Destruction Domain - page 51


Combat & Magic


I just wanted to give playtest feedback about the 1st level destruction domain power destructive smite:

I play a 10th level cloistered cleric of Nethys with the destruction, knowledge, and magic domains -- we infiltrated the Fortress of the Stone Giants from the Rise of the Runelords Adventure Path last night. To my DM's dismay, the change from 3.5 to Pathfinder has also changed my character from a reckless charger/smiter into a methodical destroyer who takes 5' steps.

Instead of dealing death from above a few times per day (I like to combine leap attack with smite), this ability now grants half as much bonus damage (and no bonus to hit) every time I use a FRA to make a single attack.

Below level 6 (when warriors get their first iterative attack), I believe clerics with the destruction domain can equal if not exceed the damage output of more martial characters.

I suggest limiting destructive smite to 1/day per cleric level.


Alex Y wrote:

I just wanted to give playtest feedback about the 1st level destruction domain power destructive smite:

I play a 10th level cloistered cleric of Nethys with the destruction, knowledge, and magic domains -- we infiltrated the Fortress of the Stone Giants from the Rise of the Runelords Adventure Path last night. To my DM's dismay, the change from 3.5 to Pathfinder has also changed my character from a reckless charger/smiter into a methodical destroyer who takes 5' steps.

Instead of dealing death from above a few times per day (I like to combine leap attack with smite), this ability now grants half as much bonus damage (and no bonus to hit) every time I use a FRA to make a single attack.

Below level 6 (when warriors get their first iterative attack), I believe clerics with the destruction domain can equal if not exceed the damage output of more martial characters.

I suggest limiting destructive smite to 1/day per cleric level.

I would like to thank you, Alex, for providing some actual PLAY-TESTED insight into this project. I have not yet had an opportunity to play with these rules, myself, and have therefore kept pretty quiet about the specifics, but I have been flabbergasted by the number of posts on this board from folk who are simply throwing out their house-rules, criticisms, and requests for classes, races, etc., etc., without having actually played with the rules as written. Many folks here seem to think that they have as much (or more) say in the product as the esteemed Paizo folks who are writing the stupid thing. As someone else (I forget who) noted, "It's open play-testing, not open design." It's gotten to the point that, as a former Paizo-forum addict who checked in every break he got at work, I can barely bring myself to slog through the junk for something interesting.

I'm not trying to flame anyone in particular; just expressing some frustration, and thanking Alex for his valuable, play-tested insight.

O

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