
Lecen of Mitran |

The Heal skill hasn´t changed with Pathfinder alpha and I believe that´s a big mistake.
This skill as it is it´s just useless.
I trully believe that it should trully heal, making it appealing for every class. Although I believe that it couldn´t be used infinte times per days for obvious reasons.
Something like 3x per day or 3 + your wisdom bonus times a die could be usefull. You would heal the same number as your ranks in the skill +3.
So, with the new skill system from Pathfinder, a Cleric of 13th level would heal 16 points 3x per day. It´s not much, I know, but something to be used in very critical moments.
And it would be very useful to a 1st lvl Fighter who does not have any healer on it´s group.
What are your thought about this subject?

DracoDruid |

I think once per day and "target" is a good one.
Maybe allowing a new role every time the target got wounded.
But I don't know if this will work very well.
The damage healed should - maybe - tailored to the ranks of the healer.
Ranks____Healing
1-5______1d8 + Level(Healer or Target, what's lower)
6-10_____2d8 + Level(Healer or Target, what's lower)
11-15____3d8 + Level(Healer or Target, what's lower)
16-20____4d8 + Level(Healer or Target, what's lower)
(Actually, this is what I would make the cure spells like - the healing, not the rank tailoring.)

satorian |
For those of us who like verisimilitude, heal as per day would be silly. That's like saying a battlefield nurse can only bind cuts a number of times per day based on her character level. Heal is a medic's ability. Why not just make it take time to actually heal hit points, say 1d4hp/hour/skillpoint? That way it wouldn't be like an auto-heal after every combat but would still be useful. During combat, you could stabilize in a standard action or cure 1hp in a full round action. Onlu in the rarest situation would someone burn a full round action (and get themselves an AoO) in combat. But in the few situations where it's warranted, it'd be useful, i.e. get the fighter up to 0hp so he can drink his potion and get moving in a round to either fight, get to the cleric, or run away.

T'Ranchule |

I'll agree with added usefulness for Heal, but I'm fresh out of useful ideas. The best I can come up with is incorperate the restore hit points aspects of the d20 Modern "Treat Injury" skill (which is basically the same thing): DC15, restore 1d4, useable once per day, requires medikit (healer's kit?).

Big Jake |

There are a couple of threads that discuss the Heal skill. I think Jason said they didn't have any plans for the skill but was going to look into the discussion.
There's quite a bit of good ideas out there.
I think that updating the heal skill will help out the game in several ways, including the "15 minute work day."
I hope that Heal gets an update.