Zoomackulas Eichendar
|
Beren, Yselle and Sarastal are ready to take their leave of the field marshal but she halts them and gives them a few items that may help out in the upcoming days, an obsidian wand and a crystalline vial of some kind of substance and a glass tube of an oily substance. She tells you she does not know what they are of what they do but hopefully they will be of service to you. She also gives the descriptions of each of the men and woman you are to help capture Vancaskerkin. She wishes you luck again and goes about her business.
Inros, Thelix and Sun make their way to the back of the shop, once there they see that the only doors to get into the place are front door (facing north) and the double doors leading into the shed, which are visible from the road. Acting like they know where they are going and thinking that they have the law on their side now. Quietly they try the door and find that it is locked…….
The group of Beren, Yselle and Sarastal head out to the address on the sheet keeping to the side streets and waiting out as large gangs or squad of Hellknights go by. It does not take you to long to get there though, Your on Stirge St. heading directly east and can see the shop just up ahead. The street is quiet but people are still moving about, rushing to their distinations. Its a small two story building up on your right. No one is around it or coming out of or going into the All the World's Meat store. From your vantage point you can see a sign hanging from the enterance with an image of a fat smiling cow, the door to the place is closed(The front of the shop faces north, a window with a empty display case has a sign on it with writing, on the west side of the building is a large empty cattle pen which hugs the building and inside the pen double doors leading into the building can be seen. At the south end of the pen is a wheel barrow next to a small roofed shed with a wagon full of straw in it. You can smell the stink of manure, mud and animal coming from the whole place. The shed has double doors which open to the alley on the west side. At the back of the building you see three people trying the door but finding it locked it looks like......
| Beren Sunderholm |
Beren approaches the three, crossbow drawn but lowered, shield slung over back. He stops at a distance of 20 ft from the three working the door. After Sarastal hails them he adds, "If you be the companions we are looking for, field marschall croft sent us to aid you on this mission. If not, You'd better step away from that door and submit to the judgement of the Lawkeeper."
| Beren Sunderholm |
Beren steps forward to get a better look at his new 'companions', unlimbering his mace as he comes. "I'll not be called a coward by a youngling like yerself. I've been fighting low-lifes on these streets since before you sprouted yer first whisker. Now are we gonna sit here and argue so everyone in the meat market knows were here or are we going to plan a way to work together and take these rebel guards down."
Zoomackulas Eichendar
|
After all of the banter dies down and people on the street start to move on pausing to see what all of the fuss is about behind the meat shop. Yselle bends down to start taking care of business, checking the lock out she finds its an easy one tripping the tumblers she hears the click with a sense of satisfaction. Openng the door slightly she peeks in and finds this to be a storage shed. Items used for holding and slaughtering cattle, pigs, goats and lambs can be seen by her. The others behind her wait for her go ahead. There are double doors on the other side of the shed which go into the building proper, they are closed as is the doors on the north wall that lead outside into the cattle pen. She sees no one is inside of the shed but its hard to tell with the only light source in the shed coming from behind her from the outside.
| Beren Sunderholm |
"Let those of us that know our way around a weapon lead the way," Beren says as he motions for Sun Fei and Moody toward the door. "If the room appears empty, we should go in quitely but ready for action." Beren raises his shield and pushes the door open slowly, crossing the threshhold and checking behind the door to his left.
Zoomackulas Eichendar
|
The dwarf leads the way into the shed checking behind the door and then the rest of the the room. He sees no threats and slowly moves into the shed, looks around again, waves the rest of the group to follow then crosses to the doors that lead into the building. Giving it a quick check he figures this one is locked also. The rest of the group is now in the shed, its a bit tight but you all fit. The major light source is still from outside. The door seems a bit old but is well made and cared for. The smell in the shed is almost barable with the door to the outside open...
The paizo site has been up and down and seems to be getting worse this last week but I read in other threads that Gary is working very hard on this problem. My advice, type your post, copy it, them submit. I do this everytime to make sure I do not lost all of my hard work and thoughts. I usually have a blank word doc page open and ready to paste if the site goes down which it has this week three time to me!
Zoomackulas Eichendar
|
Again Yselle checks the door and then the lock itself and finds no dangers. The door is locked and after a bit of work she clicks the lock mechanism to the open position. Pushing open the door a bit she find the room in complete darkness. The light behind her is not enough to see 5 feet into the room. It seems to be a large room though. The smell from the room almost makes her stomach revolt, this mornings breakfast can be tasted on the back of her tongue. The rest of the group coughs and gags a little from the smell too.
| Beren Sunderholm |
Beren looks through the slightly open door hoping his darkvision will see something that the others cannot.
If he sees nothing, he suggests that they enter quitely.
If he does see someone, he relays that to his companions and prepares to burst into room and take them by surprise.
Zoomackulas Eichendar
|
The floor of this grim chamber is strewn with blood-stained
straw, and the reek of slaughter is almost overpowering. The
room itself is a killing floor. A metal track affixed to the ceiling
dangles meat hooks here and there, allowing the hooks and
their gory loads to be moved easily from the northwest where
a large hammer sits on the floor amid a permanent bloodstain.
To the south, a bloodstained grill covers a wide hole in the
floor. Just north of the grill sit two large vats of water; one
boiling and one cold. Two large butcher blocks stand to the
east next to barrels of salt, and in the southeast corner sits a
reeking vat of cast-off meat and bones.
Its very dark in this room, no windows to bring light in except for the faint light coming from behind your group and the small fire that keeps the water boiling in the one vat. Movement can be seen now as shapes move out of the darkness. Beren can see human men heading towards them with weapons draw moving in quick. Thelix and Beren are blocking the doorway for the rest of the group and Thelix is having a hard time making out the incoming men but he can sence them as Beren tone tightens up as if trouble is near by.
Thelix spot check! Beren and Thelix init rolls and state your actions. The room is a 40 X 50 in size. Beren go ahead and roll a spot check also to see what else you can make out!
| Thelix Moody |
| Beren Sunderholm |
initiative 1d20+0= 5, spot check 1d20+2= 18
Beren steps forward 10 feet toward the attackers, he digs his heels in and attacks the first man to reach him with his mace. While doing this he tells the others "two men, coming from the shadows, make ready your defenses."
attack roll 1d20+2= 9, damage roll 1d8+2= 4
Zoomackulas Eichendar
|
The shadows move in quickly to attack, Thelix can see two figures with swords out coming at him. They lash out hoping surprise is on their side. A clang can be heard as the first attack gets caught up in something hanging down from the ceiling but the other figure does not have that problem, he cuts Thelix across the forarm drawing blood(3 hps dam). Other figure are in the room also Beren finds out quickly, one pops up from behind one of large vats and takes a shot from its crossbow Beren can see. It sails in just missing off to the side of him. It thuds into the wall next to Sarastal who is still in the shed. The last shadow dances in trying to catch the dwarf off guard and does drawing blood along the shoulder of the dwarf(8 hps dam). Thelix now angry lashes out at his attackers wanting to draw blood of his own. His wound hampers him a little though messing up his swing making his attack off by a little. Beren having taken a grave wound swings his mace in retaliation, it falls short of the mark, his wound causing problems with his attack. The rest of the group in the shed moves up to help their friends or new comrads.....
Ok, First round, everyone else roll your inits and state you actions. Next post I will post the init order after all the rolls are in!