Reasoning behind the new lower amount of spells


Races & Classes


Alot of classes are now capped at 4 spells per level

I really dont think this is needed can I please get reasoning behind this

And what do you guys generally think of being limited to 4 spells a level


As near as I can figure it is to enhance the relative power of the sorcerer. I don't know if it was necessary, but I can see the thinking behind it.


Well, for the wizard it's more like "4 spells + 1 spell-like ability per level".

For the cleric, it's more like "4 spells per level + 2 spell-like abilities every other level".

For the druid, it's like "4 spells per level, or 4 spells per level + 1 spell-like ability every other level if you don't have an animal companion".

I don't think it's a big loss, personally.

Joey Virtue wrote:

Alot of classes are now capped at 4 spells per level

I really dont think this is needed can I please get reasoning behind this

And what do you guys generally think of being limited to 4 spells a level

Dark Archive

Don't forget it's 4 spells per level + bonus spells from high ability score. ;)

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

*nods*

I don't mind it at all. Clerics will use turn healing and their spellcastng for other spells.

Druids need few spells IMHO.

Most Wizards have a very useful all day long level 1 attack spell.

They inheritantly need less spellslots now and it gives the sorcerer that many more spells over the others. I do have concerns that so many bloodlines have melee touch abilities at level 1 though.. they're just as squishy as wizards.


The spell charts for wizards and sorcerers are identical to the ones in the PHB. Clerics loose their domain bonus spell, but gain several spell like abilities every few levels.


Clerics and druids now match wizards -- prepared spellcasters all share a standardized table. I REALLY like that. A LOT.

Paizo Employee Director of Games

With the exception of the Sorcerer, the spell tables were standardized. The only reason, that I could see, for the cleric and the druid having more was because of their ability to spontaneously cast. In the case of clerics, since channel energy can heal, this became unneccessary. For druids, it was just excessive.

Jason Bulmahn
Lead Designer
Paizo Publishing


Thanks Jason

So why dont the Paladins have 4 in each like the other classes

So will the bard also be standardized?


I concur, it's nice having a standardized spell table. I'd like to see Paladins and Rangers share the same spell progression as well. This gives us a full and half-caster template to design our own classes with. Powerful, powerful tools. [HISS]Yessssss.[/HISS]

As for sorcerers getting into melee range, they have a lot of melee like abilities in certain bloodlines, better armor, and such. I haven't looked IN DETAIL at them, but keep in mind that the Sorcerer is supposed to be a skirmish-fighter, not the one single-handedly holding back the forces of evil while the archers pelt arrows over him.

If the touch attacks bother you, give Sorcerers something like Weapon Infusion (Eberron), where they can cast touch spells through their melee weapons and later through ranged weapons as well. I bought the idea that a monk was kicked out of his monestary for exhibiting 'witch powers' once, and shouldn't have to go into a 'monk with touch attack spells' spiel. Trust me - abusive.

But I admit I've lost the theme of this thread, and will stop yakking.

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