
quest-master |
Dear Game Designers for Pathfinder RPG,
Although the Sorceror has been improved in Alpha 2, the following changes should make it truly worth taking straight rather than prestige-classing.
1. Add Diplomacy, Gather Information, and Perform to the class skills. The sorceror tends to have a stronger personality and artistic flair so it should show in his/her class skills.
2. Add a class skill(s) depending on the chosen bloodline. It doesn't make sense for the sorceror to gain Skill Focus for a skill that is cross-class.
3. Create Sorceror Only Spells that the Sorceror can cast depending on his or her bloodline. Make these automatically known IN ADDITION to spells known. Make enough that the player of a sorceror can choose different bloodline spells at a given spell level.
4. Increase the Sorceror's skill points to 4 points per level. The wizard already has many more points because of Intelligence being the wizard's key ability. I think that is a point in design that many designers for 3.5 tend to overlook.
None of these changes will unbalance the class unless an unbalancing spell is made as part of the Bloodline Spells. In addition to any changes that may be made to Bloodline Powers and feats after playtesting, do these things and the sorceror should be just right.

Lorenz Lang |
Dear Game Designers for Pathfinder RPG,
Although the Sorceror has been improved in Alpha 2, the following changes should make it truly worth taking straight rather than prestige-classing.
1. Add Diplomacy, Gather Information, and Perform to the class skills. The sorceror tends to have a stronger personality and artistic flair so it should show in his/her class skills.
This should be dependant on the chosen bloodline. Artistic Undead? :-)
IMHO the skills should be added to some Bloodlines. For otherBloodlines other skills would be more appropriate:
I'd give Fey Sorcerers Handle Animal, Knowledge(Nature) and Survival
for example. Draconic Sorcerers /need/ the Fly skill, I'd add
Appraise and Perception to that (or Knowledge(dungeoneering)?).
2. Add a class skill(s) depending on the chosen bloodline. It doesn't make sense for the sorceror to gain Skill Focus for a skill that is cross-class.
As said above, I fully agree. It makes each Bloodline even more
different, which is a good thing.
3. Create Sorceror Only Spells that the Sorceror can cast depending on his or her bloodline. Make these automatically known IN ADDITION to spells known. Make enough that the player of a sorceror can choose different bloodline spells at a given spell level.
Sounds good too.
4. Increase the Sorceror's skill points to 4 points per level. The wizard already has many more points because of Intelligence being the wizard's key ability. I think that is a point in design that many designers for 3.5 tend to overlook.
IMHO you are right, but for other reasons. (The Int argument
is a bit too metagaming.)Only those classes with a focus on something else should be at
2 SP per level IMHO. The Clr, (Ftr? Hmm.) Pal and Wiz are too
focused on non-skill stuff to get more than 2.
I think, 4 SP is the "normal" level of skills, which is what the
Sor should get.
None of these changes will unbalance the class unless an unbalancing spell is made as part of the Bloodline Spells. In addition to any changes that may be made to Bloodline Powers and feats after playtesting, do these things and the sorceror should be just right.
And give him Eschew Material, seriously.
110% of groups house-rule it anyway. :-)Another point: Metamagic!
C'mon! Just let them all use it at the normal casting time.
Either for free or increase the slot an additional level.
The arcane bloodline would need new powers then, but it's
worth it IMHO.
LL

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I think Heighten Spell should be an automatic bonus feat.
That's the way I interpreted the RAW when I first read them, with a sorceror being able to fill higher-level slots with lower-level spells, though I admit I was probsbly wrong.
It emphasises a sorceror favouring raw inherent power, over the subtlety of a wizard, who needs to spend a feat to do the same thing, and specifically declare he is preparing a spell that way (a wizard's spells being set formulae, learned by rote).

roguerouge |

Dear Game Designers for Pathfinder RPG,
3. Create Sorceror Only Spells that the Sorceror can cast depending on his or her bloodline. Make these automatically known IN ADDITION to spells known. Make enough that the player of a sorceror can choose different bloodline spells at a given spell level.
Great idea for 3rd edition. Wish WotC had thought of it. BUT the stated goal of the design team was backwards compatibility and ease of conversion of our silos of printed adventure material. The more complex they make Pathfinder RPG, the further they drift from those design goals.

Big Jake |

3. Create Sorceror Only Spells that the Sorceror can cast depending on his or her bloodline. Make these automatically known IN ADDITION to spells known. Make enough that the player of a sorceror can choose different bloodline spells at a given spell level.
I really like this idea. It's similar to the psion power lists. The different power lists really made a difference between a Nomad or an Egoist or a Savant.
Giving the different bloodlines unique spells will cause that much more meaning to the bloodline.
BUT the stated goal of the design team was backwards compatibility and ease of conversion of our silos of printed adventure material. The more complex they make Pathfinder RPG, the further they drift from those design goals.
Adding the bloodlines is already stepped away from the 3.x sorcerer. I think that by backwards compatible, they mean you can run a PRPG sorcerer in a previously released 3.X module and still fit within those mechanics.
I think that giving one bonus bloodline spell per spell level (or maybe even a little better) will not break that line.

