
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Okay, the combat feats are growing on me. I didn't like them at first, especially with the original chaining mechanics. And the one-per-round limit used to bother me. But the more I play with the combat feats, the more I like them.
Having to choose one active combat feat per round is reminding me of playing a marshal, a dragon shaman, or any of several other classes that get to pick from a list of auras, only one of which is up at any time. I haven't played any Book of Nine Swords classes, but I'm also starting to see that combat feats are very much like stances. And that's a good thing.
In particular, I like how a tree of combat feats can provide a group of benefits that logic dictates must be mutually exclusive. Now that I'm starting to get a feel for the reasoning behind the mechanics, let me try my hand at designing a few new combat feats:
Greater Manyshot (Combat)
You can fire multiple arrows at multiple targets.
Prerequisites: Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When making a full-attack action with a bow, you can fire one additional time this round. You do not take a -2 penalty on attack rolls, as you would if you were using Rapid Shot.
Off-Hand Feint (Combat)
When wielding two-weapons, you can use an off-hand weapon to quickly feint.
Prerequisites: Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6.
Benefit: You must be wielding more than one weapon to use this feat. As a full-round action, perform a feint, then make a full attack using only one of your weapons.
Normal: Using feint in combat is a standard action.
Off-Hand Parry (Combat)
When wielding two-weapons, you can use an off-hand weapon to deflect attacks.
Prerequisites: Dex 19, Double Slice, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Off-Hand Feint, Two-Weapon Fighting, base attack bonus +11.
Benefits: You must be wielding more than one weapon to use this feat. As a full-round action, gain the benefits of the total defense action, then make a full attack using only one of your weapons. You cannot fight defensively, make attacks of opportunity, or use the Combat Expertise feat this round.
Normal: Using total defense is a standard action.
Two-Weapon Tempest (Combat)
You are more than a master at fighting two-handed.
Prerequisites: Dex 19, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, Two-Weapon Rend, Weapon Swap, base attack +16.
Benefits: You must be wielding more than one weapon to use this feat. As a full-round action, make a full attack using only one of your weapons. Each time one of your attacks with this weapon hits, you also automatically hit with any one other weapon you wield. This automatic hit does not score a critical hit, even if the attack that triggered it did.
EDIT: I guess I'll copy the new feats in this post over into the New Combat Feats thread, since that whole thread is for just such things. I'll also leave 'em here for posterity.