The Cap's Alpha Test


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Dark Archive

Female Human Wizard (Conjuror) 1 Rogue 2

Perception Check. (1d20+7=26)

Elizabeth strides through the room and takes a good look around. She first examines the walls, before moving on to the pits. Once done with them, she heads over to the crude tunnel opening and peers into it.


Branahm pulls out a glass vial filled with what looks like dark ale.

He whispers, "Liz, if you or Keth is interested in scouting, this potion can allow you to detect the presence of undead."

60' cone, duration concentration or up to 1 min. He'll hand it to whomever shows interest.

Perception
1d20+4=13


Male Human (mostly Chelaxian) Pathfinder Universalist Wizard 3

Arius looks around with curiosity, but makes sure that his new scrolls are within easy reach.

Perception
1d20+3=9


Elizabeth Danflor wrote:

Perception Check. (1d20+7=26)

LIZ (and anyone else above 25):

Spoiler:
you hear some noises of bone on bone from both pits, and think you feel a slight breeze coming from back wall of the left pit (as you enter)

anyone 20-24

Spoiler:
you hear some noises of bone on bone from both pits

anyone under 20

Spoiler:
you see lots of bones


map


OK, since its been 3 days and no one but Liz mentioned doing anything...

As Liz gets to the center of the room, a great rustling can be heard from the two pits, as you watch the bones get up and start walking towards her - you count 6 human skeletons to the west, and a large animal skeleton to the East (Liz and anyone else who got a 20+ on the last check can act on the surprise round, anyone with knowledge nature or knowledge dungeoneering would know on a 10 or better that the animal skeleton is of an owlbear) The skeletons come towards the center of the room, but can't quite make it within melee reach (they get to just between the two pillars).

Liberty's Edge

Female Elf Druid
The 'Cap wrote:

OK, since its been 3 days and no one but Liz mentioned doing anything...

As Liz gets to the center of the room, a great rustling can be heard from the two pits, as you watch the bones get up and start walking towards her - you count 6 human skeletons to the west, and a large animal skeleton to the East (Liz and anyone else who got a 20+ on the last check can act on the surprise round, anyone with knowledge nature or knowledge dungeoneering would know on a 10 or better that the animal skeleton is of an owlbear) The skeletons come towards the center of the room, but can't quite make it within melee reach (they get to just between the two pillars).

Perception Check

1d20+8 -> [17+8] = (25)

Knowledge Nature
1d20+6 -> [19+6] = (25)

Initiative
1d20+4 -> [6+4] = (10)

Anju will keep her staff at the ready but use her sling to fling bullets at the skeleton if it is out of melee range.


Male Human (mostly Chelaxian) Pathfinder Universalist Wizard 3

"Do not attack the largest one! I can control it!"

Arius fumbles with his scrolls for a few moments, then unrolls a black-edged parchment.

Initiative
1d20+1=6

Cruddy iniative roll. Arius wants to step back 5' into the passageway and to cast Command Undead on the owlbear skeleton, which should allow him to control it without a save. However, we have to avoid attacking it until he does.


"Fall back to the passage! We can hold them there!"

Branahm steps back with his brother and draws his hammer, ready to attack any human skeleton that approaches.

He'll step back 5' to the entrance as Arius does and will ready an attack against any human skeleton that approaches. He will not target the owlbear even if it attacks him.

1d20+5=14, 1d8+2=7

I forgot to post his initiative, but it also was 6. :-P


Arius Pelgane wrote:


Cruddy iniative roll.

you want to switch initiatives with the owlbear skeleton, it got a natural 1...

