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I was just noting that if Use Rope is removed from the game, that its functions will be needed to be folded into other skills. After all what is the DC of an Escape Artist check set by or what is used to set a rope for climbing? Use Rope is the skill for these things. I suppose the simplest solution is to use Escape Artist to set the DC for Escape Artist, and Climb could be used to set a rope for climbing.
Graywulfe

Claudio Pozas |

I was just noting that if Use Rope is removed from the game, that its functions will be needed to be folded into other skills. After all what is the DC of an Escape Artist check set by or what is used to set a rope for climbing? Use Rope is the skill for these things. I suppose the simplest solution is to use Escape Artist to set the DC for Escape Artist, and Climb could be used to set a rope for climbing.
Graywulfe
(hey, we have the same avatar! :D )
IMHO, Use Rope's uses could be accomplished through any of these:
- Climb (mountaineers learn how to secure ropes)
- Escape Artist (escapists learn how to knots work)
- Profession (sailor) (sailors learn a bajillion knots)
- Survival (outdoors enthusiats learn a bajillion knots)

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graywulfe wrote:I was just noting that if Use Rope is removed from the game, that its functions will be needed to be folded into other skills. After all what is the DC of an Escape Artist check set by or what is used to set a rope for climbing? Use Rope is the skill for these things. I suppose the simplest solution is to use Escape Artist to set the DC for Escape Artist, and Climb could be used to set a rope for climbing.
Graywulfe
(hey, we have the same avatar! :D )
IMHO, Use Rope's uses could be accomplished through any of these:
- Climb (mountaineers learn how to secure ropes)
- Escape Artist (escapists learn how to knots work)
- Profession (sailor) (sailors learn a bajillion knots)
- Survival (outdoors enthusiats learn a bajillion knots)
I agree that any specific uses of rope should be rolled out into those skills. I believe that is the intent of the new skill set anyway. :)

Caelinae |
Our games have used the skill Use Rope frequently; for tying up prisoners for questioning later, tying party members together for navigating difficult terrain (narrow ledges etc), and grapple and rope for setting a line for climbing up, to list the most commong usages.
With the Use Rope skill included in the Table 5-3, it implies that it still exists in some form, but the dash next to it leaves me confused. Reading through all the skills left me with no idea of where this mechanic went.
A simple Dex check could replace the skill but that leaves me unsatisfied. I agree with the previous posters suggestions of skill checks for using ropes in specific situations. But if we are going to go that route an arguement could be made for Craft (basketweaving) as a possible skill that will use rope. Basketweavers use many kinds of knots and further many kinds of materials to make them in.
I suggest that the use rope mechanic needs to be specifically addressed in the skill descriptions or elsewhere (a possible subset of the grapple rules?).