Zurai |

Great idea for 3rd edition. Wish WotC had thought of it. BUT the stated goal of the design team was backwards compatibility and ease of conversion of our silos of printed adventure material. The more complex they make Pathfinder RPG, the further they drift from those design goals.
WotC did think of it and use it in 3rd edition. They didn't make extensive use of it, but there are several Sorcerer-only spells in Dragon Magic, all of which relate to the assumed Draconic bloodline.

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roguerouge wrote:Great idea for 3rd edition. Wish WotC had thought of it. BUT the stated goal of the design team was backwards compatibility and ease of conversion of our silos of printed adventure material. The more complex they make Pathfinder RPG, the further they drift from those design goals.WotC did think of it and use it in 3rd edition. They didn't make extensive use of it, but there are several Sorcerer-only spells in Dragon Magic, all of which relate to the assumed Draconic bloodline.
I do believe that those spells were not supplemental to sorcerer spells known but would represent additional choices. I do think that heighten spell is a bit much, but a more appropriate bonus feat for sorcerers would be Eschew Material components. which would dispense with the material components too cheap to put a gp value on.

roguerouge |

roguerouge wrote:Great idea for 3rd edition. Wish WotC had thought of it. BUT the stated goal of the design team was backwards compatibility and ease of conversion of our silos of printed adventure material. The more complex they make Pathfinder RPG, the further they drift from those design goals.WotC did think of it and use it in 3rd edition. They didn't make extensive use of it, but there are several Sorcerer-only spells in Dragon Magic, all of which relate to the assumed Draconic bloodline.
I stand corrected. They thought of this idea in late 2006, according to the publication date. Still, put me down for believing that doing this in the Player's Handbook would have been more effective. Or, you know, one of the 2 arcane class splatbooks.

The Hedgewizard |
While this may seem like a good idea, it's not. In Neverwinter Nights, sorcerers don't suffer the increased casting time for metamagic.
This is such a good point. In that game, sorcerers were all over. The person who mentioned giving them sudden metamagic feats had a good point, but I think it should be that or bloodline powers, not both.

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This is such a good point. In that game, sorcerers were all over. The person who mentioned giving them sudden metamagic feats had a good point, but I think it should be that or bloodline powers, not both.
Or perhaps a means of trading bloodline powers for these feats. Almost a "Universal" bloodline that a sorc can pick from in exchange for a standard bloodline ability.
I'm also of the opinion that if you're going for the bloodline angle, go whole hog. It doesnt have to be more powerful abilities, but it should be more OF them. Adding a list of bloodline-granted spells, like the Dragon magazine articles did, would be great too.

mrrtn |
Dear Game Designers for Pathfinder RPG,
2. Add a class skill(s) depending on the chosen bloodline. It doesn't make sense for the sorceror to gain Skill Focus for a skill that is cross-class.
3. Create Sorceror Only Spells that the Sorceror can cast depending on his or her bloodline. Make these automatically known IN ADDITION to spells known. Make enough that the player of a sorceror can choose different bloodline spells at a given spell level.
These are all excellent ideas, and I'd love to see them implemented in the next pathfinder rules. This is exactly the fix needed to balance the sorcerer out. If there would be a vote, i'd vote for these as well as the eschew materials feat for free at 1-st level! As someone pointed out earlier, this is part of house rules all over the world anyway.

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I stand corrected. They thought of this idea in late 2006, according to the publication date. Still, put me down for believing that doing this in the Player's Handbook would have been more effective. Or, you know, one of the 2 arcane class splatbooks.
They did have a set of sorcerer only spells in one of the two arcane splatbooks

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I didn't want to join the Think Tank thread because it has more posts, and I just wanted to point out a few things and seek clarification in the bloodline powers (without starting a new thread.
First off, on page 29 when discussing Bloodline Powers under the Metamagic Adept (Ex) ability description, it fails to include the words 'that you know' after any one metamagic feat. Since it does use that text in the 20th level ability, I assume it is simply missing from this ability description.
Secondly, I wanted to point out that there is no difference at all between several of the dragon types. Red and Gold are identical, as are Blue and Bronze, and White and Silver. If this is not deliberate, it may need redressing.
Thirdly, the Elemental and Infernal Bloodlines both allow a 'blast' of elemental energy. It does not define if the blast can be centered away from the caster, and if so, to what range. There is certainly a difference if it can be centered within 400 feet or 25 feet.
If these have been addressed elsewhere, I apologize, but I certainly would like to see the 'offical' answers.

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I didn't want to join the Think Tank thread because it has more posts, and I just wanted to point out a few things and seek clarification in the bloodline powers (without starting a new thread.
First off, on page 29 when discussing Bloodline Powers under the Metamagic Adept (Ex) ability description, it fails to include the words 'that you know' after any one metamagic feat. Since it does use that text in the 20th level ability, I assume it is simply missing from this ability description.
Secondly, I wanted to point out that there is no difference at all between several of the dragon types. Red and Gold are identical, as are Blue and Bronze, and White and Silver. If this is not deliberate, it may need redressing.
Thirdly, the Elemental and Infernal Bloodlines both allow a 'blast' of elemental energy. It does not define if the blast can be centered away from the caster, and if so, to what range. There is certainly a difference if it can be centered within 400 feet or 25 feet.
If these have been addressed elsewhere, I apologize, but I certainly would like to see the 'offical' answers.
Some of these should go in the errata thread.