
Keliwan |

As I'm sure many of you have noticed, from the way the game was improved in the alpha test some of the feats from the ROTRL PHB(Rise of the Rune Lords Players Handbook) will become obsolete, and will need some revision. The biggest problems will arise from the Totem
Spirit feats. Some examples of this are the axe clan, the moon clan, and the spire clan. My biggest concern is the axe clan. The axe clan totem spirit feat lets you rage for an additional round and gives you a +2 on intimidate checks "If you have the rage ability, it lasts for one additional round. You also gain a +2 bonus on Intimidate checks"(Excerpt from ROTRL PHB). So what happens to the additional round of rage does that go away, do you get more rage points or what? This is a major problem for me because I'm a barbarian with Axe clan as a feat. Please clarify

Pneumonica |
One round of raging ='s one or two rage points. Personally I would be generous and allow the feat to give the PC two bonus rage points.
But the Feat grants the bonus per instance of rage. Thus, a fourth level 3.5 Barbie would get 2 rounds of rage (one per rage per day), an 8th level Barbie would get 3 rounds, etc.
I'd go with Yoss' suggestion of boosting the CON modifier for it.

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Wicht wrote:One round of raging ='s one or two rage points. Personally I would be generous and allow the feat to give the PC two bonus rage points.But the Feat grants the bonus per instance of rage. Thus, a fourth level 3.5 Barbie would get 2 rounds of rage (one per rage per day), an 8th level Barbie would get 3 rounds, etc.
I'd go with Yoss' suggestion of boosting the CON modifier for it.
Except that would stack it up too fast.
By 3.5 rules at 4th you would have 2 extra rounds of raging but 4 extra rounds using Alpha.
Maybe a compromise... 2 rage points for every four levels of Barbarian. That would keep it the same.

Pneumonica |
Pneumonica wrote:But the Feat grants the bonus per instance of rage. Thus, a fourth level 3.5 Barbie would get 2 rounds of rage (one per rage per day), an 8th level Barbie would get 3 rounds, etc.
I'd go with Yoss' suggestion of boosting the CON modifier for it.
Except that would stack it up too fast.
By 3.5 rules at 4th you would have 2 extra rounds of raging but 4 extra rounds using Alpha.
Maybe a compromise... 2 rage points for every four levels of Barbarian. That would keep it the same.
1 rage point per two levels comes out to less than one round of rage per day, given the additional applications of rage points that are spent on top of the one rage/round. The stack seems appropriate to me for simulating being able to pull out one more round of being angry - the math comes out pretty close.

Keliwan |

Calculate Rage Points as if your CON bonus was 1 higher.
In case where old skills are used, use the new ones that correspond to it, if it has two skills that are now one, give it something that fits.
Well the +1 con is nice, but in the case of skills you would be getting more bang for your buck essentially. What I mean by this is that one of the clan feats gives you a +2 to tumble checks but since tumble, balnce, jump, and a few other skills got clumped together into acrobatics insted of getting +2 tumble, your getting +2 to you jump, balance, and tumble checks. So the feat then becomes slightly overpowered.

KaeYoss |

insted of getting +2 tumble, your getting +2 to you jump, balance, and tumble checks.
No. You get +2 to acrobatics. It's one skill now.
The skills were consolidated for a reason (mainly because many were too rare to survive on their own in this cold, cruel world). Especially Balance was one of those things I personally almost never saw in action, or people get ranks in. They practicaly always took different stuff.

Keliwan |

Keliwan wrote:insted of getting +2 tumble, your getting +2 to you jump, balance, and tumble checks.No. You get +2 to acrobatics. It's one skill now.
The skills were consolidated for a reason (mainly because many were too rare to survive on their own in this cold, cruel world). Especially Balance was one of those things I personally almost never saw in action, or people get ranks in. They practicaly always took different stuff.
I understand that but if you get a +2 on your acrobatics check your also getting a +2 on any jump based acrobatics or tumble based acrobatics or any other acrobatics check you make.

KaeYoss |

I understand that but if you get a +2 on your acrobatics check your also getting a +2 on any jump based acrobatics or tumble based acrobatics or any other acrobatics check you make.
I know. But it's still one skill now. The rules shouldn't treat them as several skills because they were. They're not any more, and there's probably a good reason for it.