Dark Archive

Female Human Wizard (Conjuror) 1 Rogue 2

Initiative. (1d20+8=14)

Cursing, Elizabeth takes a step backwards 5' step and brings a bolt of Acid to hand, hurling it at the nearest Skeleton.
Acid Dart (Ranged Touch Attack) at nearest Skeleton. (1d20+5=20)
Damage. (1d6=4)


AC 15

surprize round:
the skeletons amble up, liz's acid bolt hits the one closest to her in the chest, you watch as it eats away and the things ribs and puts puck marks on its spinal column. Anju's stone goes over the skeleton's shoulder, bouncing harmlessly off the wall.

see the init order on the ooc board if you're not sure where you are in the turn - Keth got a 12 liz then keth and the skeles


Round 1:
Keth runs up and takes a swing at the skeleton closest to him just after Liz throws another acid splash on the one she had damaged. Liz's acid hits the same spot that her previous attack did, eating away at the skeleton's spine until it falls to the ground in two different pieces. Keth's Spear goes right into the eye socket of the skeleton, and out the back of it's head with a puff of dust. With a twist, the head pops off and the skeleton falls to the ground (max damage)
As Arius finishes reading from the scroll you see the owlbear skeleton stop abruptly, shaking slightly Anju's second stone flies through the space that Liz's target just fell from, narrowly missing the skull of the skeleton behind it.
my dice hate me today it seems... must be payback for IC hating you guys.
The skeletons shamble forward and swipe at liz and Keth. all 4 of them miss though.


When Branahm can act:

Spoiler:

Branahm steps forward and attacks a skeleton, preferably a damaged one.

1d20+5=6, 1d8+2=5

Not much luck, though.

Feel free to take a look; the spoilers for the Pelganes are just to maintain the initiative sequencing.


Male Human (mostly Chelaxian) Pathfinder Universalist Wizard 3

When Arius can act:

Spoiler:

Arius draws his wand of magic missile and attacks an uncontrolled skeleton, preferably a damaged one.

1d4+1=3

"Creature! Attack the other skeletons!"

Liberty's Edge

Female Elf Druid

Anju flings another bullet at one of the remaining skeletons' heads.

Attack Roll
1d20+5 -> [17+5] = (22)

Damage
1d4 -> [4] = (4)

Sczarni

male Captive2/Rower3/Brawler3

FYI guys I asked for new blood in the gamer connection board

Dark Archive

Female Human Wizard (Conjuror) 1 Rogue 2

Smiling to herself at the downed Skeleton before her, she takes another 5' step away from the swiping bones of the remaing Skeletons and looses another blast of Acid at the nearest one. She watches as most of it seems to fly through the ribcage, with only some scoring furrows on a few ribs in passing.
Acid Blast on Skeleton (Ranged Touch Attack). (1d20+5=14)
Damage. (1d6=1)
She draws Caress with her other hand, not sure if it will be useful against the bones, but feeling safer with it's comforting grip in her hand during battle.


Liz's acid goes between the ribs of the skeleton she is aiming at, but Keth's aim is a little better, cutting through the skeleton's arm. Anju's stone and Arius' magic missiles hit it in the head at the same time, sending brittle teeth flying in all directions and it goes down. The owlbear skeleton practically lunges onto the skeleton closest to it, turning it to dust. two skeletons left you may have a fighter joining you at the end of the fight....
One skeleton swipes at Branahm hits ac 15 for 4 damagethe other misses Keth.


Branahm parries the blow with his shield.

He's at least AC 16 (at L2, he had scale + medium shield), but I think that he upgraded to chain or banded. I'll check when I get home.

Liberty's Edge

Female Elf Druid
Pseudo-Branahm wrote:

Branahm parries the blow with his shield.

He's at least AC 16 (at L2, he had scale + medium shield), but I think that he upgraded to chain or banded. I'll check when I get home.

On Anju's turn she'll launch another stone at the nearest skeleton.

Attack Roll
1d20+5 -> [8+5] = (13)

Damage
1d4 -> [3] = (3)


Hoskuld Wulfson

Spoiler:
upon landing in the city, you see crowds bustling in all directions. None of them very happy there is obvious evidence of recent riots. Buildings are burned, there are blood stains in the street, and people seem to be scared to stay in the street for long periods of time. by sitting in a tavern for a few hours, you easily overhear that the king died about a week ago. Yesterday his wife, the queen, declared that they had found the assassin, a young female artist whom the queen claims poisoned the king in his bed. A local group of citizens working for the guard found her and turned her into the guard. Within ten minutes of them leaving, a woman named Sabina (whom seems to be a bodyguard of the queen) came with a written order from the queen herself, forcing the field marshal to turn over the prisoner.

