Jozan, Human Cleric of Pelor


Races & Classes

The Exchange

I got bored so I decided to do a side by side comparison of 3e's Jozan to Alpha's Jozan. It's interesting to see what has changed. Also, I plan to do a little playtest with the characters that I convert. Whether or not it's appropiate, I will be using the 50%/CR system for the tests but I will use a published adventure to determine the challenges. I will give links to the adventures so you could follow along and links to the NPC Jozan's page on WotC. The test will only go up to 7th level because that's the highest level the PC's go. This may give us a little idea of what got more powerful and actually look at what the adventurers are expected to do in an adventure.

Jozan, Human Cleric of Pelor
1st Level 3.0

Ability Score Modifier
Strength 13 +1
Dexterity 8 -1
Constitution 14 +2
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1

BaB/Grp: +0/+1
Initiative Modifier: -1
Movement: 20 ft.
Armor Class: 15
Hit Points: 10

Saving Throws:
Fortitude +4
Reflex -1
Will +4

Gear:
Mace +1 1d8+1 20/x2
Large Shield +2 Shield AC, -2 ACP
Light Crossbow -1 1d8 19-20/x2
Scale Armor +4 AC, Max Dex +3, -4 ACP

Feats:
Alertness
Scribe Scroll

Skills:
Spellcraft +4 (4 Ranks, +0 Int)
Concentration +6 (4 Ranks, +2 Con)
Heal +6 (4 Ranks, +2 Con)

Domains: Good, Sun

Spells: 0-level: Virtue
Detect Magic
Light
1st level:
Bless
Command
Protection from Evil

Special Abilities:
Turn Undead 4/day

1st Level Alpha 2

Ability Score Modifier
Strength 13 +1
Dexterity 8 -1
Constitution 14 +2
Intelligence 10 0
Wisdom 17 +3
Charisma 12 +1

BaB/CMB: +0/+1
Initiative Modifier: -1
Movement: 20 ft.
Armor Class: 15 or 13 with Halberd
Hit Points: 11

Saving Throws:
Fortitude +4
Reflex -1
Will +5

Gear:
Heavy Mace +1 1d8+1 20/x2
Heavy Shield +2 Shield AC, -2 ACP
Light Crossbow -1 1d8 19-20/x2
Scale Armor +4 AC, Max Dex +3, -4 ACP
Halberd +1 1d10+1 20/x3

Feats:
Alertness
Scribe Scroll
Weapon Proficiency(Halberd)

Skills:
Spellcraft +4 (1 Rank, +3 Class, +0 Int)
Knowledge(Religion) +4 (1 Rank, +3 Class, +0 Int)
Heal +7 (1 Rank, +3 Class, +3 Wis)

Domains: Good, Sun

Spells: 0-level: Virtue
Detect Magic
Light
1st level:
Bless
Command

Special Abilities:
Aura of Good
Channel Positive Energy 4/day 1d6
Touch of Good +1 Bonus
Sun's Touch 1d8

The Exchange

Sorry but here is the link for Jozan.

Here is the link for the quest.


Sir, I applaud this effort.


I second that applauding. *applause*

The Exchange

Ok I just ran a 3.0 Playtest with Jozan from 3.0 and he failed miserably. His role was definately a support role. This is the guidline to see if Jozan Alpha is indeed improved and viable against future tests.

Notes: I only ran 5 Encounters for each.
Scoring System:
Certain Win: Will Always win.
Probable Win: Will Win most of the time.
Draw: Equal chance of win and loss.
Probable Loss: Will Lose most of the time.
Certain Loss: Will Always Lose.

Pirate Patrol: 2 Human Warriors CR 1/2
This Fight went 2/5 for Jozan. He couldn't handle the melee encounter with only a +1 to hit. Even when I did get a Bless off, my attack and damage were no way capable of taking both of them out. I had got lucky twice with my damage for taking out both enemies.
Score: Probable Loss

Lizardfolk Scout: Lizardfolk CR 1
This is meant as a RP encounter so I did it has such. I knew since Jozan is good and he wouldn't want to fight first, he would approach is as such. But Jozan could not use diplomacy to improve the lizards attitude so the Jozan was not able to get the help of the lizardfolk except for the information he provides.
Score: Probable Loss-The Reason for not certain is there will be a random time that Jozan will roll a 19 or 20 to succeed this check.

