Last Seen at Kerrigan's Keep


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Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Will save vs. Fear: (1d20+1=9)

Sir Manfred recoils.
"Yaaaaa! Noooo!"

Not again.


Lord Orlan's turn.

....

Oh, ... and ... hhahahhahahahahha

Spoiler:

I'm really loving Manfred. I hope to see him continue for quite some time. I can't wait to see him kicking ass as a fearless paladin but, until that day, hahahahhahah.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
The false priest whispers a hateful sounding utterance in a language the learning of which would corrupt young Manfred.

"Hunh! There'll be enuff o' that!" Orlan growls, lowering his head and charging straight into the chanting priest.

Orlan is using his Improved Overrun feat to charge straight into the priest and bowl him over...basically, a knockdown attack. He provokes no attack of opportunity by doing so, courtesy of the feat. But it appears the priest gets a chance to step out of the way and avoid him...assuming the crowded situation will allow him to do so. That seems really odd to me. What a waste of a feat, if the opponent can ignore by a decision to avoid via movement. Anyway...
Orlan's overrun attempt... (1d20+7 = 27)...with natural 20 to hit!

Applicable rules for Overrun attacks from Pathfinder Beta...

Spoiler:

Overrun
As a standard action taken during your move, or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is one size category larger than you or smaller. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver.

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver attack roll as normal. If your attack is successful, you move through the target’s space. If your attack exceeds the DC by 5 or more, you move through the target’s space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.

New rules for Improved Overrun from Pathfinder Beta

Spoiler:
Improved Overrun
You are skilled at running down your foes.
Prerequisite: Str 13.
Benefit: You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrrun a foe.
Normal: You provoke an attack of opportunity when performing an overrun combat maneuver.

Original rules for Improved Overrun from D20 3.5 SRD

Spoiler:
Improved Overrun [General]
Prerequisites
Str 13, Power Attack.

Benefit
When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.

Normal
Without this feat, the target of an overrun can choose to avoid you or to block you.

Special
A fighter may select Improved Overrun as one of his fighter bonus feats.

If he doesn't avoid Orlan, apparently he's knocked prone...but no damage. I find it interesting that the new CMB maneuver and Improved Overrun feat doesn't make it so the opponent can't avoid you like the old D20 3.5 SRD feat indicated. And if that's how this feat works in PRPG, I'm completely regretting ever taking it. I thought it would give me the ability to charge and knock people prone a bit more regularly than this ruling implies...and/or at least do some kind of subdual damage with it.


That's a point in need of clarification. Of course, the priest would choose to avoid you if that choice was there. Are you going to post this as a question in the discussion area?

The priest leaps to the side rather than attempting to escape now that Manfred is distracted and he sees an opening.

Falcon grabs the dagger wielding priest.

Yin, the priest, and Orlan.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
That's a point in need of clarification. Of course, the priest would choose to avoid you if that choice was there. Are you going to post this as a question in the discussion area?

Yes. I'm fairly certain that was a piece of errata on their part. They should have kept the benefit of Improved Overrun not allowing an opponent to avoid you. The rest of the mechanics should then remain with the Combat Maneuver bonus vs. DC.

I posted a question about it in the General Playtest forum, since Beta playtest feedback is only focusing on one chapter at a time right now...and they're only looking at Races and Abilities right now. Hopefully someone notices it. Otherwise, I'll have to bring it up later when they get into the combat chapter.

And this is why we playtest... ;-)


Orlan wrote:
Tarren the Dungeon Master wrote:
That's a point in need of clarification. Of course, the priest would choose to avoid you if that choice was there. Are you going to post this as a question in the discussion area?

Yes. I'm fairly certain that was a piece of errata on their part. They should have kept the benefit of Improved Overrun not allowing an opponent to avoid you. The rest of the mechanics should then remain with the Combat Maneuver bonus vs. DC.

I posted a question about it in the General Playtest forum, since Beta playtest feedback is only focusing on one chapter at a time right now...and they're only looking at Races and Abilities right now. Hopefully someone notices it. Otherwise, I'll have to bring it up later when they get into the combat chapter.

