
lordzack |

I have said before that I do not agree with the whole concept of "skill monkeys". I think all class should have things to do in and out of combat. That being said, not all classes need be the same skill wise. But the current skill system has some problems. A character could take 1 level of Rogue at 1st level and get the same amount of skills no matter what class he chooses to take later.
I suggest that each class should have a different progression of skills gained
at levels after 1st, the "skill monkey" classes having the best. Also each class should get feats available only to them that allow them to use skills in ways that other classes cannot. Even non "skill monkey" classes could get a few of these, but the skill based classes should get the best and most.

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I suggest that each class should have a different progression of skills gained at levels after 1st, the "skill monkey" classes having the best. Also each class should get feats available only to them that allow them to use skills in ways that other classes cannot. Even non "skill monkey" classes could get a few of these, but the skill based classes should get the best and most.
What if the rogue got a "favored skill" bonus system that worked like the ranger's favored enemy feature? You'd have fewer skill points to start; every other level you could take a +2 bonus to any new skill, with an additional +2 to any "favored" skill, etc.
You'd need to math it out to see how that compares to the current 8+INT, but something along these lines could stay close the original feel while eliminating the issue of rogues being a great 1st-level dip for skills.
Edit: that could actually work for any class, really; just give everybody the same skill points at 1st and change how often you get a new "favored" skill by class.