Does the feat Stitch Flesh allow Battle Medicine to be used on negative healing PCs?


Rules Discussion


I was told that Natural Medicine allows you to use it with Battle Medicine, so does Stitch Flesh do the same?


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Technically RAW answer is no, but I would allow it


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Stitch Flesh makes your Treat Wounds work on undead:"You can use Treat Wounds to restore Hit Points to undead creatures". Battle Medicine almost completely refers to Treat Wounds: "You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP". Your Treat Wounds works on undead, so 'corresponding amount of HP' is not zero. So Battle Medicine with Stitch Flesh works on undead very much RAW.


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The feat says you can use Treat Wounds, which is a generic Medicine action. Battle Medicine is a feat that is considered a separate activity from Treat Wounds. Nothing in Treat Wounds says Battle Medicine counts as a Treat Wounds action, and vice-versa (Battle Medicine only refers to Treat Wounds to calculate DC and healing done based on said DC, and does not remove Wounded condition). They are separate entities. Treat Wounds is not Battle Medicine. Therefore, Stitch Flesh does not apply to Battle Medicine, because it is not specified in the feat, nor do either effects state they count as the same actions for all intents and purposes.

Whether that's intended or not is a whole different matter, but RAW is clear that Battle Medicine is not Treat Wounds, and the feat refers to Treat Wounds, so by proxy it does not refer to Battle Medicine as well.


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Darksol the Painbringer wrote:

The feat says you can use Treat Wounds, which is a generic Medicine action. Battle Medicine is a feat that is considered a separate activity from Treat Wounds. Nothing in Treat Wounds says Battle Medicine counts as a Treat Wounds action, and vice-versa (Battle Medicine only refers to Treat Wounds to calculate DC and healing done based on said DC, and does not remove Wounded condition). They are separate entities. Treat Wounds is not Battle Medicine. Therefore, Stitch Flesh does not apply to Battle Medicine, because it is not specified in the feat, nor do either effects state they count as the same actions for all intents and purposes.

Whether that's intended or not is a whole different matter, but RAW is clear that Battle Medicine is not Treat Wounds, and the feat refers to Treat Wounds, so by proxy it does not refer to Battle Medicine as well.

Then it's probably also worth saying that Battle Medicine doesn't specify that it only works on living creatures like TW does.


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Squiggit wrote:
Then it's probably also worth saying that Battle Medicine doesn't specify that it only works on living creatures like TW does.

Yup. Battle Medicine also doesn't have the Positive trait, so it is not Positive Healing. I don't see any RAW reason that Battle Medicine couldn't be used on a creature with Negative Healing even without Stitch Flesh.

I'm also not seeing where Natural Medicine allows using Battle Medicine either. You still have to be trained in Medicine in order to take the Battle Medicine feat, and when using Battle Medicine, Natural Medicine doesn't say that it allows using the Nature skill for the Battle Medicine check.

Dark Archive

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Technically I think you can always battle medicine or treat wounds on a negative healing PC. So long as that recipient isn't also undead. Like a Dhampir.

To the more relevant questions:

Natural Medicine doesn't allow you to use Nature for Battle Medicine, only for treat wounds.
Stitch Flesh is the same.

In either case, I don't think it's an unreasonable house rule, but that's what it would be: a house rule.

Sovereign Court

Squiggit wrote:

Then it's probably also worth saying that Battle Medicine doesn't specify that it only works on living creatures like TW does.

I get the impression that Treat Wounds refers to living creatures and that it takes 10 minutes out of combat. Whereas Battle Medicine allows you to Treat Wounds while in combat.

Question I have is, do you have to take Stitch Flesh to treat wounds on a Dhampir as they are actually living creatures?


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Andrew the Warwitch wrote:
Squiggit wrote:

Then it's probably also worth saying that Battle Medicine doesn't specify that it only works on living creatures like TW does.

I get the impression that Treat Wounds refers to living creatures and that it takes 10 minutes out of combat. Whereas Battle Medicine allows you to Treat Wounds while in combat.

Battle Medicine does not do that. It references the treat wounds table for the healing values, but is explicitly not Treat Wounds on purpose. This is on purpose so you can't use your bonuses to TW to also buff battle medicine, but likewise it means other rules associated with TW don't apply.

Quote:
Question I have is, do you have to take Stitch Flesh to treat wounds on a Dhampir as they are actually living creatures?

No, I don't think so. Negative Healing references positive healing effects, but TW isn't positive.

Sovereign Court

Ectar wrote:

Technically I think you can always battle medicine or treat wounds on a negative healing PC. So long as that recipient isn't also undead. Like a Dhampir.

To the more relevant questions:

Natural Medicine doesn't allow you to use Nature for Battle Medicine, only for treat wounds.
Stitch Flesh is the same.

In either case, I don't think it's an unreasonable house rule, but that's what it would be: a house rule.

Dhampir specifically says they are living creatures that has negative healing. But they are not actually undead.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Let's just put this in separate parts:

1. Stitch Flesh is not relevant to treating dhampirs with any medicine action, in any way. They are living creatures. Their negative healing is only relevant to Positive healing, not to anything that does not have that trait (treat wounds, battle medicine, elixirs of life , etc are all unaffected).

2. Separate from this, Stitch Flesh is a feat that affects Treat Wounds, specifically. It has nothing to do with Battle Medicine, in any situation, for any possible patient. This is the same as how other feats that are specifically for Treat Wounds, like Ward Medic or Risky Surgery, never affect Battle Medicine.


HammerJack wrote:
1. Stitch Flesh is not relevant to treating dhampirs with any medicine action, in any way. They are living creatures. Their negative healing is only relevant to Positive healing, not to anything that does not have that trait (treat wounds, battle medicine, elixirs of life , etc are all unaffected).

Exactly.

Dhampir came out in the Advanced Player's Guide. Which arrived a time span measured in years before Stitch Flesh came out in Book of the Dead.

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