How to reasonably get rid of the goblin prisoner?


Rise of the Runelords

Liberty's Edge

I'm running a play-by-post game of Rise of the Runelords on another forum. My players managed to capture one of the goblins alive, and I played along with it, using it to lead them to the graveyard and explain that the goblins had humanoid leadership. Then they asked it to take them to its base. How can I reasonably get rid of the goblin? I've already had it try to run away; they stopped it.


[Insert Neat Username Here] wrote:
How can I reasonably get rid of the goblin? I've already had it try to run away; they stopped it.

My players similarily captured Tsuko (? it was a while ago) and interrogated him. There was some debate about summarily executing him, but I had the sherrif and mayor intervene: while he was certainly guilt of treason and conspiracy, he was made to stand trial and was then hanged as fit his crimes.

Goblins are a bit tricky, as they aren't citizens of Magnimar...summary execution might not be a issue. My players did catch and interrogate a goblin in town, but I stressed how violent and feral he was. Some of the players tried to befriend him, but again, the townsfolk didn't want the little monster around town after the first attack--so, public execution. If you want to get really realistic, it might be appropriate to crow-cage the little beast, or hang his corpse as a message.

Paizo Employee Creative Director

Depending on how tricksy you want the goblin to be... maybe he agrees to lead the PCs to his "base" but instead leads them up to the Pit on the Devil's Platter in an attempt to get them to climb down the hole and thus be eaten by the Sandpoint Devil?

Liberty's Edge

James Jacobs wrote:
Depending on how tricksy you want the goblin to be... maybe he agrees to lead the PCs to his "base" but instead leads them up to the Pit on the Devil's Platter in an attempt to get them to climb down the hole and thus be eaten by the Sandpoint Devil?

James!!! Your just evil! Have to make a note of that idea. LOL

Contributor

Don't goblins burst when they get claustrophobic?

Liberty's Edge

Sometimes, like if it's a microwave causing the claustrophobia.

Liberty's Edge

James Jacobs wrote:
Depending on how tricksy you want the goblin to be... maybe he agrees to lead the PCs to his "base" but instead leads them up to the Pit on the Devil's Platter in an attempt to get them to climb down the hole and thus be eaten by the Sandpoint Devil?

The point was to avoid a TPK. This would be worse.

Michael Brisbois wrote:
Goblins are a bit tricky, as they aren't citizens of Magnimar...summary execution might not be a issue. My players did catch and interrogate a goblin in town, but I stressed how violent and feral he was. Some of the players tried to befriend him, but again, the townsfolk didn't want the little monster around town after the first attack--so, public execution. If you want to get really realistic, it might be appropriate to crow-cage the little beast, or hang his corpse as a message.

One of my players suggested this early on, and I had sheriff Hemlock act like he was against it, or at least, that he wanted it to talk first. I now regret this.

Heathansson wrote:
Sometimes, like if it's a microwave causing the claustrophobia.

Wasn't something like that mentioned in "ten fun facts about goblins?"

Come to think of it, the adventure mentioned that several goblins jump off of cliffs to certain death to avoid capture. Isn't it possible to kill yourself by biting your tongue off?


Maybe the Goblin starts to lead them in the right direction, but then gets jumped and killed by a 'Random' encounter.... A goblin makes a much handier sized snack than bigger PCs.
Or there are several other Goblin tribes in the area. Maybe the goblin leads them onto the territory of one of them (or even to their lair) instead of to Thistletop, getting the PCs to attack those who haven't yet thrown in with Ripnugget, and hoping to escape in the confusion; after all every goblin knows that humans are really dumb creatures, when it comes to telling goblins apart, even when they quite clearly (to a goblin) come from different tribes....


Richard Pett wrote:
Don't goblins burst when they get claustrophobic?

Also, I hear you should never feed them after midnight.

Liberty's Edge

Charles Evans 25 wrote:
Maybe the Goblin starts to lead them in the right direction, but then gets jumped and killed by a 'Random' encounter....

That would make an interesting way to introduce Shalelu. "You killed our goblin!"


[Insert Neat Username Here] wrote:
I'm running a play-by-post game of Rise of the Runelords on another forum. My players managed to capture one of the goblins alive, and I played along with it, using it to lead them to the graveyard and explain that the goblins had humanoid leadership. Then they asked it to take them to its base. How can I reasonably get rid of the goblin? I've already had it try to run away; they stopped it.

My players fed a goblin to the blacksmith's dogs to get the others talking.

Nasty. After that they put them in cages and left them for the city watch.


Michael Brisbois wrote:


My players similarily captured Tsuko (? it was a while ago) and interrogated him. There was some debate about summarily executing him, but I had the sherrif and mayor intervene: while he was certainly guilt of treason and conspiracy, he was made to stand trial and was then hanged as fit his crimes.

Goblins are a bit tricky, as they aren't citizens of Magnimar...summary execution might not be a issue. My players did catch and interrogate a goblin in town, but I stressed how violent and feral he was. Some of the players tried to befriend him, but again, the townsfolk didn't want the little monster around town after the first attack--so, public execution. If you want to get really realistic, it might be appropriate to crow-cage the little beast, or hang his corpse as a message.

My players did something similar with Gresgut. He was captured, and pretty told he was going to be executed. Half starved, they got him to sell out his tribe for a last meal (and all he really ntold them was stuff they would have learned eventually from Tsuto's journal.

THe town hanged him and then tossed him over Junker's Cliff as a "NO TRESPASSING" sign for other goblins.

After all, goblins don't believe in writing. :D

The PC's sign was therefore quite effective.

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