
Mace Hammerhand |

The first one is me basically wanting to save money when printing out the alpha rules:
- leave the graphics out, printer friendly is text, if we need diagrams sure put them in, but otherwise, for a printer-friendly version, please make it printer (and cartridge!) friendly.
- please find some way to get rid of this CR-nonsense and the IMHO silly math of the 13.3 encounters per level to gain a new level. I don't like the resource-micromanagement 3e has blessed (cursed?) us with. Hell, I get complains from one of my players because the encounter was 2 or more CR above average party level. Combat ain't nice, and encounters do have consequences.
- I'd love to see some save-or-die traps again :)

KaeYoss |

- please find some way to get rid of this CR-nonsense and the IMHO silly math of the 13.3 encounters per level to gain a new level. I don't like the resource-micromanagement 3e has blessed (cursed?) us with. Hell, I get complains from one of my players because the encounter was 2 or more CR above average party level. Combat ain't nice, and encounters do have consequences.
Backward compatibility.
That, and I like the concept of challenge rating. Maybe they're off sometimes (or even a lot of times), but they give you a quick reference, a ballpark figure, about what to expect when you put them in front of the party.
Know what I do when a player complains about an encounter 2 or more points above their level? I give them something 4 above and tell them to quit such a bunch of babies ;-)
Seriously, I hear this kind of complaint about 3e all the time. "3e's (insert mechanic here) gives players too much power". 3e doesn't, the DM does.
There's no reason why combat can't be nasty in 3e. All you have to do is to set the players straight.
I'd love to see some save-or-die traps again :)
NOO! BLACK LEAF CAN'T DIE!

Burrito Al Pastor |

There's no inherent need to replace the CR system outright, but God knows there's a lot of room for streamlining, and quite a bit more room for CR revisions. The CR system wouldn't be quite so bad if CRs weren't habitually and wildly inaccurate. Unfortunately, the only reasonably accurate way to determine a CR is by playtesting.

Mace Hammerhand |

CR is based on the one-monster-per-encounter principle, and I find that really tiring because I like my battles to be epic...hordes of orcs and all that.
If a monster book would, instead of showing off the newest and coolest monster, give encounters of different CRs, that would be fine. But if you take a closer look at CRs and CLs, a lvl 4 ftr would be an appropriate challenge for 4 level 4 characters. And that is, IMO, wrong.

Raevhen |

The thing I would like most from Pathfinder are better multi-classing rules. In 1st and 2nd edition you could play a Fighter-Magic-User and be userful to the party. For example, if the rest of the party was 10th, you would be something like 8th/8th, in 3rd edition you would be 5th/5th. Imagine encounters for 10th level characters and having the BAB of a 5th level warrior, or the spell casting ability of a 5th level wizard.
I'm not sure how to create a mechanic for this that would, but perhaps just expanding the basic classes to include classes that are a combination of 2 core classes, like the paladin is a warrior/cleric and a Ranger is a warrior/druid, though you can't cover all combinations.

The Far Wanderer |

The thing I would like most from Pathfinder are better multi-classing rules. In 1st and 2nd edition you could play a Fighter-Magic-User and be userful to the party. For example, if the rest of the party was 10th, you would be something like 8th/8th, in 3rd edition you would be 5th/5th. Imagine encounters for 10th level characters and having the BAB of a 5th level warrior, or the spell casting ability of a 5th level wizard.
Yeah, I'd forgotten this was the case back in previous editions. Sorting out multiclassing rules along these lines would right a messy wrong.