Fischkopp |

Wicht wrote:1 rage point per two levels comes out to less than one round of rage per day, given the additional applications of rage points that are spent on top of the one rage/round. The stack seems appropriate to me for simulating being able to pull out one more round of being angry - the math comes out pretty close.Pneumonica wrote:But the Feat grants the bonus per instance of rage. Thus, a fourth level 3.5 Barbie would get 2 rounds of rage (one per rage per day), an 8th level Barbie would get 3 rounds, etc.
I'd go with Yoss' suggestion of boosting the CON modifier for it.
Except that would stack it up too fast.
By 3.5 rules at 4th you would have 2 extra rounds of raging but 4 extra rounds using Alpha.
Maybe a compromise... 2 rage points for every four levels of Barbarian. That would keep it the same.
How about use it as written? Everytime you rage you can rage one round longer for free...

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KaeYoss wrote:I understand that but if you get a +2 on your acrobatics check your also getting a +2 on any jump based acrobatics or tumble based acrobatics or any other acrobatics check you make.Keliwan wrote:insted of getting +2 tumble, your getting +2 to you jump, balance, and tumble checks.No. You get +2 to acrobatics. It's one skill now.
The skills were consolidated for a reason (mainly because many were too rare to survive on their own in this cold, cruel world). Especially Balance was one of those things I personally almost never saw in action, or people get ranks in. They practicaly always took different stuff.
Yes, and you could get a +3 on all these rolls by taking skill focus (acrobatics). The plus one on reflex saves is nice, but it really isn't an overpowered feat.
If you allow give the axe clan feat an additional round of rage, you basically double his daily rage time. Especially from level 17 on, a barbarian could rage for one round, enjoy his free extra round, rage again for one round and so on.
I'm also in favor of adding half level the barbarian levels to the rage pool.
EDIT: One of the tribe feats (the wind clan one) might be a bit overpowered, since it gives a +5 ft bonus on speed in addition to a +2 bonus on acrobatics checks.

Quandary |

re: barbarian rage bonus
It seems pretty clear to use, I would just use it as written.
Sure, if ALL rage points were spent entering rage for one round, not using any rage powers, then it 'doubles' the time spent in rage. That's such an arbitrary example as to be pointless. Unless he's worried about running out of points before a 'boss', the barbarian will want to stay in rage AS LONG AS COMBAT LASTS, and also will be using his rage powers.
The only exploit I can see is entering rage every other round, to always get your free round, but that's a pretty weak exploit, because the base cost for rage is significantly less than the rage powers anyways. If you're worried about that aspect, i would either just ban that tactic, or add a 'cooldown' before entering rage, but even if someone uses it nonstop (saving a total of 1/2 rage point per round, on average), it will never approach anything like 'doubling' their time spent in rage, because rage powers still cost the same.
re: bonuses to consolidated skills
you kindof can go either of two ways: just give the bonus to the consolidated skill, and as pointed out, some feats/ benefits fare better or worse under the Paizo rules
or you can treat it like the different senses (vision, smell, etc) are treated vis a vis Perception, with the racial bonuses. You denote a separate sub-skill, which uses all the main skill's ranks and bonuses, but has a bonus of it's own on top of that. Besides Perception/hearing/vision/etc, this is also how I am currently treating Druid Wild Empathy, as a sub-skill of Diplomacy.
It'd be nice to get this cleared up by Paizo, once Beta is out.

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Fischkopp wrote:How about use it as written? Everytime you rage you can rage one round longer for free...Exactly what I was going to suggest.
We are doing that too. We haven't any problem in play about that.
When the rage is over the barbarian is fatigued. If the player wants to be fatigued in combat for two rounds before than activate the rage again is his problem... All the monsters have two rounds to go for the fatigued barbarian...And we are using Big Game Hunter as combat feat too... again without any problem in play about that.

Keliwan |

Keliwan wrote:I know. But it's still one skill now. The rules shouldn't treat them as several skills because they were. They're not any more, and there's probably a good reason for it.
I understand that but if you get a +2 on your acrobatics check your also getting a +2 on any jump based acrobatics or tumble based acrobatics or any other acrobatics check you make.
Ok but there is still several aspects to acrobatics so the skill is still treated as having several different sub skills but you only put skill points into one skill so your only spending a fraction of what you would for all the skill from 3.5
EX: in 3.5 say you get 12 skill points at first level you put 4 into jump, tumble and balance, you've spent all your points as desired. But in the new edition say you still get 12 skill points at first and put 4 into acrobatics wich is the combination of all those skills you get the same effect but get leftover points to put into other skills, and this is where I'm coming from.