Note: Now these where the only two exact encounters in the crawl, there are several other options for the next part. The next part is very difficult because it's EL is 4 so there are multiple ways to handle it. Since Jozan was not able to persuade the Lizardfolk for help and I needed to test how Jozan can handle a situation, I decided on the Divide and Conquer method. Jozan would have gone to town for militia help if that option was available and made the combat easier from this point on.

Inventory and Appraising Loot:
1 Human Ranger1/Sorcerer1 CR 2
1 Dwarf Rogue1 CR 1
4 Human Warrior CR 1/2
Jozan has no chance with this encounter. 6 Enemies will fell him in no time.
Score: Certain Loss

Hiding Loot: 4 Human Warrior Cr 1/2
I didn't actually run this encounter for a few reasons. One, Jozan cannot hide for the life of him so he wouldn't be able to sneak up and surprise the 4 of them. Second, he would wait until the party would divide up so he can handle them in smaller batches. Third, the results would mimic the first test against the warriors but add in the fact that he has to face two more without the chance for much rest.
Score: Certain Loss

Pirate Camp Patrol: 1 Human Warrior CR 1/2 and 1 Dwarf Rogue CR 1
This encounter played out much like the Patrol encounter above. Jozan is not built as a stand alone fighter. He went 1/5 in this one.
Score: Probable Loss

Preparing a Meal: This encounter is much like the inventory one except add two more warriors.
Score: Certain Loss

General Activites: This encounter will be explained later. It's the bases for the final fight.

Nighttime: Since Jozan is not able to see in the dark and would need to carry a light source, this option is not fully explored. Too many variables to factor in. I classify this as a certain loss because Jozan has no way of completing this task successfully.
Score: Certain Loss

Final Fight: I used the General Activities to set up this encounter, it's the most probable way Jozan will enter the camp. I also factored in that if he had successfully take out the first mate in the patrol encounter.
1 Human Ranger1/Sorcerer1 CR2
2 Human warrior CR1/2
Jozan had no chance. The Sorcerer could cast sleep and the Warriors were just plinking away at Jozan. Jozan lost all these encounters and would continue to loss because he cannot fight in melee. His spells did help him a little but only delayed the inevitable. In 2/5 encounters, The Sleep spell ended it. In 1/5, a Crit ended it. Also, Jozan only killed 1 enemy in all these encounters.
Score: Certain Loss.

Total: 2 Probable Loss, 4 Certain Loss

At 1st level, the cleric is so much a support character, he could not accomplish any of these goals with a 50% success rate. Now that I have these results, I will test the Alpha 2 Jozan against and we will see how it stacks up.

The Exchange

I've run my second test now and the results were the same. Jozan is a support character. That's what his powers are designed to be and what his role is in the party.

Some things that should be noted about the test.

1. I didn't change the adventure in anyway. I left it has is. The changes to skills and such have made it easy to just run it as is.

2. The CR's of the Critters would suggest that the fights should be easier but they were just as difficult.

3. Even with the channeled healing, Jozan could not keep the bolts from hitting. It just delayed the inevitable.

4. I didn't get a chance to use the Halberd in any of my test because Jozan wouldn't have used it realizing that the pirates are ranged combatants.

Paizo has kept the cleric in his role nicely. He is a support character and not meant as a killing machine. The bonuses that Alpha put out are allowing to use his other spells for buffs and crowd control. I will continue this over in the Alpha 3 forums and add the updates that 3 has brought out. I also will look over my notes with Alpha 3 in mind and see what it changes.


Nice job!

Do we have a similar tests for the others?
Mialee, Lidda, Redgar, Tordek, Krusk...

The Exchange

That's my plan. I hope to have the Jozan portion done soon so that way I can move on to Tordek. Surprisingly, they didn't list the stats for Regdar. I just have Mialee, Lidda, Jozan, and Tordek but those should be enough to really compare 3e with Alpha. This thread is moving over to the Alpha 3 forum so you can see it unwind over there.

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