirth Gersen wrote:
Can sorcerers use Quicken Spell now?

Jason said something was going to be changing to allow it. There is at least once other bloodline with it as a Bonus Feat.

Grand Lodge

Just noticed, Dispel Magic in the bonus spells was supposed to be confusion. If anyone has any suggestions, please feel free to voice them.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kirth Gersen wrote:
Can sorcerers use Quicken Spell now?

At present no, unless they take a feat such as Arcane Preparation which would let them prepare metamagic spells in advance. I don't see any changes to the metamagic rules so far in Alpha 3.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
LazarX wrote:
Kirth Gersen wrote:
Can sorcerers use Quicken Spell now?
At present no, unless they take a feat such as Arcane Preparation which would let them prepare metamagic spells in advance. I don't see any changes to the metamagic rules so far in Alpha 3.

One addendum to that. the Arcane Bloodline adds a limited ability to cast metamagicked spells with no casting time penalty at 3rd level becoming unlimited at 20th.

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