Rathendar |
I'm not sure I understand the question.
I think the OP is trying to get a rough idea about how much of what has been seen in alpha2 is going to be accepted as 'a definite change' and no longer 'ideas to try out' perhaps? Or something similar in intent.
I'm sure a lot of folks are wondering though the final decisions are still a long time away, so i'm not sure how accurate it could be.
JM |
Erik Mona wrote:I'm not sure I understand the question.I think the OP is trying to get a rough idea about how much of what has been seen in alpha2 is going to be accepted as 'a definite change' and no longer 'ideas to try out' perhaps? Or something similar in intent.
I'm sure a lot of folks are wondering though the final decisions are still a long time away, so i'm not sure how accurate it could be.
Ya, basically along this line.
I would like to start using the Alpha Rules (as soon as V.3 comes out) in our campaign. (but I don’t really want to “play test” rules).I just wanted to know if the Alpha 3 rules will be "slightly" changed (10%'ish change), “moderately” changed (30%'ish change) or “significantly” changed (70%’ish change) compared to the Beta rules.
- or maybe you guys just don't know at this point?
Any info would help-
Thanks.
SirUrza |
I'm not sure they can even realistically answer the question.
If Alpha 3 comes out next week, then Jason has all of June and part of July to make changes to it. Let's take the left over of May and combine it with July and call it 2 months.
That's two months of playtesting before the beta print.
Now, people can continue to do what they've been doing... posting about how they think rule or class X would be if they were writing this.. or they could spend that time playing and posting about things that work or don't work. Continue to provide constructive feedback on the rules as their present instead of of more untested opinion.
From the threads I've looked at, there are a lot of issues that go back to alpha 1 that still haven't been address that may be answered once the rules are in their complete form (like how a Wizard's bond item becomes magical for enhancement when normal items can't be made masterwork as per SRD, and obviously a wizard can't "make" a masterwork item and be bond to it at the same time for reduced cost at level 1... or I don't think so.)
So the rules could be very different or very much the same depending on how much useful feedback Jason gets on them.
I'm hoping more Sorcerers get slain so that some of the melee touch abilities go away. ;)
James Jacobs Creative Director |
Of course, the next few weeks will tell us for sure, but the bulk of the material in the Beta will be relatively similar to the alpha. Don't expect sweeping changes and all that, is what I'm saying. To a certain extent, the year or so of playtesting that goes on with the Beta is going to be when the fine tuning happens; the alpha was simply a "get the document built into a playtestable format" stage. We decided to make that stage open to the public simply to keep everyone as informed as we could.
So yeah; the beta will look relatively similar to the alpha, except that it'll contain all the other elements of the SRD that the alpha hasn't included yet. It's during the extensive beta stage of the playtest that we'll really see how things like sorcerer bloodlines, barbarian rage points, and the new cleric domains (to name only three big changes to the game) play out.
James Jacobs Creative Director |
Jason Bulmahn Director of Games |
Mr Jacobs is right here. I feel it important to note that we have let you guys see Beta material before the Beta is even out (such as the revised skill system). Normally, those new rules would be held for the Beta. As it currently stands, much of the Beta will be similar to Alpha release 3.
Jason Bulmahn
Lead Designer
Paizo Publishing
Charles Evans 25 |
Mr Jacobs is right here. I feel it important to note that we have let you guys see Beta material before the Beta is even out (such as the revised skill system). Normally, those new rules would be held for the Beta. As it currently stands, much of the Beta will be similar to Alpha release 3.
Jason Bulmahn
Lead Designer
Paizo Publishing
Regarding the skills revision being in Alpha 3, I feel that this shows just how much pursuit of perfection (or at least of excellence) matters to you guys. :)
Keep it up!
Jason Bulmahn Director of Games |
Jason Bulmahn wrote:Mr Jacobs is right here. I feel it important to note that we have let you guys see Beta material before the Beta is even out (such as the revised skill system). Normally, those new rules would be held for the Beta. As it currently stands, much of the Beta will be similar to Alpha release 3.
Jason Bulmahn
Lead Designer
Paizo PublishingRegarding the skills revision being in Alpha 3, I feel that this shows just how much pursuit of perfection (or at least of excellence) matters to you guys. :)
Keep it up!
I should point out that the skills system is being tinkered with on a very small scale for release 3, not nearly to the extent as between release 1 and 2.
Jason Bulmahn
Lead Designer
Paizo Publishing
SirUrza |
Will the mysterious 12th Iconic be in version 3, or will we have to wait for the Beta?
The 12th Iconic is a multiclass character (fighter/sorcerer reportedly.) With that in mind and the fact that they won't be ordering/needing art with him in it yet for the APs, I doubt we'd see him until the final version comes out. They then could stick an action shot or three with him into the book.
The only thing that could change that is if mutliclassing were to take up more space in the book then it does in the PHB. Like having something similar to apprentice levels back (that many of us want) or a table for multiclass spellcaster progression... other then that, I don't see Wayne's version of him in there.
Just my opinion though. :)
Lord Thavian |
Jason Bulmahn wrote:Mr Jacobs is right here. I feel it important to note that we have let you guys see Beta material before the Beta is even out (such as the revised skill system). Normally, those new rules would be held for the Beta. As it currently stands, much of the Beta will be similar to Alpha release 3.
Jason Bulmahn
Lead Designer
Paizo PublishingRegarding the skills revision being in Alpha 3, I feel that this shows just how much pursuit of perfection (or at least of excellence) matters to you guys. :)
Keep it up!
Second That!!!