And this is why we playtest... ;-)

Your move did have value though. The priest was holding his move action to see if he frightened Manfred. He was about to dodge through the opening Manfred presented. You, however, forced him to leap to the side instead. Not sure if that is in the mechanics but it is in my head. Avoiding an overrun should at least have some cost ... count as a 5' step? ... or something.


Female Human - Shoanti Wizard - 4

"By the various gods man! Just accept you are beat and give up! You can either stop and we can talk to you or I can personally make sure you are ended! It's up to you!" She tells the 'priest' certainly, a fierce glow in her eyes. Giving an annoyed sound she fires a ray of fire at the ground near the man to punctuate her point.

Intimidate (1d20+2=22) She is not a happy bunny at already having exausted all her non-evoc spells!


The priest attempts to break Falcon's grip but fails. This last possibility exhausted, he drops his dagger and glares angrily at Yin and Orlan.


Female Human - Shoanti Wizard - 4

Yin gives a small sigh of relief before looking off in the direction Manfred fled in "I'm going to make sure Manny doesn't hurt himself, I'll be right back." She promises the others, giving Falcon a tiny thankful smile before running off after the knight to make sure he's alright and that the fearful enchantment on him fades.


Yintarah Fireweaver wrote:
Yin gives a small sigh of relief before looking off in the direction Manfred fled in "I'm going to make sure Manny doesn't hurt himself, I'll be right back." She promises the others, giving Falcon a tiny thankful smile before running off after the knight to make sure he's alright and that the fearful enchantment on him fades.

It only lasts for 2 rounds this time. Manfred, are you okay?


Male Dwarf Fighter 2 / Cleric 3

Orlan picks his way back through the crowd after missing the dangerous priest, his jaw tightly set in a grumpy mood.

"Hunh!" he mutters, calling after Yin as she chases down Manfred, "And what be all this ruckus about in the first place?"

He looks at Falcon and then back down the street at his newly purchased goods. "Hey! Yuh be gettin' away from that!" he yells at anyone eyeing or reaching for the stuff. His feet carry him back that way, muttering and grumbling words and partial phrases with every step:

"Paid good coin fer that..."

"Half-crazy witch-woman chasin' ever'body..."

"Can hardly keep up with legs short as mine..."

"Dang kid scared off again..."

"Fool priest oughta know better'n ta mess with us..."

"Nobody better've messed with muh stuff either or I'll..."

"Gimme that!"

Orlan proceeds to gather all of his purchases again, balancing them one atop the other in an encumbrance-defying display. He then carries his things back to Falcon so he can rejoin Manfred and Yin to discuss the captive priest.

"So what be the meanin' o' all this?" he demands, "Why're yuh all interested in apprehendin' this fella?"


From the crowd, Orlan hears, "Is she dead? One of them killed Abotha!"


The priest remains silent.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
From the crowd, Orlan hears, "Is she dead? One of them killed Abotha!"

"Hunh!" Orlan grumpily exhales, "The lass should be far from dead." He wanders back to check on the woman.

Remember Orlan cast stabilize on her. She should be okay unless the priest's blade was poisoned...in which case, that would offer up some pretty damning evidence for him having killed Badder, I imagine.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Trembling and close to weeping with the shame of it, Sir Manfred pulls up and tries to get a hold of himself.
When Yin comes up behind him, he waves his arm at her. "NO! No, I am all right. Just let me catch my breath here. Go back and deal with your... whoever that is."


Orlan wrote:
Tarren the Dungeon Master wrote:
From the crowd, Orlan hears, "Is she dead? One of them killed Abotha!"

"Hunh!" Orlan grumpily exhales, "The lass should be far from dead." He wanders back to check on the woman.

Remember Orlan cast stabilize on her. She should be okay unless the priest's blade was poisoned...in which case, that would offer up some pretty damning evidence for him having killed Badder, I imagine.

You can see that she is clearly not dead and is breathing steadily. Just someone in the gathering crowd getting too nervous.


Female Human - Shoanti Wizard - 4

Shaking her head a little Yin throws her arms around Manfred and hugs him tightly. "You have nothing to be ashamed of Manny, it was a spell these things are often impossible to avoid" She whispers certainly before giving him a swift kiss on his cheek. Smiling warmly up at the knight she turns and scampers off, running back to help secure and interrogate the 'priest'.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
[You can see that she is clearly not dead and is breathing steadily. Just someone in the gathering crowd getting too nervous.