You also hear rumors that the citizens who found Trina had been looking for a Shoanti boy's body, to prevent the Shoanti tribes from attacking the city... it is said that they headed toward the graveyard district. They seem to be a group who is up to getting information on the man whom attacked your queen....

Rheticus

Spoiler:
You are sitting in the table in the tavern playing towers (a game played using the cards of a varisian harrow deck - which is similar to a tarot deck) as an interesting looking man comes in at 6'7" he towers over many in the room, his rust-colored hair starting to gray ever so slightly. Wearing a cape of white seal skin, he sits down and is obviously listening to the talk around him. You pull your hand back, because as you watch him, the harrow card called the betrayal burns your hand. when you look away, you can pick up the card, bt when you look at him again, the card once again burns you.

I'll let you two interact if you want, or if Hoskuld would just head out thats fine too...


Male Human (mostly Chelaxian) Pathfinder Universalist Wizard 3

When it's Arius' turn:

Arius points his wand at the next skeleton, striking it with a magic missile.

1d4+1=4


When it's Branahm's turn:

"My turn."

Branahm swings his hammer at the head of the skeleton who attacked him. He maneuvers to aid his companions' next strikes.

1d20+5=15, 1d8+2=10

If Branahm can take a 5' step to allow one of his companions or the owlbear skeleton to flank a skeleton, he'll do it so that they can have the +2 to hit next round.

By the way, I checked his sheet, and third-level Branahm has AC 17 from masterwork chain and a medium shield.


Male Human Fighter 3

Rheticus

Spoiler:

The large man rises from his seat and strides up to the bar to speak with the bartender. You can overhear him offering the man money for information regarding the five individuals who have been assisting the city guard. The bartender shrugs unhelpfully and moves away to clean glasses. The man growls in frustration and pounds the bar with a meaty fist. Turning around he sweeps the room with a steely gaze, obviously seeking some other source of information.


Male Human Rogue 3

Hoskuld

Spoiler:

Rheticus fumbles to put the deck away, getting flustered and dropping a card on the ground. As he moves to pick it up, he casts a series of furtive glances at the imposing figure at the bar.

"Betrayal...betrayal that cuts a bit close to home" he mutters.

Card in hand he looks up at the giant, and amiably says: "If you're here to kill me, let's get it over with."


Male Human Fighter 3

Rheticus

Spoiler:

The giant of a man focuses his attention on the man fumbling with his deck of cards. This one looks nervous, he knows something perhaps... the giant muses to himself for a moment before reaching a decision. Striding over to the mans table he places both palms of his hand flat on the dirty surface and leans in. "Goda Kvoldid. good evening, I am here to kill a man, but he is not you. I am seeking 5 persons who are good at finding things. They are vorking vith the city guard and I have learned they are looking for a graveyard." The man mutters disgustedly under his breath about keeping your dead where you live. "If you are knoving anything about where this "shooahntea graveyard is being, I vill pay you for guiding me there."


Male Human Rogue 3

Hoskuld

Spoiler:

"We...we..well that's good news - that I'm not the one you want to kill I mean. Your accent is fascinating! Where are you from? Do you think you could teach me your language? I'm quite a student of languages - at least I have been in the past...."

