Wishlist for Pathfinder RPG


Alpha Playtest Feedback General Discussion


The first one is me basically wanting to save money when printing out the alpha rules:

- leave the graphics out, printer friendly is text, if we need diagrams sure put them in, but otherwise, for a printer-friendly version, please make it printer (and cartridge!) friendly.

- please find some way to get rid of this CR-nonsense and the IMHO silly math of the 13.3 encounters per level to gain a new level. I don't like the resource-micromanagement 3e has blessed (cursed?) us with. Hell, I get complains from one of my players because the encounter was 2 or more CR above average party level. Combat ain't nice, and encounters do have consequences.

- I'd love to see some save-or-die traps again :)


Archgamer wrote:


- please find some way to get rid of this CR-nonsense and the IMHO silly math of the 13.3 encounters per level to gain a new level. I don't like the resource-micromanagement 3e has blessed (cursed?) us with. Hell, I get complains from one of my players because the encounter was 2 or more CR above average party level. Combat ain't nice, and encounters do have consequences.

Backward compatibility.

That, and I like the concept of challenge rating. Maybe they're off sometimes (or even a lot of times), but they give you a quick reference, a ballpark figure, about what to expect when you put them in front of the party.

Know what I do when a player complains about an encounter 2 or more points above their level? I give them something 4 above and tell them to quit such a bunch of babies ;-)

Seriously, I hear this kind of complaint about 3e all the time. "3e's (insert mechanic here) gives players too much power". 3e doesn't, the DM does.

There's no reason why combat can't be nasty in 3e. All you have to do is to set the players straight.

Archgamer wrote:
I'd love to see some save-or-die traps again :)

NOO! BLACK LEAF CAN'T DIE!


A simpler skill system.something like alpha.
rework the cr system
do something with spellbooks
make the bard the jack of all trades again and not always a minstrel
May be a usefull spell construction guidelines
thats all I can think of right now


There's no inherent need to replace the CR system outright, but God knows there's a lot of room for streamlining, and quite a bit more room for CR revisions. The CR system wouldn't be quite so bad if CRs weren't habitually and wildly inaccurate. Unfortunately, the only reasonably accurate way to determine a CR is by playtesting.


CR is based on the one-monster-per-encounter principle, and I find that really tiring because I like my battles to be epic...hordes of orcs and all that.

If a monster book would, instead of showing off the newest and coolest monster, give encounters of different CRs, that would be fine. But if you take a closer look at CRs and CLs, a lvl 4 ftr would be an appropriate challenge for 4 level 4 characters. And that is, IMO, wrong.


KaeYoss wrote:


NOO! BLACK LEAF CAN'T DIE!

Given the stats in the Runelords obituaries thread, I hope we don't have too many Marcies out there, or I fear for Paizo's dwindling customer base...


-A Merits/Flaws system
-Social Conflict system
-Spell creation/research rules
-Much more indepth Item creation rules.
-Make kukri as good as they should be


More options and side bar tables.


The thing I would like most from Pathfinder are better multi-classing rules. In 1st and 2nd edition you could play a Fighter-Magic-User and be userful to the party. For example, if the rest of the party was 10th, you would be something like 8th/8th, in 3rd edition you would be 5th/5th. Imagine encounters for 10th level characters and having the BAB of a 5th level warrior, or the spell casting ability of a 5th level wizard.

I'm not sure how to create a mechanic for this that would, but perhaps just expanding the basic classes to include classes that are a combination of 2 core classes, like the paladin is a warrior/cleric and a Ranger is a warrior/druid, though you can't cover all combinations.


- Make each monster stat fit in ten rows
- Make the fight against four 20th level wizards/sorcerers/clerics last less than half an hour
- Let me (the DM) create NPC on fly in 10 seconds
- Dont' allow anyone to cast 5 different spells with 5 different bonuses that stack differently

just my 2 cents


How about realistic weights on items. Some of them are way off.

A feat that makes using two weapon fighting while being a fighter.


This is me being lazy but.... Could we get an evolving Pathfinder RPG character sheet for use while testing? Something that could be downloaded from the website and printed? And if this already exists would someone kindly give me a link. I did not see one in the Pathfinder RPG alpha playtest rules.


Raevhen wrote:

The thing I would like most from Pathfinder are better multi-classing rules. In 1st and 2nd edition you could play a Fighter-Magic-User and be userful to the party. For example, if the rest of the party was 10th, you would be something like 8th/8th, in 3rd edition you would be 5th/5th. Imagine encounters for 10th level characters and having the BAB of a 5th level warrior, or the spell casting ability of a 5th level wizard.

Yeah, I'd forgotten this was the case back in previous editions. Sorting out multiclassing rules along these lines would right a messy wrong.


Another one, Interminably Saves. Poor saves but with a +1 at levels 1, 10, and 19. What do you think?

We have seen similar with Swashbuckler and Scouts, so why not make it an actual chart bonus, instead of a class ability.

Liberty's Edge

Simplify monsters into a few stats where you could just jot down a few notes and get to playing.

Maybe have just what you need for combat on the top and all the other details in a different section of the stat block.


Kill Buffs
Limit the so-called Christmas Tree effect

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