Trinia Sabor

Yintarah Fireweaver's page

340 posts. Alias of Kayos..


Full Name

Yintarah Fireweaver

Race

Human - Shoanti

Classes/Levels

Wizard - 4

Gender

Female

Size

Medium

Age

24

Special Abilities

Arcane Bond - Amulet

Alignment

Chaotic Good

Deity

Nethys

Location

Chasing a dwarf through the mountains

Occupation

Explodinator of obstacles

Strength 10
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 14
Charisma 15

About Yintarah Fireweaver

----- Game Mechanics -----

Spoiler:
Base Attack: +2 (Melee: +2, Ranged +3)
Initiative: +1
AC: 11 (15 with Mage Armour)
Max HP: 26 (14 + 8 + 4)
Current HP: 16

Fort: +2 (Base +1)
Ref: +2 (Base +1)
Will: +7 (Base +4) (+1 Totem)

CMB = +2


----- Skills -----
Spoiler:
Skill = Total (Ranks + Ability Modifier + other)

Appraise = +13 (4 + 4 + 3 +2)
Craft: Alchemy = +10 (3 + 4 + 3)
Knowledge: Arcana = +11 (4 + 4 + 3)
Knowledge: Dungeoneering = +9 (2 + 4 + 3)
Knowledge: History = +9 (2 + 4 + 3)
Knowledge: Religion = +9 (2 + 4 + 3)
Knowledge: The Planes = +9 (2 + 4 + 3)
Linguistics = +9 (2 + 4 + 3)
Perception = +10 (3 + 2 + 3 + 2)
Spellcraft = +11 (4 + 4 + 3)

+2 on listen checks
+4 bonus on Spellcraft checks made to cast a spell or use a spell-like ability while casting on the defensive or while grappled.


----- Languages -----
Spoiler:
Shoanti, Varisian, Chelaxian, Elven, Draconic, Ignan, Dwarven

----- Feats -----
Spoiler:
Feats:
Totem Spirit: Lyrune Quah
Scribe Scroll
Alertness
Combat casting
Weapon Focus: Ray

----- Spells -----
Spoiler:
Spells per Day: 0 Level = 4, 1 Level = 4, 2 Level = 3

Spellbook:
0 level
All except necromancy & enchantment

1 Level
Burning Hands
Colour Spray
Comprehend Languages
Grease
Identify
Mage Armour
Magic Missile
Shocking Grasp
Tenser's Floating Disc

2 Level
Flaming Sphere
Pyrotechics
Scorching Ray
Knock

Specialist School: Evocation
Everytime an evocation spell that deals damage hits, it deals +1 damage/5 CL.

CL 1 Energy Ray (Su): As a standard action you can unleash an energy ray targeting any foe within 30 feet as a ranged touch attack. The energy ray deals 1d6 points of damage +1 for every two caster levels you possess. The type of damage is acid, cold, electricity, or fire, is chosen by the caster when the ray is unleashed.
CL 2 Magic Missile (Sp): You can cast magic missile 1/day per 2 caster levels you possess.
CL 4 Scorching Ray: 1/day

Spells Memorised:
Level 0 (Cantrips):
Dancing Lights
Detect Magic
Mage Hand
Prestidigitation

Level 1:
Burning Hands
Grease
Mage Armour
Magic Missile

Level 2:
Scorching Ray x 2
Flaming Sphere

(Bonus spells inluded in spells per day)


----- Equipment -----
Spoiler:
Quarterstaff
Dagger x 2
Spellbook
Spell component pouch
Ink, ink pen & parchment
Backpack
Bedroll
Trail Rations (3 days worth)
Silver crescent moon amulet - arcane bonded
Long slender vial with a swirling orange and yellow liquid inside.
Cinderwolf pelt Fire resistance 5

----- Appearance & Personality-----
Spoiler:
Height: 5'9"
Hair Colour: Blonde, kept very short
Eye Colour: Emerald green
General Appearance: Always wearing casual and comfortable clothes and reasonably well-groomed it's difficult to tell where Yin is from and the fact she has travelled only blurs the lines, many accents creeping into her firm, often loud, voice.
Personality:Loud, excitable ever eager to find an excuse to 'explodify' or 'burninate' a target. Despite her abundance of love for the evocation school Yin is a sweet woman deep down and hopes to one day settle and start a family, not that you'll ever get her to admit that.

----- History -----
Spoiler:
Only daughter of a lorekeeper for the Lyrune Quah, Yin was no stranger to the written word growing up. Most history was told through word of mouth, tales of great heroicism but her father was always certain to keep a log of the tales, just in case. keepers of the knowledge Yin's direct family were both respected and regarded as 'odd'. A reputation that omly grew as Yin started to search out more knowledge of her own, showing an innate affinity for the arcane especially, she'd always had a fire in her heart, now she could hold it in her hands.

Her tribe didn't know what to make of her, her reliance on books was so alien to them and by the time she was an adult she realised that she needed to move on, to seek out more books and throw spells at new and interesting targets. She's been travelling ever since, insisting that she doesn't need anyone, not her tribe or her immediate family, she chose her path and is sticking to it. Despite her insistance on nights when the moon is full she often sits out and thinks of the life she could have had if she had stayed with the moon clan and had chosen a more 'normal' shoanti life.


----- Checks made in advance -----
Spoiler:
Perception Checks (extra +2 on all of these (+4 if it's listen))
Initiative Checks