He scratches his head and proceeds "graveyards, I know of several...Shoanti? that narrows it down I hope!

knowledge local (1d20+11=29)

Sczarni

male Captive2/Rower3/Brawler3

Rheticus result:

Spoiler:
Korvosa’s Gray District is riddled with underground chambers,some of these warrens are patrolled and kept clear of monsters by the church of Pharasma, yet the Gray District is a large place and the tunnels below are vast and tangled. The Pharasmen focus on containing the problems with undead and necromancers, but as soon as they wipe out one, it seems as if two are ready to spring up in its place. The problem’s particularly vexing in Potter’s Ward, where the bodies of the poor and homeless are buried.

main group: work is heck this week, I'll try to get a post for you guys tonight when i get home


Male Human Rogue 3

Hoskuld

Spoiler:
I appear to know a fair bit about graveyards in the city, would you like to know more? if yes, read the last spoiler for me
What do you mean by shooahntea? Why were you talking to the bartender? Maybe we should convince some city guardsmen to help us? I know several places where they like to eat...

as Rheticus continues, you may begin to wonder if he needs to breathe.


Male Human Fighter 3

Rheticus

Spoiler:

The large man frowns, deep lines creasing his worn face. He raises a hand to cut off the stream of words. "Guardsman vill not be helping us, they vill be asking many questions instead of seeking action. You however look like a man who seeks adventure and daring deeds. Come vith me, ve vill seek out this group together."
"BARKEEP!"
he roars over his shoulder. "Two large tankards for myself and my new friend here. He looks like he needs something to fortify him for the night!" Pounding the young man on the back with a hamfist, the man grabs two large clay jars from the barkeep as he approaches and thrusts one into the mans hand. "Come, the time for adventure is now!" Moving to the door, he grabs a tall wooden pole with curious handles protruding from it. The upper half is covered with a black cloth. With the device in one hand and the tankard in the other, he turns to ensure that the young man is ready to lead on.


Male Human Rogue 3

Hoskuld

Spoiler:
"Oh, I am interested in adventure! If you don't want to involve the guard, let's head to Potter's, ask around, and see what kind of trouble we can get into."
Bet that isn't used for grain!

Sczarni

male Captive2/Rower3/Brawler3

Between the brothers and the owl-bear skeleton take out the last two human skeletons.

there's nothing of value in the room

liz:

Spoiler:
remember the wind you felt earlier


Male Human (mostly Chelaxian) Pathfinder Universalist Wizard 3

"Creature, follow me."

Arius grins, obviously pleased with the success of his spell. "As long as none of us hurt this skeleton, it should obey my every command. We can destroy it after we finish here, but in the meantime, it will help us reach the necromancer."

"Where to next?"

Liz or Keth, if you're interested in doing some scouting, Invisibility and Detect Undead are available; Keth might be better because of his darkvision. Alternatively, we could look down the sets of stairs and just pick the one that looks the most interesting.

Dark Archive

Female Human Wizard (Conjuror) 1 Rogue 2

Flush from their success in battle, Elizabeth ignores Arius' question. She moves off, skirting the pits and heading down the stairs to her left. She carefully searches the walls around her, looking for the breeze she felt earlier.
Perception Check. (1d20+7=16)


Main group:

Spoiler:
Liz easily finds the sides of a secret door facing the same direction as the stairs and pulls it open. on the other side appears to be a crawlspace. Which way do you want to go down the crawlspace or down the main stairwell?

New group:

Spoiler:
With Rheticus' knowledge, it is easy to find the Gray District. Upon searching your third graveyard you find the presence of 5 sets of human sized tracks another man’s tracks along a wheelbarrow trail. More interestingly, several smaller humanoid tracks, each bearing only four toes, clutter the site as well. All of these tracks lead into the mausoleum itself, where a quick Search reveals an open secret trap door in the floor that leads down into the dark. It appears the last group in isn't too far ahead of you.


Male Human Fighter 3

New Group

Spoiler:

Despite years of shipboard life and the sights and smells that comes with it, Hoskuld struggles with the smells coming from the graveyard district. The smell of rotting fish, unwashed crew members, and enclosed quarters doesn't hold a candle to the appalling scent of decaying corpses in mass graves. He wonders at a people that handle their dead in this fashion.

