Kerrigan's Keep Playtest-by-Post Discussion


Play-by-Post Discussion

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You know ... all this time I've been thinking that Kayos was Kayoss and wondering why he'd gone with a female avatar. I've been trying to decide how well Kayoss was at playing a female character what with all the bouncing and hugging and stuff but couldn't decide. LOL@self.


Male Human - dash of elf Miniature painter/ Heroic

The sorceror and wizard spell progressions are entirely separate, so yes you keep track of two spell lists.

Kamris is going Rogue 2.

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
Tarren the Dungeon Master wrote:
You know ... all this time I've been thinking that Kayos was Kayoss and wondering why he'd gone with a female avatar. I've been trying to decide how well Kayoss was at playing a female character what with all the bouncing and hugging and stuff but couldn't decide. LOL@self.

Haha, bless you. Yin is the way I used to be when I was a little younger and had more confidence dialled up a couple of notches. I freely admit my lil wizard is manic and not entirely standard.

FabesMinis wrote:
The sorceror and wizard spell progressions are entirely separate, so yes you keep track of two spell lists.

So, having slept on it; I'm thinking I'll go for wizard 2. All she needs to do is sit and add 2 spells to her spellbook, she could have done the research for that already. Plus another magic missile from the evocation school is just too tempting! As for the whole multiclassing idea - I'll wait and see wht happens as we go along, if we have to keep coming up with increasingly lame ideas to keep her in the wizarding class then I can go with sorceress levels.


m other rogue/bard/ranger 1/2/1

I had a thought las night as I reread the Barbarian in alpha 2...Hru maybe will take a level of Barbarian then he'll really be a tank...well maybe after at least one more level of cleric...(he's already a barbarian just in principal if not class)


Male Dwarf Fighter 2 / Cleric 3
Kannonfodder wrote:
"That priest of Gorum 'as 'ad my back in battle but if ya make it to the spire, ya could be givin' me brudder a proper and priestly prayer then."

"Aye then...I be takin' ta the callin' of Torag...lord of all that be good and built ta last in this world."

Hit points for new Cleric level... (1d8=6)


Male Human - dash of elf Miniature painter/ Heroic

New skill system gets thumbs up. Neatly marries the ease of the Alpha 1 system with the ability to finetune from 3.5. Without the fiddly bits!


I think Orlan has been setting the tone for his multiclassing into cleric nicely. He's always been the religious sort. Also, sitting on the side of a mountain, contemplating death, and staring out at works of wonder is a great place to become a cleric.

...

On skills, yes, by all means redo skills and compare the flavour of your character.

Scarab Sages

Male Human Expert 3/Cleric 3
Tarren the Dungeon Master wrote:

I think Orlan has been setting the tone for his multiclassing into cleric nicely. He's always been the religious sort. Also, sitting on the side of a mountain, contemplating death, and staring out at works of wonder is a great place to become a cleric.

...

On skills, yes, by all means redo skills and compare the flavour of your character.

Are we rolling for hitpoints at level 2? Any house rules on rolling?

I notice with skills that I go from having 5 maxed out skills to having 5 skills at a +1 skill level each. No real change until I hit second level.


Wicht wrote:
Tarren the Dungeon Master wrote:

I think Orlan has been setting the tone for his multiclassing into cleric nicely. He's always been the religious sort. Also, sitting on the side of a mountain, contemplating death, and staring out at works of wonder is a great place to become a cleric.

...

On skills, yes, by all means redo skills and compare the flavour of your character.

Are we rolling for hitpoints at level 2? Any house rules on rolling?

I notice with skills that I go from having 5 maxed out skills to having 5 skills at a +1 skill level each. No real change until I hit second level.

Houserule? If you roll a one, re-roll it. If you roll a two, the other dwarves are gonna tease you mercilessly.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Tarren the Dungeon Master wrote:
I think Orlan has been setting the tone for his multiclassing into cleric nicely. He's always been the religious sort. Also, sitting on the side of a mountain, contemplating death, and staring out at works of wonder is a great place to become a cleric.

I agree. Seems like a natural fit...other than him being somewhat miffed by the mad priest of Torag sending him on this mission.

Tarren the Dungeon Master wrote:
On skills, yes, by all means redo skills and compare the flavour of your character.

