
RJM |

A small thing on sneak attack. You can't use it against things with concealment, doesn't make very useful in a back alley, or sneaking up on someone in a shadowy corridor. Because shadowy illumination provides concealment. I just thought this was funny, I'm not an avid rogue player, so I wasn't aware of this small piece of information. And I'm pretty sure that in many of our games that this small rule is completely glazed over.
I'm still not a fan of the ambigious sneak attack, aka Pathfinder RPG Sneak Attack, ability to be used on everything under the sun. And with that in mind I beleive that it should be limited to only working on the first attack during a round. I'm not saying that it should be made into a standard action, but that if you've got 2 attacks which qualify for SA, that only first one gets the SA damage.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
A small thing on sneak attack. You can't use it against things with concealment, doesn't make very useful in a back alley, or sneaking up on someone in a shadowy corridor. Because shadowy illumination provides concealment. I just thought this was funny, I'm not an avid rogue player, so I wasn't aware of this small piece of information. And I'm pretty sure that in many of our games that this small rule is completely glazed over.
In my experience, that "small rule" actually ends up preventing rogues from making sneak attacks on a regular basis, possibly even more often than the immunity of certain creatures to sneak attacks. Darkness, fog, heavy snow, undergrowth, blur spells, minor cloaks of displacement, and plenty of similar things all render you completely immune to sneak attacks.

Rezdave |
Windbit wrote:For example, I'd think that a zombie would be vulnerable to a sneak attack (sever the head or destroy the brain), while a skeleton warrior wouldn't.Let me say that again, sever the head or destroy the brain.
These are examples of coup de grace and not Sneak Attack, which is a knife in the kidney or a smack to the temple. Undead are immune to Sneak Attacks for a reason.
Even the examples you gave wouldn't necessarily stop a zombie. I can see one remaining functional without a head. The point of zombies is that none of their organs function, so puncturing the stomach, dicing the liver, piercing a kidney or pureeing the brain will make no difference.
Killing a Zombie requires literally hacking it apart into so many pieces that it becomes non-functional. That's why they have DR/slashing.
Rez

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...well, as per DnD, they have no organs, so no, taking the head out means nothing as is...
of course, you shoot zombies in the head, they die...that's the trope.
sneak attack while under concealment means rogues need to get even more sneaky...trueseeing, darkvision, and the like are there for a reason.
-the hamster

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A small thing on sneak attack. You can't use it against things with concealment, doesn't make very useful in a back alley, or sneaking up on someone in a shadowy corridor. Because shadowy illumination provides concealment. I just thought this was funny, I'm not an avid rogue player, so I wasn't aware of this small piece of information. And I'm pretty sure that in many of our games that this small rule is completely glazed over.
That my friends, is the beauty of the Careful Targeting combat feat! Darkness and fog be damned!

Tivfus Ardwynor |

Archade wrote:Windbit wrote:For example, I'd think that a zombie would be vulnerable to a sneak attack (sever the head or destroy the brain), while a skeleton warrior wouldn't.Let me say that again, sever the head or destroy the brain.These are examples of coup de grace and not Sneak Attack, which is a knife in the kidney or a smack to the temple. Undead are immune to Sneak Attacks for a reason.
Even the examples you gave wouldn't necessarily stop a zombie. I can see one remaining functional without a head. The point of zombies is that none of their organs function, so puncturing the stomach, dicing the liver, piercing a kidney or pureeing the brain will make no difference.
Killing a Zombie requires literally hacking it apart into so many pieces that it becomes non-functional. That's why they have DR/slashing.
Rez
Now it represents being able to find a weak spot more so than striking at vital organs.
Thats from pg 26 PFRPG Designers Notes, you are not really attacking vital organs anymore, you are hitting a weak point, severing the spinal cord of skeletons, or hitting that one spot that is binding that negetive energy to the corpes in the first place, hitting that fualty bolt on the Iron Golems.
Somethings should remain immune to sneak attacks, that I agree with, if you need to, require that rogues have ranks in porper knowledge skills to get the sneak attack on the monsters that shouldnt be suseptable to SA.
To the OP, thats what elven rogues are for =D