Resolutely, he continues to wander from place to place within Potter's Ward following his new acquaintance, Rheticus (belatedly realizing he hadn't introduced himself to his companion, he made to sure to exchange names over their jugs of drink on the way here).
Upon discovering the trapdoor leading underground, he takes the lead. Grabbing a slender rod from his backpack, he strikes it firmly on the stone, causing it to flare to life. Holding it aloft, he descends downward into the stifling darkness.

Sczarni

male Captive2/Rower3/Brawler3

Once the main group decides what they're doing, everyone can make a perception check if they'd like to see if one party can hear the other


Male Human Rogue 3

New Group

Spoiler:
"Wulfson? As in son of a wolf? Or an ancestor's name? My full name's Rheticus Finn - no connection to fish. Well, not that I know of." Noticing his companion's discomfort at the smell, Rheticus offers:"You'll get used to the smell, although it gets worse after a rain, or a dry spell, or in the heat, or after a cool snap...er...well, imagine the smell if the dead didn't keep getting up and walking away!

Before they descend, Rheticus removes an everburning torch from his pack. Upon arriving, he looks around for anything the group of five might have missed.
perception
1d20+5=8


Male Human (mostly Chelaxian) Pathfinder Universalist Wizard 3

Main Group:

Spoiler:

"Most promising. I think that we should use this as our route, but only if the skeleton can fit."

Perception (or the lack thereof)
1d20+3=6

Sczarni

male Captive2/Rower3/Brawler3

Rheticus :
perception
1d20+5=8

Unfortunatly, you look directly a your torch as it springs to life, and fail to see much more than the ground covered in green and red spots (sorta like after getting a picture taken but the spots are about 5 times bigger)


Male Human Fighter 3

New Group

Spoiler:

Hoskuld looks uncomfortable at Rheticus's question. He responds though, "In my homeland a mans surname is derived from a parent or ancestor. Thus a "Donaldson" is the son of someone named Donald, patronymic they are called. In my case my name is derived from... a little of both you could say." He doesn't seem inclined to elaborate at the moment, instead he focuses on listening for the scrape of dead feet on stone. Age seems to be catching up with him though, as he hears little beyond his companions rapid speech.

Hoskuld Perception (1d20+5=9)

Liberty's Edge

Female Elf Druid

Anju decides she better check out the passageway for herself as well as the group descends. "Is there someone else in these catacombs?" she thinks to herself as she listens.

Perception Check
1d20+8 -> [16+8] = (24)

Sczarni

male Captive2/Rower3/Brawler3

Anju

Spoiler:
you hear faint footsteps coming from above you, and at the foot of the ladder from the secret door you see a light that looks like it comes from a torch.


Male Human Rogue 3

"Listen Hoskuld, I've got a crafty plan!" Rheticus pops open a belt pouch and extracts a small pulsating sphere. "If you're looking for something to kill, and you want to find these people, how's about I chuck this thing at the wall? Guaranteed results...and only a slight extra charge to my finding fee."

Rheticus pulls back his arm and prepares to launch the thunderstone against a sufficiently hard and distant surface.


Male Human Fighter 3

Scratching his beard for a moment, Hoskuld considers the sphere. He shrugs and says. "If you think it vill be useful, then Da. Use your sphere and ve vill hope ve have the right place." He watches curiously as Rheticus employs the device.


Male Human Rogue 3

brilliant!
"Here we go, might be time to get a weapon ready". Rheticus tosses the stone from hand to hand and then...

Spoiler:
throws it!


I take it your throwing this down the the trap door and against that wall?


Male Human Rogue 3

Sure. Somewhere: a. underground b. without us (Rheticus especially) in the blast radius.

Dark Archive

Female Human Wizard (Conjuror) 1 Rogue 2

Elizabeth looks down the crawlspace before her and speaks a few aracane syllables, conjuring forth 4 balls of glowing light that float before her.
She sends them down the hole a way so that she can get a better look at it's dimensions and whether or not she will have mobility in case there's something down there as she contemplates entering...
Castts Dancing Lights
IC is down so I rolled the old fashioned way... Perception Check (6 + 7 = 13) Dammit, even my own dice are against me!

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