"Hunh! See?" Orlan calls out to the crowd, "Saved by the grace o' Torag, mightiest protector o' them all! Not even that miscreant could do her harm."

"And just who the hell is that fella anyway?" he bellows, "Yin? Or you there...Fal-Falcon? That yer name, son? What's this fella done...aside from tryin' ta murder a defenseless woman ta make good on his escape? Sure'n I'll be beatin' the bloody hell out o' him if'n he be tryin' somethin' like that again."

He glares angrily at the captive priest to add some steely fire to his words...likely the only warning the man will ever receive from the belligerent dwarf. Once he has his answer, Orlan ministers once more to the hapless young woman on the ground. With another murmured prayer to Torag, he places his hand on her forehead to heal the worst of her wounds.

Spontaneously cast cure light wounds by trading in magic weapon. If you want me to roll the actual hit points healed, let me know...


The priest remains silent.


Orlan wrote:


Spontaneously cast cure light wounds by trading in magic weapon. If you want me to roll the actual hit points healed, let me know...

Orlan bends over the middle-aged Shoanti woman ... an innocent bystander in today's events. The woman's breathing quickens. Her face looks serious and then radiates with warmth and then looks serious again. Her eyes flutter open.

She looks up at Orlan and whispers in awe, "I saw a hammer!".

The crowd breathes a sigh of relief and the few guards that have pushed their way through the crowd ask Orlan, "Is she going to be okay, now?".


"He's not talking," says Falcon, "I'd rather not bring him to my father until he does. ... My father can be ... ummm ... rather persuasive."


Female Human - Shoanti Wizard - 4

Returning to the group Yin pauses and looks at the priest. "You can either talk to us, give us your point of view, or we can search through that bag of yours and I can translate all of your notes and we can draw our own conclusions from them. Which will be far worse thean the truth I'm sure" She tells him with a small weak smile.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
The crowd breathes a sigh of relief and the few guards that have pushed their way through the crowd ask Orlan, "Is she going to be okay, now?".

"O'course she'll be okay," Orlan smiles, his demeanor obviously lightened by the miracle of his god, "Torag has reforged her spirit and her body." He glances back at the captive priest. "In the fires of his celestial forge, evil has been undone."


The priest remains silent.


The crowd gets restless and begins to threaten the priest.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
The priest remains silent....The crowd gets restless and begins to threaten the priest.

"You there," Orlan huffs at the silent priest, "Yuh got a name?" When he doesn't answer, the dwarf storms closer, glaring at him.

"Don't play deaf with me, boy," he threatens, "Or I can just as easily beat yer head in until yuh are." He gestures back at the angry crowd. "Yuh see these folks?" he says, "They don't take kindly to yer tactics in murderin' a helpless woman ta make yer escape. Can't say as I don't feel the same."

He then grabs a fistful of the man's tabard and yanks him down, despite Falcon's hold, so he's on eye level with him.

"Now yuh can be talkin' ta us and we'll be escortin' yuh ta Lord Kerrigan fer a civilized audience," he states, "Or yuh can be talkin' ta them..." He gestures over his shoulder at the crowd, "I don't think yuh'll be livin' long enough ta get very many words out, though. Not 'fore they string yuh up with a rope somewhere."

He pauses with his beard bristling close enough to almost brush the priest's tabard. "So what's it gonna be?" he threatens, "Yuh wanna stick with the silent crap and test muh patience any further? 'Cause if you wanna match might with a follower o' Torag, yuh better be knowin' full well the Lord Protector ain't gonna stand fer any more o' yer nonsense."


The crowd, in full agreement with Lord Orlan, begins to crowd in around the man.

The man begins to mutter quietly.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
The crowd, in full agreement with Lord Orlan, begins to crowd in around the man....The man begins to mutter quietly.

"What's that?" Orlan jabs the priest with a stubby finger to get his attention, "Yuh better speak up 'fore the crowd gets loud enough I can't hear yuh, boy! You better be knowin' if I walk away from here, yuh got no chance left. But yuh talk and we turn yuh over ta Kerrigan, maybe yuh live another day. It's yer choice."

Intimidate check... (1d20+4 = 16)


The mumbling is in infernal. Orlan notices the man is reaching into his sleeve and grasping an object.