Changes made. This skill system is interesting. Nothing changed for Orlan on his 1st level skills. But picking up 3 new skill ranks as a Cleric allows him to immediately grab three new class skills from the Cleric's list and have them at the same relative power level as his other skills. The old system didn't allow for that, because of the disparity caused by the big x4 multiplier used at 1st level. I like this one better. You're able to advance your previous skills by +1 for every rank you invest...or, you can immediately gain the "trained" aspect of a new skill and claim the +3 bonus for the "trained" aspect.

Also, just as FYI, another reason I wanted to pick up a level in Cleric was because I'm interested in playtesting as many elements of the new rules as possible. So, it's better to skip around a bit in terms of multiclassing to see what other abilities come into play for other classes. And also, just to playtest multiclassing itself and see how much more powerful (or weaker) a character becomes as a result of doing that. Should be interesting times ahead. Orlan's got a lot of new shiny "toys" to play with in his arsenal now.

--Neil


NSpicer wrote:
Tarren the Dungeon Master wrote:
I think Orlan has been setting the tone for his multiclassing into cleric nicely. He's always been the religious sort. Also, sitting on the side of a mountain, contemplating death, and staring out at works of wonder is a great place to become a cleric.

I agree. Seems like a natural fit...other than him being somewhat miffed by the mad priest of Torag sending him on this mission.

--Neil

I was gonna say 'other than the fact that Torag seems to have it out for him, it's a natural fit.


Male Human - dash of elf Miniature painter/ Heroic

Me likee Rogue bonus tricks. Kamris is my attempt to get a ranger type without being a ranger.


Male Dwarf Transmuter 5
Tarren the Dungeon Master wrote:
I was gonna say 'other than the fact that Torag seems to have it out for him, it's a natural fit.

Inna all fairness, Torag is not overly mindful o' rivers. Gozreh, on the other 'and, may not like dwarves as much as Torag. Course 'e ain't after being too fond o' anyone I reckon.


m other rogue/bard/ranger 1/2/1

Do you want our HP roll posted here or the game thread? I'm so tempted by Barbarian, but I'm getting a couple new domain powers for cleric that'll be fun to check out...Hru's enlarged greatsword...uh...nevermind


m other rogue/bard/ranger 1/2/1

3d6+6 just sayin'


Male Dwarf Fighter 2 / Cleric 3

"I believe yer orclin' friend there might be a bit infatuated with his long pointy blade, cousin...not unlike a certain knight with a lance what be travelin' with me. Of course, Sir Manfred don't be havin' to rely on 'enhancements' ta be compensatin' for any lack of size..." ;)


Male Dwarf Transmuter 5

Hrmph

Our DM is after bein' a real...

hrmph

Lets just be sayin' that I was lookin ferward towards a little light readin', a little bit of toughenin'. Maybe even a little sleep. But no... Clareg 'as to go 'n get 'imself lost.

Clareg, yer better be dead or else I'm gonna be killin' ya fer ruinin' me rest.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK


Sir Manfred rolls for hit points
Fighter Level 2:
1d10+2+1=10
About average.

Hey Yin, don't you get another HP for another level in your favored class?

The Exchange RPG Superstar 2009 Top 8

Kayos,

A couple of questions.

(1) Did you roll for HP?

(2) Did you get the extra language? I'm sure that Orlan could be persuaded to teach you dwarven heheh.

Languages -- "Learn Language: Whenever you put a rank into this skill you immediately learn to speak and read a new language." -- You have six languages -- 4 for your intelligence, plus Shoanti and Common for your heritage.


MALE!! Dwarf!! Fighter Level 3
Klyndak wrote:

Hrmph

Our DM is after bein' a real...

hrmph

Lets just be sayin' that I was lookin ferward towards a little light readin', a little bit of toughenin'. Maybe even a little sleep. But no... Clareg 'as to go 'n get 'imself lost.

Clareg, yer better be dead or else I'm gonna be killin' ya fer ruinin' me rest.

"Ya said 'run' ... ya did not say which way. Next time, ya should be a bit more specifical in your direction givin'."


m Half-orc Cleric/Barbarian 4/1

Hru rolls for cleric level 2:hp+con bonus (1d8+2=9) that went well....news flash:the DM is evil MUST_SAVE_RED_SHIRTS


BRUHAHAHA ... I like to think of it as I'm giving you interesting choices. I mean, after all, he's an NPC named 'Kannonfodder'. Do you really need to save him?


m other rogue/bard/ranger 1/2/1
Tarren the Dungeon Master wrote:
BRUHAHAHA ... I like to think of it as I'm giving you interesting choices. I mean, after all, he's an NPC named 'Kannonfodder'. Do you really need to save him.

