Chymor's Alpha 3 Feedback - Barbarian


Races & Classes


BARBARIAN

1)
Permanent CON changes should modify the rage point total retroactively. This could already be the case, but it's not pointed out clearly.

2)
Rage Powers are swift actions unless otherwise noted. Animal Fury doesn't state which action it uses, so RAW it's a bonus attack as a swift action every round. If this is intentional, please consider changing it to a generic unarmed strike (that could be a headbutt, elbow, knee, kick etc), as rapid, ankle-biting barbarians are rather silly.

3)
Clear Mind is listed as supernatural, but (Ex) fits the concept better. Also, consider a name change as using "rage" to "clear" your mind is a bit strange to me.

4)
Increased Damage Reduction rage point cost seems a bit expensive. At level 16 you can add 3/- to DR for one round, or +8 AC bonus for six rounds with Guarded Stance. This seems to be a bit off, but I haven't done the math on it.

5)
Guarded Stance is another poor name choice. Raging in a guarded stance is odd.

6)
Elemental Rage is a bit too magical ability for Barbarians in my opinion.

7)
Renewed Vigor is also Supernatural. (Ex) would be a better fit. I see this as gritting ones teeth, ignoring the pain and jumping back into fray with "renewed vigor". No reason why Barbarians shouldn't be able to do this in a dead magic zone for example.

8)
Roused Anger becomes useless on lvl 17. Useless class features suck, so this should be modified.

9) Mighty Rage is too expensive. Under 3.5 rules a lvl 20 Barbarian with CON 30 (in rage) can rage 6x13 = 69 rounds. In PF the same character has 162 rage points = 40 rounds of mighty rage. This assuming he doesn't use other rage powers at all. Barbarians should be able to mighty rage *and* use the other rage powers a bit more. I think a rage cost of 3 is more in line.

EDIT:
I just wanted to point out that I for one like rage points. It's added book keeping, but it's necessary to break rage/day into finer pieces in order to give barbarian extra options they can and would actually use.


IMO, "rage points" is needless bookkeeping. Just make Rage powers swift actions, at will, usable in rage, which is also at will except when fatigued. Rage induces fatigue for a number of rounds equal to the rounds spent in rage, so that is a balancing factor. Keep the 3.5 maximum rnds spent in a single rage.


Skjaldbakka wrote:
IMO, "rage points" is needless bookkeeping. Just make Rage powers swift actions, at will, usable in rage, which is also at will except when fatigued. Rage induces fatigue for a number of rounds equal to the rounds spent in rage, so that is a balancing factor. Keep the 3.5 maximum rnds spent in a single rage.

This is fine, except then you need to balance the powers by offering them at different levels. Some are just too powerful to have a first level.


You don't get rage powers 'til second level, but I get your point. AS it stands, I don't expect Paizo will be ditching Rage Points, as the developer has invested too much time into already. Which just means my next campaign will be ditching Barbarian as a playable class in favor of some kind of "Rage" feat tree.

Liberty's Edge

We tried adjusting this to work with a "X per day" mechanic with the following "on the fly" rules found here. I would just repost the info, but the link is there so you can see how Rage point advocates responded as well.

Liberty's Edge

Chymor wrote:
Mighty Rage is too expensive. Under 3.5 rules a lvl 20 Barbarian with CON 30 (in rage) can rage 6x13 = 69 rounds. In PF the same character has 162 rage points = 40 rounds of mighty rage. This assuming he doesn't use other rage powers at all. Barbarians should be able to mighty rage *and* use the other rage powers a bit more. I think a rage cost of 3 is more in line.

Hadn't really thought about the expense of later versions of Rage. Why the extra cost? Doesn't that take away from the "benchmark" feel of these abilities?

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