Dozens of men, women, and children have surrounded the two of you.

Do you want to make a Spellcraft check or a Religion check?


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Do you want to make a Spellcraft check or a Religion check?

Invisible Castle is down right now, so rolling here at work yields a... 1d20+5 = 17 for Knowledge (religion) and ...1d20+1 = 15 for Spellcraft. If Orlan determines it's something nefarious (and given that he's speaking in Infernal, why wouldn't it be?), he's more likely to punch him square in the face than mince words.

One question of curiosity, though...isn't Falcom still holding the guy? If so, can the priest still reach into his sleeve?


Orlan wrote:
Tarren the Dungeon Master wrote:
Do you want to make a Spellcraft check or a Religion check?

Invisible Castle is down right now, so rolling here at work yields a... 1d20+5 = 17 for Knowledge (religion) and ...1d20+1 = 15 for Spellcraft. If Orlan determines it's something nefarious (and given that he's speaking in Infernal, why wouldn't it be?), he's more likely to punch him square in the face than mince words.

One question of curiosity, though...isn't Falcom still holding the guy? If so, can the priest still reach into his sleeve?

Falcon rolled a 1 on his maintain grapple check. The guy didn't attempt to escape, however, but just grab his ... OH MY GODS IT'S SOME KIND OF HOLY SYMBOL!! ... from his sleeve and start his negative energy channelling.

Here's my problem with the channelling of negative energy. A first level cleric becomes a suicide bomber without the suicide (not that this guy is first level, just saying).

Lord Orlan recognizes from his experience with the evil cleric that followed the vampire Azubal that this cleric is about to unleash a wave of negative energy that will quite likely kill most of the children as well as many of the adults who have gathered around.

Am I evil to have thought of this? Will I be the first one to use channel negative energy as a weapon of mass destruction? bruhahhaha. Stop me, Lord Orlan, before I kill them all!!!


While Invisible Castle is down, please feel free to roll real dice.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

The evil spell having subsided, Sir Manfred feels well enough to straighten up and start walking back to where the crowd has gathered around the suspect. The shame of having fled yet again still burns across his face.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Lord Orlan recognizes from his experience with the evil cleric that followed the vampire Azubal that this cleric is about to unleash a wave of negative energy that will quite likely kill most of the children as well as many of the adults who have gathered around.

For DM:

Spoiler:
I'm not sure I can do enough damage to really disrupt his attack. What happens if Orlan simply channels positive energy at the same time? Do the two effects cancel each other out? Is it a matter of who gets initiative and who's effect goes off first (assuming his does, that would mean he kills them before Orlan can heal them). Or, does it come down to who can do the most "damage" on the postive-negative number line and determine the final result?

Hmmm...I'm not sure I want to go that route anyway. Here's my idea. Let me know if it sounds feasible (in terms of the game mechanics). Orlan's still got the ability to do an acid dart at-will courtesy of his Earth Domain power. Given that it only requires a ranged touch attack...and we're at such close range...I'm inclined to have Orlan target the priest's holy symbol rather than just the priest himself. My thinking here is that if Orlan can deface the holy symbol with the acid, it will no longer function as a proper divine focus for channeling the dark power of the priest's god. And, if some of that acid happens to burn off a few of the priest's fingers along the way...so much the better. He certainly deserves it.

Otherwise, I'm down to trying to initiate another grapple on the priest to ensure he can't use the holy symbol. But initiating a grapple and then pinning someone and then trying to wrestle away an object or weapon from them is a complicated mess, mechanics-wise. I'm not sure how all that plays out with the new Combat Maneuver rules (which I don't like, by the way...as I think they're ridiculously difficult to pull off at low-level vs. the DC anyway).

Thoughts?


Orlan:

Spoiler:
I'm going to have to look into the rules tonight. I'm thinking that we can do this as a 'called shot' or an attack on the holy symbol (size modifiers to determine AC). Or, we could get fancy, and make up some 'ranged disarm' combat maneuver. It would have to be a dex based combat maneuver. Or both. Or none of the above. I've got some ideas but nothing fixed.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:

Orlan:

Spoiler:
I'm going to have to look into the rules tonight. I'm thinking that we can do this as a 'called shot' or an attack on the holy symbol (size modifiers to determine AC). Or, we could get fancy, and make up some 'ranged disarm' combat maneuver. It would have to be a dex based combat maneuver. Or both. Or none of the above. I've got some ideas but nothing fixed.

