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I like the idea of mixing some skills, but I think Paizo should filter even more the skill list.
I have played two Exalted campaigns and really liked their skill system. Fewer skills but every single one is very useful.
Why don’t we mix the knowledge skills with others skills to make them better (and the game system simpler). Right now you basically use them to identify monsters and to compose your character. Here’s my proposal:
Knowledge (arcana) + spellcraft: I always have trouble knowing which one to use anyway, except when is to identify a spell.
Knowledge (engineering) + disable device: But keeping the complex traps only disableable by rogues.
Knowledge (geography) + survival: What does geography do right now?
Knowledge (local) + gather information: Ok, I know gather information was mixed with diplomacy, but I think its more related to k.(local)
Knowledge (nature) + handle animal: Maybe this two together actually make a barely useful skill.
Knowledge (religion) + Knowledge (planes): Pardon me ask, but don’t all the gods and their holy/demonic servants live in the planes?
New uses for the lonely skills
Knowledge (dungeoneering): Make it be useful directly against all those underground hazards.
Knowledge (nobility): It’s also your etiquette in any social situation.
Knowledge (history): I’m out of ideas, but it’s already a cool skill.
Note about ride/handle animal: Please, if you know how to ride an animal, let`s assume you also know how to take care of it`s basic needs.
Regards,
Luciopim