Male dwarf fighter 3
LG Medium humanoid
Init -1; Senses Perception +1
AC 19, touch 10, flat-footed 19
(+0 Dex, +1 chain mail, heavy shield, +1 Armor Training) Armor Check -6
hp 37 (1d10 (L1=10;L2=2;L3=7), +8 Constitution, +2 Favored Class, +8 Racial)
Fort +7, Ref 0, Will +2
Spd 20 ft.
Melee dwarven waraxe +7 (1d10+4/x3)
Ranged throwing axe +3 (1d6+4/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +3; CMB +7 (+11 vs. bull rush or trip attempts)
Lone Wolf, Power Attack, Cleave, Improved Bull rush, Defensive Combat Training (+4 to DC for combat)
Skills: Swim +8; Survival +7; Climb +8; Handle Animal +3
Languages Common (Chelaxian), Dwarf
Special Abilities darkvision 60-feet, defensive training (+4 dodge bonus to AC vs. giants), greed (+2 on Appraise checks for items containing precious metals or gemstones), hatred (+1 on attack rolls against goblins and orcs), hearty (+2 on saving throws against poison, spells, and spell-like abilities), keen senses (+2 on Perception checks involving taste or touch), slow and steady (base speed of 20 feet, but never modified by encumbrance), stability (+4 CMB bonus against bull rush or trip attempts when standing on the ground), stonecunning (+2 on Perception to notice unusual stonework and secret doors), weapon familiarity (proficient with all battleaxes, handaxes, warhammers, and treats any "dwarven" weapon as a martial weapon)
Combat Gear chain shirt, dwarven waraxe, heavy steel shield, light throwing axes (6); Other Gear backpack, bedroll, belt pouch, flint and steel, potion of cure light wounds, rations (3), rope 50', traveler's outfit, waterskin, whetstone, 3gp, 3sp, 8cp.