For DM:

Spoiler:
I was reading through the D20 SRD to see how this would be handled and comparing it to Pathfinder Beta. I think it would probably boil down to a sunder attack against an object...which means any attack would have to bypass the objects hardness in order to damage it. The Beta rules have a new status defined as "broken" and "destroyed" for objects...citing that any device that is "broken" can't be used, but a mending orison can put it back in order. Similarly, an object that's "destroyed" can only be put back together with make whole.

So, if we go with that logic, I would assume that the priest's holy symbol is similar to the situation where an opponent might have a handheld weapon...in which, opponents can target it with a sunder attack. To hit it with his acid dart, Orlan would need to succeed on a ranged touch attack. You'd need to assign a hardness value to the holy symbol. For instance, wooden weapons get a hardness value of 5 and metal weapons generally get a hardness of 10. For comparison, a light blade has hardness 10 and 2 hp. And a small chest has hardness 5 and 1 hp. But both of those are more sizeable objects than I'd assume a holy symbol would be.

The bottom line is that if you go this direction, Orlan can only do 1d6+1 damage with his acid dart...with maybe an extra +2 if he throws in his Deadly Aim feat. If you assign a hardness of 10, he'd never get past that to damage the holy symbol. If you assign a hardness of 5, it would be possible. The Beta rules state that it only takes 1 hp of damage past the hardness value of an object to put it in a "broken" status. So, that's the ideal outcome. But it's your call on how you want to handle the situation. I think you probably understand what I'm going for...just let me know what you think and I'll adjust accordingly.


Orlan:

Spoiler:

Great minds think alike.

I'd decided to give you two choices:

(1) A 'sunder' attempt using the object's hardness. You haven't seen the object yet -- he will need to present it to discharge the electricity though.

(2) The other possibility would be a 'ranged disarm'. This would not involve overcoming the object's hardness.

These both feel really weird as ranged attacks without changing the rules a bit. They are more powerful as the attack of opportunity wouldn't necessarily be provoked. I will be using a dex-based CMB for either of these. You are using a ranged attack, so your strength bonus should not apply to your combat maneuver but your dex should. Likewise, his dex would apply as it affects his ability to move the object out of the way.

Or, you could change your plans and try to sunder his holy symbol using your hammer.

Or, something else.

Anyhow, here goes ...

The evil priest breaks free from Falcon's grasp, pulling a five pointed red star from his sleeve. As he does so he shouts: "Asmodeus ejepes upit eperta". A ball of flaming red mist begins to gather around his hand.

Everyone gets one standard action before the priest does something really, really nasty. Invisible castle is still down so use your dice.


Female Human - Shoanti Wizard - 4

Yin moves to comfort Manfred but then hears the call to Asmodeus, her heart catching in her throat as she suddenly remembers the priest in the spires who she'd ended for fear he's do what this priest is about to. Praying the others won't hate her for her actions she casts a spell out of fear for the lives of the people around the priest.

Scorching Ray: 17 + 2 - 4 (firing into combat) + 1 (weapon focus) = 16 to hit.
If that hits: 3 + 4 + 4 + 6 + 1(evoc spell) = 18dmg


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Everyone gets one standard action before the priest does something really, really nasty. Invisible castle is still down so use your dice.

Orlan has nothing else at hand to use a standard action other than his acid dart. So, to take that single action, he'll need to opt for that weapon rather than trying to arm himself with something else.

Tarren the Dungeon Master wrote:
The evil priest breaks free from Falcon's grasp, pulling a five pointed red star from his sleeve. As he does so he shouts: "Asmodeus ejepes upit eperta". A ball of flaming red mist begins to gather around his hand.

Orlan snarls angrily as he sees the priest's duplicity, as well as the infernal source of his power. Once the five-pointed red star makes an appearance, he reflexively gestures with his own hand. A ball of smoky green mist forms as well, and Orlan quickly hurls it straight at the symbol of Asmodeus.

Ranged sunder attempt. Let me get my dice.