Garn is the new Frac.

He's fun! He's tha Flava! plus after that 12 point shot when i thought he was dead and was I was wrong, I checked him out, he's badass!!

The Exchange RPG Superstar 2009 Top 8

Sir Manfred VonFalkenburg wrote:



Sir Manfred rolls for hit points
Fighter Level 2:
1d10+2+1=10
About average.

Hey Yin, don't you get another HP for another level in your favored class?

Manfred, shouldn't your CMB be 5? -- "BASE ATTACKS/Combat Maneuver Bonus(+2)/+4"


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Got it. I shuffled some feats/skills/equipment around preparatory to go Paladin. Sir Manfred is pretty much ready for 2nd level.

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
Tarren Dei wrote:

Kayos,

A couple of questions.

(1) Did you roll for HP?

(2) Did you get the extra language? I'm sure that Orlan could be persuaded to teach you dwarven heheh.

Languages -- "Learn Language: Whenever you put a rank into this skill you immediately learn to speak and read a new language." -- You have six languages -- 4 for your intelligence, plus Shoanti and Common for your heritage.

1) Yep, I just lucked out! HP (1d6+1+1=8) (+1 for con, +1 for favoured class)

2) Good point, I shall have to pick a new language. The question over the dwarven thing is will our dwarf want to teach my little Fireweaver? (she has been wondering what those things he mumbles in his sleep are so she'd be more than happy to learn!)

FabesMinis wrote:
Me likee Rogue bonus tricks. Kamris is my attempt to get a ranger type without being a ranger.

Rogue bonus tricks are all sorts of awesome they make the rogue nice and flexible as a class.


Male Human - dash of elf Miniature painter/ Heroic

Forgot to add the 1hp for favoured class. Haha! 20 hps is mine for the win!


Male Dwarf Fighter 2 / Cleric 3
FabesMinis wrote:
Forgot to add the 1hp for favoured class. Haha! 20 hps is mine for the win!

"Hunh...been there, done that. Lemme know when yuh get to 30, elfin'..." ;)


So, once the rescue party has finished levelling up and gotten all their lovin' healin' from our born again worshipper of Torag, I'll be ready to throw you against something even more evil than batriding goblins and cannibalistic, wife-swapping primitives.

I was surprised that 'The Grateful Dead' turned out to be a social encounter in both cases. I thought you'd either hide in the caves and make them come to you or you'd lose a member or two fighting your way up the cliffs.

I must admit I was amused that the reefclaw turned out to be such fun. Were you guys scared of that CR 1 opponent? I'd like to take low level opponents and make them own the space they are in.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Tarren the Dungeon Master wrote:
I was surprised that 'The Grateful Dead' turned out to be a social encounter in both cases. I thought you'd either hide in the caves and make them come to you or you'd lose a member or two fighting your way up the cliffs.

Well...seems like both parties did engage in combat with 'The Grateful Dead.' But it wasn't to the finish...so it had a social element along with the fighting.

Tarren the Dungeon Master wrote:
I must admit I was amused that the reefclaw turned out to be such fun. Were you guys scared of that CR 1 opponent? I'd like to take low level opponents and make them own the space they are in.

Speaking for Orlan, I'd say no. He was far more frightened by the river where the reefclaw made its home. I swear that thing had Improved Grab and deserves a CR of its own. Is CR 8 too high? How much experience do we get for that? About the only thing scarier would be a Large Water Elemental... ;)

--Neil

The Exchange RPG Superstar 2009 Top 8

NSpicer wrote:
Tarren the Dungeon Master wrote:
I was surprised that 'The Grateful Dead' turned out to be a social encounter in both cases. I thought you'd either hide in the caves and make them come to you or you'd lose a member or two fighting your way up the cliffs.

Well...seems like both parties did engage in combat with 'The Grateful Dead.' But it wasn't to the finish...so it had a social element along with the fighting.

Tarren the Dungeon Master wrote:
I must admit I was amused that the reefclaw turned out to be such fun. Were you guys scared of that CR 1 opponent? I'd like to take low level opponents and make them own the space they are in.

Speaking for Orlan, I'd say no. He was far more frightened by the river where the reefclaw made its home. I swear that thing had Improved Grab and deserves a CR of its own. Is CR 8 too high? How much experience do we get for that? About the only thing scarier would be a Large Water Elemental... ;)

--Neil

Actually, I counted the river as a CR 1 opponent. Of course, you could have taken your armour off and had less trouble swimming ... <ducks>

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
Tarren the Dungeon Master wrote:
Were you guys scared of that CR 1 opponent?

