Feats: Power Attack & Combat Expertise


Skills & Feats


I've been thinking on how to fix so to speak the problem that these feats introduce, and i think i have come up with a simple idea.

Make them like stunning fist with a set or stat determined bonus. For example, Power attack, once per day per four hit dice add your strength bonus again to your damage. Fighters may use this feat once per day per hit die.

This makes the fighter a bit more powerful and makes the feat much easier to use and still makes it useful for monsters who already have it. You could also add a + to hit feat that works similarly, and maybe even a damage reduction feat if you so choose. You could also convert dodge to work this way if you really wanted to, although i'm not sure how you would make it special vs expertise.


Did you read the Power Attack, Deadly Aim, and Expertise feats listed in the playtest document? They solve all the problems from the 3.5 implementation of Power Attack/Combat Expertise while still preserving the flavor.


While they are better I feel that with how directly they are tied to the stats, power attack getting worse as your strength gets higher, and that you still have to apply more math to your attack, that I honestly perfer the orginials to them, although YMMV.

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