Dex-based CMB ranged sunder check = 1d20 +2 (BAB) +2 (Dex) -2 (Deadly Aim feat) = 18 to hit (Is that vs. ranged touch or just his CMB?); Damage = 1d6+1 (acid dart) +2 (Deadly Aim feat) = 7 damage.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred sees the crowd surrounding Falcon, Lord Orlan and the suspect grow unruly, so he starts making his way towards the middle.

"Excuse me, pardon me, make way, coming through..."


Orlan:

Spoiler:
I agree with you about the difficulty of these combat maneuvers. I think in my home game, I will be using a DC of 12 + STR (or DEX) + BAB + SIZE MOD but in this playtest it is 15 + STR (or DEX) + BAB + SIZE MOD which makes it a very difficult 23 to pull of the maneuver you were attempting. That's very tough.

Falcon attempts to grab the priest again but fails.

Manfred recovers from the spell and begins to move back towards Orlan, Falcon, the priest, and Yin.

Yin decides that fire is a girl's best friend and hopes her friends won't hate her for this.

The priest stumbles a bit as he is hit by Yin's blast of flame but unleashes a wave of negative energy throughout the crowd.

All around you, men, women, and children scream. The lucky ones stumble back. More than half of them fall to the ground.

Everyone take 5 points of damage. Of course, they are not dead but unconscious with hit points dropping one per round.

Rulecheck:

Spoiler:
I don't see anything about a spellcraft check being needed to unleash negative energy (or positive energy). Am I missing something?

The priest laughs in triumph and makes an attempt to run.

Manfred, Falcon, and Yin will get attacks of opportunity.


Ummmm ... BUMP? ... Manfred, Falcon, and Yin will get attacks of opportunity.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred is stunned for a moment at the horror of the negative energy burst. Enraged he lunges forward at the man who turned a chase into a mass murder.

Grapple: (1d20+6=14)


Sir Manfred VonFalkenburg wrote:

Sir Manfred is stunned for a moment at the horror of the negative energy burst. Enraged he lunges forward at the man who turned a chase into a mass murder.

Grapple: (1d20+6=14)

Note, these NPCs were reduced below 0 hit points but they have not reached -10 hit points, so they aren't dead yet. He turned a chase into a POTENTIAL mass murder.

Falcon swings one of his huge fists at the man but it whistles by his ear.

Then, the rogue priest slips to the right and dodges the wrathful Sir Manfred.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Falcon swings one of his huge fists at the man but it whistles by his ear....Then, the rogue priest slips to the right and dodges the wrathful Sir Manfred.

Stupid combat maneuvers... :-(

;-)


Female Human - Shoanti Wizard - 4

Giving an annoyed and upset sound Yin thanked Nethys she'd prepared a second Scorching Ray today and fired another at the priest, determined to stop him one way or another.

Ranged Touch (1d20-1=13)
Damage (if hits) (4d6+1=15)


Yintarah Fireweaver wrote:

Giving an annoyed and upset sound Yin thanked Nethys she'd prepared a second Scorching Ray today and fired another at the priest, determined to stop him one way or another.

Ranged Touch (1d20-1=13)
Damage (if hits) (4d6+1=15)

And with that, the nasty little bugger, is brought to ground. He collapses not very far from many of his victims.

The ground around you is littered with bodies. The ones who are moaning are the lucky ones. A lot of the bodies are lying still and breathing shallowly. The negative energy that brought them down may be the death of them yet.

Welcome back Yin.


I've just checked and Attacks of Opportunity are supposed to be melee attacks. It doesn't matter, as I will just say Yin's attack happens the next round. I'm curious though, a scorching ray would not be possible as an AofO, would it?


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

There are a handfull of spells/effects that can be cast on someone elses turn; I forget what the D&D term for it is, but it's just like the old Magic the Gathering Interrupt mechanic. I would figure those might qualify for an attack of opportunity by a generous DM. But strictly speaking I agree: it's for melee only.


Male Human Fighter (2)

"What in the world happened?!?!" said Kornelius shocked.

"Manny!" "What are you doing here!?!"

"And who the stars are you?" said Kornelius pointing at Yin.

"Do you know Manny through business?" said Kornelius still pointing at Yin.

No, really who are you, Yin?

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