Yes. In our tabletop Pathfinder game our fighter almost got killed by a couple of reefclaws, I was terrified the second Yin worked out what it was!


Male Dwarf Fighter 2 / Cleric 3
Tarren Dei wrote:
Actually, I counted the river as a CR 1 opponent. Of course, you could have taken your armour off and had less trouble swimming ... <ducks>

"Duckin' ain't gonna help yuh, friend...I gots the Deadly Aim feat, remember? Now prepare fer yer whuppin'..." ;)


m other rogue/bard/ranger 1/2/1

I'm crankin Modeski, Martin and Wood "End of the World Party" in our honor right now.


Amardolem wrote:
I'm crankin Modeski, Martin and Wood "End of the World Party" in our honor right now.

In regards to this encounter, the module has a 3 paragraph GM's Note on how to handle the accusation from the player's that you are an evil, nasty SOB of a GM. ;-) ... and for those not following the thread, let's not give away too much here.


Male Workaholic, level 10

My only comment at this point is:

Spoiler:

Here I thought Rellios' HPs were pretty good, but now I realize I am the one with the lowest amount. Which is only funny when you realize I'm supposed to be "on point" for the party.


Male Dwarf Transmuter 5

Of all the times fer the dice ta desert me. :(


Bet Hru is regretting that crit on the flying ogre corpse now. It would be handy ... but seriously. RUN!!!

Scarab Sages

Male Human Expert 3/Cleric 3
Tarren the Dungeon Master wrote:
... but seriously. RUN!!!

Uhuh. Says the man who blocked the exit. Actually I have a plan if we can make it 1 or 2 more rounds.


m other rogue/bard/ranger 1/2/1

yes the dice seem to have deserted me as well....................................................................... ...........GARN!!


Clareg's dice are biting too ...

You recall that the premise of this whole experiment was that you needed rescuing, right? Seems like that might work out after all.

Scarab Sages

Male Human Expert 3/Cleric 3
Tarren the Dungeon Master wrote:

Clareg's dice are biting too ...

You recall that the premise of this whole experiment was that you needed rescuing, right? Seems like that might work out after all.

By the By, why hasn't Rellios been making rolls to stabilize?


Male Workaholic, level 10
Wicht wrote:


By the By, why hasn't Rellios been making rolls to stabilize?

Actually, I wasn't certain if that rule was in effect until somebody mentioned it...oh well. In another game I was playing, it required a heal check for me to make a stabilize roll - but I think that was just a different interpretation. Maybe if I had made them one at time it would be better.

This one of those moments when I wished I had taken the Lone Wolf feat.


m other rogue/bard/ranger 1/2/1

I'm right there with ya...except I did take lone wolf, though it's not much good if your some guys dinner...heh!


Male Dwarf Transmuter 5

Yah! I might be livin' yet.


Heal can be used 'untrained' right?

Rellios:

Spoiler:

Assuiming heal can be used untrained, Clareg has stabilized you.

Scarab Sages

Male Human Expert 3/Cleric 3
Tarren the Dungeon Master wrote:
Heal can be used 'untrained' right?

Yep.


m other rogue/bard/ranger 1/2/1

It's cool...I tell you that's the longest first level adventuring day I've EVER played, usually it's the same result (dying, fleeing) after 2 rooms...you have to admit this system is good! We just pushed it a bit...but in the name fun

Scarab Sages

Male Human Expert 3/Cleric 3
Amardolem wrote:
It's cool...I tell you that's the longest first level adventuring day I've EVER played, usually it's the same result (dying, fleeing) after 2 rooms...you have to admit this system is good! We just pushed it a bit...but in the name fun

The extra spells are nice as is the healing.

I have to be honest however and say that I think the racial hitpoints are a mistake, balance wise (though its been fun). From a DMs perspective I can see that the high hp really mess with the CR. Weak Goblins become a pushover because the parties hp are so high but the party is not equipped, ability wise, to deal with a higher CR. There has to be a temptation to throw more and more powerful foes at the PCs thinking they are having too easy a time of it and then you'll get a TPK. (I do recognize this last encounter was according to the book and not DM fiat.)

Of course it is possible the goblin 'king/creep' is just too powerful an encounter. I'm curious to know details about that particular creature but I'll wait... :)

Scarab Sages

Male Human Expert 3/Cleric 3

If Hru dies can Amardolem have Clareg?

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